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Blogs > tree.hugger
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tree.hugger
Profile Blog Joined May 2009
Philadelphia, PA10406 Posts
October 01 2009 15:14 GMT
#1
So I posted a blog a while back about my goal to get to a D+ rank by the end of the season. Ha! Well, the beginning of the season beat me like a rented mule, and I fell deep into the depths of despair. I wasn't sure I could ever post on this blog again, because my results were so abysmal. I was losing to scrubs- people I knew were terrible- and yet I kept losing in the stupidest fashion. It was maddening, and my rating plummeted all the way to 293, the lowest it has ever been. Even in my very first iccup season I never fell so low.

[image loading]

The season so far.

How could I play at a sub-300 level after a whole season maintaining a D rank? Was I just that incompetent at macro and micro that I couldn't even out-play awful players? The final straw was a loss against a three base protoss as a four base terran. Consistantly, his arbiters wore down my stream of tanks and vultures and harassed my expansions. He was doing nothing special, but I just could not get off the back foot. I had the economy, the army, and I had gotten off a good vulture drop early on which has slowed him considerably. And yet, here I was losing to 1a2a3a.

It was time to do something. And so, in proud terran tradition, I sat down and watched a few hours worth of (T)fantasy games. Then I went and practiced the fantasy build v. zerg and faster expanding builds against toss. I had noticed that all my builds invariably had me building a quick two-fact, but especially against protoss I was never able to make it effective. So I switched it up.

The changes were part technical, but also largely psychological. I was just having more fun defending by the skin of my teeth like fantasy always does, and playing a more aggressive harassing style. And I was putting in place real objectives for my games, real thoughts about when to take my second, real thoughts about where to push, real judgments about the relative strength of our armies. And so this post comes as I have finally pulled myself out of the pit and gotten back to a D.

[image loading]

The future?

In particular, I'm proud of this game because I didn't try to force anything. I never tried to break down his nat until I was miles ahead, because there would've been the possibility of losing my army and the game. Instead, I defended, and kept army and map control at the same time. It's clear that I was better than this guy, but obviously I didn't know that at the time, and like this game because I didn't play overly defensively, nor did I play overly aggressively. I played, I think, exactly with the mindset you should have- caution coupled with a sense of what you need to do to win. Now, I made plenty of mistakes in the game, expanding too late, losing small groups here and there pointlessly, macro'ing poorly as ever, but I felt after this game that my mindset has changed for the better. I can only hope that'll improve.

[image loading]


And here's some more optimistic music. You may have heard it before- Minnesota (my new home-state) native!


***
ModeratorEffOrt, Snow, GuMiho, and Team Liquid
Nosmo
Profile Joined August 2008
Canada210 Posts
October 01 2009 15:22 GMT
#2
Congrats! I feel your pain too, I dropped to d- a couple times this season. So painful.
Killer next Bonjwa//Much is also good//Savior what happened//Fuck yeah, Nal_ra!
Empyrean
Profile Blog Joined September 2004
17011 Posts
October 01 2009 15:41 GMT
#3
Haha, that's some dedication you have there

Good luck reaching D+ and if you ever need some practice, hit me up :D
Moderator
Hot_Bid
Profile Blog Joined October 2003
Braavos36379 Posts
October 01 2009 15:56 GMT
#4
You probably don't want to hear this but the real problem why you aren't D+ is that you just need to sit down and learn to make workers and units. Any player that continuously makes workers, farms, and units smoothly will get to D+. You really don't have to harass or micro or do anything fancy past 1a2a3a. Players completely underestimate how bad their macro is at these levels. Just practice these things and you'll get to D+ in no time.
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
Chill
Profile Blog Joined January 2005
Calgary25986 Posts
October 01 2009 16:03 GMT
#5
On October 02 2009 00:56 Hot_Bid wrote:
You probably don't want to hear this but the real problem why you aren't D+ is that you just need to sit down and learn to make workers and units. Any player that continuously makes workers, farms, and units smoothly will get to D+. You really don't have to harass or micro or do anything fancy past 1a2a3a. Players completely underestimate how bad their macro is at these levels. Just practice these things and you'll get to D+ in no time.

SERIOUSLY. Until you hit C-, learn to make a lot of shit. Never miss a worker or depot or round of units. It doesn't even matter if you make the right shit.

For clarity: DO NOT TRY FANCY HARASSMENT STYLES AT D. You will harass, let your minerals run up to 2k, and die to 10 dragoons because you didnt make units while microing your 1 vulture.

Just make a lot of shit.
Moderator
Southlight
Profile Blog Joined August 2007
United States11768 Posts
October 01 2009 16:24 GMT
#6
I actually feel like a big part of my problems at D+ level are timing-based as opposed to just unit-production based, but that might just be a terran issue (ie. trying to get a third to keep up with a guy's double exp and then losing it -> losing game).

OP, your pictures reminded me of


Hang in there :D
oraoraoraoraoraoraoraora
tree.hugger
Profile Blog Joined May 2009
Philadelphia, PA10406 Posts
Last Edited: 2009-10-01 16:25:25
October 01 2009 16:24 GMT
#7
It's not that I don't underestimate my macro. I've played enough against ASL-ers this week to see that difference pretty clearly. It's just that I was getting beaten before I even had taken a third in a few consecutive games (obviously the TvP I mentioned was a clear exception) but it had gotten to a point where I was just sick of playing these dumb games where I got run over by dumb things, like letting a supply depot in my wall break to a 9-pool. Playing new builds focuses me so that I don't forget what I'm doing until after the time for it has past.

On a side note, I've never really known how many factories I should be aiming for, and what that number is based on. Time? Bases? I' usually get stuck on two early game and then six late game, and I don't build them in a natural way, I just notice I don't have enough and build a lot more. Is there a number I should keep in mind?
ModeratorEffOrt, Snow, GuMiho, and Team Liquid
Psyonic_Reaver
Profile Blog Joined June 2007
United States4337 Posts
October 01 2009 16:26 GMT
#8
I agree with Hot_Bid and Chill. I could never make it out of D ranks until I just learned to get timings down of when to place pylons/gates and to just keep making workers/units.

My macro is still terrible but it's enough to keep me at C.
So wait? I'm bad? =(
Chill
Profile Blog Joined January 2005
Calgary25986 Posts
October 01 2009 16:38 GMT
#9
On October 02 2009 01:24 Southlight wrote:
I actually feel like a big part of my problems at D+ level are timing-based

They aren't. Just please trust me.
Moderator
Southlight
Profile Blog Joined August 2007
United States11768 Posts
October 01 2009 17:02 GMT
#10
I'm sure my two-base macro isn't perfect by any means but when I end up fighting 2-base vs 4-base TvP I can't help but feel like I "missed a timing window" as opposed to just "I didn't make enough units."

To that end I feel like my problem is more timing/build order than just pure unit production. Meh.
oraoraoraoraoraoraoraora
Husky
Profile Blog Joined May 2009
United States3362 Posts
October 01 2009 17:43 GMT
#11
On October 02 2009 00:56 Hot_Bid wrote:
You probably don't want to hear this but the real problem why you aren't D+ is that you just need to sit down and learn to make workers and units. Any player that continuously makes workers, farms, and units smoothly will get to D+. You really don't have to harass or micro or do anything fancy past 1a2a3a. Players completely underestimate how bad their macro is at these levels. Just practice these things and you'll get to D+ in no time.




SERIOUSLY. Until you hit C-, learn to make a lot of shit. Never miss a worker or depot or round of units. It doesn't even matter if you make the right shit.

For clarity: DO NOT TRY FANCY HARASSMENT STYLES AT D. You will harass, let your minerals run up to 2k, and die to 10 dragoons because you didnt make units while microing your 1 vulture.

Just make a lot of shit.



LISTEN TO THEM. I am no god at StarCraft, thats for sure, but anytime I help someone improve their skills the FIRST thing you have to learn is MACRO MACRO MACRO. If you are not making units, workers, and 'farms' the entire game correctly THAT IS WHAT YOU NEED TO BE WORKING ON, not micro, timing, or creative strategies.

These two quotes need to be posted on the homepage of TL because it is the single most important thing about StarCraft. Learning these basics is like learning to ride a bike, you can worry about BMX racing after you get the basics down.
Commentaries: youtube.com/HuskyStarcraft
daz
Profile Blog Joined May 2008
Canada643 Posts
October 01 2009 19:08 GMT
#12
On October 02 2009 01:24 tree.hugger wrote:
It's not that I don't underestimate my macro. I've played enough against ASL-ers this week to see that difference pretty clearly. It's just that I was getting beaten before I even had taken a third in a few consecutive games (obviously the TvP I mentioned was a clear exception) but it had gotten to a point where I was just sick of playing these dumb games where I got run over by dumb things, like letting a supply depot in my wall break to a 9-pool. Playing new builds focuses me so that I don't forget what I'm doing until after the time for it has past.

On a side note, I've never really known how many factories I should be aiming for, and what that number is based on. Time? Bases? I' usually get stuck on two early game and then six late game, and I don't build them in a natural way, I just notice I don't have enough and build a lot more. Is there a number I should keep in mind?


Aim for enough factories that you can spend all your money. Really your main goal is to spend all your money. If you have 2k minerals, you don't have enough factories.
Some eat to remember, some smash to forget. 2009msl.com
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