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Blizzard just posted this last night: starcraft2.com
The new season starts on November 20th.
We're getting four new 1v1 maps:
Stasis LE
On this abandoned wing of the Purifier starship, you find yourself in close quarters with your enemy. Thanks to the watchtowers, gold bases, and a hidden path to the main bases, there is plenty to fight for from start to finish.
Automaton LE
This map features main bases that are relatively close together by air, but the expansions are less vulnerable to harassment.
Kairos Junction LE
Be ready when push comes to shove, because the rush distance on this map is very short. There are also alternate paths and no watchtowers to assist in scouting.
Port Aleksander LE
This is a large macro map, and it has a long rush distance between the main bases. The main start locations are vulnerable to air attacks if the enemy sneaks along the edges of the map.
For 2v2, there is one new map:
Emerald City LE
Emerald City is a large macro map. Two players should defend the single wide entrance. Natural expansions have two chokepoints, splitting rush paths and expansion patterns. Gold bases can be taken as third expansions for aggressive plays.
Same for 3v3, one new map:
Whitewater Line LE
Each team has a single main base, followed by a single natural expansion with a ramp to defend it. Pathways and expansions are similar to those in traditional 1v1 maps, and a Xel'naga tower is in each corner.
And lastly, one new 4v4 map:
Multiprocessor LE
Two pairs of allies spawn together with their main bases connected by a backdoor path they can both use to reinforce each other. Both bases open into a shared defensive area with two chokepoints. Two potential third bases are located nearby, while additional expansions require moving towards the edges of the map.
The 1v1 pool will be:
Your final list for Season 4, 2018 will be:
Blueshift LE Para Site LE Cerulean Fall LE Kairos Junction LE Automaton LE Port Aleksander LE Stasis LE The Season 4 maps are now available for testing under the Custom tab, so jump in and start practicing strategies before the new season begins on November 20. GLHF!
So that means that the following are being removed: - Acid Plant LE - Fracture LE - Lost And Found LE - Dreamcatcher LE
and Blueshift, Para Site, and Cerulean Fall are being carried over.
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Tank pushes along/through the corridor on Stasis are so ridiculous I'm bemused it's making ladder.
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Canada8768 Posts
Visually the maps looks amazing props to that. Stasis is giving he Habitation Station flashback but a bit more "funky" and the rest of the maps seems pretty straight forward, overall doesn't seems like a bad map pool but I guess I will see when I play on it.
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i don't play 3v3 but whitewater is beautiful! much better than the tired old "TRON" aesthetic like on the 4v4 map. 16 bit, neon violet... it's just been done before and it's not all that cool
platform and space based maps and dark neon colors are fun for variety, but maps that look lush and alive with sand, water and vegetation will always be the most fun to look at for me.
first impression of the new 1v1 maps is that they all seem pretty visually busy and multi-layered with lots of high ground, corridors and odd ramp angles. interesting direction overall
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On November 08 2018 04:06 Elentos wrote: Tank pushes along/through the corridor on Stasis are so ridiculous I'm bemused it's making ladder. haven't played it at all, but is there any possibility of taking the third base and fourth bases down the right side of the map and skipping the vulnerable natural? although even then, the corridor to that low ground third base is sooo narrow...
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Stasis is kinda crazy, and all the other maps are mostly fine, but really big on average.
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We lose Acid Plant and Lost and Found but keep Para Site and Cerulean Fall? Disappointing.
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Rofl, get rid of all viable maps for T, nice.
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Who designs these awful "team" maps? Instead of making real team maps they just make 1v1 maps for 2/3/4 players. A real team map should have at least some distance between the players, there is a reason the by far most popular team map was BGH/Hunters and team games were more popular in Bw.
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Can't wait to get dropped from every side on Automaton Otherwise, fresh maps are always welcome
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On November 08 2018 09:29 AmFreak wrote: Who designs these awful "team" maps? Instead of making real team maps they just make 1v1 maps for 2/3/4 players. A real team map should have at least some distance between the players, there is a reason the by far most popular team map was BGH/Hunters and team games were more popular in Bw. why? do you want all team games to be NR 20 and 4 sky armies crashing into each other?
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On November 08 2018 12:09 brickrd wrote:Show nested quote +On November 08 2018 09:29 AmFreak wrote: Who designs these awful "team" maps? Instead of making real team maps they just make 1v1 maps for 2/3/4 players. A real team map should have at least some distance between the players, there is a reason the by far most popular team map was BGH/Hunters and team games were more popular in Bw. why? do you want all team games to be NR 20 and 4 sky armies crashing into each other? Exact opposite, split teams makes map control way more potent and promotes early aggression. Hunters in KESPA usually ended with zealots and lings alone
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So, all terrans and zegs veto Port Aleksandrr and welcome the start of season of proxyes or bullshit till april.
Ez
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I really want to see a high level TvT on Stasis.
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Pandemona
Charlie Sheens House51325 Posts
Wow Stasis is a beautiful map!
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when is next season going live? nvm found it: november 20
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Stasis looks awesome. Reminds me of a similar map we had in hots, where we had the legandary Scarlett vs Bomber. Can't wait to see epic games on this map <3
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Am protoss. Am scared for my winrate on these maps.
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first and second map are trash well played !
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First map Stasis looks like Scrap station and Shakuras Plateau made a fusion dance.
2nd map is basically a new Daybreak.
Interesting for this meta, we will see a lot of drop and air allins :O
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