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On September 16 2010 18:24 abrasion wrote:Show nested quote +On September 16 2010 18:23 a176 wrote:On September 16 2010 18:10 bleen wrote: - Carriers now spawn with four Interceptors prebuilt. Sweet! Actually that pretty much seems fake based on that line alone. Also the overlord nearly doubling in default speed, I'm not buying it.
I have no problem with that. Zerg scouting is one of their most obvious problems. They will also be able to spread creep better which will help vs Hellion and Reaper harass. They all seem reasonable but I hope they at least start to fix MMM.
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Not sure about the Chronoboost thing. But the Mule cooldown would be definitely cool. I cant believe the speed change to the overlords. This will be totally game-changing and not typical for blozzard. Although it is necsessary
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yes yes please
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Mule cooldown and faster base speed on overlords is probably enough to let zerg achieve parity with terran. This cannot be true.
Also, I highly doubt a patch as severe as this will be released while gsl is going on.
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On September 16 2010 18:10 bleen wrote: - Carriers now spawn with four Interceptors prebuilt. Yeah, pretty sure these patch notes are fake.
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On September 16 2010 20:02 Tachion wrote:Show nested quote +On September 16 2010 20:01 Klive5ive wrote:On September 16 2010 19:57 iCCup.Raelcun wrote:On September 16 2010 19:57 Sapphire.lux wrote: Sentry, HT, DT, Archon (and Colossus) can see up clifs? lol Sounds fake to me. Queens and ghosts are psionic too right? Yeah lets give Zergs the ability to see up cliffs by default -.- right. Yeah don't you get it? It means dropping on the cliffs on LT might actually be defendable. You still have to get very close to the cliff to be able to see up it but it would help. Seeing up the LT cliff was never the hard part about defending the drop.
Exactly.
I like the change to mule, but not the chrono. I think that its awsome you can implement usage of chronoboost to build. If this would go through toss would just be forced to chrono whenever they can.
Oh btw, the change to mules arent going to change anything for good players. Im currebtly doing marines tank medivac vs zerg. Going to be fun to see what the tank change will do to this composition.
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- Carrier cost increased from 350 minerals 250 gas to 400 minerals 250 gas. - Carriers now spawn with four Interceptors prebuilt.
Am I missing something here?.. They always had 4 interceptors pre built. Increase the cost?.. They aren't as good as they used to be. Why nerf more.
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On September 16 2010 19:57 iCCup.Raelcun wrote:Show nested quote +On September 16 2010 19:57 Sapphire.lux wrote: Sentry, HT, DT, Archon (and Colossus) can see up clifs? lol Sounds fake to me. Queens and ghosts are psionic too right? Yeah lets give Zergs the ability to see up cliffs by default -.- right.
because zerg didn't have overlords to see up cliffs before
On September 16 2010 20:10 NuKedUFirst wrote:Show nested quote +- Carrier cost increased from 350 minerals 250 gas to 400 minerals 250 gas. - Carriers now spawn with four Interceptors prebuilt.
Am I missing something here?.. They always had 4 interceptors pre built. Increase the cost?.. They aren't as good as they used to be. Why nerf more.
I guess that's a typo (IF those patch notes are legit)
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I was raging quite hard when i saw the CB nerf. Until i saw that mules are nerfed too so its much more fair. Marauders still not nerfed.
Zealots is interesting. From the situation report i thought that all units from warpgate has increased cooldown, but its only zealots? So Zeals CD is longer than stalkers/sentries/HT/dt?
i suppose the ovies fixes zerg scouting problems but speed seems pretty damn fast
More ladder maps is nice
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The chronoboost change is stupid, the only use in late game was to boost your gates, which meant that you dropped like 8 boosts in a row on your gates.
Also, I thought Carriers spawned with 4 interceptors already ?
edit: yep they do, I call fake
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It better be fake, why would anyone in their right mind INCREASE the cost of Carriers...
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On September 16 2010 20:11 b_unnies wrote: I was raging quite hard when i saw the CB nerf. Until i saw that mules are nerfed too so its much more fair. Marauders still not nerfed.
Zealots is interesting. From the situation report i thought that all units from warpgate has increased cooldown, but its only zealots? So Zeals CD is longer than stalkers/sentries/HT/dt?
i suppose the ovies fixes zerg scouting problems but speed seems pretty damn fast
More ladder maps is nice
The cooldown depends on the last unit warped in, not what are you going to warp in next. Zealots still have a lower CD than the other warpgate units.
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can some1 explain to me what mean: General - Ground Units of type Psionic now have vision in the air plane.
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It means Psionic units can see up cliffs.
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I would just like to point out that if changing the overlord speed like that would be broken, that both warp prisms and medivacs are already faster than that (2.5 and 2.75 respectively). The warp prism can even upgrade it's speed to 3.125 making it one of the fastest units in the game(Not that I ever see anyone get this except in very specific immortal drop builds).
+ Show Spoiler +Posting in large troll and/or psychic thread
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On September 16 2010 20:12 JudoChopper wrote: It better be fake, why would anyone in their right mind INCREASE the cost of Carriers...
- Carriers now spawn with four Interceptors prebuilt.
hello
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Awesome awesome patch! Really looking forward to it!
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Is it possible that the chronoboost cooldown applies to a specific building rather than the nexus?
e.g. no mass chronoing one early stargate for VR or whatever?
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On September 16 2010 20:16 ondik wrote:Show nested quote +On September 16 2010 20:12 JudoChopper wrote: It better be fake, why would anyone in their right mind INCREASE the cost of Carriers... - Carriers now spawn with four Interceptors prebuilt.hello
Always been like this already.
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On September 16 2010 20:16 ondik wrote:Show nested quote +On September 16 2010 20:12 JudoChopper wrote: It better be fake, why would anyone in their right mind INCREASE the cost of Carriers... - Carriers now spawn with four Interceptors prebuilt.hello They already spawn with four prebuilt.
However, I think someone said it was a translation issue and that it spawns with four ADDITIONAL prebuilt
AKA: spawns with 8
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