• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:20
CET 08:20
KST 16:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice6Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Vitality disbanding their sc2-team Team Liquid Map Contest - Preparation Notice ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026 Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
Gypsy to Korea BSL 22 Map Contest — Submissions OPEN to March 10 Flash's ASL S21 & Future Plans Announcement BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues [BSL22] Open Qualifier #1 - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Path of Exile PC Games Sales Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1704 users

SC2 / Speed

Blogs > teekesselchen
Post a Reply
1 2 Next All
teekesselchen
Profile Blog Joined April 2010
Germany886 Posts
Last Edited: 2010-05-13 08:20:57
May 13 2010 04:19 GMT
#1


Before anyone else gets this wrong: I'm totally aware of the fact that this catastrophic result was totally avoidable and was only due to bad positioning and scouting. Got it now? Pleasse

Ok, I was out of position and did not know that he came. But this battle that was potentially open in terms of armies (since siegetank/thor can give infestors quite a hard time when properly positioned) was decided in approximately 5 seconds if not less. Well, actually the moment he a-clicked and I was badly positioned, the game was over.

<5 Seconds for two almost 150 supply armies? Come on what it this...

Also busts the comparison between Banelings and Spider Mines. Try to get this result with two groups of vultures. Maybe, if your opponent felt asleep before the battle, you can get the same result - but still not in this ridiculous short amount of time.

Certainly, this is a situation that can be avoided by keeping the army positioned better and having more information over the map. However, it's absolutely frustrating since there is nothing that can be done anymore as soon as battle starts, because it's already over at that point.

Video featuring me, a random platinum Zerg and lovely ATI graphic bugs.

When they were introduced, he made a witticism, hoping to be liked. She laughed extremely hard, hoping to be liked. Then each drove home alone, staring straight ahead, with the very same twist to their faces.
ramen247
Profile Blog Joined June 2008
United States1256 Posts
May 13 2010 04:23 GMT
#2
you got out macroed completely
i hate this ugly firebat. i want a marine.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
May 13 2010 04:29 GMT
#3
Compare to lurker/ling destroying your entire mm army in 3 seconds in Brood War, tanks completely owning your idle dragoons in 2 seconds Brood War, or psi storm destroying your 40 hydralisks in 1 second.
teekesselchen
Profile Blog Joined April 2010
Germany886 Posts
Last Edited: 2010-05-13 04:32:50
May 13 2010 04:30 GMT
#4
On May 13 2010 13:23 ramen247 wrote:
you got out macroed completely

No that battle would've been winable for me since Siegetanks will easily respond to banelings and infestors attempting to mind control.

On May 13 2010 13:29 neobowman wrote:
Compare to lurker/ling destroying your entire mm army in 3 seconds in Brood War, tanks completely owning your idle dragoons in 2 seconds Brood War, or psi storm destroying your 40 hydralisks in 1 second.

When lurkers try to move in, there still is a good time gap to retreat bio units, same goes for tanks. Psi storm indeed was more equal to this.
When they were introduced, he made a witticism, hoping to be liked. She laughed extremely hard, hoping to be liked. Then each drove home alone, staring straight ahead, with the very same twist to their faces.
paper
Profile Blog Joined September 2004
13196 Posts
Last Edited: 2010-05-13 04:32:57
May 13 2010 04:31 GMT
#5
On May 13 2010 13:23 ramen247 wrote:
you got out macroed completely


+

he would've raped your army even without banelings rofl
Hates Fun🤔
sLiniss
Profile Blog Joined May 2009
United States849 Posts
May 13 2010 04:31 GMT
#6
You can't just look at it as "this one battle". I think you gotta see if they scouted correctly. Positioning when not moving out is also important. The high ground should have a unit to spot anything coming imo.
TimmyMac
Profile Joined December 2008
Canada499 Posts
May 13 2010 04:35 GMT
#7
if you switch all your tanks to tank mode in bw you'll get run over too
InRaged
Profile Joined February 2007
1047 Posts
May 13 2010 04:35 GMT
#8
On May 13 2010 13:30 teekesselchen wrote:
Show nested quote +
On May 13 2010 13:23 ramen247 wrote:
you got out macroed completely

No that battle would've been winable for me since Siegetanks will easily respond to banelings and infestors attempting to mind control.

No way in hell. Zerg had like twice bigger army. Have you noticed that horde of roaches that came right after banelings? They wouldn't let you touch infestors
teekesselchen
Profile Blog Joined April 2010
Germany886 Posts
Last Edited: 2010-05-13 04:50:37
May 13 2010 04:42 GMT
#9
On May 13 2010 13:35 InRaged wrote:
Show nested quote +
On May 13 2010 13:30 teekesselchen wrote:
On May 13 2010 13:23 ramen247 wrote:
you got out macroed completely

No that battle would've been winable for me since Siegetanks will easily respond to banelings and infestors attempting to mind control.

No way in hell. Zerg had like twice bigger army. Have you noticed that horde of roaches that came right after banelings? They wouldn't let you touch infestors

Siege Tank range 13. Banelings just pop before reaching units due to splash on 30-hp-units, Infestors cannot mind control thors that stand next to siegetanks without beeing in range and in danger of getting two-hitted. A Roach wall does not mean anything for this.

@ Outmacroed:
My Army Size: 4400 min 2050 gas 139 Supply
His Army Size: 4750 min 2600 gas 138 Supply (3rd expansion was up for about one minute when the fight came up)

Having mass roaches does not require any kind of better macro or economy. Lovely how good you can read me beeing outmacroed from this. Consider the costs of Thors compared to those of roaches and banelings.
When they were introduced, he made a witticism, hoping to be liked. She laughed extremely hard, hoping to be liked. Then each drove home alone, staring straight ahead, with the very same twist to their faces.
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
May 13 2010 04:56 GMT
#10
On May 13 2010 13:42 teekesselchen wrote:
Show nested quote +
On May 13 2010 13:35 InRaged wrote:
On May 13 2010 13:30 teekesselchen wrote:
On May 13 2010 13:23 ramen247 wrote:
you got out macroed completely

No that battle would've been winable for me since Siegetanks will easily respond to banelings and infestors attempting to mind control.

No way in hell. Zerg had like twice bigger army. Have you noticed that horde of roaches that came right after banelings? They wouldn't let you touch infestors

Siege Tank range 13. Banelings just pop before reaching units due to splash on 30-hp-units, Infestors cannot mind control thors that stand next to siegetanks without beeing in range and in danger of getting two-hitted. A Roach wall does not mean anything for this.

@ Outmacroed:
My Army Size: 4400 min 2050 gas 139 Supply
His Army Size: 4750 min 2600 gas 138 Supply (3rd expansion was up for about one minute when the fight came up)

Having mass roaches does not require any kind of better macro or economy. Lovely how good you can read me beeing outmacroed from this. Consider the costs of Thors compared to those of roaches and banelings.


HAH you got owned son. Good job putting him in his place teek
paper
Profile Blog Joined September 2004
13196 Posts
Last Edited: 2010-05-13 05:25:53
May 13 2010 05:22 GMT
#11
1. you let him have the high ground for free that completely kills most of your range advantage when you're at the bottom of the hill. good job accounting for a flank.
2. half your siege tanks weren't even sieged while you turtle, and when he attacks, you un-siege the rest.
3. your thors weren't even that close to your siege tanks (which weren't even in siege mode to begin with), so you can't say siege tanks would've killed the infestors.
4. you could've easily stimmed and got your infantry out of the way.
5. infestors destroy your food argument. it's a 12 food swing in his favor for every thor taken (p.s. thats 36 extra supply over you).
Hates Fun🤔
EPO
Profile Joined August 2009
Canada341 Posts
May 13 2010 05:29 GMT
#12
On May 13 2010 14:22 paper wrote:
1. you let him have the high ground for free that completely kills most of your range advantage when you're at the bottom of the hill. good job accounting for a flank.
2. half your siege tanks weren't even sieged while you turtle, and when he attacks, you un-siege the rest.
3. your thors weren't even that close to your siege tanks (which weren't even in siege mode to begin with), so you can't say siege tanks would've killed the infestors.
4. you could've easily stimmed and got your infantry out of the way.
5. infestors destroy your food argument. it's a 12 food swing in his favor for every thor taken (p.s. thats 36 extra supply over you).

loooooooooooooool
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
May 13 2010 05:44 GMT
#13
1. you let him have the high ground for free that completely kills most of your range advantage when you're at the bottom of the hill. good job accounting for a flank.
2. half your siege tanks weren't even sieged while you turtle, and when he attacks, you un-siege the rest.
3. your thors weren't even that close to your siege tanks (which weren't even in siege mode to begin with), so you can't say siege tanks would've killed the infestors.
4. you could've easily stimmed and got your infantry out of the way.
5. infestors destroy your food argument. it's a 12 food swing in his favor for every thor taken (p.s. thats 36 extra supply over you).

Sums it up nicely
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
Not_Computer
Profile Blog Joined January 2007
Canada2277 Posts
May 13 2010 05:46 GMT
#14
lol, this was fun to watch, totally was not expecting that
"Jaedong hyung better be ready. I'm going to order the most expensive dinner in Korea."
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
May 13 2010 05:57 GMT
#15
On May 13 2010 13:19 teekesselchen wrote:
<5 Seconds for two almost 150 supply armies? Come on what it this...


You may be in a different frame of reference, but from my end that took 20 seconds. You can similar phenomenon even in BW with stop lurkers, tanks, vulture mines.

You just happened to be caught way out of position, and he had an army composition superior to yours.
snorlax
Profile Blog Joined December 2008
United States755 Posts
May 13 2010 06:19 GMT
#16
yea just keep playing that was a bit of a fluke, but as you said you were out of position, SC is a very challenging game were if a player takes advantage of things like that they should win.
prototype.
Profile Blog Joined July 2009
Canada4215 Posts
Last Edited: 2010-05-13 06:50:54
May 13 2010 06:49 GMT
#17
Would be a total different video if thors were replaced with sieged tanks.

Zerg would get crushed in <5 seconds.

Edit: just noticed, you unsieged your tanks... wtf?
( ・´ー・`)
teekesselchen
Profile Blog Joined April 2010
Germany886 Posts
Last Edited: 2010-05-13 08:19:12
May 13 2010 08:14 GMT
#18
On May 13 2010 14:22 paper wrote:
1. you let him have the high ground for free that completely kills most of your range advantage when you're at the bottom of the hill. good job accounting for a flank.
2. half your siege tanks weren't even sieged while you turtle, and when he attacks, you un-siege the rest.
3. your thors weren't even that close to your siege tanks (which weren't even in siege mode to begin with), so you can't say siege tanks would've killed the infestors.
4. you could've easily stimmed and got your infantry out of the way.
5. infestors destroy your food argument. it's a 12 food swing in his favor for every thor taken (p.s. thats 36 extra supply over you).


wowowowow
I never said something like I played my best and he crushed it because it is an imbalanced situation that should be equal.
I definitly say "Yes, it is totally my fault that he was able to overrun me." and thought this was clear.
So please stop reminding me why I lost that situation
(Btw Thors were rather a relic from situations before where he used many mutalisks.)

What I rather wanted to say "oh my god that was over quickly" and that it can feel frustrating.

Btw no GG was because he was a jerk, like no greeting/gl hf and spaming me in some foreign language, I think something like ukrainian.

On May 13 2010 14:22 paper wrote:

5. infestors destroy your food argument. it's a 12 food swing in his favor for every thor taken (p.s. thats 36 extra supply over you).

Three things to say:
Yes, you are right with points 1-4.
No, you totally missed the point of the post, it was never about the why.
And no, Infestors do not destroy the food argument because they are a unit that can be outmicroed and do not mean extra supplies for him then, apart from the fact that when they're only made for mind controll, you have to subtract the infestor supply from the Zerg of course.
When they were introduced, he made a witticism, hoping to be liked. She laughed extremely hard, hoping to be liked. Then each drove home alone, staring straight ahead, with the very same twist to their faces.
Amnesia
Profile Blog Joined September 2009
United States3818 Posts
May 13 2010 08:41 GMT
#19
Just admit you got outmacro'ed...lol is it that hard to see?
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
May 13 2010 08:43 GMT
#20
if you are completely outnumbered and arent reducing the size of his army at all during the battle, why are you so surprised he ran over you in a matter of seconds, especially when your biggest tanks (the thors) were swung to his side immediately? banelings are also a unit designed to deal out heavily casualties instantly. your argument is vacuous.

maybe all you are trying to say is that shit dies really fast in sc2. But that has been brought up countless times already.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 41m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mcanning 163
ProTech114
SortOf 59
StarCraft: Brood War
Sea 32767
Bisu 10828
Britney 8440
ToSsGirL 318
Dewaltoss 127
yabsab 44
Terrorterran 11
Dota 2
XaKoH 393
NeuroSwarm125
League of Legends
JimRising 681
Counter-Strike
Stewie2K1351
Super Smash Bros
Mew2King151
Other Games
summit1g6878
C9.Mang0350
Fuzer 108
ToD49
Organizations
StarCraft: Brood War
Afreeca ASL 3460
UltimateBattle 252
lovetv 20
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• practicex 42
• Sammyuel 25
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 27
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1926
• Stunt486
Upcoming Events
CranKy Ducklings
2h 41m
RSL Revival
2h 41m
Reynor vs Zoun
herO vs sOs
WardiTV Winter Champion…
4h 41m
Classic vs Rogue
Solar vs Gerald
Bunny vs Nicoract
ByuN vs Zoun
herO vs Clem
MaxPax vs Cure
AI Arena Tournament
12h 41m
Patches Events
15h 41m
Replay Cast
16h 41m
Sparkling Tuna Cup
1d 2h
RSL Revival
1d 2h
Classic vs TriGGeR
Cure vs Cham
WardiTV Winter Champion…
1d 4h
OSC
1d 5h
[ Show More ]
BSL
1d 12h
Replay Cast
1d 16h
Replay Cast
2 days
Monday Night Weeklies
2 days
OSC
2 days
Replay Cast
4 days
The PondCast
5 days
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-05
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
ASL Season 21: Qualifier #1
RSL Revival: Season 4
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.