On October 12 2018 13:11 kidcrash wrote: Anyone else think that maelstrom should be reconsidered against muta snipes? Seemed like rain was in desperate need for an answer vs them in game 4.
I think it should because EffOrt almost always play like that, full hydra into muta, it's definitely something Rain could or should have anticipated taking in account that he went for dt.
A lot of the PvZ games I’ve seen in these tournaments had the Protoss make a Dark Archon for maelstrom. I think he just forgot too this game. And whoever made that Dark Archob key to next metagame shift thread was correct in his prediction.
On October 12 2018 13:11 kidcrash wrote: Anyone else think that maelstrom should be reconsidered against muta snipes? Seemed like rain was in desperate need for an answer vs them in game 4.
I think it should because EffOrt almost always play like that, full hydra into muta, it's definitely something Rain could or should have anticipated taking in account that he went for dt.
Can someone please tell me about Shuttle’s PvZ style? And his PvT style? This guys seems very likeable to me. Is he as good with Reavers as Snow is? Thanks. Trying to prepare for the next round of Action vs Shuttle.
On October 14 2018 05:30 Alpha-NP- wrote: Can someone please tell me about Shuttle’s PvZ style? And his PvT style? This guys seems very likeable to me. Is he as good with Reavers as Snow is? Thanks. Trying to prepare for the next round of Action vs Shuttle.
Shuttle is in possession of the very best late game protoss-versus-zerg due to his painstaking detail to having the correct composition, having good upgrades, and knowing how to handle late game situations in general. It is a sentiment shared by the likes of Bisu and EffOrt, who both said Shuttle's focus and mastery specifically for the late game situations is unmatched. It is a trait that is shared in his protoss-versus-terran play, where he focuses on having the correct army compositions for head-on battles, rather than trying to out-maneuver the enemy. I personally think the onus is on Action to prevent Shuttle from playing the style he prefers, because Shuttle is a force to be reckoned with if the situation allows for it.
I would argue that SnOw is rather weak at late large scale battles in general, what with his inefficient late game army compositions and not being as obsessed with having good upgrades. His focus is on out-maneuvering the enemy with good movement (he hates head-on collisions), and using certain key units such as reavers and carriers in a frustrating manner for the opposition, rather than engaging head-on like Shuttle, and winning through brute force. If Mini is the master of micro-management with sheer execution, I'd say SnOw is the master of micro-management through movement and cerebral utilization. Both of these micro-management players aren't the greatest at large scale battles that Shuttle is famed for.
That calculation has nothing to do with how a real game plays out.
3 remaining templars is not enough at that point of the game. Especially not since some of them wasted their storms on the mutas.
That's a fair point about the remainders having cast some of their storms. But I typically see protoss needing more than 3-4 alive and well HT when a ball hits a ball.
On October 14 2018 05:30 Alpha-NP- wrote: Can someone please tell me about Shuttle’s PvZ style? And his PvT style? This guys seems very likeable to me. Is he as good with Reavers as Snow is? Thanks. Trying to prepare for the next round of Action vs Shuttle.
Shuttle is in possession of the very best late game protoss-versus-zerg due to his painstaking detail to having the correct composition, having good upgrades, and knowing how to handle late game situations in general. It is a sentiment shared by the likes of Bisu and EffOrt, who both said Shuttle's focus and mastery specifically for the late game situations is unmatched. It is a trait that is shared in his protoss-versus-terran play, where he focuses on having the correct army compositions for head-on battles, rather than trying to out-maneuver the enemy. I personally think the onus is on Action to prevent Shuttle from playing the style he prefers, because Shuttle is a force to be reckoned with if the situation allows for it.
I would argue that SnOw is rather weak at late large scale battles in general, what with his inefficient late game army compositions and not being as obsessed with having good upgrades. His focus is on out-maneuvering the enemy with good movement (he hates head-on collisions), and using certain key units such as reavers and carriers in a frustrating manner for the opposition, rather than engaging head-on like Shuttle, and winning through brute force. If Mini is the master of micro-management with sheer execution, I'd say SnOw is the master of micro-management through movement and cerebral utilization. Both of these micro-management players aren't the greatest at large scale battles that Shuttle is famed for.
Another very insightful post. Thanks! Looking forward to seeing if Mini can display his micro-management skills against Flash, who has relatively "weak" micro considering the fact that he's the best player in the world (as you highlighted in previous posts). Flash will probably destroy Mini either way, but it has the potential to be a special series.