• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:30
CEST 06:30
KST 13:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
Geoff 'iNcontroL' Robinson has passed away SC4ALL II: SC2 Player Announcement 6/8 - Maru GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 Fall 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
Replay Review Process - What do you do? Pros React To: First 'Fastest' Map in ASL History BW General Discussion [Personal Project Share] Terran Defense v0.60 ASL22 General Discussion
Tourneys
[ASL22] Ro24 Group C Toronto invitational lan 22 august [ASL22] Ro24 Group A [ASL22] Ro24 Group B
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Dating: How's your luck? Artificial Intelligence Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5226 users

I do not like Sc2. - Page 8

Blogs > IskatuMesk
Post a Reply
Prev 1 6 7 8 9 Next All
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
May 11 2010 07:42 GMT
#141
I am preparing a long post (by my standards that is) that might be of interest to any of you who like modding-related topics.

Stay tuned... it will take a while to write out and pretty but I assure you it will be worth it.
Physician *
Profile Blog Joined January 2004
United States4146 Posts
Last Edited: 2010-05-19 01:00:23
May 11 2010 07:51 GMT
#142
IskatuMesk wrote: I do not like Sc2.
If there is anyone that should cause Blizz to pause and take heed, it be IskatuMesk. This does not bode well for StarCraft2 when such fans are disappointed at this stage.

IskatuMesk spoke: Such is the frailty of mortality condemned by instinctual disdain of change.
May your words not be an omen of things to come.
"I have beheld the births of negative-suns and borne witness to the entropy of entire realities...."
Railxp
Profile Blog Joined February 2008
Hong Kong1313 Posts
May 11 2010 09:01 GMT
#143
wow i am in awe at the depth of your knowledge about this matter. And you certainly have contributed a ton to multiple gaming communities. Props and I sincerely hope blizzard reads this and heeds your words. Modders are vital for the longevity of games, if SC2 is to live up to its benchmark, it cannot afford to alienate such a hardcore, creative, and loyal population.

Huge props for your work!! And although it might be selfish for me to say, I really hope to see your art show up in sc2 regardless of what blizzard does.
~\(。◕‿‿◕。)/~,,,,,,,,>
Ghardo
Profile Blog Joined September 2004
Germany1685 Posts
Last Edited: 2010-05-11 13:10:39
May 11 2010 12:55 GMT
#144
yea, i can only repeat what i hinted at in my last post in this topic:

this should definitely be featured as it sheds light upon an area of sc2 that tl writers haven't covered yet.

only 7k views for such an excellent and well analysed write-up is sad.

maybe you could use a more neutral title but apart from that goo front page ; )

*ed
or move it to sc2 section at least. the title suggests a blog entry but this is a bit more imho
LittLeLives
Profile Blog Joined April 2010
United States692 Posts
May 11 2010 14:23 GMT
#145
Thanks, you hit the nail on the head about how I feel about roaches, hellions,colossi, the sound, the editor, Bnet and how Blizzard refuses to change their game. Honestly, we've waited so long for this and yet it feels like they don't care too much about making it that trademark "as best as it can be".
I also found your spiel on modding to be really insightful.
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
May 11 2010 14:42 GMT
#146
Pretty impressive OP.

Then again, I've never been much of a fan of mods, while I do enjoy custom maps.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Risen
Profile Blog Joined March 2010
United States7927 Posts
May 12 2010 01:47 GMT
#147
I really can't understand every bit of information, as I have no modding experience whatsoever. What I can say, though, is that if someone this informed is concerned about the mod scene, and modability of SC2, then perhaps Blizzard has messed up somewhere.
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
skypacer
Profile Joined July 2003
China174 Posts
Last Edited: 2010-05-24 07:08:57
May 24 2010 07:01 GMT
#148
Insightful post.

I agree with most of what the OP said, and here's some of my thoughts .

1. You think that the Iconic units, which add amazing depth to the game, making the 3 races so distinct and even distinguishing Starcraft itself from any other RTS, is vulture, reaver, lurker etc. while Blizzard thinks they are battlecruisers, carriers and ultralisks.

2. You think it's vastly important that every race should have its own unique characteristic, but Dustin just told you that, in fact, they never considered these things from the very beginning, they just tried to create "cool" units and see how they worked when combined together. Then we at last see some "cool" low tier units like marauders and roaches, which have very large HP pool, very high damage output, need 2 supply and, the most ridiculous,are not protoss.

3. So what do you think makes Starcraft battle epic? I think it's macro which makes large scale battle possible.Therefor, we need larger maps where players can really play macro style games. However, Blizzard believes that it's intensity that grant us epic games , so they try to make maps as small as possible.

4. I am not an experienced modder but at least a novice mapmaker. When using SC2 editor, I just told myself that, OK, it's SC2 editor rather than the Galaxy editor, so everything not organized or convenient is not a big deal, and if you found something like the 2 level restrict of high ground ridiculous, it's only because you are a noob to the editor and can not find a solution to change things like that.
by.Fantasy
fearus
Profile Blog Joined December 2003
China2164 Posts
May 24 2010 07:43 GMT
#149
I don't want to sound rude or anything but you seem to have beat your own chest pretty heavily at the start.

So what MOD have you made/completed that was actually used by anyone?

D2 has Median and D3PK, WC3 has DOTA (Okay this isn't really a MOD) and various other 'maps'.

bisu fanboy
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
Last Edited: 2010-05-24 09:06:21
May 24 2010 08:56 GMT
#150
On May 24 2010 16:43 fearus wrote:
I don't want to sound rude or anything but you seem to have beat your own chest pretty heavily at the start.

So what MOD have you made/completed that was actually used by anyone?

D2 has Median and D3PK, WC3 has DOTA (Okay this isn't really a MOD) and various other 'maps'.



Armageddon Onslaught
In The Admiral's Service

Two of my major Starcraft mods that saw a lot of playtime from members at Staredit.net.

My various AI modifications, such as RequiemD, ZONS, and now ZAPOC, also saw playtime and public events.

"Mod" is not capitalized, by the way. A pet peeve of mine, if you will.

Anyways, I felt it fitting to introduce who I am and what I've done to give people insight on the perspective I come from.

A lot of my projects, and all future projects, will be completely private. I had a lot of people stealing things from my Starcraft projects when I was releasing them before, so I retracted a lot of them from public availability. Only ITAS, which will probably be difficult for you to find, and Armageddon Onslaught, which is available at www.campaigncreations.org , remain available publicly.

I was also a heavy tester in the Dawn of Skirmish AI project for Dawn of War, in which I actively participated for quite some time.

Had Heart of Storms and Dawn of Chaos been released by now, they also possess content that I created specifically for them (namely voice acting, I voiced female characters for HoS and some misc dialogue for DoC).

My first wc3 map I ever made shortly after release, a crappy melee map, got over 20k downloads on warcraft2.org before they purged their database.

I have had small gatherings of people I know play my Age of Wonders 2 mod with me.

That is all I ask for as far as publicity is concerned.

Keep in mind I never, ever release unfinished content these days. Most of what I have produced or attempted to produce has never been available for download. I don't make mods for the public, I make them for myself.
Sixen
Profile Joined April 2010
United States126 Posts
May 24 2010 09:12 GMT
#151
On May 24 2010 16:43 fearus wrote:
I don't want to sound rude or anything but you seem to have beat your own chest pretty heavily at the start.

So what MOD have you made/completed that was actually used by anyone?

D2 has Median and D3PK, WC3 has DOTA (Okay this isn't really a MOD) and various other 'maps'.


*facepalm*
SC2Mapster Community Manager & Battle.net Forum MVP
Skvid
Profile Blog Joined April 2010
Lithuania751 Posts
May 24 2010 09:52 GMT
#152
Reading your OP (and I've carefully read it all) made me realize that i should be happy that i didn't involve myself in modding and had such high expectations for this game, because i cant see any game developer meeting them in the foreseeable future. I'm afraid that you will never be truly satisfied by what the products made for the masses will offer to you. Sad really, but true.

I personally am simply happy with what we currently have, starcraft2 is certainly way better than anything else that came out in the gaming industry for a long, long time, so why not enjoy it for what it is? It's not like the community figured it all out already and i'm sure that a lot of cool stuff and strategies will pop out. So gaming wise let the game mature a bit, its still beta and while it has it flaws its the most polished, balanced beta i've personally been in so far. And we still have 2 expansions ahead of us so yea...

I'm no modder, and i have no idea what were your plans for galaxy editor, but think about it this way:
galaxy map editor is much better than w3 editor. That's a fact.
And what did w3 editor brought us? DotA. Which basically invented a whole new genre (i might be wrong here, maybe were was something else before it but it certainly wasn't as successful and popular), it gave people a whole new experience of gameplay, dota took a life of its own and gave birth to even more good games, not to mention the highly competitive e-sports scene.

And that is quite a feat for a "crappy" editor with a messy UI, and i don't think anything can compare to what it did. Now galaxy editor is going to be even better and have less limitations, so i can't even imagine the awesome stuff IT will bring us.

So yea, calling all this the biggest gaming disappointment in your gaming lifetime is a bit silly... At least from the perspective i just laid out here.

You can call me naive and whatnot for saying all this, but i wouldn't really care because after playing sc2 beta for 1 month i'm still hyped about the game, despite all the big issues its currently having - and that makes my gaming life brighter.

That is all.

IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
Last Edited: 2010-05-24 10:32:57
May 24 2010 10:28 GMT
#153
Hi Skvid,

I understand your perspective well and you presented it in an intelligent manner.

As a modder I am accustomed to limitations and bugs and glitches and all sorts of crazy shit. But what bothers me more than these problems are developers who refuse to acknowledge and correct them, and developers who abuse the trust of their fanbase and skirt corners to avoid putting effort into making their product more accessible and more intuitive. Blizzard knows everyone will suck in whatever they release, so they can half-ass it all they please.

There are games out there that will surely sate any modder's appetite - such as Project Offset. Does this mean that Blizzard should be lazy with their editor? No. They should strive to make it the best it can be, period, or there should be no editor at all.

And what did w3 editor brought us? DotA. Which basically invented a whole new genre (i might be wrong here, maybe were was something else before it but it certainly wasn't as successful and popular),


DotA is based on a Starcraft map (Ever heard the term aos? It means Aeon of Strife, the very first map of this type), and is a poor means of displaying wc3's capabilities! Warcraft 3 can have physics systems and much more creative things in it than DotA lets you believe. In all, dota is a very basic map, it simply capitalized on the void left behind by wc3's shallow gameplay.

A man can achieve great things with the most limited of tools. Much of what I did in Armageddon Onslaught was thought impossible by other veteran modders. I pushed the boundaries and exceeded Starcraft's bounds to the stars and beyond. Just as modders have worked magic in ancient titles like Doom and Quake.

But we are few and far inbetween. It is not as though you can push into a challenge like that smiling. It is a long, arduous, horrible process and that is why there are so few modders in these kinds of games.


So yea, calling all this the biggest gaming disappointment in your gaming lifetime is a bit silly...


What can I compare it to?

Earth 2160 had a great engine and really nice graphics, but the gameplay was too based on hard counters and was very shallow. Currently, sc2 is the same way.

Earth 2160 promised a powerful editor but this was rendered inaccessible to all but specific third parties. Sc2's editor is accessible to everyone but only those with balls of steel will endure the editor's ui for making major scale projects which no one has even begun with the game yet.

Neverwinter Nights 2, again, the same thing. The engine had promise but they half-assed it. Animations were garbage, chicks looked like dudes, the story was boring as crap (Watch out Metzen!). The editor promised power far beyond the original game's but the interface was total garbage and the game's formats were difficult to work with. As a result, modders stuck with NWN1.

But sc2 is not made by no-name companies like ZuxxeZ and Obsidian. Sc2 is being made by a company that, until today, has been revered as the strongest and most supportive company in the industry, worshipped as the best of the best.

What I see here is a transformation that had taken place many years ago.

You can call me naive and whatnot for saying all this, but i wouldn't really care because after playing sc2 beta for 1 month i'm still hyped about the game, despite all the big issues its currently having - and that makes my gaming life brighter.


You are not naive. You aren't a modder, you don't even care about what it is that grinds my balls. Go, enjoy your game! I have nothing to say that would effect you. If you enjoy the game, that's great. I'm happy for you.
brocoli
Profile Joined February 2010
Brazil264 Posts
May 24 2010 14:39 GMT
#154
This.....................................

is the reason why I don't put that much faith in big companies for this kind of stuff.
I definitely thought Blizzard was different a long time ago, though.


This reminds me of iGunZ actually. There was this point in the beta where the servers came down, and everyone was suddenly forced into the forums. That's when people started to create stuff for Real.
The game's engine was so bugged, it actually gave quite a lot of power and working grounds for the players. There was So much stuff that could be done, and we were putting the pieces together.

Unfortunately, the beta came up short because of a cracker that released a script which would delete most of the accounts. Most people left the game in disappointment... but that's not the issue here.

We were supposed to see creativity, and good info on the game during this time. WTF IS GOING ON HERE. Instead we're getting important people let down by the game; infos on sloppy programming and bad game design (see the topic on repair costs for example), and to top it all, stupid patches that clearly show lack of... time, creativity, issue analysis,... pretty much everything, from Blizzard .



I do believe that there are two major kinds of worlds in life: the bigger and obvious one with bad quality, and the lesser known realm of originality, thinking and Real creativity. Just because being original takes so much work, that you can't afford to be shown broadly in the visible one.

However, Blizzard managed to be a kind of an exeption to this. It most certainly resided in the more common world, but it supported the creativity of all these people who do stuff just because it is worth to do them, like no other.


But that seems backwards now.

This is BAD.
QibingZero
Profile Blog Joined June 2007
2611 Posts
May 24 2010 15:45 GMT
#155
I'm really not sure how I missed this... what a ridiculously insightful and enjoyable post. I even had little idea SC had been modded to such an extent, and I've been absorbed in the (competitive) scene for years and years now. Thank you for this.
Oh, my eSports
Setz3R
Profile Blog Joined March 2010
United States455 Posts
May 24 2010 17:48 GMT
#156
Wow, if anyone else like me read the entire thing pat yourself on the back. Previously before this post I never really cared about UMS maps or even creating them in general. People had just been saying all the good about this new galaxy editor and what it can bring to the table, but I guess you showed me Blizzrad has A LOT more things they need to fix! I don't even care if patch 13 is the last balance patch before retail! Fix our interface please and fix our amazing modder's interface as well
twitch.tv/setz3r
bmml
Profile Joined December 2009
United Kingdom962 Posts
May 25 2010 10:32 GMT
#157
Great post, truly enlightening on the plight of the modding community.
shalafi
Profile Joined July 2008
394 Posts
May 25 2010 11:34 GMT
#158
I was already expecting something like that. Yeah, SC2 is a disappointment in almost everything.

You forget to say how SC2 is not even made by the people that made SC1, so it'll never be a 100% true sequel.
Bash
Profile Joined August 2007
Finland1533 Posts
May 25 2010 13:18 GMT
#159
Many things I disagree with (like the "hard counter" bit which isn't really much different from sc1 at all), but the voices part I couldn't agree more with. I mean Terran sounds, they're actually pretty good, but protoss and especially zerg are just atrocious and have none of the appeal of the original.
I can't sing and I can't dance, but still I know how to clap my hands.
RoarMan
Profile Blog Joined January 2010
Canada745 Posts
Last Edited: 2010-05-27 00:27:40
May 27 2010 00:26 GMT
#160
So I wasn't alone thinking that Starcraft 1 music is superior to Starcraft 2's.

Also gotta agree with you on the Data Editor being an amateur map maker, it is really cluster-fucked.
All the pros got dat Ichie.
Prev 1 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 31m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 152
ProTech131
Nina 93
StarCraft: Brood War
Britney 25186
Bale 108
Noble 63
Jaeyun 26
Icarus 8
Dota 2
The International89026
Gorgc4626
NeuroSwarm164
League of Legends
JimRising 750
Super Smash Bros
hungrybox379
Mew2King46
Other Games
summit1g7939
WinterStarcraft332
C9.Mang0322
ViBE141
amsayoshi20
Organizations
Other Games
gamesdonequick728
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH417
• davetesta15
• practicex 9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki22
• iopq 8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo892
Upcoming Events
Sparkling Tuna Cup
5h 31m
PiG Sty Festival
7h 31m
Solar vs Reynor
Serral vs TBD
OSC
11h 31m
Afreeca Starleague
1d 5h
hero vs ggaemo
Larva vs Mong
The Patches Monday
1d 11h
Afreeca Starleague
2 days
Soulkey vs PianO
JyJ vs sSak
GSL
2 days
PiGosaur Cup
2 days
Replay Cast
2 days
Afreeca Starleague
3 days
Mini vs Calm
Queen vs EffOrt
[ Show More ]
Replay Cast
3 days
The PondCast
4 days
IntoTheTV X SOOP
5 days
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S3: W8
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.