Poll: Recommend Game 2?
Yes (51)
81%
No (12)
19%
63 total votes
No (12)
63 total votes
Your vote: Recommend Game 2?
Forum Index > Brood War Tournaments |
ghosthunter
United States414 Posts
Poll: Recommend Game 2? Yes (51) No (12) 63 total votes Your vote: Recommend Game 2? | ||
Holgerius
Sweden16951 Posts
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matjlav
Germany2435 Posts
On July 13 2010 18:50 dnosrc wrote: i dont understand at all why sea attacked the nat with 5+ sunkens and ignored the undefended 3rd 4th is the pathing so bad on that map? Jaedong took the island expos. Sea needed dropships to attack them, and it's also likely that he didn't realize that JD had double expanded, so he thought he was in okay shape by just taking map control and putting a little pressure on to force more sunkens. | ||
Breach_hu
Hungary2431 Posts
On July 13 2010 18:50 dnosrc wrote: i dont understand at all why sea attacked the nat with 5+ sunkens and ignored the undefended 3rd 4th is the pathing so bad on that map? ye so bad that he even could go there. (and JD defended them well with scourges and guas, no drop would do againts them anything.) blame the map for Sea's passivity. what should you do againts this? | ||
Jaw
United States274 Posts
On July 13 2010 18:51 Holgerius wrote: Horrible play by Sea, no reaction at all to JD's strategy. sea should of dropped top and bot base. but Jeadong was prepare with guard and what not | ||
Plexa
Aotearoa39261 Posts
On July 13 2010 18:50 JohnColtrane wrote: Show nested quote + On July 13 2010 18:50 dnosrc wrote: i dont understand at all why sea attacked the nat with 5+ sunkens and ignored the undefended 3rd 4th is the pathing so bad on that map? you need drops to get into those bases (if youre talking about the ones i think) and Jaedong had plenty of scourge at both islands. There really wasn't much Sea could do about it | ||
Puglet
South Africa78 Posts
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samachking
Bahrain4949 Posts
On July 13 2010 18:53 Plexa wrote: Show nested quote + On July 13 2010 18:50 JohnColtrane wrote: On July 13 2010 18:50 dnosrc wrote: i dont understand at all why sea attacked the nat with 5+ sunkens and ignored the undefended 3rd 4th is the pathing so bad on that map? you need drops to get into those bases (if youre talking about the ones i think) and Jaedong had plenty of scourge at both islands. There really wasn't much Sea could do about it He had enough vessels. 2 Dships dmatrixed should take out the expos with 3 firebats, before the ultra upgrades would've been done. After that it went downhill. | ||
Salteador Neo
Andorra5591 Posts
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SkelA
Macedonia13017 Posts
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dnosrc
Germany454 Posts
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matjlav
Germany2435 Posts
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Holgerius
Sweden16951 Posts
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Plexa
Aotearoa39261 Posts
On July 13 2010 18:54 samachking wrote: Show nested quote + On July 13 2010 18:53 Plexa wrote: On July 13 2010 18:50 JohnColtrane wrote: On July 13 2010 18:50 dnosrc wrote: i dont understand at all why sea attacked the nat with 5+ sunkens and ignored the undefended 3rd 4th is the pathing so bad on that map? you need drops to get into those bases (if youre talking about the ones i think) and Jaedong had plenty of scourge at both islands. There really wasn't much Sea could do about it He had enough vessels. 2 Dships dmatrixed should take out the expos with 3 firebats, before the ultra upgrades would've been done. After that it went downhill. Not in any respectable time frame... by then Jaedong had enough stuff to defend easily really well thought out by strategy, there really wasn't anything Sea could do about it. | ||
matjlav
Germany2435 Posts
On July 13 2010 18:56 dnosrc wrote: so you can use sight of an overlord to slide a drone to the "island" expos? I don't think you even need sight. There's a little mineral patch past each gate that you can use to glitch workers through. | ||
Breach_hu
Hungary2431 Posts
On July 13 2010 18:54 samachking wrote: Show nested quote + On July 13 2010 18:53 Plexa wrote: On July 13 2010 18:50 JohnColtrane wrote: On July 13 2010 18:50 dnosrc wrote: i dont understand at all why sea attacked the nat with 5+ sunkens and ignored the undefended 3rd 4th is the pathing so bad on that map? you need drops to get into those bases (if youre talking about the ones i think) and Jaedong had plenty of scourge at both islands. There really wasn't much Sea could do about it He had enough vessels. 2 Dships dmatrixed should take out the expos with 3 firebats, before the ultra upgrades would've been done. After that it went downhill. there was nydus canal and guardians. iam pretty sure that any dropship play would fail at that stage of game. sea simply could do anything in this map againts this build. maybe if he could amass a huge mm force and he could kill the expoes and he could ( too much could:D) defended that drop... but you know JD won no matter what:D | ||
APurpleCow
United States1372 Posts
On July 13 2010 18:52 Breach_hu wrote: Show nested quote + On July 13 2010 18:50 dnosrc wrote: i dont understand at all why sea attacked the nat with 5+ sunkens and ignored the undefended 3rd 4th is the pathing so bad on that map? ye so bad that he even could go there. (and JD defended them well with scourges and guas, no drop would do againts them anything.) blame the map for Sea's passivity. what should you do againts this? There have been a pretty good number of maps in the past with multiple island expos. Ultimatum, for example, with 67% TvZ. | ||
dnosrc
Germany454 Posts
On July 13 2010 18:57 matjlav wrote: Show nested quote + On July 13 2010 18:56 dnosrc wrote: so you can use sight of an overlord to slide a drone to the "island" expos? I don't think you even need sight. There's a little mineral patch past each gate that you can use to glitch workers through. ah ok thanks | ||
GTR
51147 Posts
On July 13 2010 18:49 samachking wrote: For the playoffs is it: 3rd seed vs 6th seed 4th seed vs 5th seed I feel bad for MBC not getting 2nd after STX's trash performance this round. mbc only have themselves to blame. they were give infinite opportunities this round to win and take over stx but they too have played like trash (and also put blame on the coaches, jaehoon for ace wtf?). | ||
Breach_hu
Hungary2431 Posts
On July 13 2010 18:58 APurpleCow wrote: Show nested quote + On July 13 2010 18:52 Breach_hu wrote: On July 13 2010 18:50 dnosrc wrote: i dont understand at all why sea attacked the nat with 5+ sunkens and ignored the undefended 3rd 4th is the pathing so bad on that map? ye so bad that he even could go there. (and JD defended them well with scourges and guas, no drop would do againts them anything.) blame the map for Sea's passivity. what should you do againts this? There have been a pretty good number of maps in the past with multiple island expos. Ultimatum, for example, with 67% TvZ. its a semi island expo, like in triathlon. it can be reached with worker easily, but hard to kill with other forces. the island expoes are surely hard to obtain with zerg (cuz researching the drop is slow and expensive in the early game) but he could expo like this almost untouchable. | ||
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