TL Mafia XVIII - Page 76
Forum Index > TL Mafia |
Bill Murray
United States9292 Posts
| ||
madnessman
United States1581 Posts
| ||
citi.zen
2509 Posts
On February 17 2010 09:32 madnessman wrote: i thought that it was against the rules to post pm's? From the moderators. | ||
meeple
Canada10211 Posts
On February 17 2010 09:32 madnessman wrote: i thought that it was against the rules to post pm's? That was pm's from the hosts. Afaik, posting pms from other players are fine | ||
Bill Murray
United States9292 Posts
you all might want to check that game out btw | ||
Faronel
United States658 Posts
On February 17 2010 09:17 citi.zen wrote: The obvious question to me is "why did Ver do that?" On day one no less. This. BM's behavior was rather erratic. So wtf? | ||
Mystlord
United States10264 Posts
On February 16 2010 21:28 Ver wrote: I wish I had more time to work with this list but I'm overtired as it is and don't have time to finish the analysis on a few othesr. So I'm putting it out there now and hopefully people can add on and I can fine tune it after I wake up. Do not Protect List: Bloodyc0bbler: + Show Spoiler [Initial accusation] + On February 14 2010 10:58 Ver wrote: Time to start things rolling. My primary suspect for the first lynch is Bloodyc0bbler. Obviously he's only posted twice since the game started, an election post and another useless psot. BC runs for election quite a bit. I've taken the liberty of gathering up his previous election campaigns so you can compare them. + Show Spoiler [Chuiu's game 5 as Townie] + On March 17 2009 17:18 BloodyC0bbler wrote: Ok everyone, unlike the flashy gimicks of caller, I offer substance to my platform!. to start with heres my portfolio. Name: BloodyC0bbler Mafia experience: 5(6 if you count callers as two go's), 1 game run, 1 game co hosted Looking at just the one stat alone, I have the experience to lead this town to victory! In mafia 2, I was town aligned and we won, mafia 3 we as town dominated the mafia, mafia 4 was ruined by a jerkoff so well, can't really say much there. Tracils game ended early, but my side was winning. Callers first game ended day one with VI win, and his second game I as VI won. I have a high precident of winning the games on the side im part of, with ability, and luck like that, I would be an obvious goodluck charm for the town. Now, witha ll the extra things I do on TL (PX, Location thread, etc...) You guys know I spend way to much time here, giving me the most amount of time to really jump ontop of things, I can analyze clues well which is helpful in your sheriff. That is my background, As for what I will do for the town to win. As sheriff or mayor, I will help guide the town where I can doing what I do best, Analysis. I can analyze clues, behaviour of players and guide us in a winning direction. As sheriff, I can jail 4 people in a game once per person, this allows me to save potential targets from mafia in a night, or jail the mafia lowering their KP. As mayor I can guide us towards killing the right suspect, and with a day 1 auto lynch, kill the person who is the most fishy to the town, but in the end, that will come to a consensus among the town first. Now for a plan. We all know the town works better when organized, as such, neither mayor nor sheriff can guide this town to victory without being under suspect (we always flip as mayor or sheriff regardless of any other role). So heres the plan. Medics protect veteran players early. When one of them takes a hit, the medic should roleclaim to that person AND that person should claim they took a hit. That person then gets checked. They get the medic checked as well. If BOTH check out, they both come out and serve as figureheads for the town. They coordinate blue abilities but keep information on to the town. When the person is hit they speak up. The sheriff then locks him up, protecting him from night hits while a dt checks him out. Once verified we repeat process with med, and have two figureheads, as opposed to the regular one. In the event the person who is hit doesnt speak up, the medic speaks up, we verify them first, then the one hit after. This is our best chance at getting town leadership quickly. + Show Spoiler [Qatol's game 8 as Traitor] + On May 16 2009 15:14 BloodyC0bbler wrote: OK BOYO'S! Ok guys, this game will be the hardest one potentially we have ever done, as such we need to get the mafia as soon as this game starts. I've shown a record of insane amount of clue analyzing from previous games, as such I believe I would make a good candidate for the town to keep alive. I however, would prefer to be pardoner, this allows me to help prevent potentially townbreaking lynches. As mayor, I would analyze the clues (as this is my forte) and bring them to your attention and direct votes on the best possible suspects, thus bringing the town some central leadership to avoid chaos. As pardoner, I would do generally the same idea, however, would use my ability to prevent lynches on cases where it appeared someone with no links was up for no reason. Vote for order, vote for BloodyC0bbler + Show Spoiler [Plexa's game 12, Townie] + On July 03 2009 07:38 BloodyC0bbler wrote: OK first off I AM RUNNING FOR OFFICE I am already seeing idiocy of players that has led to many vets getting insanely discouraged with playing these games. I appreciate Plexa for trying to make this game interesting with the addition of different roles, tweaking how some work, and the addition of fog. Now lets outline why I should be in office. Weather I'm already seeing debate on weather, and You guys are saying opt for rain? We have two medics, each have an extra life, and they can protect people. Historically medics have sucked more than any other role in the game, IE don't depend on them early game, how hard is this to understand, MEDICS DO NOT WIN GAMES. This instantly gets rid of the damn rain option. Next we have sunny which allows our assassins to attack. If you guys vote for this I will kill you. EVEN IF they hit a mafia, which we all jump and joy in, there is a chance they hit the godfather, and guess what, this means the godfather role gets given to another mafia and we have to find the damn guy again, way to much effort, so sunny isn't an option we want, also vigi roles aren't always reliable, lynches are where we have to win, so SUNNY is out. Next we have snow, snow is useful for hey additional clues. Guess what, most of the top clue analyzers from all previous games aren't in this one, IE the amount of people benefiting from these clues is so damn small its not worth voting on, so we ignore snow. This leaves fog, ie WE SPAM FOG. All greens should be voting fog every day to keep it going. It removes the pledges kp from the mafia. So if there would be at least 1 possibly as high as 3 or 4 pledges. This will reduce a KP from the mafia meaning 1-2 less people die at night. THAT IS A GUARENTEE. Medics are not guarenteed to protect so this is a safer bet. So we spam fog until the pledges are all dead, then move on to a different weather. Also note, with fog reducing the mafia KP, the suicide bomber will be less likely to use his ability as it removes even more kp from them. Leadership In most games I have played, I have worked in some way in town circles working for the benefit of the town, many times leading to a win for the town. This gives me the experience to help lead the town and help keep it organized. The towns in the last few games have been reduced to very small voices screaming at a mass of chaos and leads to failure, it has to stop. I would make an excellent choice for the leadership purely based off my experience at keeping some form of order. Untop of that, for once I am one of a very few in terms of a specific skill. I, as ive said in other games, clue analyze. Out of the current player base of this game, Myself and Pyrr are most likely most known for spending time on clues (there may be one or two people from pyrr's game , but i didnt pay much attention to it). This means either him or myself should have the bg protection purely to keep us alive to use that skill. I will do my best to keep us alive. Double Lynch I will make sure we get these used on top mafia targets, IE if we have two insanely guilty looking people, double lynch will be used. We wont have to worry about constantly voting for double lynch one day, then worrying mafia stop it. IT WILL GET USED and by god it will get by the town. These are merely a few points, but seriously with the debate of what to vote on for weather, A strong player is needed as the emperor or we are all fucked. Vote for me but more importantly VOTE FOR FOG + Show Spoiler [This game] + On February 14 2010 07:52 BloodyC0bbler wrote: As the game as begun, it is time to get it started. I, BloodyC0bbler, am running for the position of mayor. I believe the town can easily win this if we work together, as a concise unit, and do so before the mafia can create their own plans. Action must happen now. My campaign is on a platform of strength. I believe I have the strength to help pull this town together. I can analyze clues, behaviour, and can help guide blues to where they should act. The more we work together, the less we have to lose. The first lynch at the moment, as there is nothing to really go on, I believe is moot unless someone gives themself away obviously. Therefore I would lynch the most inactive player, or in the case of someone giving themself away, that person. Any other choice should be pardon'd instantly. Vote for unity, Vote for strength, Vote for bloodyc0bbler Notice the similarities between the two games he was innocent. He comes in with a plan, goes into detail, and gives genuine advice. In his game as a traitor, he offers nothing, says random gibberish, and is basically goofing off. He makes no serious attempt to do anything. Exactly like his campaign post this game. BC is a vet, and has played more games than almost anyone else (I think only Ace and maybe Caller leads him). He's also hosted a bunch of games as well (3). He knows what needs to be done. He knows what a mayor needs, he knows how to act as a townie; negligence is not an excuse. BC is acting very out of character and it's so blatant that it's obvious from just 1 post. Further Analysis: BC basically dodges the issue entirely, and frankly his response reeks of a calculated play to do the things that would make him look innocent to me. This is followed up with general uselessness while not remaining completely inactive, not an innocent BC trademark. Further slipups include telling me privately that the the two people who stand out the most are him and myself. He viewed me as being too helpful and thus suspicious, but that apparently did not stop him for voting for me despite the fact that I accused him?? He later retracted his vote for no stated reason, which makes it look more like a simple calculated reaction. He also says he has a rudimentary plan worked out, then never follows up on it in private or public. He also posts several times about how clue analysis is useless until day 3, but then acquiesces for no reason and does serious analysis in day 1. This would not be so much of a problem if it was not his only substantial contribution, but it certainly boggles the mind why someone would be so present, yet make his only real contribution on something he repeatedly said was useless. Meeple + Show Spoiler [Initial Analysis] + On February 15 2010 09:13 Ver wrote: Ok, we need to get discussion going. I don't have much time now so I'm just going to make a quick writeup on another guilty person. FYI by accusing these people I'm not necessarily saying I would lynch them but they have been suspicious and need to account for their actions. But we need to put the pressure on people who have not been acting in the town's interests. Meeple Last game Meeple was a Townie. Here are some day 1 posts to get you familiar with him. + Show Spoiler + On January 20 2010 11:56 meeple wrote: Hmm... the biggest clue that stands out to me is the strange monkeyish reference. I agree that highly caffeinated tea is out of place too... but it might be a stretch to think of Golden monkey black tea... unless we know that someone here is a huge fan of it. On January 20 2010 12:09 meeple wrote: It caught my eye too... but perhaps its not an apple... but something about an adams apple, since its in his throat. So perhaps something that's extra manly... or has an adams apple thats especially prominent. On January 20 2010 12:29 meeple wrote: Well... although cookie monster might have "barbaric" movements... I don't think they would draw the line between him and monkey. Although, if I were thinking from a game-making perspective... cookie monster and the cookie in The_Master's profile is too good to resist. On January 21 2010 00:25 meeple wrote: If we're going with just imagery, we might as well consider keit and the Cookie Monster. Much more barbaric and it can be paired with shoving the apple down his throat, like Cookie monster does with cookies. Things to note: -Lots of clue analysis -Actively giving his opinion -Trying his best to contribute -Posting extremely frequently Now let's look at Meeple this game: + Show Spoiler + On February 14 2010 10:13 meeple wrote: Clues I think are important to the game and although especially in the early game they are very little help and can sometime steer us away from realizing and recognizing suspicious posting habits.. On that note, it is very important as we saw in the last game to try and keep impartial since the mafia will no doubt try to twist the clues to sway our decisions. Just something to keep in mind... On February 14 2010 10:22 meeple wrote: I agree fairly heavily with Ver's above post.. The more active posters, the less places the mafia have to hide. Right now though, at least in my mind, the lynch target is a bit of a crapshoot. I'm naturally inclined to lean towards clues so Ace comes to mind as a target, but in reality picking an inactive might be just as likely to hit red. On February 14 2010 11:58 meeple wrote: I agree that he's on the right track, but try not to beleive so easily... he's a vet, which means he can play either role really well. I'm not pointing fingers, just saying that we need to keep our eyes open... On February 15 2010 03:32 meeple wrote: Yeah, I would ask the same. I'm skeptical as to how you came to those conclusions... Things to note: -Meeple praises clue analysis, but DOES ALMOST NOTHING HIMSELF -Lots of talking to other players, but little real contributions -Plenty of useless posts, where he writes words but says nothing new in them -Less active overall What do you think of this Meeple? Further Analysis: Like BC Meeple, basically avoided the accusation and continued on his merry way, which he was given the luxury of thanks to mountains of spam covering up the accusation. As further followup was impossible he's not 100% guilty but it certainly doesn't look good. I want to take a closer look at him when I wake up. Ace My certainty with Ace is less than with the above two but Ace really has no business being protected anyway with his performance so far as regardless of role he is hurting the town. Ace has been a consistent presence in the thread throughout the game, yet despite this fact he has given almost no real contributions at all. He has instead defended himself, caused a lot of chaos, and...not really said much else besides judging others. This does fit with his the behavior of his previous mafia performances (see here and here ). In these games Ace sits back, passes judgment on the play of others, and offers nothing himself. The only saving grace of Ace is his accusation and 'trap' of DrH, which while good seemed to be nothing more than a temporary fad that he gave up on promoting (if I am wrong please correct me, I couldn't find it via searching). Mystlord: Mystlord is on here at the request of L (who also requested Bill Murray but I don't see any reason for him to be mafia at all). A quick glance at his posts reveals that he has posted a bit, but said virtually nothing in them. Lots of anger at other people for being useless, yet doesn't do anything himself. This is a common mafia trait and otherwise Mystlord has done little to convince us of his use to the town. A brief glance Medic List: Chezinu Ver Caller DT check list: Fishball Shikyo LucasWoJ Citizen Fulgrim Quickstriker Tree.Hugger MasterDana The DT list is rather long but there is a pretty big subset of players that we lack information on and these are some of the more glaring of those, plus we don't want DT checks overlapping. That's just how I play. I don't really have too much in my defense other than that it's hard to actually come up with plans when you have a ton of veteran players that are putting forth a lot of good ideas. It's also actually fairly hard to devote that much time to mafia considering the amount of crap that's going through this thread, which I find to be the most aggravating part about this game in particular. Regardless, I personally don't think it would be prudent for mafia to take such a passive stance as I have. If I'm mafia and I'm trying to blend in with the town, then I've done one crappy job. I was going to post some stuff on protection, but it's past the deadline so I'll just wait for the Night actions to come out (if I don't die due to my clue connection), before I do anything. | ||
meeple
Canada10211 Posts
On February 17 2010 09:35 Faronel wrote: This. BM's behavior was rather erratic. So wtf? Well, in the very early game BM wasn't quite so erratic... and since BM won't reveal the time of the PM its hard to tell | ||
Qatol
United States3165 Posts
On February 17 2010 09:33 meeple wrote: That was pm's from the hosts. Afaik, posting pms from other players are fine Correct. You can post whatever you want from each other, just not anything from the hosts. | ||
Incognito
United States2071 Posts
Day 2 The night air was tense as the town waited for the mafia to strike again. Three shadowy figures stood on the ridge north of the town, surveying the landscape. It was time to strike again. When the three Mafiosi made it to the city gate, they each decided to go in their separate directions, moving swiftly towards the houses of their victims. The first Mafioso went straight for the town center. When he finally arrived at his victim’s house, he noticed that the door had been left wide open. Cautiously, he peeked in the window, noticing that a pot of soup was still cooking on the stove. A pencil and a few charts were also spread on the table, but the Mafioso could not notice that anything important or telling about the papers. Figuring that his victim had been alerted to his presence and had hidden all his important documents before hastily vanishing, the Mafioso tiptoed upstairs, careful not to make any noises that could alert his victim. Upon reaching the upstairs bedroom, the Mafioso noticed fresh tracks beneath the window, and jumped down, careful not to disturb the tracks. He raced through the forest, and soon found his robed target sitting by the lake. Ace felt no surprise as he turned around to greet the Mafioso. He was about to warn the Mafioso that he couldn’t hide in the darkness, when suddenly the Mafioso sprayed gasoline all over Ace and quickly lit a match. As he left the scene, Ace’s attacker muttered to himself, thinking how much fun it would be to terrorize the town not only in the darkness, but also in the light. Meanwhile, the second Mafioso made his way all the way across town to a small apartment on the edge of the city wall. Although the road to the residence was filled with many twists and turns, the Mafioso was able to reach the apartment without too much loss of time. The Mafioso knocked on the door, waiting for a response. Nervous, Zato-1 pulled out his shotgun, ready to shoot the intruder if he proved to be a menace. But Zato-1 could not have been more prepared for what happened next. As he opened the door, he was immediately knocked down and impaled by an array of sharp objects. The intruder was nowhere to be seen, although neighbors who have walked by the now open door have noticed a hole in the wall directly behind where Zato-1 had been killed. The third Mafioso headed toward the construction site, where workers had been trying to rush build a new town jail. From the building above, the third Mafioso noticed his target working in the guard tower across the jail courtyard. Smiling to himself, he snuck around to near the tower and took control of a crane that he had hidden nearby. Only a few of the workers noticed the large shadow blocking out the bright artificial light necessary to light the construction site. A few yelled at the workers to get out of the way, and fortunately everyone did but one. BloodyC0bbler did not notice as a miniature version of a stone sphinx came crashing down on the site, demolishing the guard tower and spraying blue blood everywhere. On the other side of town, things were no less gruesome. Contrary to the warnings of the new town leaders, Fulgrim decided to ignore safety and take a hike in the meadows nearby. But the air was dry, and Fulgrim began to sneeze. After blowing his nose and drinking some water, he decided that maybe it was time to go home. After all, it was very late at night, and he had to get up to go to work the next day. As Fulgrim headed back through the meadows, he began seeing white particles drifting through the air and began to sneeze more. Realizing that the particles were likely the cause of his recent sneezing, he decided to breathe into his sleeve and quickly get back home. But the damage had already been done. Fulgrim slowly began to feel lightheaded, and fainted as he stumbled on a tree root just feet away from the town perimeter. Unfortunately, he would never wake up again. d3_crescentia was getting ready for bed, when he heard some strange noises outside. It seemed at first that some bickering had broken out. When he walked outside, he heard some cursing, and shouting. Puzzled, d3_crescentia went to investigate. As it turns out, the man who was being yelled at had scrawled graffiti all over the man’s house. d3_crescentia attempted to intervene, but a cold menacing glare came over the duo’s faces. Before d3_crescentia could cry for help, a pan was flung into his face, knocking his teeth into his brain. d3_crescentia died soon after from internal bleeding in the brain. Upon examination of BloodyC0bbler’s corpse the next morning, an autopsy found a strange sight, as it appeared that BloodyC0bbler had not died from the falling sphinx, but from a metal pike that protruded out of his stomach. The whole town was filled with shock and fear as the new mayor, redtooth, read out the inscription on the pike’s handle: “We invite you to make a holy pilgrimage to the town square today to offer a human sacrifice to the gods. That is all.” And with that, the town exploded into another uproar. *** No clue area Fulgrim, d3_crescentia, Ace, and Zato-1 the townies are now dead. BloodyC0bbler the Mad Hatter is also dead. Day 2 voting for lynch will begin now and will end on Thursday at 7:00PM EST. Please vote in the thread located here. | ||
d3_crescentia
United States4053 Posts
| ||
Bill Murray
United States9292 Posts
| ||
Bill Murray
United States9292 Posts
| ||
Chezinu
United States7429 Posts
| ||
meeple
Canada10211 Posts
| ||
Bill Murray
United States9292 Posts
was ver lying? | ||
Amber[LighT]
United States5078 Posts
| ||
Bill Murray
United States9292 Posts
| ||
meeple
Canada10211 Posts
On February 17 2010 09:43 Bill Murray wrote: let's assume that last person was chezinu, and redtooth wasn't lying. Did I miss where redtooth promised to save Chez? | ||
Bill Murray
United States9292 Posts
or theyre working together vs the town, that could be terrible | ||
| ||