it would've been an even battle, if you had sieged tanks/vision, but alas no.
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shalafiend
United States62 Posts
it would've been an even battle, if you had sieged tanks/vision, but alas no. | ||
teekesselchen
Germany886 Posts
On May 13 2010 18:32 shalafiend wrote: why would you post a video of yourself getting owned (granted it was hilarious to watch) then proceed to whine when people state the obvious: you were out macroed, out microed, the other player was better than you. lol at unsieging tanks and lack of map control/vision. it would've been an even battle, if you had sieged tanks/vision, but alas no. It simply is the perfect example for moments when SC2 simply is way too fast. 150 supply x2 shouldn't be over within this period of time. Btw I created a szenario that just puts those units against each other but with better terran positioning. It triggers the zerg unit to do more or less what a player does, even a bit better in some aspects (Infestors do all their actions perfectly queued up for example and have infinite energy, banelings got different target units or points). Actually I forgot to place 4 marauders and 3 hydras and didn't use stim (ok not so important in that position anyways) because it ran with only like 2 FPS, however here's the result. Wow I cannot believe I do this only to tell people "No outmacroing" :D (economically it's a different point but it was very equal as well) Unit counts (only units involved in battle of course) were: 18 Marines, 4 Marauders (forgot to place them), 6 Hellions, 4 Thors, 6 Siegetanks Upgrades: 0-1 Infantrie, Stim, Combat Shield, Concussive Shells, Infernal Pre-Igniter, Siegemode vs. 28 Banelings, 20 Speedlings, 23 Roaches, 3 Hydras (whoops forgot them, too, but that should equalize with 8 marauders, shouldn't it?), 8 Infestors Upgrades: 0 Melee 1 Range 1 Armor, Roachspeed, Banelingspeed, Zerglingspeed, Neural Parasite Ok, due to almost no micro the Zerg does win. But with this amount of units left he could never just continue pushing trough and win the game right away. | ||
lew
Belgium205 Posts
Rule 1: never let your tanks unsieged if they are not moving (vs zerg) | ||
faction123
Australia949 Posts
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