Comments and feedback = THX
![[image loading]](http://img707.imageshack.us/img707/2883/4collision2n.png)
note that the Start location in the center is a mistake





Blogs > NastyMarine |
NastyMarine
United States1252 Posts
Comments and feedback = THX ![]() note that the Start location in the center is a mistake ![]() ![]() ![]() ![]() ![]() | ||
Antimage
Canada1293 Posts
| ||
lepape
Canada557 Posts
The only difference with Fighting spirits is that the naturals are much more vulnerable. | ||
semantics
10040 Posts
| ||
Bibbit
Canada5377 Posts
On April 23 2010 09:51 Antimage wrote: looks like fighting spirit ^^ except with water. Its funny cuz this legitimately is Fighting Spirit/ Luna bastard child. | ||
NastyMarine
United States1252 Posts
A few things to note on Collision: - There are too many Watchtowers (maybe not?) - Destructible Rocks necessary? - The center expos along the high ground have few minerals (Will that be a problem?) - I will fine tune the distances and symmetry (siege, blink, etc. attributes will all be duly noted when applying distance and space to the map). | ||
Mastermind
Canada7096 Posts
| ||
NastyMarine
United States1252 Posts
On April 23 2010 10:00 Mastermind wrote: Why is there a start location in the middle of the map? lawl thats accidental | ||
RebirthOfLeGenD
USA5860 Posts
| ||
Grobyc
Canada18410 Posts
Other than that I really like it. The shallow water feature looks really nice. | ||
runningshoes
United States47 Posts
Perhaps the make the low ground thirds high yield as they are cliff-able. Also it seems that in certain positions it would be fairly easy to cliff the opponents natural. Say I spawn at 8 my opponent spawns at 11. The travel distance for me to ramp that leads to the high ground over his natural is less (before the destructible rocks are removed) that he distance he needs to travel to protect the cliff of his natural. | ||
NastyMarine
United States1252 Posts
On April 23 2010 12:05 runningshoes wrote: I feel it needs more high yield patches? Perhaps the make the low ground thirds high yield as they are cliff-able. Also it seems that in certain positions it would be fairly easy to cliff the opponents natural. Say I spawn at 8 my opponent spawns at 11. The travel distance for me to ramp that leads to the high ground over his natural is less (before the destructible rocks are removed) that he distance he needs to travel to protect the cliff of his natural. Yeah that actually sounds like a great idea. Maybe add Rocks to the other ramps at the 12, 9, 6, 3 expansions to seal it off completely? When I get to the editor, I'm going to try my best to seal off the high ground at those expansions via cliff jumpers from the opponent's side. | ||
NastyMarine
United States1252 Posts
Going to get back into the mapping mode!!!!!!!!!!!!!!!!!!! Ladies and Gentleman, NastyMarine is back!!! | ||
| ||
![]() StarCraft 2 StarCraft: Brood War Calm Dota 2![]() Rain ![]() Bisu ![]() Horang2 ![]() Jaedong ![]() Flash ![]() ZerO ![]() Mini ![]() EffOrt ![]() Stork ![]() [ Show more ] Larva ![]() Soulkey ![]() actioN ![]() Snow ![]() Barracks ![]() ggaemo ![]() Rush ![]() Mind ![]() hero ![]() Mong ![]() Soma ![]() sorry ![]() PianO ![]() Hyun ![]() Sea.KH ![]() Movie ![]() sSak ![]() yabsab ![]() Sharp ![]() Nal_rA ![]() scan(afreeca) ![]() ![]() soO ![]() JYJ20 Sacsri ![]() JulyZerg ![]() HiyA ![]() zelot ![]() Shine ![]() Terrorterran ![]() ajuk12(nOOB) ![]() SilentControl ![]() ivOry ![]() League of Legends Counter-Strike Heroes of the Storm Other Games B2W.Neo1402 hiko805 crisheroes378 DeMusliM320 Lowko319 FrodaN296 Mew2King131 SortOf69 QueenE49 Trikslyr30 ZerO(Twitch)15 Organizations
StarCraft 2 • poizon28 StarCraft: Brood War![]() • intothetv ![]() • AfreecaTV YouTube • Kozan • IndyKCrew ![]() • LaughNgamezSOOP • Migwel ![]() • sooper7s Dota 2 League of Legends |
PiGosaur Monday
LiuLi Cup
Replay Cast
The PondCast
RSL Revival
Maru vs SHIN
MaNa vs MaxPax
Maestros of the Game
OSC
MaNa vs SHIN
SKillous vs ShoWTimE
Bunny vs TBD
Cham vs TBD
RSL Revival
Reynor vs Astrea
Classic vs sOs
Maestros of the Game
BSL Team Wars
Team Bonyth vs Team Dewalt
[ Show More ] CranKy Ducklings
RSL Revival
GuMiho vs Cham
ByuN vs TriGGeR
Cosmonarchy
TriGGeR vs YoungYakov
YoungYakov vs HonMonO
HonMonO vs TriGGeR
Maestros of the Game
[BSL 2025] Weekly
RSL Revival
Cure vs Bunny
Creator vs Zoun
Maestros of the Game
BSL Team Wars
Team Hawk vs Team Sziky
Sparkling Tuna Cup
|
|