[G] StimmedProbe’s Million Man Marine TvP Style - Page 8
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djdoodoo
United Kingdom192 Posts
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Kinetik_Inferno
United States1431 Posts
colossus eat marines for breakfast, just saying. I don't understand too much about protoss early game, but if the protoss can just get through a few "stalemates" where they both lose their army...? | ||
dave333
United States915 Posts
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Budmandude
United States123 Posts
On March 13 2011 09:45 thezergk wrote: I hate to b e this guy but whats the song name in the video? That's "Slam" by Pendulum. Amazing track by an amazing group. | ||
Wolf
Korea (South)3289 Posts
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LanTAs
United States1091 Posts
On March 15 2011 04:48 exploding.godhand wrote: if the toss could hold off the push with forcefields, could that buy time for colossus on the toss' part? colossus eat marines for breakfast, just saying. I don't understand too much about protoss early game, but if the protoss can just get through a few "stalemates" where they both lose their army...? Marines ridiculously good before you have colossus, and by that time teran has medivac and stim, so its ridiculously hard to stop, even with storms, colossus, or stalker/sentries or all because teran just keeps throwing highly upgraded units in your face, and so that pretty much wrecks your army T.T great job with the build mate, i used it against friend ad it worked =DDDDDD | ||
Trusty
New Zealand520 Posts
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Washow
Korea (South)119 Posts
Make a note about adding a raven as the game goes by? | ||
BlinkGosu
United States46 Posts
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RoyalFlush1994
Singapore30 Posts
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bronzeterran
United States296 Posts
On March 15 2011 04:48 exploding.godhand wrote: if the toss could hold off the push with forcefields, could that buy time for colossus on the toss' part? colossus eat marines for breakfast, just saying. I don't understand too much about protoss early game, but if the protoss can just get through a few "stalemates" where they both lose their army...? Colossus are not necessarily that effective vs mass stimmed marines, as illogical as that sounds. I've been shut down at the ramp before by sentries while Toss got his Colossus, but in that case I just expo and leave a super small window for the Toss to get out colossus and get aggressive- if he misses the window, he is stuck trying to defend his natural while I take one or even two more bases, and build a million rax and get upgrades. And even if he hits that timing window, he will have to micro very well against a perfect marine surround (since terran has all the map control and vision), and he will definitely lose the colossi the minute he pokes his head out into open ground. That leaves him racing to finish me off with gateway units before I can pump out enough marines. I think to stop this (assuming 2 players of equal skill), the Protoss needs to shut it down very early and decisively- either with very early pressure, or by winning the first battle with better micro. Another thing I've noticed that makes this build just LOL sometimes, is that the Toss will scout the fast expo, and take a fast expo of his own, without scouting again for a few minutes. Many "oh shit" moments happen shortly thereafter | ||
Thrombozyt
Germany1269 Posts
Guardian shield and the base armor of toss units brings the marine damage down to 3 a shot. So you need 42 hits per stalker. If he stays passive and just throws up 2-3 cannons at his natural entrance and defends it with the 5-6 sentries he got while saving minerals for the expand and the stalker he warped in afterwards, you have a hard time attacking cost efficiently. Then he either gets colossi from 2 robos (without range.. they don't need range against pure marine) or double forge and TC. | ||
Grubbegrabbn
Sweden174 Posts
I loose all the time to FF contain into Phoenix/Void rays/Collossi or whatever. Its payback time | ||
Psychlone
Canada90 Posts
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kcdc
United States2311 Posts
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OverZero
United States271 Posts
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Dommk
Australia4865 Posts
On March 16 2011 02:34 OverZero wrote: What would you do against a protoss that scouts this and goes straight to HT's? I feel like that could cause problems. Say he is openning DT's and scouts the mass mass marines. And starts with ht's quickly. I feel like that could stop this pretty easily. There is no such thing as "quick HTs" when you open DT. DT consumes virtually all your gas, up until you warp in your 3/4 DT's... If he actually tries to tech to Templar while expanding then just go kill him with a Raven. He is probably going to have like 3 Zealots and a few Stalkers against 30+ Marines.. | ||
Aterons_toss
Romania1275 Posts
If the toss goes for DT you won't have enough scans, DTs 1 shoot marines and 2 shoot shield marines and if you just stay in your base and w8 for a raven then the toss will have time to get storm or colossus. | ||
genius_man16
United States749 Posts
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amazingxkcd
GRAND OLD AMERICA16375 Posts
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