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Just venting anger here. I'm quitting for the day seeing i can't figure out how to play sc for my life.
I just lost i think 10 of my last 12-13 games.
PvZ: what the fuck. lurkers, cracklings, fucking cows. I can't stop anything. I move out of my fucking base, 2 ovies with 16 zerglings start killing my gateways. I dont move out, the zerg gets fucking cows. 2 hatch mutal. 3 hatch speedling. 3 hatch hydra. scourges picking off obs. plague on me dragoons, zealots. cracklings are too strong. they fucking make faster than my zealots but can rape a expo in like 5 seconds with a group.
PvT: Timing pushes are gay. period.
PvP: PvP on blue storm is such ghey. I can't tell whether to take expo or not after 2 gate, and if i tech, he still blocks it somehow. fuck.
this has got to be the most frustrating day in my sc life, even worse than when I went on a 10 game losing streak. These koreans made me feel like a fucking D- noob all over again.
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On October 05 2008 03:45 imperfect wrote:
PvT: Timing pushes are gay. period.
Truth.
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THEY'RE PLAGUIN ME DRAGOONS
Sorry, but this is the only goddamn thing I can see in your whole post
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United States41680 Posts
How can you not figure out when to take expo after 2 gate pvp on Blue Storm? Immediately?
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On October 05 2008 03:45 imperfect wrote: PvT: Timing pushes are gay. period.
I believe the secret behind nullifying the terran timing push is to expo again. If you take your 3rd expo and guard it well, you'll most likely destroy him later. I'm a terran user so stopping that 3rd expo is very important for me to execute my timing push to it's maximum. Keep producing dragoons around 80 population then stop and only produce zealots after that point.
Producing those zealots with a 3rd makes a huge difference. Don't attack the terran when he decides to move out because he will wipe the floor with you. Instead focus on your macro and expoing. There's nothing more annoying to a terran than a protoss that has heavy map control. By luring the terran outside his base slowly will guarantee a higher chance of flanking and winning. Slowly make him siege his tank when he's attacking. This will ensure that you'll have a higher possible chance to flank with more units.
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Is the OP a protoss actually whining about pvt!? No way.. this is not happening.
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On October 05 2008 05:49 Sins wrote:Show nested quote +On October 05 2008 03:45 imperfect wrote: PvT: Timing pushes are gay. period.
I believe the secret behind nullifying the terran timing push is to expo again. If you take your 3rd expo and guard it well, you'll most likely destroy him later. I'm a terran user so stopping that 3rd expo is very important for me to execute my timing push to it's maximum. Keep producing dragoons around 80 population then stop and only produce zealots after that point. Producing those zealots with a 3rd makes a huge difference. Don't attack the terran when he decides to move out because he will wipe the floor with you. Instead focus on your macro and expoing. There's nothing more annoying to a terran than a protoss that has heavy map control. By luring the terran outside his base slowly will guarantee a higher chance of flanking and winning. Slowly make him siege his tank when he's attacking. This will ensure that you'll have a higher possible chance to flank with more units.
The whole point of timing push is to break you when your 3rd is going up. That's the timing.
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On October 05 2008 06:11 Tropics wrote:Show nested quote +On October 05 2008 05:49 Sins wrote:On October 05 2008 03:45 imperfect wrote: PvT: Timing pushes are gay. period.
I believe the secret behind nullifying the terran timing push is to expo again. If you take your 3rd expo and guard it well, you'll most likely destroy him later. I'm a terran user so stopping that 3rd expo is very important for me to execute my timing push to it's maximum. Keep producing dragoons around 80 population then stop and only produce zealots after that point. Producing those zealots with a 3rd makes a huge difference. Don't attack the terran when he decides to move out because he will wipe the floor with you. Instead focus on your macro and expoing. There's nothing more annoying to a terran than a protoss that has heavy map control. By luring the terran outside his base slowly will guarantee a higher chance of flanking and winning. Slowly make him siege his tank when he's attacking. This will ensure that you'll have a higher possible chance to flank with more units. The whole point of timing push is to break you when your 3rd is going up. That's the timing.
solution to that is reavers... its EXTREMELY difficult for terran to move out when they have reavers in their base causing havoc. It'll also becomes a multitasking war, for protoss is microing the reaver while microing the ground army, while terran is microing ground army while dodging scarabs with SCV's. Whoever does that best, usually comes up on top.
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infinity21
Canada6683 Posts
you can have 30 supply more than T with 5k in your bank when T pushes out and you're complaining?
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On October 05 2008 06:04 meathook wrote: Is the OP a protoss actually whining about pvt!? No way.. this is not happening. pvt is the hardest match up for protoss imo and the opinion of many people on these forums. If you havnt noticed, bitching about pvt is becoming very common around here.
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