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Active: 6964 users

How Leta will revolutionize TvZ

Blogs > village_idiot
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1 2 3 Next All
village_idiot
Profile Blog Joined July 2008
2436 Posts
September 19 2009 05:19 GMT
#1
Leta said something in a recent interview...

http://www.teamliquid.net/forum/viewmessage.php?topic_id=101293

"Zerg rediscovered mutalisks and defilers, while Protoss started to use arbiters. I think similarly, Terran has to look into their high tech units. I think the key is ghosts. Next season, I plan to experiment with a variety of strategies using ghosts. Together with Flash and Fantasy, I hope we can recapture the glory of our predecessors. Terran fighting!"

I have a pretty clear idea how Leta will revolutionize TvZ.

The answer is MASS GHOSTS! I cannot comprehend how brilliant this strategy is.

A little know fact is that the Ghost counters almost all of the units seen in bionic ZvT. Yes, it is true, 10 concussive damage deals the full fury to Mutalisk, Zergling, Scourge, Drone, Defiler. The Ghost also OUTRANGES Lurker making it a hard counter to Lurkers too. It also does full damage to Defiler if the occasion arises. The only way to Counter the Ghost is Ultralisk. That is how strong the Ghost is.

So, the Ghost counters everything the Zerg has until Defiler comes out, and remains useful after that much like Marines, but with Nuclear Striking.

The Ghost has many different roles during the game. It will outrange Mutalisk when it tries to attack marine, very similar to the Goliath effect. It will replace Tank for putting pressure to Lurkers as it is far more mobile than Tank and does powerful damage to Zerglings as well. It will also be a powerful Vessel protector due to needing only 3 hits to kill a Scourge.

The Ghost enjoys synergy with all the other units in bionic play excepth maybe the Siege Tank, as the Ghost is a far superior siege engine with super range, super mobility and nuclear capabilities.

So, prepare to eat a lot of canister rifle next season!

***
Cambium
Profile Blog Joined June 2004
United States16368 Posts
September 19 2009 05:29 GMT
#2
Mutalisks generally do not pose a threat to Terran after SVs come out; ghosts come out later than SV, and takes a long while to reach 'critical mass', w/e this means for ghosts.
When you want something, all the universe conspires in helping you to achieve it.
jfazz
Profile Joined September 2009
Australia672 Posts
September 19 2009 05:30 GMT
#3
The ghost has some potential certainly, but for cost stimmed marines just have higher dps than ghosts. they build faster and cost much less - I just dont think ghosts are economically viable. Furthermore, the need for different tech to open up ghosts will very likely stall science vessels as well.

I must say, I am very eager to see what Leta can come up with.
Victory needs no explanation, defeat allows none
BookTwo
Profile Blog Joined May 2009
1985 Posts
September 19 2009 05:30 GMT
#4
ru for rella
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
September 19 2009 05:33 GMT
#5
75 gas brah
75 gas
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
DivinO
Profile Blog Joined July 2009
United States4796 Posts
September 19 2009 05:35 GMT
#6
On September 19 2009 14:33 fusionsdf wrote:
75 gas brah
75 gas


Agreed.

Leta did mention ghosts, but I don't believe he said mass ghosts. Could be using ghosts as support units as well as lockdown casters.
LiquipediaBrain in my filth.
StalinRusH
Profile Blog Joined April 2007
United States734 Posts
September 19 2009 05:36 GMT
#7
hmm very interesting...if things dont work out very well tvz im sure they can make it so ghost are the thing to make in tvp (every game)
A Combination Of Tuberculosis And A Tomahawk To The Head:: Nothing Bonds Drunken Idiots Like Sexual Innuendos ::
Leg[end]
Profile Blog Joined May 2009
United States241 Posts
Last Edited: 2009-09-19 05:37:57
September 19 2009 05:36 GMT
#8
Loool

Terrans: Bring on your ghosts... please

The only thing that comes to mind is a late-game version of DT drone sniping >_<
Legends Never Die ;;
MrHoon *
Profile Blog Joined April 2008
10183 Posts
September 19 2009 05:37 GMT
#9
I still think optical flaring lurkers in contains still help more

but hey, whatever spices up terran play I guess
dats racist
jalstar
Profile Blog Joined September 2009
United States8198 Posts
September 19 2009 05:38 GMT
#10
every terran in this thread go mass ghost in your next iccup game

report back with the result, your rank, and a replay

lets do this
food
Profile Blog Joined November 2008
United States1951 Posts
September 19 2009 05:38 GMT
#11
he was just looking for an excuse to keep losing
Can someone ban this guy please? FA?
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
September 19 2009 05:41 GMT
#12
On September 19 2009 14:37 MrHoon wrote:
I still think optical flaring lurkers in contains still help more

but hey, whatever spices up terran play I guess


why not use tanks?
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2009-09-19 05:53:06
September 19 2009 05:50 GMT
#13
I'd like to see this used effectively, but a) Ghosts don't do the full 10 damage to hydras, ultras or lurkers, and since you would be replacing Tanks with ghosts(because you won't have the extra gas), lurkers are probably more effective so hydralurk or hydraultra would be a great counter.
b) Ghosts are weak as fuck, take sort of long to build, and have just about the same health as marine.
c) Personally, I would think they would only be used in addition to mech play if anything, for the nuke capabilities. I think they would be used more in mech because of the rare use of ultras and lurkers.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
StalinRusH
Profile Blog Joined April 2007
United States734 Posts
September 19 2009 05:57 GMT
#14
On September 19 2009 14:50 Grobyc wrote:
I'd like to see this used effectively, but a) Ghosts don't do the full 10 damage to hydras, ultras or lurkers, and since you would be replacing Tanks with ghosts(because you won't have the extra gas), lurkers are probably more effective so hydralurk or hydraultra would be a great counter.
b) Ghosts are weak as fuck, take sort of long to build, and have just about the same health as marine.
c) Personally, I would think they would only be used in addition to mech play if anything, for the nuke capabilities. I think they would be used more in mech because of the rare use of ultras and lurkers.


i think for using ghost it would be more of an SK type play so you wouldnt have tanks
and rines > hydra making ghost have no effect except for adding some distance to the attacks
A Combination Of Tuberculosis And A Tomahawk To The Head:: Nothing Bonds Drunken Idiots Like Sexual Innuendos ::
Loanshark
Profile Blog Joined December 2008
China3094 Posts
September 19 2009 06:01 GMT
#15
I don't think this will work out so good....
No dough, no go. And no mercy.
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
September 19 2009 06:03 GMT
#16
gas rich maps plz
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
September 19 2009 06:05 GMT
#17
On September 19 2009 14:57 StalinRusH wrote:
Show nested quote +
On September 19 2009 14:50 Grobyc wrote:
I'd like to see this used effectively, but a) Ghosts don't do the full 10 damage to hydras, ultras or lurkers, and since you would be replacing Tanks with ghosts(because you won't have the extra gas), lurkers are probably more effective so hydralurk or hydraultra would be a great counter.
b) Ghosts are weak as fuck, take sort of long to build, and have just about the same health as marine.
c) Personally, I would think they would only be used in addition to mech play if anything, for the nuke capabilities. I think they would be used more in mech because of the rare use of ultras and lurkers.


i think for using ghost it would be more of an SK type play so you wouldnt have tanks
and rines > hydra making ghost have no effect except for adding some distance to the attacks

That's what I said.

Hydralurk is the direct counter to SK Terran...
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
writer22816
Profile Blog Joined September 2008
United States5775 Posts
September 19 2009 06:23 GMT
#18
Viable strategy I like it
8/4/12 never forget, never forgive.
Amnesia
Profile Blog Joined September 2009
United States3818 Posts
September 19 2009 06:33 GMT
#19
I would definitely say there is room for possibility for using ghosts in TvZ as well as TvP. Fantasy revolutionized Terran vs Zerg through his mech play. Using a higher tier unit such as the Ghost is definitely viable. To be honest, I did not imagine Valkonic or Bioliath or Fantasy build be viable. It's just really incredible that even after ten years, the game is constantly evolving.

I just can't wait what will happen.
blabber
Profile Blog Joined June 2007
United States4448 Posts
September 19 2009 06:40 GMT
#20
I can totally see a group of cloaked ghosts killing a Zerg expo. Also what could happen is ghost+dropship play. Get a few cloaked ghosts in a Zerg's mineral line and it's like having DTs in their base (sniping each drone one by one)
blabberrrrr
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