Although the game may share some aspects, I'm hoping I'm gunna get some people to agree with me that he's just... dumb. Thoughts?
Edit: Sorry, SC is WC in space
Blogs > Rambling. |
Rambling.
Canada314 Posts
Although the game may share some aspects, I'm hoping I'm gunna get some people to agree with me that he's just... dumb. Thoughts? Edit: Sorry, SC is WC in space | ||
motbob
United States12546 Posts
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sharkeyanti
United States1273 Posts
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neobowman
Canada3324 Posts
"Stop poking me!" "This is not WarCraft in space!" "It is, much more sophisticated!" "I know it's not 3-d!" "What do I look like, an orc?" | ||
meeple
Canada10211 Posts
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Pyrrhuloxia
United States6700 Posts
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Ecrilon
501 Posts
Also, no, they are approximately as alike as any two RTS games. | ||
Shikyo
Finland33997 Posts
On January 19 2010 15:12 Ecrilon wrote: The title is phrased wrong. Also, no, they are approximately as alike as any two RTS games. Eh? WC is the closest thing to SC, like it or not, admit it or not | ||
JohannesH
Finland1364 Posts
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ArvickHero
10387 Posts
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Rambling.
Canada314 Posts
On January 19 2010 15:48 ArvickHero wrote: well it is by the same company.. so is the Lost Vikings. He said its "BASED" off of warcraft. I still dont get it. I dont think its BASED off WC. I think it used the same hotkeys, but thats about it, next to nothing else, no story line, etc. | ||
rredtooth
5458 Posts
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Rambling.
Canada314 Posts
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rredtooth
5458 Posts
On January 19 2010 15:55 Rambling. wrote: picsAdmit defeat, samurai suicide? | ||
TimmyMac
Canada499 Posts
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blue_arrow
1971 Posts
WarCraft is StarCraft on ground. Space is so cool, ground makes me drool, Testes aren't really that round. | ||
zerglingsfolife
United States1694 Posts
Looks like Warcraft 2 in space to me From Wikipedia Blizzard Entertainment began planning development on StarCraft in 1995, shortly after the beginning of development for Diablo.[33] Using the Warcraft II game engine as a base, StarCraft made its debut at E3 1996. The version of the game displayed, assembled by the team's lead programmer Bob Fitch, received a rather weak response from the convention and was criticized by many for being "Warcraft in space."[34] As a consequence the entire project was overhauled, bringing the focus onto creating three distinct species. Bill Roper, one of the game's producers, stated this would be a major departure from the Warcraft approach, comparing its two equal sides to those of chess and stating that StarCraft would allow players to "develop very unique strategies based on which species [is being played], and will require [players] to think of different strategies to combat the other two species."[35] In early 1997, the new version of StarCraft was unveiled, receiving a far more positive response. | ||
gaiabulbanix
Thailand76 Posts
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Spazer
Canada8025 Posts
I lol'd at the title. | ||
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leejas
United States440 Posts
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ShloobeR
Korea (South)3802 Posts
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hellokitty[hk]
United States1309 Posts
just think about the similarities in hotkeys. control groups, f(2-4) locations, attack/holdposition/stop/patrol, etc etc. then think about the layout of the game with the minimap on bottom left, command buttons on the right, unit portrait and info in the middle. then think about how the game starts with a command center with basic worker units (+ghoul for undead). yeah i think its pretty similar. All RTS's have hotkeys, all RTS's have minimaps, all RTS's have buttons...The title is phrased wrong. Also, no, they are approximately as alike as any two RTS games. | ||
reit
Canada209 Posts
On January 19 2010 16:54 Rambling. wrote: Show nested quote + On January 19 2010 15:56 redtooth wrote: On January 19 2010 15:55 Rambling. wrote: picsAdmit defeat, samurai suicide? LOL | ||
JohannesH
Finland1364 Posts
On January 19 2010 15:53 redtooth wrote: just think about the similarities in hotkeys. control groups, f(2-4) locations, attack/holdposition/stop/patrol, etc etc. then think about the layout of the game with the minimap on bottom left, command buttons on the right, unit portrait and info in the middle. then think about how the game starts with a command center with basic worker units (+ghoul for undead). yeah i think its pretty similar. Yeah SCs based on WC3? | ||
Falling
Canada10963 Posts
On January 19 2010 14:54 Rambling. wrote: I can't belive this, my semi brain damaged friend thinks Starcraft is based off warcraft 2. This is mind boggling to me, sure there are some similarities, but aren't there similarities in any genre? GodenEye, Halo, CounterStrike, Call of Duty. I need to know if I'm alone here... Although the game may share some aspects, I'm hoping I'm gunna get some people to agree with me that he's just... dumb. Thoughts? Edit: Sorry, SC is WC in space Eh, depends what you mean by "based off warcraft 2." But there is more than just a passing similarity then the other games you mentioned- it is the same company. WCII is the direct ancestor, father even of Starcraft, but Starcraft pushed out in new directions. Consider even the spells- Spawn Broodling?- got your polymorph right here. Psionic storm? = Blizzard Comsat= Holy Vision Mines= Runes Stimpack= Bloodlust/ Haste Feedback= similar to Death Coil Irradiate= negative version of Flame Shield Ensnare= Slow Resource gathering is relatively similar with a switch in importance Vespene Gas- Gold Mine (one location) Minerals- Forest Starcraft pushed the concepts further, but there is a cross-pollination/ continuity of ideas that is easy to see. Starcraft is superior to Warcraft II in every way, but if you're orphaning SC from WC II, you've been hating on WCIII for too long. | ||
Rambling.
Canada314 Posts
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Ota Solgryn
Denmark2011 Posts
Zerg is what makes starcraft stand out. Completely different mechanics, one building where ALL units are build from, and can make multiple units at once, which in the end opens up some very unique playing styles and very complex economy management compared to all other races in all other games (E.g. save up larvae until spire pops and suddently 9 mutas or pump drones for better econ). This is, to me, what makes SC unique. And despite of the huge difference between Zerg and the other two races, the game is one of the most balanced. God I love this game. Edit: To put it short, SC was the first game and maybe still the only one(?) to have a non-linear race, economy and macro wise. | ||
ProoM
Lithuania1741 Posts
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Rambling.
Canada314 Posts
+ Show Spoiler + | ||
LordWeird
United States3411 Posts
On January 19 2010 20:11 ProoM wrote: Since I've never played Warcraf2, sc is not similar to it at all ! What kind of logic is that, that makes no sense at all. It either IS or it ISN'T, and only someone who has PLAYED both games would know. You should have just posted: On January 19 2010 20:11 ProoM wrote: "Since I've never played Warcraf2, i have no idea if it is similar to it at all !" Either way, It should be pretty obvious the games bear many similarities. Of course they aren't identical, especially with the different mechanics for each race, but anybody who had played a lot of WC2 back in the day was able to pick up SC and understand many of the fundamentals right off the bat, myself included. | ||
Ota Solgryn
Denmark2011 Posts
On January 19 2010 22:36 LordWeird wrote: Show nested quote + On January 19 2010 20:11 ProoM wrote: Since I've never played Warcraf2, sc is not similar to it at all ! What kind of logic is that, that makes no sense at all. It either IS or it ISN'T, and only someone who has PLAYED both games would know. You should have just posted: Show nested quote + On January 19 2010 20:11 ProoM wrote: "Since I've never played Warcraf2, i have no idea if it is similar to it at all !" Either way, It should be pretty obvious the games bear many similarities. Of course they aren't identical, especially with the different mechanics for each race, but anybody who had played a lot of any RTS game was able to pick up SC and understand many of the fundamentals right off the bat, myself included. Fixed | ||
Tom Phoenix
1114 Posts
On January 19 2010 16:05 TimmyMac wrote: Starcraft engine is modified warcraft engine... Actually, this is not true. While StarCraft did use a modified WarCraft II engine for most of the alpha development stage, they then realised that the limitations of the engine prevented them from implementing everything they wanted to put in (like, for example, burrowing). For that reason, they then decided to write an entirely new engine just for StarCraft and that is the engine that it ended up using permanently. Since then, Blizzard has, for the most part, stuck to the practice of making an entirely new engine for each of their games. | ||
citi.zen
2509 Posts
Oh wait, "warcraft in space" returns over 40,000 google hits. | ||
arb
Noobville17917 Posts
On January 19 2010 15:08 Pyrrhuloxia wrote: It's funny because they have space helmets and spaceships and space travel and shit in WoW. well they dont really use space travel in WoW, considering the only way to other realms is by teleportation or that portal in the blasted lands(???). | ||
Pyrrhuloxia
United States6700 Posts
On January 19 2010 17:53 leejas wrote: You could say it's based off command and conquer, which is based off something else... Dune II, for the record | ||
Pyrrhuloxia
United States6700 Posts
On January 20 2010 03:32 arb wrote: Show nested quote + On January 19 2010 15:08 Pyrrhuloxia wrote: It's funny because they have space helmets and spaceships and space travel and shit in WoW. well they dont really use space travel in WoW, considering the only way to other realms is by teleportation or that portal in the blasted lands(???). Hmm. Yeah I suppose they warp to the planet fragments that make up Outland, they don't really take a spaceship. But the Dranei starting area is a crashed spaceship and there are rocket mounts that you can ride around, although not into space. I'll be honest, I don't really understand the geography of the Warcraft Universe too well. I just remember being very surprised by the astronaut helmets and spaceships and interplanetary struggles going on in WoW, since those don't usually show up in fantasy settings based on Lord of the Rings and the like. The elves in LotR go to a distant continent, not another galaxy, ditto for the high elves in the Elder Scrolls games. It's kind of cool that they mix sci fi with fantasy in WoW. The space stuff doesn't seem jarring somehow because the art style is so consistent. Unfortunately, I have to agree with the criticism that SCII and Diablo III seem to be using this style as well. I think the SCII animations are a little too exaggerated. This is based on the animation shown on the website, though, which haven't been updated in a while. I think the newer builds have been changed to make dying animations and the like simpler. Hopefully they continue simplifying so things similar to vulture micro can appear. | ||
TimmyMac
Canada499 Posts
On January 19 2010 23:18 Tom Phoenix wrote: Show nested quote + On January 19 2010 16:05 TimmyMac wrote: Starcraft engine is modified warcraft engine... Actually, this is not true. While StarCraft did use a modified WarCraft II engine for most of the alpha development stage, they then realised that the limitations of the engine prevented them from implementing everything they wanted to put in (like, for example, burrowing). For that reason, they then decided to write an entirely new engine just for StarCraft and that is the engine that it ended up using permanently. Since then, Blizzard has, for the most part, stuck to the practice of making an entirely new engine for each of their games. I always thought they just tacked that stuff onto the WC2 engine. Guess not | ||
duckett
United States589 Posts
On January 19 2010 16:54 Rambling. wrote: Show nested quote + On January 19 2010 15:56 redtooth wrote: On January 19 2010 15:55 Rambling. wrote: picsAdmit defeat, samurai suicide? this totally validates the thread | ||
Kenpachi
United States9908 Posts
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coltrane
Chile988 Posts
On January 20 2010 04:04 Pyrrhuloxia wrote: Show nested quote + On January 19 2010 17:53 leejas wrote: You could say it's based off command and conquer, which is based off something else... Dune II, for the record Dune 2000 actually... dune 2 was early pre RTS resource managment... something betwen civ and simcity. | ||
Chuiu
3470 Posts
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Pyrrhuloxia
United States6700 Posts
On January 20 2010 06:06 coltrane wrote: Show nested quote + On January 20 2010 04:04 Pyrrhuloxia wrote: On January 19 2010 17:53 leejas wrote: You could say it's based off command and conquer, which is based off something else... Dune II, for the record Dune 2000 actually... dune 2 was early pre RTS resource managment... something betwen civ and simcity. Dune 2000 came out in 1998, command and conquer in 1995... Dune 2 was by Westwood (same company as C&C) and was released in 92/93. | ||
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