Unconfirmed Patch 1.1 Notes - Page 9
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Tommylew
Wales2717 Posts
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shannn
Netherlands2891 Posts
Wth with the costs ... Dark Shrine for 100/200... It's already too much with 250 and 200 is still too much since it doesn't justify it's costs and tech. Chronoboost CD?!?!? Even if it sounds legit it can't possible be true. CB only has 1 purpose and that is making production / upgrades faster by 20 sec. Forgetting 1 CB would mean if u had 50 energy you would never get below ~25 sec again since u can only CB every 20 sec and you gain about 25 energy every 20 sec. For the Terran Mule CD it is the same but they can spent it on scan and depots. So this one could be legit. Zerg changes are huge in terms of creep and scouting. Basically they can now scout fast with their overlords and keep mining with their drones. No drone scout anymore unless it's to scout cheeses. | ||
Pekkz
Norway1505 Posts
On September 16 2010 18:25 IdrA wrote: those changes make far too much sense to be legit This is what i thought, cant remember the last time blizzard released patch notes that I liked as much as these. Got nothing against anything here and the overlord speed/creep stuff makes so much sence. Also the cooldown on mule/chrono is fantastic and punishes bad players and doesnt affect the good players. | ||
Jayson X
Switzerland2431 Posts
Fixed a netcode bug that enabled players to warp in Immortals from Warp Gates. Wouldn't it be hilarious if Blizzard deleted these fake notes but then read that line and go like "wait..is that acctualy possible???" :D I remember a few years ago when they asked a Blizzard guy about the hatchery bug in BW and he was like "There is a hatchery bug?" (think it was that bug) | ||
vrok
Sweden2541 Posts
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Tommylew
Wales2717 Posts
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Dionyseus
United States2068 Posts
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WoKKeLs
Netherlands65 Posts
i wonder how those 50apm terrans and protoss will be now praying these notes are legit | ||
Shikyo
Finland33997 Posts
On September 16 2010 18:56 shannn wrote:Forgetting 1 CB would mean if u had 50 energy you would never get below ~25 sec again since u can only CB every 20 sec and you gain about 25 energy every 20 sec. You never tested it or just aren't good enough to notice when the boost ends | ||
decemvre
Romania639 Posts
Its gonna change so much in ZvT and ZvP, AND ZvZ. However, still no NP buff. : ( That makes me a sad panda. | ||
Dawme
France58 Posts
On September 16 2010 18:55 Shikyo wrote: During the 20 seconds you regain about 10 energy so you can still spend it all, just gradually... so many people don't get this x_X I understand this but my point is, contrary to MULEs and spawn larvae, you don't need chronoboost 100% of the time. That's why the ability was interesting, it's not a simple macro mechanic that you juste have to remember to do every x sec because you always want to do it, there are plenty of times where you don't want/need to chronoboost anything. A cooldown basically removes you the whole game of "i'm keeping my nexus energy for chronoboosting this specific stuff" and makes the ability very dull. And like I said, protoss can't spend their energy on anything else. Sooo the ability beccomes very boring and I don't see what exactly is the purpose of this change. The only problem I can imagine with non-cooldowned chrono is the current zealot spam early game but this is basically nerfed into oblivion with the new zealot build time. | ||
Icx
Belgium853 Posts
On September 16 2010 18:50 zomgtossrush wrote: I disagree with 100% of everything you have said, respectfully. I dt' rushed in a pvt, and the t did a slow push from about the middle of the map to my main, with the use of turrets and scans. Very interesting. Maybe you should play some BW and see how damn important it is to have saved detection(i'll admit though they really aren't comparable since one is a free resource, the other cuts into mineral count) Not being able to chrono 2 things at once I think would break the game. There are litterally 100's of timing pushes where you have to chrono 2 things at once. Another 100,s when you are getting cheesed and have to have an emergency unit out. Stopping fast pools from zergs? Stopping Reaper rushes? Stopping fast marader pushes? How are you supposed to predict that a rush is coming? Are you just supposed to not spend any on your nexus? Are you supposed to spend on your nexus and just pray to god a rush doesnt come within the time proximity of your chrono? Please think before posting.... I don't see the problem at all. You can still save up energy for scans, the only difference is that you just can't use up the energy like you do now if you decide to save it. Let's say I am T and I see a dark shrine, I make a raven, but ofcourse that can get sniped so I want to keep atleast 1 scan when I move out. Let's now say the T didn't need that scan, well he now has to calldown supply, wich is ofcourse worse then a mule. Yes it is a "nerf" but I mean it's not like you can't save up energy anymore, you still have the same max energy. I mean if I get banshee/voidray rushed, what do I do? I save up energy on both my queens for just 1 transfuse, that are spawn larva injects that I will never get back, but I can still spread some extra creep tumors, but it's still 'worse' then I had spawnd larva. On the P part. How does a zerg predict that a rush is coming? Never make drones untill they feel completely safe? You now will have to think ahead with chronoboost, for example. You need better scouting/gamesense to properly use it. Okay the zerg may be baneling bust, I don't know for sure yet, Do I take the risk of chronoboosting probes? Or do I chronoboost the sentry? And YES it's a worse situation, but I don't see how it breakes the game, you will just get punished hard for making the wrong decision. | ||
bleen
Lithuania26 Posts
On September 16 2010 18:59 Tommylew wrote: bloody hell didnt see the chronoboost change what the hell, now we really are screwed vs terran push as we cant just try get units out fast to try and counter it...or vs zerg, i know zealot push vs zerg was hard but nerfing, zealots, warpgates, and also chronoboost is quite a lot, its like Protoss arent meant to stop any rush unless they go 4 gates... every toss is going 4 gate 90% of time anyway | ||
Heosat
Australia481 Posts
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SeaSmoke
United States326 Posts
On September 16 2010 18:59 Tommylew wrote: bloody hell didnt see the chronoboost change what the hell, now we really are screwed vs terran push as we cant just try get units out fast to try and counter it...or vs zerg, i know zealot push vs zerg was hard but nerfing, zealots, warpgates, and also chronoboost is quite a lot, its like Protoss arent meant to stop any rush unless they go 4 gates... You'll just have to scout and prepare for rushes like the rest of us I guess. Sorry. | ||
Thiria
Sweden21 Posts
On September 16 2010 19:02 Heosat wrote: The OL changes are too weird for me. Creep doesn't spread fast from an OL anyway so a moving OL with creep spread would basically do nothing. But 3 OLs in a ball doing it would. | ||
Sisko
United States121 Posts
On September 16 2010 18:55 billyX333 wrote: wait... are you saying its legit because they deleted it? pretty sure they'd delete fake bullshit equally as fast very skilled troll is skilled to write this patch but not skilled enough as i question a lot of these bugs i question the existence of this bug as well. sounds reasonable though if youve ever sent a changeling into instant death because of an unseen tank or an unseen high ground unit killing it before it morphs not only do i question the existence of this bug, but i also question the spelling ability of the troll who wrote this. and i dont think they would use the word "walking" when referring to larva the cliff larva bug was real as recently as the end of beta when there was a custom map where the spawn was right next to a cliff and they discovered that the larva would die in certain situations. | ||
SyyRaaaN
Sweden136 Posts
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tofucake
Hyrule18778 Posts
On September 16 2010 18:10 bleen wrote: - Ground Units of type Psionic now have vision in the air plane. That alone make it fake (and makes me lol). Blues will delete obviously retarded things. Just because something is deleted doesn't make it true. [edit] Added some emphasis | ||
fallore
United States143 Posts
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