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I do not like Sc2. - Page 8

Blogs > IskatuMesk
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IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
May 11 2010 07:42 GMT
#141
I am preparing a long post (by my standards that is) that might be of interest to any of you who like modding-related topics.

Stay tuned... it will take a while to write out and pretty but I assure you it will be worth it.
Physician *
Profile Blog Joined January 2004
United States4146 Posts
Last Edited: 2010-05-19 01:00:23
May 11 2010 07:51 GMT
#142
IskatuMesk wrote: I do not like Sc2.
If there is anyone that should cause Blizz to pause and take heed, it be IskatuMesk. This does not bode well for StarCraft2 when such fans are disappointed at this stage.

IskatuMesk spoke: Such is the frailty of mortality condemned by instinctual disdain of change.
May your words not be an omen of things to come.
"I have beheld the births of negative-suns and borne witness to the entropy of entire realities...."
Railxp
Profile Blog Joined February 2008
Hong Kong1313 Posts
May 11 2010 09:01 GMT
#143
wow i am in awe at the depth of your knowledge about this matter. And you certainly have contributed a ton to multiple gaming communities. Props and I sincerely hope blizzard reads this and heeds your words. Modders are vital for the longevity of games, if SC2 is to live up to its benchmark, it cannot afford to alienate such a hardcore, creative, and loyal population.

Huge props for your work!! And although it might be selfish for me to say, I really hope to see your art show up in sc2 regardless of what blizzard does.
~\(。◕‿‿◕。)/~,,,,,,,,>
Ghardo
Profile Blog Joined September 2004
Germany1685 Posts
Last Edited: 2010-05-11 13:10:39
May 11 2010 12:55 GMT
#144
yea, i can only repeat what i hinted at in my last post in this topic:

this should definitely be featured as it sheds light upon an area of sc2 that tl writers haven't covered yet.

only 7k views for such an excellent and well analysed write-up is sad.

maybe you could use a more neutral title but apart from that goo front page ; )

*ed
or move it to sc2 section at least. the title suggests a blog entry but this is a bit more imho
LittLeLives
Profile Blog Joined April 2010
United States692 Posts
May 11 2010 14:23 GMT
#145
Thanks, you hit the nail on the head about how I feel about roaches, hellions,colossi, the sound, the editor, Bnet and how Blizzard refuses to change their game. Honestly, we've waited so long for this and yet it feels like they don't care too much about making it that trademark "as best as it can be".
I also found your spiel on modding to be really insightful.
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
May 11 2010 14:42 GMT
#146
Pretty impressive OP.

Then again, I've never been much of a fan of mods, while I do enjoy custom maps.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Risen
Profile Blog Joined March 2010
United States7927 Posts
May 12 2010 01:47 GMT
#147
I really can't understand every bit of information, as I have no modding experience whatsoever. What I can say, though, is that if someone this informed is concerned about the mod scene, and modability of SC2, then perhaps Blizzard has messed up somewhere.
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
skypacer
Profile Joined July 2003
China174 Posts
Last Edited: 2010-05-24 07:08:57
May 24 2010 07:01 GMT
#148
Insightful post.

I agree with most of what the OP said, and here's some of my thoughts .

1. You think that the Iconic units, which add amazing depth to the game, making the 3 races so distinct and even distinguishing Starcraft itself from any other RTS, is vulture, reaver, lurker etc. while Blizzard thinks they are battlecruisers, carriers and ultralisks.

2. You think it's vastly important that every race should have its own unique characteristic, but Dustin just told you that, in fact, they never considered these things from the very beginning, they just tried to create "cool" units and see how they worked when combined together. Then we at last see some "cool" low tier units like marauders and roaches, which have very large HP pool, very high damage output, need 2 supply and, the most ridiculous,are not protoss.

3. So what do you think makes Starcraft battle epic? I think it's macro which makes large scale battle possible.Therefor, we need larger maps where players can really play macro style games. However, Blizzard believes that it's intensity that grant us epic games , so they try to make maps as small as possible.

4. I am not an experienced modder but at least a novice mapmaker. When using SC2 editor, I just told myself that, OK, it's SC2 editor rather than the Galaxy editor, so everything not organized or convenient is not a big deal, and if you found something like the 2 level restrict of high ground ridiculous, it's only because you are a noob to the editor and can not find a solution to change things like that.
by.Fantasy
fearus
Profile Blog Joined December 2003
China2164 Posts
May 24 2010 07:43 GMT
#149
I don't want to sound rude or anything but you seem to have beat your own chest pretty heavily at the start.

So what MOD have you made/completed that was actually used by anyone?

D2 has Median and D3PK, WC3 has DOTA (Okay this isn't really a MOD) and various other 'maps'.

bisu fanboy
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
Last Edited: 2010-05-24 09:06:21
May 24 2010 08:56 GMT
#150
On May 24 2010 16:43 fearus wrote:
I don't want to sound rude or anything but you seem to have beat your own chest pretty heavily at the start.

So what MOD have you made/completed that was actually used by anyone?

D2 has Median and D3PK, WC3 has DOTA (Okay this isn't really a MOD) and various other 'maps'.



Armageddon Onslaught
In The Admiral's Service

Two of my major Starcraft mods that saw a lot of playtime from members at Staredit.net.

My various AI modifications, such as RequiemD, ZONS, and now ZAPOC, also saw playtime and public events.

"Mod" is not capitalized, by the way. A pet peeve of mine, if you will.

Anyways, I felt it fitting to introduce who I am and what I've done to give people insight on the perspective I come from.

A lot of my projects, and all future projects, will be completely private. I had a lot of people stealing things from my Starcraft projects when I was releasing them before, so I retracted a lot of them from public availability. Only ITAS, which will probably be difficult for you to find, and Armageddon Onslaught, which is available at www.campaigncreations.org , remain available publicly.

I was also a heavy tester in the Dawn of Skirmish AI project for Dawn of War, in which I actively participated for quite some time.

Had Heart of Storms and Dawn of Chaos been released by now, they also possess content that I created specifically for them (namely voice acting, I voiced female characters for HoS and some misc dialogue for DoC).

My first wc3 map I ever made shortly after release, a crappy melee map, got over 20k downloads on warcraft2.org before they purged their database.

I have had small gatherings of people I know play my Age of Wonders 2 mod with me.

That is all I ask for as far as publicity is concerned.

Keep in mind I never, ever release unfinished content these days. Most of what I have produced or attempted to produce has never been available for download. I don't make mods for the public, I make them for myself.
Sixen
Profile Joined April 2010
United States126 Posts
May 24 2010 09:12 GMT
#151
On May 24 2010 16:43 fearus wrote:
I don't want to sound rude or anything but you seem to have beat your own chest pretty heavily at the start.

So what MOD have you made/completed that was actually used by anyone?

D2 has Median and D3PK, WC3 has DOTA (Okay this isn't really a MOD) and various other 'maps'.


*facepalm*
SC2Mapster Community Manager & Battle.net Forum MVP
Skvid
Profile Blog Joined April 2010
Lithuania751 Posts
May 24 2010 09:52 GMT
#152
Reading your OP (and I've carefully read it all) made me realize that i should be happy that i didn't involve myself in modding and had such high expectations for this game, because i cant see any game developer meeting them in the foreseeable future. I'm afraid that you will never be truly satisfied by what the products made for the masses will offer to you. Sad really, but true.

I personally am simply happy with what we currently have, starcraft2 is certainly way better than anything else that came out in the gaming industry for a long, long time, so why not enjoy it for what it is? It's not like the community figured it all out already and i'm sure that a lot of cool stuff and strategies will pop out. So gaming wise let the game mature a bit, its still beta and while it has it flaws its the most polished, balanced beta i've personally been in so far. And we still have 2 expansions ahead of us so yea...

I'm no modder, and i have no idea what were your plans for galaxy editor, but think about it this way:
galaxy map editor is much better than w3 editor. That's a fact.
And what did w3 editor brought us? DotA. Which basically invented a whole new genre (i might be wrong here, maybe were was something else before it but it certainly wasn't as successful and popular), it gave people a whole new experience of gameplay, dota took a life of its own and gave birth to even more good games, not to mention the highly competitive e-sports scene.

And that is quite a feat for a "crappy" editor with a messy UI, and i don't think anything can compare to what it did. Now galaxy editor is going to be even better and have less limitations, so i can't even imagine the awesome stuff IT will bring us.

So yea, calling all this the biggest gaming disappointment in your gaming lifetime is a bit silly... At least from the perspective i just laid out here.

You can call me naive and whatnot for saying all this, but i wouldn't really care because after playing sc2 beta for 1 month i'm still hyped about the game, despite all the big issues its currently having - and that makes my gaming life brighter.

That is all.

IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
Last Edited: 2010-05-24 10:32:57
May 24 2010 10:28 GMT
#153
Hi Skvid,

I understand your perspective well and you presented it in an intelligent manner.

As a modder I am accustomed to limitations and bugs and glitches and all sorts of crazy shit. But what bothers me more than these problems are developers who refuse to acknowledge and correct them, and developers who abuse the trust of their fanbase and skirt corners to avoid putting effort into making their product more accessible and more intuitive. Blizzard knows everyone will suck in whatever they release, so they can half-ass it all they please.

There are games out there that will surely sate any modder's appetite - such as Project Offset. Does this mean that Blizzard should be lazy with their editor? No. They should strive to make it the best it can be, period, or there should be no editor at all.

And what did w3 editor brought us? DotA. Which basically invented a whole new genre (i might be wrong here, maybe were was something else before it but it certainly wasn't as successful and popular),


DotA is based on a Starcraft map (Ever heard the term aos? It means Aeon of Strife, the very first map of this type), and is a poor means of displaying wc3's capabilities! Warcraft 3 can have physics systems and much more creative things in it than DotA lets you believe. In all, dota is a very basic map, it simply capitalized on the void left behind by wc3's shallow gameplay.

A man can achieve great things with the most limited of tools. Much of what I did in Armageddon Onslaught was thought impossible by other veteran modders. I pushed the boundaries and exceeded Starcraft's bounds to the stars and beyond. Just as modders have worked magic in ancient titles like Doom and Quake.

But we are few and far inbetween. It is not as though you can push into a challenge like that smiling. It is a long, arduous, horrible process and that is why there are so few modders in these kinds of games.


So yea, calling all this the biggest gaming disappointment in your gaming lifetime is a bit silly...


What can I compare it to?

Earth 2160 had a great engine and really nice graphics, but the gameplay was too based on hard counters and was very shallow. Currently, sc2 is the same way.

Earth 2160 promised a powerful editor but this was rendered inaccessible to all but specific third parties. Sc2's editor is accessible to everyone but only those with balls of steel will endure the editor's ui for making major scale projects which no one has even begun with the game yet.

Neverwinter Nights 2, again, the same thing. The engine had promise but they half-assed it. Animations were garbage, chicks looked like dudes, the story was boring as crap (Watch out Metzen!). The editor promised power far beyond the original game's but the interface was total garbage and the game's formats were difficult to work with. As a result, modders stuck with NWN1.

But sc2 is not made by no-name companies like ZuxxeZ and Obsidian. Sc2 is being made by a company that, until today, has been revered as the strongest and most supportive company in the industry, worshipped as the best of the best.

What I see here is a transformation that had taken place many years ago.

You can call me naive and whatnot for saying all this, but i wouldn't really care because after playing sc2 beta for 1 month i'm still hyped about the game, despite all the big issues its currently having - and that makes my gaming life brighter.


You are not naive. You aren't a modder, you don't even care about what it is that grinds my balls. Go, enjoy your game! I have nothing to say that would effect you. If you enjoy the game, that's great. I'm happy for you.
brocoli
Profile Joined February 2010
Brazil264 Posts
May 24 2010 14:39 GMT
#154
This.....................................

is the reason why I don't put that much faith in big companies for this kind of stuff.
I definitely thought Blizzard was different a long time ago, though.


This reminds me of iGunZ actually. There was this point in the beta where the servers came down, and everyone was suddenly forced into the forums. That's when people started to create stuff for Real.
The game's engine was so bugged, it actually gave quite a lot of power and working grounds for the players. There was So much stuff that could be done, and we were putting the pieces together.

Unfortunately, the beta came up short because of a cracker that released a script which would delete most of the accounts. Most people left the game in disappointment... but that's not the issue here.

We were supposed to see creativity, and good info on the game during this time. WTF IS GOING ON HERE. Instead we're getting important people let down by the game; infos on sloppy programming and bad game design (see the topic on repair costs for example), and to top it all, stupid patches that clearly show lack of... time, creativity, issue analysis,... pretty much everything, from Blizzard .



I do believe that there are two major kinds of worlds in life: the bigger and obvious one with bad quality, and the lesser known realm of originality, thinking and Real creativity. Just because being original takes so much work, that you can't afford to be shown broadly in the visible one.

However, Blizzard managed to be a kind of an exeption to this. It most certainly resided in the more common world, but it supported the creativity of all these people who do stuff just because it is worth to do them, like no other.


But that seems backwards now.

This is BAD.
QibingZero
Profile Blog Joined June 2007
2611 Posts
May 24 2010 15:45 GMT
#155
I'm really not sure how I missed this... what a ridiculously insightful and enjoyable post. I even had little idea SC had been modded to such an extent, and I've been absorbed in the (competitive) scene for years and years now. Thank you for this.
Oh, my eSports
Setz3R
Profile Blog Joined March 2010
United States455 Posts
May 24 2010 17:48 GMT
#156
Wow, if anyone else like me read the entire thing pat yourself on the back. Previously before this post I never really cared about UMS maps or even creating them in general. People had just been saying all the good about this new galaxy editor and what it can bring to the table, but I guess you showed me Blizzrad has A LOT more things they need to fix! I don't even care if patch 13 is the last balance patch before retail! Fix our interface please and fix our amazing modder's interface as well
twitch.tv/setz3r
bmml
Profile Joined December 2009
United Kingdom962 Posts
May 25 2010 10:32 GMT
#157
Great post, truly enlightening on the plight of the modding community.
shalafi
Profile Joined July 2008
394 Posts
May 25 2010 11:34 GMT
#158
I was already expecting something like that. Yeah, SC2 is a disappointment in almost everything.

You forget to say how SC2 is not even made by the people that made SC1, so it'll never be a 100% true sequel.
Bash
Profile Joined August 2007
Finland1533 Posts
May 25 2010 13:18 GMT
#159
Many things I disagree with (like the "hard counter" bit which isn't really much different from sc1 at all), but the voices part I couldn't agree more with. I mean Terran sounds, they're actually pretty good, but protoss and especially zerg are just atrocious and have none of the appeal of the original.
I can't sing and I can't dance, but still I know how to clap my hands.
RoarMan
Profile Blog Joined January 2010
Canada745 Posts
Last Edited: 2010-05-27 00:27:40
May 27 2010 00:26 GMT
#160
So I wasn't alone thinking that Starcraft 1 music is superior to Starcraft 2's.

Also gotta agree with you on the Data Editor being an amateur map maker, it is really cluster-fucked.
All the pros got dat Ichie.
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