|
Holy fuck. Base revealing is the dumbest shit ever and should only work after an entire army is gone and a person has been idle for 5 minutes.
I just played a PvT on that 2 player volcanic map with the back of base destructible terrain. I start off with a 1gate tech into immortal to try out a new ability. While doing this I scout him marauder teching and when the rush comes I forgot a pylon and didn't get a stalker out. The guy nearly kills me when my immortal gets out and rapes the marauders and now I have around 12 probes left and begin rebuilding.
I rebuilt my economy and have amassed a 3 Immortals, a couple of zealots and about 8 sentries, so I decide to move out and try to see what I can do. As my army gets half way across the map my back is getting slammed by marauder marine, I lose my nexus and don't have enough money to build a new one, so I decide to go into elimination race mode.
When I get into his base he has NOTHING, I destroy his entire main and start making random pylons because he is going to kill my main before I can eliminate him.
As I make my first pylon at the midmap expo it says "MSLEGEND HAS NOT REBUILT AND IS BEING REVEALED"
ARe you fucking kidding? This has to be a joke? He finishes off my main around 20 seconds before I finish off his and makes his way to my "hidden" pylon and kills it, and now I have ONE pylon left and I can see his command center rebuilding at my old main, his last building. His army goes after my final pylon and he targets it, I decide instead of rushing to eliminate him (Waste of time) I will defend my pylon then counter his new command center in the making.
I flank his attack with my army as it is going towards my pylon and use the forcefields to disrupt it and guardian shield to defend it. I manage to kill his last marauder with my pylon having only 9 life left. Epic battle, awesome conclusion to the game, right?
I sent my army up to my old main to finish off his last building and kill his last SCV. He floats his command center all the way to the corner where I can't kill it.
I have no money to rebuild and have every expo scouting with my remaining probes. He has 700 minerals and a command center. Now neither of us can do shit. My pylon has been saved for no reason. If there was no map reveal I could of safely hidden my three pylons and ran over and killed his then building command center, but instead I am forced to defend my pylon, survive his final onslaught only to find that he floated away and I can't do anything to win.
Oh and there is no draw button, even though I would consider myself the winner. So we talk for a few minutes and I just decide to let him have the win and left the game.
The whole base revealing thing completely sucked the fun out of an elimination race, he knew exactly where to go to get my last buildings which made me stall just so he can float into a corner to avoid elimination.
Terran floating somehow just got even more gay.
If anyone knows how to upload a replay, let me know and ill do it
|
Calgary25955 Posts
I think it's fine in its current state.
|
gotta love terran, hide behind walls, bunkers, attacking CC's and of course lift. whoever said the terran race had balls was going 2 rax proxy.
|
Austin10831 Posts
I don't mind it in 1v1, but I think it really hampers 2v2 play. It makes climbing back into the game infinitely harder, as they can tell exactly where and when you rebuild.
|
Hong Kong20321 Posts
|
Calgary25955 Posts
On May 05 2010 03:36 BroOd wrote: I don't mind it in 1v1, but I think it really hampers 2v2 play. It makes climbing back into the game infinitely harder, as they can tell exactly where and when you rebuild. Well, if you rebuild within 30 seconds they don't, which I think is fair. I don't think you should be able to wait in the shadows for minutes and then come back into the game with no price afterward.
|
I agree, they need to take the whole reveal thing away completely. It attempts to solve a problem that wasn't really there to begin with (at least in iccup games, so maybe they can take it away only in gold/platinum games or something). It basically removes the need to scout (a vital skill needed in SC), and it takes away from the exhilaration of elimination races
|
yea idk base revealing seems pretty fair. playing zerg in BW, I had so many games where protoss would just have 200/200 ball rampaging and building random pylons around the map.
|
On May 05 2010 03:39 Chill wrote:Show nested quote +On May 05 2010 03:36 BroOd wrote: I don't mind it in 1v1, but I think it really hampers 2v2 play. It makes climbing back into the game infinitely harder, as they can tell exactly where and when you rebuild. Well, if you rebuild within 30 seconds they don't, which I think is fair. I don't think you should be able to wait in the shadows for minutes and then come back into the game with no price afterward. I think that is fine if both people on a team lose all their CCs, but if only one loses it they shouldn't be revealed. It is a team game, and if the team is still in it they shouldn't get the further advantage of being half revealed.
|
Austin10831 Posts
On May 05 2010 03:39 Chill wrote:Show nested quote +On May 05 2010 03:36 BroOd wrote: I don't mind it in 1v1, but I think it really hampers 2v2 play. It makes climbing back into the game infinitely harder, as they can tell exactly where and when you rebuild. Well, if you rebuild within 30 seconds they don't, which I think is fair. I don't think you should be able to wait in the shadows for minutes and then come back into the game with no price afterward. Well, the price for waiting those extra minutes is that you're increasingly less effective as a partner for every second you're inactive. In many situations it's just not feasible to immediately take an expo after you've died. In BW, if your partner played well and held them 2v1, you could attempt a comeback. In SC2, not only do they see where you're building, they get a written, on-screen notification that you're trying to do so.
|
I think that the Base Revealing mechanic is good. You just have to take it as part of the game and adapt your strategies to account for it. So you have a choice as to what to attack?
Choice 1: A building that you're more likely to take down due to its lower health and thus increase your chance of escape after Choice 2: What you THINK is the last CC/Nexus/Hatch which will take longer and therefore mean that you're in more danger of being interrupted
There is some real potential here. If you know that the other army has the opportunity to float the CC/snipe your base/etc to and YOU FAIL to account for it, then that is not GAY. That's just how the game went. Deal with it.
By the way, I'm a Z and I hate playing against cheese strats but when I lose, it was MY fault.
|
I apologize for shitting in your blog. I just get tired of people making comments about how certain mechanics of the game suck and how they should be changed so that they're easier to deal with. It's part of the game. Instead of asking to change the mechanic we should learn to adapt.
Anyway, perhaps I should have made my own blog post instead of venting on here.
|
Calgary25955 Posts
On May 05 2010 03:48 BroOd wrote:Show nested quote +On May 05 2010 03:39 Chill wrote:On May 05 2010 03:36 BroOd wrote: I don't mind it in 1v1, but I think it really hampers 2v2 play. It makes climbing back into the game infinitely harder, as they can tell exactly where and when you rebuild. Well, if you rebuild within 30 seconds they don't, which I think is fair. I don't think you should be able to wait in the shadows for minutes and then come back into the game with no price afterward. Well, the price for waiting those extra minutes is that you're increasingly less effective as a partner for every second you're inactive. In many situations it's just not feasible to immediately take an expo after you've died. In BW, if your partner played well and held them 2v1, you could attempt a comeback. In SC2, not only do they see where you're building, they get a written, on-screen notification that you're trying to do so. I don't think this is so true with shared control. Me and intrigue often say we are better when one of us dies because of shared control haha
|
Norway28525 Posts
while I definitely understand that they want to implement a way to combat the whole "hide pylon after you are dead because im gay and angry and want you to have to look for me", they create a way bigger problem than they solve through doing it this way. honestly I always thought some of the most entertaining bw games were games where both players were hiding buildings and trying to eliminate eachother. granted these games rarely occur (but in my experience - no less often than games where one player tries to hide buildings just to be gay), but the revealing is soooo incredibly annoying when it does happen.
if they do keep it make it something like 2 minutes at least.. anyone can handle waiting that long and it would have a much less severe effect on those awesome elimination games.
|
On May 05 2010 03:45 Xenocide_Knight wrote: yea idk base revealing seems pretty fair. playing zerg in BW, I had so many games where protoss would just have 200/200 ball rampaging and building random pylons around the map. Nal_ra vs savior. made the game imo i think total annhilation or nothing.
both sides have an army. whoever's army/micro/control is stronger will win none of this "hiding" / "lifing" building shenanigans
|
or at least have a way to disable it for pro games so that elimination races will still be possible.
|
On May 05 2010 04:09 kingjames01 wrote: I think that the Base Revealing mechanic is good. You just have to take it as part of the game and adapt your strategies to account for it. So you have a choice as to what to attack?
Choice 1: A building that you're more likely to take down due to its lower health and thus increase your chance of escape after Choice 2: What you THINK is the last CC/Nexus/Hatch which will take longer and therefore mean that you're in more danger of being interrupted
There is some real potential here. If you know that the other army has the opportunity to float the CC/snipe your base/etc to and YOU FAIL to account for it, then that is not GAY. That's just how the game went. Deal with it.
By the way, I'm a Z and I hate playing against cheese strats but when I lose, it was MY fault. What do you mean I fail to account for that? I doubt any strategy involves the thought of entering an elimination race. So from what you are saying I have to choose between losing by elimination or having some guy float away all because he will see where all my shit is?
I am sorry, but that is much less fun or interesting then the BW elimination races, I can't see any way you could argue that this makes the game better as a whole. I agree whole heartedly with what Drone said.
|
|
|
|