let me get this straight. If MBC wins they clinch the second spot place? The Hiya/Jaedong duo will be hard to beat. And Backho? maybe ;D
Light Sea should do their job. Light did... well vs Flash last game so lets see if someone can neutralize JD. Might as well just send Hyun or Saint to ZvZ with JD ;D
Hahaha I was so confused at first. I thought the OP seriously confused hite with MBC...
anyway, MBC is getting #2 tonight. There is no debate. There is not a single person on Hwaesung that would be a favorite to win against Sea or Light. At best, Sea/Light vs. Jaedong would be 50/50, imo. Light especially is more than capable of taking down Jaedong.
that is, unless MBC decides to field Jaehoon for the ace match again.
On July 13 2010 17:01 serenidite wrote: let me get this straight. If MBC wins they clinch the second spot place? The Hiya/Jaedong duo will be hard to beat. And Backho? maybe ;D
Light Sea should do their job. Light did... well vs Flash last game so lets see if someone can neutralize JD. Might as well just send Hyun or Saint to ZvZ with JD ;D
If MBC wins they get second, if they lose 1-3 or 2-3 they get third, if they lose 0-3 they get 4th.
Post should be more or less done unless I want to add any fanfare. If you guys have any let me know. Uhh, let me toss in some obligatory for funsies polls.
Academy starts - JD trying to chase down the scouting SCV with a drone and a ling - he gives up with the drone a spire starts at the nat, along with a sunken
nice - mutas dodge past a huge mnm group and enter the nat, pick off a handful of mutas but take a bunch of damage from 5 turrets while leaving via the south
but sea now moving out - jd adding another 2 sunkens to his nat
Sea is looking really really solid, the harass didn't do as much as Jaedong hoped. Hive up, along with 8 sunkens. No way Sea is breaking that before tanks are out.
4 sunks with a 5th morphing for JD, defiler mound starting. JD's mutas are really really squishy after soo many hits from the rines, but Sea backs off at seeing 5 sunks guards morphing, vessel out
Hive going up for JD. 4 bases and Sea amassing mnm. so many turrets airtight defence for sea. minimal losses for Sea, JD just picking off random scvs here and there taking heavy heavy fire from those turrets O_O
Sea moving out. waiting for his sci vessells catching the mutals off guard JD sunking up his natural. 5-6 sunks going down
SEA GOING FOR THE SUNK BREAK but too many sunks and too many mutals sea backs off
On July 13 2010 18:37 moopie wrote: JD's macro is great, but his muta micro is pretty lousy this game.
he didn't need to do that much damage, considering he was already getting his 4th base and the fact that Sea got a whole ton of turrets. Now its up to JD to turn this economic advantage into a win.
.. with a ultralisk cavern going down. JD mixing shit up but his track record with guardians are...
this match comes down to how fast sea can get rid of those guardians 2 vessels out. double evo cham for JD. double ebay for sea but defilers out for JD
irradate going down on the guardians sea taking his third
PLAGUE ON THE MNM ARMY. PLAGUES THE FIREBATS that were going for the bust. Good turtling from Jaedong. That's how you are supposed to play with guards.
Dong moves out with a ton of ultras and lings. Sea's forces getting rolled. That's what you get for not attacking earlier, and sitting on 2 base while JD was on 4.
Doom drop in Sea's main, plague on depos, cracklings taking them out.
dropship out finally for sea trying to do some damage sea's hero scv bringing the hatch at 1 down to half health
drop at the 1 kills the canal going down for the hatchery ultras out for JD, 5 massed outside his nat with a large ling army sea sees it with his factory
JD moving out with his ultras fuckton of mnm but swarms going down that is many ultra
PLAGUE ON THE MNM FORCES WOW SO MANY RINES AFFECTED!
DROP IN SEA'S MAIN KILLING THE SUPPLY! PLAGUE ON THE SUPPLY JD WRECKING SEA'S SUPPLY! SEA IS GOING TO BE SUPPLY BLOCKED
Academy and almost 10 depos down, JD's forces in the middle finally succumb to Sea's marines, but his main is still being attacked. Sea unable to replensih his supply.
Meh, Jaedong played good, but Sea just didn't even put on a fight. Let him get 4 bases with no real pressure...Sea just didn't seem to have a gameplan whatsoever
Sea fought valiantly to come back, but there's not much you can do when you barely put any pressure on the Zerg while he just takes 4 gas right away...
On July 13 2010 18:50 dnosrc wrote: i dont understand at all why sea attacked the nat with 5+ sunkens and ignored the undefended 3rd 4th is the pathing so bad on that map?
you need drops to get into those bases (if youre talking about the ones i think)
On July 13 2010 18:49 Lann555 wrote: Meh, Jaedong played good, but Sea just didn't even put on a fight. Let him get 4 bases with no real pressure...Sea just didn't seem to have a gameplan whatsoever
...I the only one that saw a billion sunken colonies?
On July 13 2010 18:50 dnosrc wrote: i dont understand at all why sea attacked the nat with 5+ sunkens and ignored the undefended 3rd 4th is the pathing so bad on that map?
Jaedong took the island expos. Sea needed dropships to attack them, and it's also likely that he didn't realize that JD had double expanded, so he thought he was in okay shape by just taking map control and putting a little pressure on to force more sunkens.
On July 13 2010 18:50 dnosrc wrote: i dont understand at all why sea attacked the nat with 5+ sunkens and ignored the undefended 3rd 4th is the pathing so bad on that map?
ye so bad that he even could go there. (and JD defended them well with scourges and guas, no drop would do againts them anything.)
blame the map for Sea's passivity. what should you do againts this?
On July 13 2010 18:50 dnosrc wrote: i dont understand at all why sea attacked the nat with 5+ sunkens and ignored the undefended 3rd 4th is the pathing so bad on that map?
you need drops to get into those bases (if youre talking about the ones i think)
and Jaedong had plenty of scourge at both islands. There really wasn't much Sea could do about it
On July 13 2010 18:50 dnosrc wrote: i dont understand at all why sea attacked the nat with 5+ sunkens and ignored the undefended 3rd 4th is the pathing so bad on that map?
you need drops to get into those bases (if youre talking about the ones i think)
and Jaedong had plenty of scourge at both islands. There really wasn't much Sea could do about it
He had enough vessels. 2 Dships dmatrixed should take out the expos with 3 firebats, before the ultra upgrades would've been done. After that it went downhill.
I feel Sea could have pushed way earlier with the amount of turrets he was placing. Or get a few siege tanks and push at the natural. Or get less turrets and more rines and push...
On July 13 2010 18:50 dnosrc wrote: i dont understand at all why sea attacked the nat with 5+ sunkens and ignored the undefended 3rd 4th is the pathing so bad on that map?
you need drops to get into those bases (if youre talking about the ones i think)
and Jaedong had plenty of scourge at both islands. There really wasn't much Sea could do about it
He had enough vessels. 2 Dships dmatrixed should take out the expos with 3 firebats, before the ultra upgrades would've been done. After that it went downhill.
Not in any respectable time frame... by then Jaedong had enough stuff to defend easily really well thought out by strategy, there really wasn't anything Sea could do about it.
On July 13 2010 18:50 dnosrc wrote: i dont understand at all why sea attacked the nat with 5+ sunkens and ignored the undefended 3rd 4th is the pathing so bad on that map?
you need drops to get into those bases (if youre talking about the ones i think)
and Jaedong had plenty of scourge at both islands. There really wasn't much Sea could do about it
He had enough vessels. 2 Dships dmatrixed should take out the expos with 3 firebats, before the ultra upgrades would've been done. After that it went downhill.
there was nydus canal and guardians. iam pretty sure that any dropship play would fail at that stage of game. sea simply could do anything in this map againts this build. maybe if he could amass a huge mm force and he could kill the expoes and he could ( too much could:D) defended that drop... but you know JD won no matter what:D
On July 13 2010 18:50 dnosrc wrote: i dont understand at all why sea attacked the nat with 5+ sunkens and ignored the undefended 3rd 4th is the pathing so bad on that map?
ye so bad that he even could go there. (and JD defended them well with scourges and guas, no drop would do againts them anything.)
blame the map for Sea's passivity. what should you do againts this?
There have been a pretty good number of maps in the past with multiple island expos. Ultimatum, for example, with 67% TvZ.
On July 13 2010 18:49 samachking wrote: For the playoffs is it: 3rd seed vs 6th seed 4th seed vs 5th seed
I feel bad for MBC not getting 2nd after STX's trash performance this round.
mbc only have themselves to blame. they were give infinite opportunities this round to win and take over stx but they too have played like trash (and also put blame on the coaches, jaehoon for ace wtf?).
On July 13 2010 18:50 dnosrc wrote: i dont understand at all why sea attacked the nat with 5+ sunkens and ignored the undefended 3rd 4th is the pathing so bad on that map?
ye so bad that he even could go there. (and JD defended them well with scourges and guas, no drop would do againts them anything.)
blame the map for Sea's passivity. what should you do againts this?
There have been a pretty good number of maps in the past with multiple island expos. Ultimatum, for example, with 67% TvZ.
its a semi island expo, like in triathlon. it can be reached with worker easily, but hard to kill with other forces. the island expoes are surely hard to obtain with zerg (cuz researching the drop is slow and expensive in the early game) but he could expo like this almost untouchable.
well, i'm praying for a miracle. well, it doesn't really take a miracle, but just a bit of luck for MBC since both teams only have trash left for the 3rd and 4th sets. problem is that MBC never performs well after both sea and light have lost.
On July 13 2010 18:50 dnosrc wrote: i dont understand at all why sea attacked the nat with 5+ sunkens and ignored the undefended 3rd 4th is the pathing so bad on that map?
ye so bad that he even could go there. (and JD defended them well with scourges and guas, no drop would do againts them anything.)
blame the map for Sea's passivity. what should you do againts this?
There have been a pretty good number of maps in the past with multiple island expos. Ultimatum, for example, with 67% TvZ.
Strange u mention ultimatum, cuz that was the map where Flash went for the D-matrixed dual dropship drop. The only difference here was that Fortress had semi-island expos.. meaning that drones can reach them with out drop tech, which makes a huge difference in accessibility.
On July 13 2010 18:50 dnosrc wrote: i dont understand at all why sea attacked the nat with 5+ sunkens and ignored the undefended 3rd 4th is the pathing so bad on that map?
you need drops to get into those bases (if youre talking about the ones i think)
and Jaedong had plenty of scourge at both islands. There really wasn't much Sea could do about it
He had enough vessels. 2 Dships dmatrixed should take out the expos with 3 firebats, before the ultra upgrades would've been done. After that it went downhill.
Not in any respectable time frame... by then Jaedong had enough stuff to defend easily really well thought out by strategy, there really wasn't anything Sea could do about it.
Well, if you wait that long there is of course little you can do, but he should've reacted earlier. The strategy is far from unbeatable.
On July 13 2010 18:50 dnosrc wrote: i dont understand at all why sea attacked the nat with 5+ sunkens and ignored the undefended 3rd 4th is the pathing so bad on that map?
ye so bad that he even could go there. (and JD defended them well with scourges and guas, no drop would do againts them anything.)
blame the map for Sea's passivity. what should you do againts this?
There have been a pretty good number of maps in the past with multiple island expos. Ultimatum, for example, with 67% TvZ.
Strange u mention ultimatum, cuz that was the map where Flash went for the D-matrixed dual dropship drop. The only difference here was that Fortress had semi-island expos.. meaning that drones can reach them with out drop tech, which makes a huge difference in accessibility.
Yeah but Jaedong this time didn't make the mistake to attack with his guardians and just defend with them .
On July 13 2010 18:50 dnosrc wrote: i dont understand at all why sea attacked the nat with 5+ sunkens and ignored the undefended 3rd 4th is the pathing so bad on that map?
ye so bad that he even could go there. (and JD defended them well with scourges and guas, no drop would do againts them anything.)
blame the map for Sea's passivity. what should you do againts this?
There have been a pretty good number of maps in the past with multiple island expos. Ultimatum, for example, with 67% TvZ.
Strange u mention ultimatum, cuz that was the map where Flash went for the D-matrixed dual dropship drop. The only difference here was that Fortress had semi-island expos.. meaning that drones can reach them with out drop tech, which makes a huge difference in accessibility.
On July 13 2010 18:50 dnosrc wrote: i dont understand at all why sea attacked the nat with 5+ sunkens and ignored the undefended 3rd 4th is the pathing so bad on that map?
ye so bad that he even could go there. (and JD defended them well with scourges and guas, no drop would do againts them anything.)
blame the map for Sea's passivity. what should you do againts this?
There have been a pretty good number of maps in the past with multiple island expos. Ultimatum, for example, with 67% TvZ.
Strange u mention ultimatum, cuz that was the map where Flash went for the D-matrixed dual dropship drop. The only difference here was that Fortress had semi-island expos.. meaning that drones can reach them with out drop tech, which makes a huge difference in accessibility.
I doubt it made that big of a difference. What about Outsider, with 57% TvZ?
Backho getting a 2nd gate - moving forward with his 2 goons - shooting at a zealot at pusan's nat but now they run from 2 goons and a zealot pusan stops pursing though
pusan takes his nat, but backho's archives are coming!
second gate down for backho. adun down for backho backho's goons taking a couple hits nothing big pusan expanding ! backho with the archives~ no robo yet no obs
pusan with the adun too! pusan needs that forge he needs cannons up in his nat
FORGE UP FOR PUSAN! FORGE+ CIT FOR
dts out for backho moving towards pusans base cannons being built may be too late! Pusan holding on the bridge sacrificing zlot goon for the cannons to finish
cannons finish drive off the dts backho's nat is up and running as is pusans
robo down for backho pusan with 2 dt's as well moving out but backho has cannons as well backho trying to sneak a dt in sooo close so close! ht's out for both players both are still on 2 gates
lol as soon as i type that pusan lays down 2 more gateways wow both players are sending out shuttles! WoW pusans' shuttle moves out after he sees the goons backho's shuttle uncontested~ NICE STORM DROP FROM BACKHO 10 PROBE!
Backho taking his third now. Pusans shuttle is still just chilling dt drops into backho's third. attacks the warping nexus
PUSAN WITH A HUGEEE STORM DROP KILLS SOOO MANY PROBES
shuttle dead ht dead but there are NO probes in backhos natural! PUSAN SURROUNDING BACKHOS SHUTTLE KILLS IT OFF! wow pusan is everwhere taking out the dt ~ pusan just waiting for his leg ups and putting down 3 more gateways
On July 13 2010 17:09 matjlav wrote: anyway, MBC is getting #2 tonight. There is no debate. There is not a single person on Hwaesung that would be a favorite to win against Sea or Light. At best, Sea/Light vs. Jaedong would be 50/50, imo. Light especially is more than capable of taking down Jaedong.
that is, unless MBC decides to field Jaehoon for the ace match again.
Hmm...Somehow things didn't work exactly as predicted...
On July 13 2010 19:22 Black Gun wrote: wtf noooo, climbing from 4th to 3rd actually is bad for skt..... -.- stupid mbc, couldnt u at least have taken one game tonight?
wtf r u worrying about ? BISU IS BACK, and that's enough to secure the title.No need to care about which team is the opponent.
I don't know why these particular 2 were given out, but if a player or a team breaks the rules in some way Kespa penalizes the team by reducing their effective win-loss differential...SKT has +15 win-loss while MBC has +16 win-loss, but MBC has been 2 penalty points, bringing them to +14 and 4th place...
JD threatened mass-muta and then roflexpanded vs Sea. So, I am still struggling with deciding whether Sea missed a massive timing window in which JD could have been crushed or was the timing window for punishing the expand much smaller? Could Sea have gotten away with not making so many turrets and scouting for the expansions, or is JD getting into top form for the dual star-leagues? The game was awesome.
the depressing thing about all this is that the ace matches lost by killer in the beginning of this season are what cost oz the playoffs. and in the end neither he nor any1 else on oz brought any kind of relieve for jd´s schedule in the long run. massive fail i´d say....
Lol how can people recommend sea vs jaedong..that was the most passive map abusive game. Jaedong fans and Bisu fans are the most biased starcraft fans.
On July 14 2010 12:39 mog87 wrote: Lol how can people recommend sea vs jaedong..that was the most passive map abusive game. Jaedong fans and Bisu fans are the most biased starcraft fans.
Yeah for real, just watched it now expecting epicness and all I got was Sea standing around in the middle for a few minutes then dying :|
It should be "Did Jaedong win?" instead of "Recommend Game One?"
On July 14 2010 12:39 mog87 wrote: Lol how can people recommend sea vs jaedong..that was the most passive map abusive game. Jaedong fans and Bisu fans are the most biased starcraft fans.
so what's the problem? abuse/cheese/rape is all fun to watch, ive seen macro wars hundreds of times but i havent seen anyone do that on that map before
On July 14 2010 12:39 mog87 wrote: Lol how can people recommend sea vs jaedong..that was the most passive map abusive game. Jaedong fans and Bisu fans are the most biased starcraft fans.
so what's the problem? abuse/cheese/rape is all fun to watch, ive seen macro wars hundreds of times but i havent seen anyone do that on that map before
The question is would you recommend that game to a viewer who hasnt seen it already? The answer is no because the game was boring and nothing exiciting happened at all.
To all objective starcraft fans...or rather those who complain abour boring mech tvz games...this game was pretty much just as bad in terms of exciting. Again I'm not complaining about the strategy used, as it is the players goal to win first not entertain, but I dont see how anyone can recommend that game, unless they are a delusional JD fan.
If jd 4 pooled a 14cc'ing terran I suspect the game would somehow also be recommended.
On July 14 2010 12:39 mog87 wrote: Lol how can people recommend sea vs jaedong..that was the most passive map abusive game. Jaedong fans and Bisu fans are the most biased starcraft fans.
Yeah for real, just watched it now expecting epicness and all I got was Sea standing around in the middle for a few minutes then dying :|
It should be "Did Jaedong win?" instead of "Recommend Game One?"
Just because a large quantity of people don't agree with your opinion doesn't mean they're stupid. In fact, the fact that most people recommended it implies that they enjoyed watching it and thought it was worth viewing regardless of the outcome.
Decent sample sizes are always useful for judging how good games are (like, at least 50-60 people), because there is a large variety of people in that group. I find the recommended polls to be very valid ways of measuring these opinions.
But I digress, I just don't get why there's ALWAYS somebody who whines about what is recommended. It's not very productive, and you could always host your own threads if you'd prefer.