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First time playing this series, I am on Chapter 7 now and have couple of questions:
1. Byleth seems to be falling behind in skill ranks for certifications (he's lvl 26 but only has a couple of beginner ones unlocked). Since he doesn't gain skill ranks from his own lectures, is spending free time points on training during exploration the only way?
2. I am accumulating a lot of gold, what should I be buying as a gold sink?
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Putting exploration activities into skill training catches you up very quickly. You actually outpace your students if you're exploring every week, since you start getting way more points than you can spend on as you level up.
You can spend gold on forging weapons, buying better battallions, and better cultivation in the greenhouse. You still get more gold than you can spend, so I wouldn't worry too much about just buying whatever you think can make your team better.
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On November 05 2019 00:43 Glacierz wrote: First time playing this series, I am on Chapter 7 now and have couple of questions:
1. Byleth seems to be falling behind in skill ranks for certifications (he's lvl 26 but only has a couple of beginner ones unlocked). Since he doesn't gain skill ranks from his own lectures, is spending free time points on training during exploration the only way?
2. I am accumulating a lot of gold, what should I be buying as a gold sink?
Upgrading Professor level gives more points to spend on Training, so you'll be able to catch up quite quickly.
At some point in part 1 the shop randomly has a stock of Master Seals and I always end up buying 5-6 of them, which uses up a good chunk of money. But you'll still have plenty cash left.
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I looked up the growth rate table for master classes, and many seem underwhelming and a bit out of way to spec for. In my first play through, a third of my class never made the requirements. I'm on NG+ now and still not sure how to develop into them.
Any recommendations on what's good and what to avoid? I'm on Hard Classic mode this time (Blue Lions).
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The growth rates are added on top of the character's personal stats, but don't really make a big difference compared to the advanced classes. It's still worth going into the master classes for the flat stat boosts and abilities.
The most consequential ones are easily falcon, wyvern lord, and bow knight for physical users, and gremory, dark knight/holy knight for magic.
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I'm finally about to finish the 4th route of the game. Picking up speed so I'm done when Pokemon launches tomorrow. I'm on chapter 17 of Edelgard's route and I got Jeritza this morning from the patch. He came in at lvl 35 with 7 Mv, 38 Str and 33 Spd lmao, leagues ahead of any other characters I'm currently using.
Some of my thoughts on the game: + Show Spoiler +I enjoyed the game a lot more than the DS titles, put about 70 hours into it. Still not as good as FE10 for me though. It's clear they focused less on story, the story in all 4 routes is garbage imo. I still have to play Edelgard's last chapter but I doubt it'll magically fix everything. This is a shame because the setting of Fodlan with its 3 factions showed great promise for a good story. Game seemed a bit on the easy side as well, granted I've not started Maddening difficulty yet (and don't plan to). Some characters are just too good. Seems like all of my runs ended up with the following team: Byleth + lord, Linhardt and Mercedes to heal, any combination of Alois/Shamir/Seteth/Catherine/Jeritza depending on availability, and then Lysithea (who was honestly not as great as some posts on this board led me to believe she's there mostly for Warp right?) In general the students just felt too weak compared to the other characters that join your team throughout the story. I thought Dedue and Caspar were decent Warriors for example, and then Alois joins and his stats are just vastly superior. I was a bit disappointed that so many Part 2 chapters were similar on the different routes. It's bad enough that the first 11/12 chapters were identical, I was hoping for more diversity in part 2. Not sure where I stand on the monastery bits, I think I would prefer less stuff between missions and instead more focus on story and maps in an FE game. Something to explore is nice, but it quickly turned into a chore, TPing to quest locations, doing the cooking/tournament once a month, herbs, get morale up, ... The one time we got a change of scenery during Edelgard's route was actually exciting. I took my time to talk to everyone that time. The pre-mission and post-mission chat scenes where all 8 of your team members give a one-liner got old real quick. Very little personality growth among the students imo. They all fit a 'type' and stick with it.
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Lysithea's warp skipping is very valuable, but just for specific play styles.
As a combat unit, she takes the least amount of investment to reliable one shot enemies throughout the entire game, and has useful spells like Luna and Dark Spikes. I valued this highly my first runs, but as I learned how to squeeze more damage out from other characters it's not quite as notable. If you're not abusing gardening, brawler mastery, and swift strikes, your part 2 unit pool becomes way smaller as far as units that can take out enemies in one round. I would still put her as one of the best units, but not clearly ahead of the pack. Her early game contribution is really high, since she ORKO's units in the phase where you're usually chipping away at everything with bows so you don't die.
She's a lot more useful if you get the Thyrsus staff and boots from paralogues, which you may miss depending on your recruitment.
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Agree with choco. Lysithea's in a funny spot where her relative combat is progressively less impressive the more you get used to the systems and squeezing the most out of other units, but conversely her Warp utility becomes more useful.
Purely on combat I'd say she's worse overall than the lords, Byleth, Catherine/Shamir, and all 3 Swift Strikes users. After that comparing her to the next tier of students with decent-ish combat (e.g. Felix, Leonie, Hilda) gets a little muddy. One of the best units, but HOW good depends on route and playstyle. If you're Aymr-skipping CF, she's one of the two best units by a mile, but for anything else it varies.
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If you are just using her for warp, isn't Linhardt a better choice? I made the mistake of recruiting her early in my second run, and her stat growth is just awful.
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Lysithea has much higher magic, speed and dex growth over Lindhardt, he has better defense and res growths, but lysithea shouldn't be tanking hits anyway and her lower defense and res get boosted by minimum stats on advanced and master classes that will put her defense even with lindhart. Her range on warp is going to be much higher which is the biggest difference between them.
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Lysithea gets warp at B, so she gets it significantly faster than Linhardt. As a mage, she's blessed with really strong spells obtained early on, extremely focused growth rates, and her personal ability mean's she's getting +6 mag from fiendish blow way faster than the other mages. She's also the only unit that will reasonably get S+ proficiency reason for black tomefaire.
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You actually want to recruit her as soon as possible because her auto-leveling prioritizes Reason and Authority. Recruiting her before chapter 4 gets her Reason auto-leveled to C (which gives Luna for killing the Death Knight), and enough Faith that if you pump it hard, you can get B Faith before chapter 5, which allows you to warpskip that map (which is a huge time save because chapter 5 is otherwise a windy annoying mess).
Linhardt is still a very good unit (I use both + Manuela on basically any playthrough, since it's not that hard to find uses for warpers), he's just almost strictly worse than Lysithea. He has completely unremarkable combat, learns Warp later, has worse Mag, and is male so he has to stay in Bishop if he wants to keep White Magic Uses x2. His only meaningful advantage over Lysithea is Physic, and really if you're deploying 2 warpers, it's because the map isn't going to last long enough for Physic to matter.
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On November 15 2019 06:59 Glacierz wrote: If you are just using her for warp, isn't Linhardt a better choice? I made the mistake of recruiting her early in my second run, and her stat growth is just awful. Lysithea is basicially the best unit in the game
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Hmm, I'm still rolling over everything with Byleth on hard, so the damage she offers doesn't seem super relevant. I will re-evaluate when I start on Maddening in the next run.
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Almost done with part one of Deer Route in 60h for my first play through. Missed recruiting one person that was possible due to not having high enough heavy armor, realised too late so could only get 4 training sessions from other teachers in, which was too low to get the class and then grind it up.
Would probably not take as much time the second time. Playing on normal made me grind levels a bit too much I think. Just need that skill level for everybody... Almost decided to go for Byleth max in axes and lances as well as sword before ending part 1 but the grind was a bit too much.
---- Dec 21 edit. A lot of funny support conversations, though most are kind of flat. Liked the together alone phrase. Reminds me of where I do the best work, I am alone with enough but not too much noise around.
Finally realised that having somebody on support in the free quick battles (normal) boosts support up quickly so one can get all of the conversations that were not missed in the first half. That they keep changing the support people so I have to re-apply them was just as annoying as the long load times. Downside when done, becomes a bit odd when watching 3 semi proposals from the same person in a row. :p
Think I'll finish first path around 100-110h as it looks now. Was planing on 50h before giving away the switch as Christmas present, been grinding a bit to finish up...
Something that struck me was that the same sex relationship sub tones in support conversations were stripped from the Japanese audio version into the English text translation. Interesting to see the choice made to tone that down in the English version.
--- Dec 22 edit Why did they put the choice of partner before the final battle... (I might be strong enough to auto battle the last battle but won't go for it, that design choice is bad for completists.) This game shows why I never finish open world games. I get bogged down in the smallest things until I grow bored. Don't think I would have finished this on normal/casual without a deadline. Played it as a visual novel with some grindy combat to get the dialogue unlocked.
Ended up at 106h in the end. Hard would likely go faster since I can't grind battles. (Ended with ~700k money after buying anything that seemed interesting...)
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Vestaria Saga is low-key better than Three Houses.
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On December 28 2019 14:15 TheYango wrote: Vestaria Saga is low-key better than Three Houses. Thanks for reminding me to pick this up
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looks like how Fire Emblem used to be!
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Memeing aside, its interesting how Kaga took a much different approach for "evolving" the Fire Emblem formula. After making a game with radically different SRPG gameplay (Berwick), Vestaria is surprising in how "normal" it is. At the same time, its clear that Kaga has spent a fair bit of time thinking about many of the issues that series veterans have raised with the core gameplay of the series. Whereas IS seems like they tried to do a bunch of different new shit with 3 Houses without making any significant improvements to core Fire Emblem gameplay (and falling into a lot of the same problems and traps the series has struggled with for years), Kaga instead has made no radical changes to the gameplay, but instead has spent a lot of time fine-tuning its basic issues. Growths and caps are both really low, where units will stay very close to their bases for a long time, but will also likely hit some of their caps; and therefore units have relatively limited ability to juggernaut. Money management is tight but not suffocating to the point where it feels like your decisions are forced. Deployment limits are large relative to your roster, and there are frequent maps with forced/locked deployment so you are incentivized to spread around your investment. Ranged lances and melee lances are separate weapon classes and mounted lance users generally do not get access to the ranged lances, so for all intents and purposes, mounted movement and 1-2 range are mutually exclusive.
It's got a lot of the usual Kaga bullshit and the game has a lot of limitations due to being essentially an RPG Maker game. But even so, you can still see that Kaga still has the spark that made the early FE games so great in the first place.
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I didn't realize it before but the passive experience from adjutant is pretty busted. You get more experience on foot units pairing them with a horse unit than you would by having them lag behind the whole game.
I was able to get seteth brigand mastery without ever deploying him as a brigand. In theory you should be able to get both death blow and darting blow on your female units without a ton of investment. I might try this with Ingrid if I ever do church route, but she has always been solid without it.
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