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On April 18 2020 08:30 F0rte wrote:Awesome. This just keeps getting better. Since you opened the beta, I've actually been fairly consistent playing with it even for someone who works full time. I see great potential in SCHNAIL and want to commit to helping this project, so I decided to support you on Patreon just now. I will be working on a submission for the replay contest this weekend, hopefully I produce something of castable value. After that, maybe I could be of some use to you if you have need of QA testing or coding...
I'm very grateful for your contribution! And I'm very happy that you find it an enjoyable experience. Replays: Absolutely, keep them coming! Btw, the original submission deadline was 04.20, but I'll extend that one week for a bunch of reasons.
QA/Coding help: Again, I'm very grateful for any help offered. As for coding: It's mostly busywork, or tracking down hard problems - generally, not very enjoyable by itself. Still, if you want to help out, I'm happy to explain the tech stack/work need to be done. As for QA, that is something very useful and would be very welcome - reproducible bug reports are the best.
(in the meantime, I sent you a message via Patreon. Let's talk)
Thanks again, and I hope you'll continue to use it in the future for a long time!
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On April 18 2020 09:57 Jealous wrote: My experience, a bit a year dated, is that BW AI is a mix of amazing features and some glaring faults relative to human opponents, similar to what Cadenzie said in her interview. It's hard to put a definitive letter grade on an opponent who has:
1. Multitasking: SSS (superhuman) 2. Macro/mobile unit micro: SSS 3. Scouting/build reading: D 4. Following meta build orders/timings: D 5. Doing some wacky shit that works because of 1 and 2: A 6. Decision-making: ?¿? Roll a die
Etc.
Pretty much. Although points 3-4 is there, but most of the bots follow the bot vs. bot meta. 5-6: Yeah, many times the functions evaluate to "dunno lol" :D
Do you use the SCHNAIL client? If i remember correctly, when you played the man vs. machine matches, you were using DropLauncher.
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On April 18 2020 16:56 Sonko wrote:Show nested quote +On April 18 2020 09:57 Jealous wrote: My experience, a bit a year dated, is that BW AI is a mix of amazing features and some glaring faults relative to human opponents, similar to what Cadenzie said in her interview. It's hard to put a definitive letter grade on an opponent who has:
1. Multitasking: SSS (superhuman) 2. Macro/mobile unit micro: SSS 3. Scouting/build reading: D 4. Following meta build orders/timings: D 5. Doing some wacky shit that works because of 1 and 2: A 6. Decision-making: ?¿? Roll a die
Etc. Pretty much. Although points 3-4 is there, but most of the bots follow the bot vs. bot meta. 5-6: Yeah, many times the functions evaluate to "dunno lol" :D Do you use the SCHNAIL client? If i remember correctly, when you played the man vs. machine matches, you were using DropLauncher. Haven't really been playing much at all since then so I'm currently using nothing Just my observations from back then.
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Version 0.4.0.5 is out, mostly bugfixes this time, and preparing the groundwork for ranked play. Release notes:
0.4.0.5 (open beta release) ------- Enhanchements: - Enchanced bot data retrieval, as caching sometimes retrieved older versions of the bot
Bugfixes: - Fixed an issue when sometimes closing the game would cause the client to hang - Fixed a hotkey assignment problem with the Terran Command Center, and the Protoss High Templar - Added a fix for the "white sceen issue" - tested and works on Intel video cards - Added another fix for the "white screen" issue - seems to work with Intel cards
Get it here!
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Wow, this is incredibly cool. I'm going to try this out! :D
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Great interview. He's right about how comical some of the bot reactions are. Try irradiate vs Marian Devecka's mutas. Go ahead, it's worth a good laugh.
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On April 23 2020 01:55 starithm wrote: Wow, this is incredibly cool. I'm going to try this out! :D
I hope you'll enjoy it Ranked play is coming soon as well! Feel free to post about your experiences here!
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And if you missed it, here are the Falcon Paladin casts of SCHNAIL games! We plan to have another replay contest soon!
First VOD Second VOD
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Downloaded SCHNAIL client this weekend and I’ve been having lots of fun with it. Thanks so much for making this!
Is there a way for users to add maps to the map pool?
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On April 27 2020 01:31 Signet wrote: Downloaded SCHNAIL client this weekend and I’ve been having lots of fun with it. Thanks so much for making this!
Is there a way for users to add maps to the map pool?
Glad you enjoyed it!
For users, not, only admins. The reason is that bots need to be adapted, in some cases some cache files need to be uploaded as well. Maps are enabled on a per-bot basis, so authors will slowly add more and more. But I do plan to add new maps (I already did some).
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this is really fun. thank you for this! is there any way to make two bots fight each other?
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On April 27 2020 05:35 Kayzer. wrote: this is really fun. thank you for this! is there any way to make two bots fight each other?
Not on SCHNAIL, but the Student StarCraft AI Tournament is pretty much all about that
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Version 0.4.1.0 is out. More background preparation for ranked play, and a match history tab! Release notes:
0.4.1.0 (open beta release) ---------- New features: - Added a match history tab to the client. There is no filtering or sorting yet, it will be coming n the next releases. - Enhanched the replay submission, now it includes player and AI race in the match data.
A screenshot of the match history tab:
As always, you can get the newest version on the SCHNAIL website
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Good news everyone!
Ranked play is finally available on SCHNAIL! Here are the details of the latest update that makes this possible:
0.4.1.1 (open beta release) -------- New features: - Added an option for ranked play. After choosing the Ranked play button, a bot will be randomly assigned as your opponent, and it will be anonymous during the match - you can see the bot's name in the match history screen after. - Everyone (bots and humans) gets seeded at 1500 ELO. - With that, Season 0 of the SCHNAIL Ranked Ladder has begun! This is the live test of the system, and ELO resets, and other "breaking" changes can happen - we really hope they won't be necessary. - Some anti-cheating measures are in effect also. More will come, and cheaters/hackers will be given no leniency whatsoever. - Added an ELO display to the bot selection screen. - Added two radio buttons to sort the bots by ELO.
This is a milestone release for the project - now we finally have a way to measure bot strength vs. humans!
I have written an article about the ranked ladder, and matchmaking details - check it out here. makingcomputerdothings.com
Also, we have another replay contest! This time no other than memelord RAPiD will cast your submitted replays! You have one month to submit them on our Discord channel!
Happy compstomping!
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Oh well, there was a bug that caused upgrading to 0.4.1.1 to crash the client in some of the cases. We released a hotfix, you can get it from the website. Sorry about that - if you still experience it, an uninstall-reinstall seems to fix it. Apologies for the inconvenience, and happy playing!
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This is a really interesting idea. I just created an account here to ask if anyone has tried to make an AI that can play through campaigns. I just recently got into StarCraft again and was testing out UAlbertaBot. Obviously SSCAIT AI are designed for ladder play, and in my tests the AI is not fairing well against campaign AI, mainly due to losing Hero units that must survive. Although also, what I have is the default UAlbertaBot which is designed for a 1v1 rush strategy only, and will sometimes not defend the base nor try to expand to a 2nd base, and is terrible at dealing with ground defense like Zerg Creep Colonies.
I think creating an AI to play campaign and seeing how it handles each mission would be very interesting. If it loses, rework it to win without telling it exactly where to go and how to win as well as limiting the information it has available with the usual fog of war. As far as I know, AI seems to be proactive with an opening build queue, followed by one main strategy, as opposed to reactive with the exception of some small scrimmages and if it is set up to respond to attacks on it's own base. Are there any AI currently where it can be set up before the game starts to protect a certain unit (most likely by simply choosing to not send it into battle) along with the typical base defense and expansion that is needed, in addition to adapting to the enemy units and structures it becomes aware about, and building units to compensate appropriately?
Perhaps my post should be in a new thread, but I figured that this thread is a place where someone would be able to answer my question.
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Awesome! I'm going to try out the Ranked Play tonight! :D
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On May 13 2020 06:44 starithm wrote: Awesome! I'm going to try out the Ranked Play tonight! :D
Please report back how you found it!
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On May 13 2020 18:28 Sonko wrote:Show nested quote +On May 13 2020 06:44 starithm wrote: Awesome! I'm going to try out the Ranked Play tonight! :D Please report back how you found it!
My record yesterday was 3-3. :O I did ZvZ well (except I got 4 or 5 pooled by a Zerg bot named Chris Coxe). I got owned by two protoss bots named BananaBrain and McRave. :O They were pretty good! I'm going to keep using SCHNAIL for now to get to my own ladder level 8~9 months ago when I was playing the game consistently.
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