![[image loading]](http://img101.imageshack.us/img101/5306/screenshot007ip.jpg)
lol zerg
![[image loading]](http://img202.imageshack.us/img202/7243/screenshot008fj.jpg)
i'll just let my army clean up while crank the terran macro machine
![[image loading]](http://img268.imageshack.us/img268/7234/screenshot009vn.jpg)
wat
![[image loading]](http://img717.imageshack.us/img717/1318/screenshot010hh.jpg)
R U SRS?
note to self 74 1-1 shield upgraded marines + 10 sieged tanks die to 13 ultras.
P.S. i lost.





Blogs > mahnini |
mahnini
United States6862 Posts
![]() lol zerg ![]() i'll just let my army clean up while crank the terran macro machine ![]() wat ![]() R U SRS? note to self 74 1-1 shield upgraded marines + 10 sieged tanks die to 13 ultras. P.S. i lost. ![]() ![]() ![]() ![]() ![]() | ||
LuDwig-
Italy1143 Posts
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mahnini
United States6862 Posts
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micronesia
United States24615 Posts
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TArujo
Portugal1687 Posts
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Sadistx
Zimbabwe5568 Posts
1. Tanks do less damage in SC2 2. Ultras have more HP 3. You don't have medics to make it harder for ultras to get to your marines 4. You have stimmable infantry with + bonus to armor damage, yet you are using none. 5. You have thors, yet are using none. result = gg. 1/5 | ||
mahnini
United States6862 Posts
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Rothbardian
United States497 Posts
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mahnini
United States6862 Posts
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oob
Sweden630 Posts
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mahnini
United States6862 Posts
On March 12 2010 21:18 wolfy4033 wrote: Doesn't Ultras have splash attack in SC2? Perhaps not having all rines in such a big clump would be better? :o yep, i decided to go back to my base during this encounter and when i came back a majority of my army was dead. probably didnt help that my tanks were firing at frontline ultras and probably one hit ko'ing a bunch of my marines either. :D | ||
oob
Sweden630 Posts
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Nytefish
United Kingdom4282 Posts
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Kim_Hyun_Han
706 Posts
why are ultras so big? | ||
unionbank
Australia666 Posts
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iSiN
United States1075 Posts
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TheYango
United States47024 Posts
On March 12 2010 21:00 micronesia wrote: Did you stimp? With that many medivacs you can probably afford to stimp and it increases your damage output a lot. Also by the time he has ultras you can probably be to at least 2-1 or 2-2. Maybe with that and slightly better unit positioning you'd fair better although we didn't see the game and see how far ahead/behind he is economically leading up to this. This. Ultras raped unstimmed marines that are behind on upgrades in SC1 also. It's just that you also had tanks/irradiate to clean up the mess. Tanks are different (not necessarily worse overall, but certainly worse against ultras), and Raven Hunter Seekers don't do nearly as much damage as Irradiate. | ||
inReacH
Sweden1612 Posts
On March 12 2010 20:57 mahnini wrote: unit counters 13 ultras + 7 mutas = 102 food 74 marines + 10 tanks = 94 food and ultras completely counter marines... "R U SRS?" | ||
7mk
Germany10157 Posts
and I was right, just didnt know that the OP didnt expect that to happen ^^ Sadist your post is still somewhat annoying though tbh, the first sentence at least | ||
FragKrag
United States11548 Posts
5/5 for getting utterly raped | ||
Volshok
United States349 Posts
1) You have no Marauders, which is the bio counter to Ultras, even more so then tanks. Even just a small group with stim will shred an Ultra in no time. 2) You have 15 Medivacs? That's an insanely high number to me. Get some Ravens, Marauders, or at least something else with that gas. Even if you were planning on dropping, I don't think you'd need that many to try and kill his tech. Even if you only had 3 ravens at half energy, you could have thrown down 6 turrets for a quick wall. 3) Your tanks are in the open, why? Either cliff them in the middle of the map so they can shell, or keep them behind the walls. 4) 1-1 Upgrades won't get you very fair vs Ultras, I learned that the hard way as well. | ||
pyrogenetix
United Arab Emirates5091 Posts
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freelander
Hungary4707 Posts
On March 12 2010 21:06 Sadistx wrote: This isn't SC1. Stop trying to play it like it is. 1. Tanks do less damage in SC2 2. Ultras have more HP 3. You don't have medics to make it harder for ultras to get to your marines 4. You have stimmable infantry with + bonus to armor damage, yet you are using none. 5. You have thors, yet are using none. result = gg. 1/5 tanks do more damage with shift+focus fire then in sc1 | ||
oob
Sweden630 Posts
On March 13 2010 02:33 freelander wrote: Show nested quote + On March 12 2010 21:06 Sadistx wrote: This isn't SC1. Stop trying to play it like it is. 1. Tanks do less damage in SC2 2. Ultras have more HP 3. You don't have medics to make it harder for ultras to get to your marines 4. You have stimmable infantry with + bonus to armor damage, yet you are using none. 5. You have thors, yet are using none. result = gg. 1/5 tanks do more damage with shift+focus fire then in sc1 How come? :O | ||
EmeraldSparks
United States1451 Posts
74 Marines - 3700 10 Siege Tanks - 1500/1250 Total Cost - 6500/2550 13 Ultralisks - 3900/2600 Total Cost - 3900/2600 74 Marines - 3700 10 Siege Tanks - 1500/1250 Total Cost of Casualties - 5200/1250 5 Ultralisks - 1500/1000 Total Cost of Casualties - 1500/1000 A 4000 mineral swing inside ten seconds. Pretty sexy. [EDIT] I guess it's the equivalent of A-moving mass mnm into a siege tank line in SC1. | ||
freelander
Hungary4707 Posts
On March 13 2010 02:35 wolfy4033 wrote: Show nested quote + On March 13 2010 02:33 freelander wrote: On March 12 2010 21:06 Sadistx wrote: This isn't SC1. Stop trying to play it like it is. 1. Tanks do less damage in SC2 2. Ultras have more HP 3. You don't have medics to make it harder for ultras to get to your marines 4. You have stimmable infantry with + bonus to armor damage, yet you are using none. 5. You have thors, yet are using none. result = gg. 1/5 tanks do more damage with shift+focus fire then in sc1 How come? :O if you do that they don't "overdamage" any unit, but they intelligently share the damage. If the first attacked unit would die from 3 hits, the fourth tank will already shoot the next attacked unit. | ||
Bond(i2)
Canada926 Posts
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CharlieMurphy
United States22895 Posts
On March 12 2010 21:06 Sadistx wrote: This isn't SC1. Stop trying to play it like it is. 1. Tanks do less damage in SC2 2. Ultras have more HP 3. You don't have medics to make it harder for ultras to get to your marines 4. You have stimmable infantry with + bonus to armor damage, yet you are using none. 5. You have thors, yet are using none. result = gg. 1/5 Aside from the negative tone of this post he's 100% right. This is what I thought when I saw this OP. Ultras are so fucking bad in sc2 since marauders are around. Like it's literally a joke | ||
mahnini
United States6862 Posts
On March 13 2010 02:44 EmeraldSparks wrote: 13 Medivacs - 1300/1300 74 Marines - 3700 10 Siege Tanks - 1500/1250 Total Cost - 6500/2550 13 Ultralisks - 3900/2600 Total Cost - 3900/2600 74 Marines - 3700 10 Siege Tanks - 1500/1250 Total Cost of Casualties - 5200/1250 5 Ultralisks - 1500/1000 Total Cost of Casualties - 1500/1000 A 4000 mineral swing inside ten seconds. Pretty sexy. [EDIT] I guess it's the equivalent of A-moving mass mnm into a siege tank line in SC1. yep except even if i did that in sc1 (a move 74 units directly into their hard counter) i could expect to at least come out even. i was taken by surprise but apparently everyone else knows ultras mow down armies 7x their size while only losing 5 units. | ||
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