Description : Harsh winter winds scour the landscape as the dead rise from the ground and Amon's forces have deployed mag mines throughout the area. Hold your ground, avoid both the blizzards and the mines, and purge the planet of its growing infestation.
Map: Dead of Night
Mutations:
Mag-nificent Mag Mines are deployed throughout the map at the start of the mission.
Blizzard Storm clouds move across the map, damaging and freezing player units in their path.
was wondering what they were going to do with the blizzards on this one since the bases are in the middle but they still don't hit them so that makes it look not too bad at all. no enemy buff ones are usually pretty easy
I've found Stukov to be nice for the free units to send into bombs, but the frostbites are still particularly deadly to his zombies, so you have to micro them around those freezing areas. And it's not always possible. I ended up with no minerals coming the last night (ally was karax), and we won the day after that one night sending to the front the few bunkers I had built
Playing Stukov on Brutal felt awkward, but only because I was sitting there maxed out on full upgrades with 10k minerals and 7 k gas at the end of the game.
On April 25 2017 01:57 Rehio wrote: Playing Stukov on Brutal felt awkward, but only because I was sitting there maxed out on full upgrades with 10k minerals and 7 k gas at the end of the game.
Stukov my bro.
Yeah, Stukov is great on this. Maxing out on bunkers = free units when mined out. Did this with a random Karax partner, ez pz.
I did it first try as Kerrigan with a Karax partner. Karax just defended at home. I ran around with kerrigan to trigger the mines all over the place and just used nydus plus ultras to kill the buildings and tank all the blizzards. was pretty easy a move
just wanted to give something other than terran commanders my first try this week
I did manage to lose Kerrigan to a choker though once because I didnt have anything nearby to help and karax didnt save me D:
She's ridiculously tanky though and can just dash through all the blizzards and stuff to dodge every mine shot. pretty much negated the mine mutation
Yeah I tried playing Kerrigan a couple times, both times got matched with Nova players who didn't know what they were doing and kept loosing everything to mines and storms I guess. I dunno... I was able to hold 3 entrances by myself with spores, lurkers, and kerrigan+ultras, but that taxed my attention to its max during the night phase and the other dude would fail to hold just the top left and lose his main. And even with nydus I couldn't get through the defending units, plus the mines, plus the storms, plus destroy the buildings fast enough during the day phases to make up for a non-existent team mate.
So I queued as Stukov and rofl. Its like playing a completely different difficulty. Definitely helps that my team mate was a Karax who was quite good and understands that you can build more than static defense with that commander!
Some easy tips...
If you want a quick way to clear out some mines ahead of Stukov's army, infest an enemy structure and then grab a box of broodlings and run them ahead through the enemy camp dodging and triggering mines. Especially effective on creep!
Deep tunnel tanks are amazing too! Once you know an area is free of mines, tunnel the tanks directly there to clean up the buildings without having to wind your way through storms, then tunnel them home before the cold finishes them off.
If you trigger a mine that's going to hit valuable units such as tanks or your team mates army, grab some of your shitty free units and see if you can drag them into the intercept path to take the bullet for the better units!
I used stukov with a karax partner and cleared the map on my first try.
Yes, tanks with deep tunnel works really well. I even got mass bashees as I have a lot of resources. I use them to take out the buildings during the day after sending the infested civilians and infantry to take out the mines and units. This works well as tanks is a bit slow and harder to avoid the storms.
Swann + Stukov: I defended and used the drill, he focused on the offensive and obliterated everything.
Kerrigan + Zagara: I defended with Spines+Lurkers/Hydras and used Kerrigan to kill stuff offensively. Ally gone full offensive during the days (ling/bane) and helped with Zagara during the nights.
Nova + Raynor: I defended with Tanks+Liberators+Turrets and used Novas Sabotage+Nuke+Snipes+Bombardmends to kills stuff offensively, Ally built BCs and did go full offensive, Yamato+Teleport+my Defensive Drones cleared everything pretty easy.
This one is pretty retarded. I get karax players every fucking game. They never move out, and its a pain to keep pushing through chokes with storms into mines. Its easily doable, but taking an hour playing a very boring map is such a waste of time. It's not fun at all. The fun element all but gone.
as long as they know how to defend the nights, you should be pretty fine? You know, you can clear the map pretty fast on your own if you don't need to invest anything into defense because your partner covers this part entirely. Just focus on complete economy first and then just build the most offensive units you can.
I personally use Swann/Karax quite often on maps with a defensive part and most allies like the fact that they don't need to care about defense any more and completely can focus on offense. And we never play "an hour" or so, we usually clear this mutation in the 5th night or so. Thats - maybe - one night longer than it would be without mutation. Pretty acceptable imho.
The idea is "teamwork", so just ask/tell your partner what you expect from him right from the start.
On April 26 2017 10:29 tokinho wrote: This one is pretty retarded. I get karax players every fucking game. They never move out, and its a pain to keep pushing through chokes with storms into mines. Its easily doable, but taking an hour playing a very boring map is such a waste of time. It's not fun at all. The fun element all but gone.
When I play stukov I get karax it usually goes something likes this. Him: I defend you attack. Me: I am gonna go massbunkers which can both defend and attack so maybe you should go carriers instead?
- Long silence-
Him: Lets both defend.
On this mutator I think if you are just defending you are more or less expecting your ally to carry you since the mutators only make it harder to attack. Not that it really matter since it is a pretty easy one (althought it can take some time)
On April 26 2017 10:29 tokinho wrote: This one is pretty retarded. I get karax players every fucking game. They never move out, and its a pain to keep pushing through chokes with storms into mines. Its easily doable, but taking an hour playing a very boring map is such a waste of time. It's not fun at all. The fun element all but gone.
When I play stukov I get karax it usually goes something likes this. Him: I defend you attack. Me: I am gonna go massbunkers which can both defend and attack so maybe you should go carriers instead?
- Long silence-
Him: Lets both defend.
On this mutator I think if you are just defending you are more or less expecting your ally to carry you since the mutators only make it harder to attack. Not that it really matter since it is a pretty easy one (althought it can take some time)
This so much.
There have been very few mutators which truly require Karax to play purely defensive all game without at least switching to carriers once the initial defense is in place.
On April 26 2017 20:20 dacSyzygy wrote: as long as they know how to defend the nights, you should be pretty fine? You know, you can clear the map pretty fast on your own if you don't need to invest anything into defense because your partner covers this part entirely. Just focus on complete economy first and then just build the most offensive units you can.
I personally use Swann/Karax quite often on maps with a defensive part and most allies like the fact that they don't need to care about defense any more and completely can focus on offense. And we never play "an hour" or so, we usually clear this mutation in the 5th night or so. Thats - maybe - one night longer than it would be without mutation. Pretty acceptable imho.
The idea is "teamwork", so just ask/tell your partner what you expect from him right from the start.
As someone who likes Kerrigan and Nova, my defense pretty much is my offense. I can defend 2 entrances just fine, but then I also have to do everything else on my own during the daytime. It's already very tedious clearing buildings while dodging storms and mines, overly defensive Karax players just make it take that much longer. Props to you if you can make it work efficiently, but my Karax partners have been such a drag.
Yeah, there are lots of great Karax players out there, but there are just so many more people who just want to build a few photon cannons and then watch you beat the game for them.