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Welcome to this patch's General Discussion thread for the League of Legends subforum. This thread is for discussion around League of Legends. Free feel to talk about anything LoL related here that does not already have its own thread.
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Use the LoL Strategy subforum if you have game or champion specific questions. Lastly, confine QQing and bragging to their respective threads.
Patch 11.7: Live on Mar. 31, 2021
Team Fight Tactics Patch 11.7 Live on Mar. 31, 2021
+ Show Spoiler [Previous GD Threads & Patch Notes] +
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Something really buried at the end of the patch notes in the bug fixes that is super impactful.
Seraphine can no longer trigger Moonstone Renewer's Starlit Grace heal when her Passive - Stage Presence grants Notes based on nearby allies. She should only be able to trigger Moonstone Renewer's Starlit Grace when she directly damages enemies and casts actual abilities on allies.
Surely that deserved being noted as a champion change. Massive nerf for Seraphine.
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On March 31 2021 04:24 AdsMoFro wrote:Something really buried at the end of the patch notes in the bug fixes that is super impactful. Show nested quote +Seraphine can no longer trigger Moonstone Renewer's Starlit Grace heal when her Passive - Stage Presence grants Notes based on nearby allies. She should only be able to trigger Moonstone Renewer's Starlit Grace when she directly damages enemies and casts actual abilities on allies. Surely that deserved being noted as a champion change. Massive nerf for Seraphine. Yeah. It's a gigantic hit to her. It's was bug recognized by Riot as a bug, that has been known for a long time I have no idea why she wasn't disabled in pro considering how much of an impact it has.
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that triforce passive change is absolutely pathetic. what a fking joke rofl
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On March 31 2021 13:40 evilfatsh1t wrote: that triforce passive change is absolutely pathetic. what a fking joke rofl Seem like a pretty nice change for most the usual Triforce users? Super good for GP.
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seems too weak to me. 5 slotted champs have +9 of each stat, which is pretty underwhelming compared to other passives. unless im understanding something wrong. might as well get rid of the passive and cut the price tbh
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Hey, at least the movespeed works properly now. lol
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Triforce seems to be outperformed by all the mythics that have an active. At the same time Divine Sunderer is in a really good spot for champs that want the sheen proc, assuming that essence reaver is a bit dead after the nerfs. There seem to be very limited usecases for the item now.
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On April 01 2021 10:12 evilfatsh1t wrote: seems too weak to me. 5 slotted champs have +9 of each stat, which is pretty underwhelming compared to other passives. unless im understanding something wrong. might as well get rid of the passive and cut the price tbh If you compare it to Goredrinker you're trading 6 AH for what's almost a longsword + magical footwear. On something like Jax I would take the new mythic a million times over the old way overkill AS.
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On April 01 2021 17:28 Jek wrote:Show nested quote +On April 01 2021 10:12 evilfatsh1t wrote: seems too weak to me. 5 slotted champs have +9 of each stat, which is pretty underwhelming compared to other passives. unless im understanding something wrong. might as well get rid of the passive and cut the price tbh If you compare it to Goredrinker you're trading 6 AH for what's almost a longsword + magical footwear. On something like Jax I would take the new mythic a million times over the old way overkill AS. im not saying the old passive was better per se. just saying if youre going to buff an item then the change should be somewhat meaningful. all they did was trade a bad passive for an arguably worse passive. at least with the as passive you could focus on all the other stats and never worry about more as. this passive doesnt help with itemisation in the slightest
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On April 01 2021 20:06 evilfatsh1t wrote:Show nested quote +On April 01 2021 17:28 Jek wrote:On April 01 2021 10:12 evilfatsh1t wrote: seems too weak to me. 5 slotted champs have +9 of each stat, which is pretty underwhelming compared to other passives. unless im understanding something wrong. might as well get rid of the passive and cut the price tbh If you compare it to Goredrinker you're trading 6 AH for what's almost a longsword + magical footwear. On something like Jax I would take the new mythic a million times over the old way overkill AS. im not saying the old passive was better per se. just saying if youre going to buff an item then the change should be somewhat meaningful. all they did was trade a bad passive for an arguably worse passive. at least with the as passive you could focus on all the other stats and never worry about more as. this passive doesnt help with itemisation in the slightest It's new mythic passive is way better for the Triforce users. It even got a pretty solid buff to it's base stats and the change to Threefold Strike is also really good. Adding any more at once and there is pretty big risk it'll be grotesquely overpowered.
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This buff will maybe make it usable on Fiora because killing towers quickly is part of her gameplan, but in any combat situation Stridebreaker/Shieldbow still blow it out of the water, so I can't see anyone that isn't already using it switching based off of these changes.
Edit:honestly the more I think about it the more I think Essence rush is probably still stronger than Trinity on Fiora
Edit2:Uzi is spamming Trinity Ezreal since the patch maybe the buff is good on ranged?
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triforce on ez is probably because the small amount of extra ability haste still amounts to something. and also cause crit on essence reaver is wasted
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Morgana: Tormented Shadow (W) monster damage increased from 150% to 300% Darius: Hemorrhage (Passive) monster damage increased from 175% to 500%
I dont know their 1/4 or this PBE patch is the real Aprils Fool... Morgana now has League history's fastest and healthiest clear.
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Don't really understand why Riot tries to make off meta junglers viable through mindboggling buffs. As pointed out on Reddit, Darius can literally clear his jungle so fast that he has 40 seconds of free time to invade or gank every lane at no cost. Hope this doesn't make it out of PBE.
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Good to see ARAM balancing coming to the other game modes.
If something doesn't work, instead of trying to find a proper buff, slap a massive %-modifier on it. Aw yeaaah.
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On April 04 2021 21:20 DarkCore wrote: Don't really understand why Riot tries to make off meta junglers viable through mindboggling buffs. As pointed out on Reddit, Darius can literally clear his jungle so fast that he has 40 seconds of free time to invade or gank every lane at no cost. Hope this doesn't make it out of PBE. Maybe they are finally getting that the S3 jungle changes were a mistake, and jungle should be like any other role where you pick a champ for the comp, not specifically because only like 3-5 can clear without being killed.
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But that's almost impossible since jungle clear speed is a variable which greatly dictates viability. If Darius can clear his entire jungle and invade with a level advantage, he would pummel any slow clearing jungle and even fast clearers like Lillia would worry. I know Riot likes to hamfist champions into viability sometimes, but this change is extreme even by their standards.
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On April 05 2021 16:39 DarkCore wrote: But that's almost impossible since jungle clear speed is a variable which greatly dictates viability. If Darius can clear his entire jungle and invade with a level advantage, he would pummel any slow clearing jungle and even fast clearers like Lillia would worry. I know Riot likes to hamfist champions into viability sometimes, but this change is extreme even by their standards. Yeah, they should basically eliminate clear speed and health.from the jungle.
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