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SC2 / Speed - Page 2

Blogs > teekesselchen
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shalafiend
Profile Joined April 2010
United States62 Posts
May 13 2010 09:32 GMT
#21
why would you post a video of yourself getting owned (granted it was hilarious to watch) then proceed to whine when people state the obvious: you were out macroed, out microed, the other player was better than you. lol at unsieging tanks and lack of map control/vision.

it would've been an even battle, if you had sieged tanks/vision, but alas no.
teekesselchen
Profile Blog Joined April 2010
Germany886 Posts
Last Edited: 2010-05-13 10:00:54
May 13 2010 09:58 GMT
#22
On May 13 2010 18:32 shalafiend wrote:
why would you post a video of yourself getting owned (granted it was hilarious to watch) then proceed to whine when people state the obvious: you were out macroed, out microed, the other player was better than you. lol at unsieging tanks and lack of map control/vision.

it would've been an even battle, if you had sieged tanks/vision, but alas no.


It simply is the perfect example for moments when SC2 simply is way too fast. 150 supply x2 shouldn't be over within this period of time.

Btw I created a szenario that just puts those units against each other but with better terran positioning. It triggers the zerg unit to do more or less what a player does, even a bit better in some aspects (Infestors do all their actions perfectly queued up for example and have infinite energy, banelings got different target units or points).
Actually I forgot to place 4 marauders and 3 hydras and didn't use stim (ok not so important in that position anyways) because it ran with only like 2 FPS, however here's the result.

Wow I cannot believe I do this only to tell people "No outmacroing" :D
(economically it's a different point but it was very equal as well)

Unit counts (only units involved in battle of course) were:
18 Marines, 4 Marauders (forgot to place them), 6 Hellions, 4 Thors, 6 Siegetanks
Upgrades: 0-1 Infantrie, Stim, Combat Shield, Concussive Shells, Infernal Pre-Igniter, Siegemode

vs.

28 Banelings, 20 Speedlings, 23 Roaches, 3 Hydras (whoops forgot them, too, but that should equalize with 8 marauders, shouldn't it?), 8 Infestors
Upgrades: 0 Melee 1 Range 1 Armor, Roachspeed, Banelingspeed, Zerglingspeed, Neural Parasite



Ok, due to almost no micro the Zerg does win. But with this amount of units left he could never just continue pushing trough and win the game right away.
When they were introduced, he made a witticism, hoping to be liked. She laughed extremely hard, hoping to be liked. Then each drove home alone, staring straight ahead, with the very same twist to their faces.
lew
Profile Joined April 2009
Belgium205 Posts
May 13 2010 10:50 GMT
#23
That's the whole point about this game. The fast speed makes it hard to play and that's why sc bw and sc2 are not some random RTS game.

Rule 1: never let your tanks unsieged if they are not moving (vs zerg)
Deleted User 55994
Profile Blog Joined December 2009
949 Posts
May 13 2010 11:31 GMT
#24
You weren't keeping track of your opponents movements and paid the price. Welcome to sc.
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