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Blogs > teekesselchen
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teekesselchen
Profile Blog Joined April 2010
Germany886 Posts
Last Edited: 2010-05-13 08:20:57
May 13 2010 04:19 GMT
#1


Before anyone else gets this wrong: I'm totally aware of the fact that this catastrophic result was totally avoidable and was only due to bad positioning and scouting. Got it now? Pleasse

Ok, I was out of position and did not know that he came. But this battle that was potentially open in terms of armies (since siegetank/thor can give infestors quite a hard time when properly positioned) was decided in approximately 5 seconds if not less. Well, actually the moment he a-clicked and I was badly positioned, the game was over.

<5 Seconds for two almost 150 supply armies? Come on what it this...

Also busts the comparison between Banelings and Spider Mines. Try to get this result with two groups of vultures. Maybe, if your opponent felt asleep before the battle, you can get the same result - but still not in this ridiculous short amount of time.

Certainly, this is a situation that can be avoided by keeping the army positioned better and having more information over the map. However, it's absolutely frustrating since there is nothing that can be done anymore as soon as battle starts, because it's already over at that point.

Video featuring me, a random platinum Zerg and lovely ATI graphic bugs.

When they were introduced, he made a witticism, hoping to be liked. She laughed extremely hard, hoping to be liked. Then each drove home alone, staring straight ahead, with the very same twist to their faces.
ramen247
Profile Blog Joined June 2008
United States1256 Posts
May 13 2010 04:23 GMT
#2
you got out macroed completely
i hate this ugly firebat. i want a marine.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
May 13 2010 04:29 GMT
#3
Compare to lurker/ling destroying your entire mm army in 3 seconds in Brood War, tanks completely owning your idle dragoons in 2 seconds Brood War, or psi storm destroying your 40 hydralisks in 1 second.
teekesselchen
Profile Blog Joined April 2010
Germany886 Posts
Last Edited: 2010-05-13 04:32:50
May 13 2010 04:30 GMT
#4
On May 13 2010 13:23 ramen247 wrote:
you got out macroed completely

No that battle would've been winable for me since Siegetanks will easily respond to banelings and infestors attempting to mind control.

On May 13 2010 13:29 neobowman wrote:
Compare to lurker/ling destroying your entire mm army in 3 seconds in Brood War, tanks completely owning your idle dragoons in 2 seconds Brood War, or psi storm destroying your 40 hydralisks in 1 second.

When lurkers try to move in, there still is a good time gap to retreat bio units, same goes for tanks. Psi storm indeed was more equal to this.
When they were introduced, he made a witticism, hoping to be liked. She laughed extremely hard, hoping to be liked. Then each drove home alone, staring straight ahead, with the very same twist to their faces.
paper
Profile Blog Joined September 2004
13196 Posts
Last Edited: 2010-05-13 04:32:57
May 13 2010 04:31 GMT
#5
On May 13 2010 13:23 ramen247 wrote:
you got out macroed completely


+

he would've raped your army even without banelings rofl
Hates Fun🤔
sLiniss
Profile Blog Joined May 2009
United States849 Posts
May 13 2010 04:31 GMT
#6
You can't just look at it as "this one battle". I think you gotta see if they scouted correctly. Positioning when not moving out is also important. The high ground should have a unit to spot anything coming imo.
TimmyMac
Profile Joined December 2008
Canada499 Posts
May 13 2010 04:35 GMT
#7
if you switch all your tanks to tank mode in bw you'll get run over too
InRaged
Profile Joined February 2007
1047 Posts
May 13 2010 04:35 GMT
#8
On May 13 2010 13:30 teekesselchen wrote:
Show nested quote +
On May 13 2010 13:23 ramen247 wrote:
you got out macroed completely

No that battle would've been winable for me since Siegetanks will easily respond to banelings and infestors attempting to mind control.

No way in hell. Zerg had like twice bigger army. Have you noticed that horde of roaches that came right after banelings? They wouldn't let you touch infestors
teekesselchen
Profile Blog Joined April 2010
Germany886 Posts
Last Edited: 2010-05-13 04:50:37
May 13 2010 04:42 GMT
#9
On May 13 2010 13:35 InRaged wrote:
Show nested quote +
On May 13 2010 13:30 teekesselchen wrote:
On May 13 2010 13:23 ramen247 wrote:
you got out macroed completely

No that battle would've been winable for me since Siegetanks will easily respond to banelings and infestors attempting to mind control.

No way in hell. Zerg had like twice bigger army. Have you noticed that horde of roaches that came right after banelings? They wouldn't let you touch infestors

Siege Tank range 13. Banelings just pop before reaching units due to splash on 30-hp-units, Infestors cannot mind control thors that stand next to siegetanks without beeing in range and in danger of getting two-hitted. A Roach wall does not mean anything for this.

@ Outmacroed:
My Army Size: 4400 min 2050 gas 139 Supply
His Army Size: 4750 min 2600 gas 138 Supply (3rd expansion was up for about one minute when the fight came up)

Having mass roaches does not require any kind of better macro or economy. Lovely how good you can read me beeing outmacroed from this. Consider the costs of Thors compared to those of roaches and banelings.
When they were introduced, he made a witticism, hoping to be liked. She laughed extremely hard, hoping to be liked. Then each drove home alone, staring straight ahead, with the very same twist to their faces.
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
May 13 2010 04:56 GMT
#10
On May 13 2010 13:42 teekesselchen wrote:
Show nested quote +
On May 13 2010 13:35 InRaged wrote:
On May 13 2010 13:30 teekesselchen wrote:
On May 13 2010 13:23 ramen247 wrote:
you got out macroed completely

No that battle would've been winable for me since Siegetanks will easily respond to banelings and infestors attempting to mind control.

No way in hell. Zerg had like twice bigger army. Have you noticed that horde of roaches that came right after banelings? They wouldn't let you touch infestors

Siege Tank range 13. Banelings just pop before reaching units due to splash on 30-hp-units, Infestors cannot mind control thors that stand next to siegetanks without beeing in range and in danger of getting two-hitted. A Roach wall does not mean anything for this.

@ Outmacroed:
My Army Size: 4400 min 2050 gas 139 Supply
His Army Size: 4750 min 2600 gas 138 Supply (3rd expansion was up for about one minute when the fight came up)

Having mass roaches does not require any kind of better macro or economy. Lovely how good you can read me beeing outmacroed from this. Consider the costs of Thors compared to those of roaches and banelings.


HAH you got owned son. Good job putting him in his place teek
paper
Profile Blog Joined September 2004
13196 Posts
Last Edited: 2010-05-13 05:25:53
May 13 2010 05:22 GMT
#11
1. you let him have the high ground for free that completely kills most of your range advantage when you're at the bottom of the hill. good job accounting for a flank.
2. half your siege tanks weren't even sieged while you turtle, and when he attacks, you un-siege the rest.
3. your thors weren't even that close to your siege tanks (which weren't even in siege mode to begin with), so you can't say siege tanks would've killed the infestors.
4. you could've easily stimmed and got your infantry out of the way.
5. infestors destroy your food argument. it's a 12 food swing in his favor for every thor taken (p.s. thats 36 extra supply over you).
Hates Fun🤔
EPO
Profile Joined August 2009
Canada341 Posts
May 13 2010 05:29 GMT
#12
On May 13 2010 14:22 paper wrote:
1. you let him have the high ground for free that completely kills most of your range advantage when you're at the bottom of the hill. good job accounting for a flank.
2. half your siege tanks weren't even sieged while you turtle, and when he attacks, you un-siege the rest.
3. your thors weren't even that close to your siege tanks (which weren't even in siege mode to begin with), so you can't say siege tanks would've killed the infestors.
4. you could've easily stimmed and got your infantry out of the way.
5. infestors destroy your food argument. it's a 12 food swing in his favor for every thor taken (p.s. thats 36 extra supply over you).

loooooooooooooool
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
May 13 2010 05:44 GMT
#13
1. you let him have the high ground for free that completely kills most of your range advantage when you're at the bottom of the hill. good job accounting for a flank.
2. half your siege tanks weren't even sieged while you turtle, and when he attacks, you un-siege the rest.
3. your thors weren't even that close to your siege tanks (which weren't even in siege mode to begin with), so you can't say siege tanks would've killed the infestors.
4. you could've easily stimmed and got your infantry out of the way.
5. infestors destroy your food argument. it's a 12 food swing in his favor for every thor taken (p.s. thats 36 extra supply over you).

Sums it up nicely
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
Not_Computer
Profile Blog Joined January 2007
Canada2277 Posts
May 13 2010 05:46 GMT
#14
lol, this was fun to watch, totally was not expecting that
"Jaedong hyung better be ready. I'm going to order the most expensive dinner in Korea."
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
May 13 2010 05:57 GMT
#15
On May 13 2010 13:19 teekesselchen wrote:
<5 Seconds for two almost 150 supply armies? Come on what it this...


You may be in a different frame of reference, but from my end that took 20 seconds. You can similar phenomenon even in BW with stop lurkers, tanks, vulture mines.

You just happened to be caught way out of position, and he had an army composition superior to yours.
snorlax
Profile Blog Joined December 2008
United States755 Posts
May 13 2010 06:19 GMT
#16
yea just keep playing that was a bit of a fluke, but as you said you were out of position, SC is a very challenging game were if a player takes advantage of things like that they should win.
prototype.
Profile Blog Joined July 2009
Canada4200 Posts
Last Edited: 2010-05-13 06:50:54
May 13 2010 06:49 GMT
#17
Would be a total different video if thors were replaced with sieged tanks.

Zerg would get crushed in <5 seconds.

Edit: just noticed, you unsieged your tanks... wtf?
( ・´ー・`)
teekesselchen
Profile Blog Joined April 2010
Germany886 Posts
Last Edited: 2010-05-13 08:19:12
May 13 2010 08:14 GMT
#18
On May 13 2010 14:22 paper wrote:
1. you let him have the high ground for free that completely kills most of your range advantage when you're at the bottom of the hill. good job accounting for a flank.
2. half your siege tanks weren't even sieged while you turtle, and when he attacks, you un-siege the rest.
3. your thors weren't even that close to your siege tanks (which weren't even in siege mode to begin with), so you can't say siege tanks would've killed the infestors.
4. you could've easily stimmed and got your infantry out of the way.
5. infestors destroy your food argument. it's a 12 food swing in his favor for every thor taken (p.s. thats 36 extra supply over you).


wowowowow
I never said something like I played my best and he crushed it because it is an imbalanced situation that should be equal.
I definitly say "Yes, it is totally my fault that he was able to overrun me." and thought this was clear.
So please stop reminding me why I lost that situation
(Btw Thors were rather a relic from situations before where he used many mutalisks.)

What I rather wanted to say "oh my god that was over quickly" and that it can feel frustrating.

Btw no GG was because he was a jerk, like no greeting/gl hf and spaming me in some foreign language, I think something like ukrainian.

On May 13 2010 14:22 paper wrote:

5. infestors destroy your food argument. it's a 12 food swing in his favor for every thor taken (p.s. thats 36 extra supply over you).

Three things to say:
Yes, you are right with points 1-4.
No, you totally missed the point of the post, it was never about the why.
And no, Infestors do not destroy the food argument because they are a unit that can be outmicroed and do not mean extra supplies for him then, apart from the fact that when they're only made for mind controll, you have to subtract the infestor supply from the Zerg of course.
When they were introduced, he made a witticism, hoping to be liked. She laughed extremely hard, hoping to be liked. Then each drove home alone, staring straight ahead, with the very same twist to their faces.
Amnesia
Profile Blog Joined September 2009
United States3818 Posts
May 13 2010 08:41 GMT
#19
Just admit you got outmacro'ed...lol is it that hard to see?
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
May 13 2010 08:43 GMT
#20
if you are completely outnumbered and arent reducing the size of his army at all during the battle, why are you so surprised he ran over you in a matter of seconds, especially when your biggest tanks (the thors) were swung to his side immediately? banelings are also a unit designed to deal out heavily casualties instantly. your argument is vacuous.

maybe all you are trying to say is that shit dies really fast in sc2. But that has been brought up countless times already.
shalafiend
Profile Joined April 2010
United States62 Posts
May 13 2010 09:32 GMT
#21
why would you post a video of yourself getting owned (granted it was hilarious to watch) then proceed to whine when people state the obvious: you were out macroed, out microed, the other player was better than you. lol at unsieging tanks and lack of map control/vision.

it would've been an even battle, if you had sieged tanks/vision, but alas no.
teekesselchen
Profile Blog Joined April 2010
Germany886 Posts
Last Edited: 2010-05-13 10:00:54
May 13 2010 09:58 GMT
#22
On May 13 2010 18:32 shalafiend wrote:
why would you post a video of yourself getting owned (granted it was hilarious to watch) then proceed to whine when people state the obvious: you were out macroed, out microed, the other player was better than you. lol at unsieging tanks and lack of map control/vision.

it would've been an even battle, if you had sieged tanks/vision, but alas no.


It simply is the perfect example for moments when SC2 simply is way too fast. 150 supply x2 shouldn't be over within this period of time.

Btw I created a szenario that just puts those units against each other but with better terran positioning. It triggers the zerg unit to do more or less what a player does, even a bit better in some aspects (Infestors do all their actions perfectly queued up for example and have infinite energy, banelings got different target units or points).
Actually I forgot to place 4 marauders and 3 hydras and didn't use stim (ok not so important in that position anyways) because it ran with only like 2 FPS, however here's the result.

Wow I cannot believe I do this only to tell people "No outmacroing" :D
(economically it's a different point but it was very equal as well)

Unit counts (only units involved in battle of course) were:
18 Marines, 4 Marauders (forgot to place them), 6 Hellions, 4 Thors, 6 Siegetanks
Upgrades: 0-1 Infantrie, Stim, Combat Shield, Concussive Shells, Infernal Pre-Igniter, Siegemode

vs.

28 Banelings, 20 Speedlings, 23 Roaches, 3 Hydras (whoops forgot them, too, but that should equalize with 8 marauders, shouldn't it?), 8 Infestors
Upgrades: 0 Melee 1 Range 1 Armor, Roachspeed, Banelingspeed, Zerglingspeed, Neural Parasite



Ok, due to almost no micro the Zerg does win. But with this amount of units left he could never just continue pushing trough and win the game right away.
When they were introduced, he made a witticism, hoping to be liked. She laughed extremely hard, hoping to be liked. Then each drove home alone, staring straight ahead, with the very same twist to their faces.
lew
Profile Joined April 2009
Belgium205 Posts
May 13 2010 10:50 GMT
#23
That's the whole point about this game. The fast speed makes it hard to play and that's why sc bw and sc2 are not some random RTS game.

Rule 1: never let your tanks unsieged if they are not moving (vs zerg)
faction123
Profile Blog Joined December 2009
Australia949 Posts
May 13 2010 11:31 GMT
#24
You weren't keeping track of your opponents movements and paid the price. Welcome to sc.
NA Legend - stream: http://twitch.tv/faction60
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