• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:15
CEST 22:15
KST 05:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting7[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition325.0.15 Balance Patch Notes (Live version)119
StarCraft 2
General
Revisiting the game after10 years and wow it's bad herO Talks: Poor Performance at EWC and more... Weekly Cups (Oct 6-12): Four star herO Ladder Impersonation (only maybe) 5.0.15 Patch Balance Hotfix (2025-10-8)
Tourneys
WardiTV Mondays RSL Offline Finals Dates + Ticket Sales! SC4ALL $6,000 Open LAN in Philadelphia Crank Gathers Season 2: SC II Pro Teams LiuLi Cup - September 2025 Tournaments
Strategy
Custom Maps
External Content
Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More
Brood War
General
BW General Discussion Question regarding recent ASL Bisu vs Larva game [Interview] Grrrr... 2024 Pros React To: BarrackS + FlaSh Coaching vs SnOw BW caster Sayle
Tourneys
[ASL20] Semifinal B SC4ALL $1,500 Open Bracket LAN [Megathread] Daily Proleagues [ASL20] Semifinal A
Strategy
Current Meta Relatively freeroll strategies BW - ajfirecracker Strategy & Training Siegecraft - a new perspective
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Series you have seen recently... Anime Discussion Thread Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Rocket League: Traits, Abili…
TrAiDoS
Inbreeding: Why Do We Do It…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1395 users

screw base revealing

Blogs > RebirthOfLeGenD
Post a Reply
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
May 04 2010 18:27 GMT
#1
Holy fuck. Base revealing is the dumbest shit ever and should only work after an entire army is gone and a person has been idle for 5 minutes.

I just played a PvT on that 2 player volcanic map with the back of base destructible terrain. I start off with a 1gate tech into immortal to try out a new ability. While doing this I scout him marauder teching and when the rush comes I forgot a pylon and didn't get a stalker out. The guy nearly kills me when my immortal gets out and rapes the marauders and now I have around 12 probes left and begin rebuilding.

I rebuilt my economy and have amassed a 3 Immortals, a couple of zealots and about 8 sentries, so I decide to move out and try to see what I can do. As my army gets half way across the map my back is getting slammed by marauder marine, I lose my nexus and don't have enough money to build a new one, so I decide to go into elimination race mode.

When I get into his base he has NOTHING, I destroy his entire main and start making random pylons because he is going to kill my main before I can eliminate him.

As I make my first pylon at the midmap expo it says "MSLEGEND HAS NOT REBUILT AND IS BEING REVEALED"

ARe you fucking kidding? This has to be a joke? He finishes off my main around 20 seconds before I finish off his and makes his way to my "hidden" pylon and kills it, and now I have ONE pylon left and I can see his command center rebuilding at my old main, his last building. His army goes after my final pylon and he targets it, I decide instead of rushing to eliminate him (Waste of time) I will defend my pylon then counter his new command center in the making.

I flank his attack with my army as it is going towards my pylon and use the forcefields to disrupt it and guardian shield to defend it. I manage to kill his last marauder with my pylon having only 9 life left. Epic battle, awesome conclusion to the game, right?

I sent my army up to my old main to finish off his last building and kill his last SCV. He floats his command center all the way to the corner where I can't kill it.

I have no money to rebuild and have every expo scouting with my remaining probes. He has 700 minerals and a command center. Now neither of us can do shit. My pylon has been saved for no reason. If there was no map reveal I could of safely hidden my three pylons and ran over and killed his then building command center, but instead I am forced to defend my pylon, survive his final onslaught only to find that he floated away and I can't do anything to win.

Oh and there is no draw button, even though I would consider myself the winner. So we talk for a few minutes and I just decide to let him have the win and left the game.

The whole base revealing thing completely sucked the fun out of an elimination race, he knew exactly where to go to get my last buildings which made me stall just so he can float into a corner to avoid elimination.

Terran floating somehow just got even more gay.

If anyone knows how to upload a replay, let me know and ill do it

*****
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
Chill
Profile Blog Joined January 2005
Calgary25986 Posts
May 04 2010 18:34 GMT
#2
I think it's fine in its current state.
Moderator
zealing
Profile Blog Joined January 2009
Canada806 Posts
May 04 2010 18:35 GMT
#3
gotta love terran, hide behind walls, bunkers, attacking CC's and of course lift. whoever said the terran race had balls was going 2 rax proxy.
Think you got lag? It took Jesus 3 days to respawn.
BroOd
Profile Blog Joined April 2003
Austin10831 Posts
May 04 2010 18:36 GMT
#4
I don't mind it in 1v1, but I think it really hampers 2v2 play. It makes climbing back into the game infinitely harder, as they can tell exactly where and when you rebuild.
ModeratorSIRL and JLIG.
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
May 04 2010 18:39 GMT
#5
wtff thats bull
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
Chill
Profile Blog Joined January 2005
Calgary25986 Posts
May 04 2010 18:39 GMT
#6
On May 05 2010 03:36 BroOd wrote:
I don't mind it in 1v1, but I think it really hampers 2v2 play. It makes climbing back into the game infinitely harder, as they can tell exactly where and when you rebuild.

Well, if you rebuild within 30 seconds they don't, which I think is fair. I don't think you should be able to wait in the shadows for minutes and then come back into the game with no price afterward.
Moderator
blabber
Profile Blog Joined June 2007
United States4448 Posts
May 04 2010 18:44 GMT
#7
I agree, they need to take the whole reveal thing away completely. It attempts to solve a problem that wasn't really there to begin with (at least in iccup games, so maybe they can take it away only in gold/platinum games or something). It basically removes the need to scout (a vital skill needed in SC), and it takes away from the exhilaration of elimination races
blabberrrrr
Xenocide_Knight
Profile Blog Joined January 2008
Korea (South)2625 Posts
May 04 2010 18:45 GMT
#8
yea idk base revealing seems pretty fair.
playing zerg in BW, I had so many games where protoss would just have 200/200 ball rampaging and building random pylons around the map.
Shine[Kal] #1 fan
Fontong
Profile Blog Joined December 2007
United States6454 Posts
May 04 2010 18:45 GMT
#9
On May 05 2010 03:39 Chill wrote:
Show nested quote +
On May 05 2010 03:36 BroOd wrote:
I don't mind it in 1v1, but I think it really hampers 2v2 play. It makes climbing back into the game infinitely harder, as they can tell exactly where and when you rebuild.

Well, if you rebuild within 30 seconds they don't, which I think is fair. I don't think you should be able to wait in the shadows for minutes and then come back into the game with no price afterward.

I think that is fine if both people on a team lose all their CCs, but if only one loses it they shouldn't be revealed. It is a team game, and if the team is still in it they shouldn't get the further advantage of being half revealed.
[SECRET FONT] "Dragoon bunker"
BroOd
Profile Blog Joined April 2003
Austin10831 Posts
May 04 2010 18:48 GMT
#10
On May 05 2010 03:39 Chill wrote:
Show nested quote +
On May 05 2010 03:36 BroOd wrote:
I don't mind it in 1v1, but I think it really hampers 2v2 play. It makes climbing back into the game infinitely harder, as they can tell exactly where and when you rebuild.

Well, if you rebuild within 30 seconds they don't, which I think is fair. I don't think you should be able to wait in the shadows for minutes and then come back into the game with no price afterward.

Well, the price for waiting those extra minutes is that you're increasingly less effective as a partner for every second you're inactive. In many situations it's just not feasible to immediately take an expo after you've died. In BW, if your partner played well and held them 2v1, you could attempt a comeback. In SC2, not only do they see where you're building, they get a written, on-screen notification that you're trying to do so.
ModeratorSIRL and JLIG.
kingjames01
Profile Blog Joined April 2009
Canada1603 Posts
May 04 2010 19:09 GMT
#11
I think that the Base Revealing mechanic is good. You just have to take it as part of the game and adapt your strategies to account for it. So you have a choice as to what to attack?

Choice 1:
A building that you're more likely to take down due to its lower health and thus increase your chance of escape after
Choice 2:
What you THINK is the last CC/Nexus/Hatch which will take longer and therefore mean that you're in more danger of being interrupted

There is some real potential here. If you know that the other army has the opportunity to float the CC/snipe your base/etc to and YOU FAIL to account for it, then that is not GAY. That's just how the game went. Deal with it.

By the way, I'm a Z and I hate playing against cheese strats but when I lose, it was MY fault.
Who would sup with the mighty, must walk the path of daggers.
kingjames01
Profile Blog Joined April 2009
Canada1603 Posts
May 04 2010 19:16 GMT
#12
I apologize for shitting in your blog. I just get tired of people making comments about how certain mechanics of the game suck and how they should be changed so that they're easier to deal with. It's part of the game. Instead of asking to change the mechanic we should learn to adapt.

Anyway, perhaps I should have made my own blog post instead of venting on here.
Who would sup with the mighty, must walk the path of daggers.
Chill
Profile Blog Joined January 2005
Calgary25986 Posts
May 04 2010 19:45 GMT
#13
On May 05 2010 03:48 BroOd wrote:
Show nested quote +
On May 05 2010 03:39 Chill wrote:
On May 05 2010 03:36 BroOd wrote:
I don't mind it in 1v1, but I think it really hampers 2v2 play. It makes climbing back into the game infinitely harder, as they can tell exactly where and when you rebuild.

Well, if you rebuild within 30 seconds they don't, which I think is fair. I don't think you should be able to wait in the shadows for minutes and then come back into the game with no price afterward.

Well, the price for waiting those extra minutes is that you're increasingly less effective as a partner for every second you're inactive. In many situations it's just not feasible to immediately take an expo after you've died. In BW, if your partner played well and held them 2v1, you could attempt a comeback. In SC2, not only do they see where you're building, they get a written, on-screen notification that you're trying to do so.

I don't think this is so true with shared control. Me and intrigue often say we are better when one of us dies because of shared control haha
Moderator
Liquid`Drone
Profile Joined September 2002
Norway28701 Posts
May 04 2010 20:55 GMT
#14
while I definitely understand that they want to implement a way to combat the whole "hide pylon after you are dead because im gay and angry and want you to have to look for me", they create a way bigger problem than they solve through doing it this way. honestly I always thought some of the most entertaining bw games were games where both players were hiding buildings and trying to eliminate eachother. granted these games rarely occur (but in my experience - no less often than games where one player tries to hide buildings just to be gay), but the revealing is soooo incredibly annoying when it does happen.

if they do keep it make it something like 2 minutes at least.. anyone can handle waiting that long and it would have a much less severe effect on those awesome elimination games.
Moderator
DreaM)XeRO
Profile Blog Joined December 2008
Korea (South)4667 Posts
May 04 2010 20:59 GMT
#15
On May 05 2010 03:45 Xenocide_Knight wrote:
yea idk base revealing seems pretty fair.
playing zerg in BW, I had so many games where protoss would just have 200/200 ball rampaging and building random pylons around the map.

Nal_ra vs savior. made the game imo
i think total annhilation or nothing.

both sides have an army. whoever's army/micro/control is stronger will win
none of this "hiding" / "lifing" building shenanigans
cw)minsean(ru
da_head
Profile Blog Joined November 2008
Canada3350 Posts
May 04 2010 23:54 GMT
#16
or at least have a way to disable it for pro games so that elimination races will still be possible.
When they see MC Probe, all the ladies disrobe.
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
Last Edited: 2010-11-09 08:21:43
May 05 2010 16:24 GMT
#17
On May 05 2010 04:09 kingjames01 wrote:
I think that the Base Revealing mechanic is good. You just have to take it as part of the game and adapt your strategies to account for it. So you have a choice as to what to attack?

Choice 1:
A building that you're more likely to take down due to its lower health and thus increase your chance of escape after
Choice 2:
What you THINK is the last CC/Nexus/Hatch which will take longer and therefore mean that you're in more danger of being interrupted

There is some real potential here. If you know that the other army has the opportunity to float the CC/snipe your base/etc to and YOU FAIL to account for it, then that is not GAY. That's just how the game went. Deal with it.

By the way, I'm a Z and I hate playing against cheese strats but when I lose, it was MY fault.

What do you mean I fail to account for that? I doubt any strategy involves the thought of entering an elimination race. So from what you are saying I have to choose between losing by elimination or having some guy float away all because he will see where all my shit is?

I am sorry, but that is much less fun or interesting then the BW elimination races, I can't see any way you could argue that this makes the game better as a whole. I agree whole heartedly with what Drone said.

Be a man, Become a Legend. TL Mafia Forum Ask for access!!
Please log in or register to reply.
Live Events Refresh
3D!Clan Event
16:00
Kyuub1's CHallenge 2
3DClanTV 117
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 556
IndyStarCraft 128
JuggernautJason80
StarCraft: Brood War
Britney 25079
Calm 2797
Bisu 835
Shuttle 224
hero 158
firebathero 136
Dewaltoss 96
Hyun 61
Mong 41
NaDa 2
Dota 2
monkeys_forever305
Heroes of the Storm
Liquid`Hasu472
Other Games
Grubby2767
fl0m755
Skadoodle223
Pyrionflax165
Sick161
C9.Mang0126
ToD69
Trikslyr49
QueenE38
Organizations
Other Games
gamesdonequick6945
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• StrangeGG 43
• Hupsaiya 21
• davetesta16
• intothetv
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• blackmanpl 23
• 80smullet 16
• Azhi_Dahaki4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota266
League of Legends
• TFBlade839
Other Games
• imaqtpie1370
• Shiphtur217
Upcoming Events
CranKy Ducklings
13h 45m
Safe House 2
20h 45m
Sparkling Tuna Cup
1d 13h
Safe House 2
1d 20h
Monday Night Weeklies
2 days
Tenacious Turtle Tussle
5 days
The PondCast
5 days
Online Event
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.