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Map Concept Blog

Blogs > NastyMarine
Post a Reply
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
Last Edited: 2010-04-23 01:02:10
April 23 2010 00:49 GMT
#1
I'm going to start posting map concepts I want to try out here. Once I get SC2 (and the Editor ofc) I will try to make these maps work out.

Comments and feedback = THX
[image loading]

note that the Start location in the center is a mistake

Treatin' fools since '87
Antimage
Profile Blog Joined March 2010
Canada1293 Posts
April 23 2010 00:51 GMT
#2
looks like fighting spirit ^^ except with water.
lepape
Profile Joined November 2005
Canada557 Posts
Last Edited: 2010-04-23 00:55:43
April 23 2010 00:52 GMT
#3
Actually I was gonna say it's very similar to Rivalry, or Luna.

The only difference with Fighting spirits is that the naturals are much more vulnerable.
semantics
Profile Blog Joined November 2009
10040 Posts
April 23 2010 00:53 GMT
#4
the only problem i see with this is that the natural is very open to harass by units that can cliff jump or just tanks etc.
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
April 23 2010 00:54 GMT
#5
On April 23 2010 09:51 Antimage wrote:
looks like fighting spirit ^^ except with water.


Its funny cuz this legitimately is Fighting Spirit/ Luna bastard child.
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
April 23 2010 00:55 GMT
#6
I will obviously rearrange things as I see fit once I can start testing out the concepts/designs. any thoughts?

A few things to note on Collision:

- There are too many Watchtowers (maybe not?)
- Destructible Rocks necessary?
- The center expos along the high ground have few minerals (Will that be a problem?)
- I will fine tune the distances and symmetry (siege, blink, etc. attributes will all be duly noted when applying distance and space to the map).
Treatin' fools since '87
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
April 23 2010 01:00 GMT
#7
Why is there a start location in the middle of the map?
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
April 23 2010 01:01 GMT
#8
On April 23 2010 10:00 Mastermind wrote:
Why is there a start location in the middle of the map?


lawl thats accidental
Treatin' fools since '87
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
April 23 2010 01:52 GMT
#9
The third expo with the neutral building looks tankable.
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
April 23 2010 03:02 GMT
#10
Holy shit watchtowers galore.

Other than that I really like it. The shallow water feature looks really nice.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
runningshoes
Profile Joined February 2010
United States47 Posts
April 23 2010 03:05 GMT
#11
I feel it needs more high yield patches?
Perhaps the make the low ground thirds high yield as they are cliff-able.
Also it seems that in certain positions it would be fairly easy to cliff the opponents natural. Say I spawn at 8 my opponent spawns at 11. The travel distance for me to ramp that leads to the high ground over his natural is less (before the destructible rocks are removed) that he distance he needs to travel to protect the cliff of his natural.
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
Last Edited: 2010-04-23 04:17:20
April 23 2010 04:16 GMT
#12
On April 23 2010 12:05 runningshoes wrote:
I feel it needs more high yield patches?
Perhaps the make the low ground thirds high yield as they are cliff-able.
Also it seems that in certain positions it would be fairly easy to cliff the opponents natural. Say I spawn at 8 my opponent spawns at 11. The travel distance for me to ramp that leads to the high ground over his natural is less (before the destructible rocks are removed) that he distance he needs to travel to protect the cliff of his natural.


Yeah that actually sounds like a great idea. Maybe add Rocks to the other ramps at the 12, 9, 6, 3 expansions to seal it off completely? When I get to the editor, I'm going to try my best to seal off the high ground at those expansions via cliff jumpers from the opponent's side.
Treatin' fools since '87
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
April 23 2010 23:17 GMT
#13
Installing the Beta right now! (got my key via GameStop [YAY!]) GOD DAMN I've waited over a decade for this moment ROFL!

Going to get back into the mapping mode!!!!!!!!!!!!!!!!!!! Ladies and Gentleman, NastyMarine is back!!!
Treatin' fools since '87
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