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Progaming Lifeline

Blogs > WheelOfTime
Post a Reply
WheelOfTime
Profile Blog Joined October 2009
Canada331 Posts
November 30 2009 13:01 GMT
#1
A concept that I've been pondering:

Progaming is held by fanboyism, whether you agree with me or not, it's hard to argue that nobody wants to watch mediocre players upsetting your favorite players who go on to fail in the next round/stage/upcoming games. KWANNROLL in the MSL finals was a perfect example of how a MSL final could somehow possess the same amount of excitement as a Minor League Bogus vs Lucifer match. I couldn't care less about the victor, let alone stay up late to watch the match live. In fact, I didn't even watch the vods, and only checked the results a week later.

Consider the following hypothetical match between OZ and CJ:

(T)HiyA - (Z)sAviOr
(Z)Jaedong - (T)sKyHigh
(P)PerfectMan - EffOrt
(Z)Killer - Movie

Out of the 8 players, only Jaedong and Savior have fan bases of respectable size. If both Savior and Jaedong were to lose to Hiya and Skyhigh respectively, then it'll be a big blow to the "progaming lifeline". Fanboys will cry, lose faith in their favorite player even further, and inevitably, lose faith in them and stop caring. I know I don't follow the OSL anymore because Bisu got knocked out by Shine. On the other hand, if Jaedong and Savior both took their matches, fanboys, especially those of Savior, would leap in joy and nerdgasm hardcore, feel satisfied, regain faith in their favorite players, and continue to follow their next matches with a keen interest. So It's a good thing when favorites win, a good thing when favorites lose to new raising stars who then become more loved and the new favorites, but a bad thing when favorites lose to scrubs who then go on to fail against other scrubs.

For any competition to be entertaining, it has to be balanced to the point where no one or few players complete dominate, but it also has to have a certain amount of star power. Sadly, professional starcraft in Korea is losing that aspect of the game, where the skill level has become so high that most players have reached the upper limits of starcraft training. Eventually, we'll see more of a shift of win/loss rates with pretty much EVERY progamer having 50% winrate. Of course it wouldn't happen so fast and dramatically, but you get my point.

So I hope for the sake of the continuation of professional broodwar compeition, that talented players can rise above their peers and start to win games in dominating fashions again. The ONLY player currently with that "aura of invincibility" around him that makes him exciting to watch even in TVT is of course, Flash. Not mentioning the previous era bonjwas, Bisu lost his aura, Fantasy never quite got his, Stork/Janbi/Kal/Dragons lost theirs, and even Jaedong's is swaying dangerously these days. I hate TVT with a passion but I watch Flash's TVT games, simply because, it's Flash and he has the aura.

Current favorites need to win a lot more often, or we need some new raising players would could consistently win and become the new favorites and not fail against other scrubs after a short win streak. Please no more Shines in starcraft, plzkthnx.

**
meeple
Profile Blog Joined April 2009
Canada10211 Posts
November 30 2009 13:07 GMT
#2
I think some fans are just too fickle. They see one lose from their hero and declare "Slump Slump Slump" Like the little boy who thought the sky was falling. Even the bonjwa's didn't win every single game. Tough it out and realize that noone is perfect.
IceCube
Profile Blog Joined June 2009
Croatia1403 Posts
November 30 2009 13:37 GMT
#3
Your entire OP is based on facts and I have nothing to really add becouse it seems to me to be 100% true..but I would like to add that if we had only one player win every single MU or game he plays or even we have few players capable of doing this then we wouldn't find SC so amusing and fun to watch if we knew the end outcome just based on if certain player(s) play.
Yes we have some S class players and then the rest but even S class players lose if they perform badly and thats what makes this game interesting to watch.
Forever Vulture.. :(
Musoeun
Profile Blog Joined March 2009
United States4324 Posts
November 30 2009 13:53 GMT
#4
There's a reason the focus is slowly shifting to the team league.

If sAviOr (or whoever) gets knocked out of the MSL, it's that much less interesting.

If sAviOr (or whoever) loses a game - it's only one game, maybe his teammates can pick him up, and if they can't there's always the next match... the next season.

If a team does badly, it's a blow - but you like players on other teams, and there's always next round, next season.

And they keep playing. Good or bad, you can watch your team, your players, play day in and day out.

There are always going to be a handful of dominant players, but it's highly unlikely that we'll ever see the day again where we can point to one gamer and say, "He's the one." Because of this, the team play is the future of SC, for good or bad.
Don't Shoot the Penguins. | Dance, 성은, dance! | Killer FanKlub | Action sucks. | Storm Terran hwaiting.
JohannesH
Profile Joined September 2009
Finland1364 Posts
November 30 2009 15:06 GMT
#5
On November 30 2009 22:53 Musoeun wrote:
There are always going to be a handful of dominant players, but it's highly unlikely that we'll ever see the day again where we can point to one gamer and say, "He's the one."

Flash just might be the one.

But I think its interesting when theres not much games where the winner is totally clear, that kind of games are not interesting to watch. In many ways its cooler to see your favorite get through a tough fight than just dominate - or dominate in a match that looked like a tight matchup beforehand.
If you have to ask, you don't know.
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21245 Posts
November 30 2009 16:08 GMT
#6
Your entire post is based on the FALSE premise that a good player losing a game will lose him fans =\
TranslatorBaa!
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