|
On March 21 2017 04:37 maartendq wrote:Show nested quote +On March 21 2017 04:10 Gahlo wrote:On March 21 2017 04:03 maartendq wrote: Just gotten to my first boss fight in Zelda (waterblight gannon).. and got incredibly salty. I ran out of arrows near the end and found it impossible to kill that boss, which was not helped by him constantly shoving ice cubes in my face and the swimming mechanic sucking balls.
I've never liked puzzle bosses, but since Dark Souls I actually expect game developers to have learnt a lesson or two from From software when it comes to boss design (bosses that fly in the air and are impossible to hit with melee weapons because they never come down = bad boss design). That battle basically boils down to having enough arrows and bows stocked or too bad. I've enjoyed every minute of it so far but that boss fight was a damper on the fun, especially since I've got at least three more of those to go. + Show Spoiler +I didn't run into the same ammo problem, but did you try chucking bombs at it? Jump attacks? I too found the swimming in that fight to be a bit of a hassle. It seemed if you got hit by an ice chunk in the water they just chain hit you. I tried bombs but couldn't reach him without getting chain hit by those ice cubes. Aiming bombs is a major pain because it's really hard to gauge where they're going to land (even though games like Gears of War have very elegant solutions to those particular issues). Apart from that final fase the boss is basically a pushover. Funny thing is this is my first boss after putting in about 20 hours into the game. I can't even imagine what he must be like for someone who goes into it with barely 4 or 5 heart containers. Those cubes practically one-shot you at that point. Guess I might give that boss another shot after I stocked up on three dozen bomb arrows and shock arrows. I have to hand it to nintendo though, they do get how to do open-world games. It's refreshing to play an open-world game without a compass that blinks whenever an NPC mentions that there might be something of interest somewhere. BotW actually expects you to remember it yourself, and find your way there yourself too. Reminds me of one of the best aspects of Morrowind (which is to this day still the best open-world game I've ever played). If TES VI does ever come out, I hope Bethesda took a good hard look at The Witcher 3 and Breath of the Wild. I honestly can't think of a single reason why anyone would play skyrim or oblivion when there's gems like those two out there. + Show Spoiler [Zelda stuff] +I dunno, I sunk about the same amount of time into it before that fight and didn't take that much of a beating from the cubes with 6 hearts. Maybe I was just in a better situation armor wise than you were. You don't need special arrows for that fight at all. I did it with a bunch of normal ones.
|
Things I noticed in that fight:
You can create a cryonis pillar on the water to block atleast one cube. (dunno if cryonis could destroy the flying cubes like it can with your pillar)
I'm not sure, but you can try hitting the boss in the eye when it casts the cubes, it might cause them to just fall down (can't remember for sure).
You could just bring a ton of food and heal your way through it.
Armor might help to reduce the damage. The cubes also don't turn quite rapidly, you could try jumping/running at the last second to juke some of them. I think I killed it at 6 hearts but I died several times as well, guess it's just a hard boss.
|
On March 21 2017 05:36 Thezzy wrote: Things I noticed in that fight:
You can create a cryonis pillar on the water to block atleast one cube. (dunno if cryonis could destroy the flying cubes like it can with your pillar)
I'm not sure, but you can try hitting the boss in the eye when it casts the cubes, it might cause them to just fall down (can't remember for sure).
You could just bring a ton of food and heal your way through it.
Armor might help to reduce the damage. The cubes also don't turn quite rapidly, you could try jumping/running at the last second to juke some of them. I think I killed it at 6 hearts but I died several times as well, guess it's just a hard boss. + Show Spoiler +You can use Cryonis to destroy the cubes.
|
On March 21 2017 05:36 Thezzy wrote: Things I noticed in that fight:
You can create a cryonis pillar on the water to block atleast one cube. (dunno if cryonis could destroy the flying cubes like it can with your pillar)
I'm not sure, but you can try hitting the boss in the eye when it casts the cubes, it might cause them to just fall down (can't remember for sure).
You could just bring a ton of food and heal your way through it.
Armor might help to reduce the damage. The cubes also don't turn quite rapidly, you could try jumping/running at the last second to juke some of them. I think I killed it at 6 hearts but I died several times as well, guess it's just a hard boss. Stocked up on some normal and lightning arrows, went back in and mopped the floor with him. Still not fond of some of the mechanics in that fight regardless.
|
It's amazing how many people don't realise you can use Cryonis to break the ice blocks. Game gives you a rune that makes and breaks ice, boss throws ice at you, it's not the biggest leap in logic Before entering the beast you also have to break ice blocks, so the game even trains you at it.
Alternatively, freeze the first cube with Stasis, the other cubes will hit that cube and shatter, meanwhile hammer the cube with your sword in the direction of water ganon, end Stasis before he moves. The cube will smash into him and he will take damage + drop to the floor.
There are various ways to deal with pretty much any situation/puzzle/boss in this game, that's what makes it so great!
|
On March 21 2017 16:22 Laurens wrote:It's amazing how many people don't realise you can use Cryonis to break the ice blocks. Game gives you a rune that makes and breaks ice, boss throws ice at you, it's not the biggest leap in logic Before entering the beast you also have to break ice blocks, so the game even trains you at it. Alternatively, freeze the first cube with Stasis, the other cubes will hit that cube and shatter, meanwhile hammer the cube with your sword in the direction of water ganon, end Stasis before he moves. The cube will smash into him and he will take damage + drop to the floor. There are various ways to deal with pretty much any situation/puzzle/boss in this game, that's what makes it so great! To be fair, I don't think there's a time when you have to use it to break ice before the fight. On top of that, you can get rid of them with arrows, so it isn't a 1 option solution.
|
I used time pause and then drop the bombs and blew them up. But it doesn't work whej there's more than one ice cubes.
Anyhow most of the boss combat is more or less spam food to heal or get one shot to death.
|
Found Lynels to be the most broken OP monster in the game so far. Yeah they die to an Ancient Arrow but then they drop no materials.
They do so much damage even with high armor and health and have enormous amounts of HP. And they're immune to being frozen/electrocuted so no crowd control either. Their attacks are very fast and they constantly run in circles.
Took me a long while to finally kill the one at Shatterbreak Point and it's the weakest of them all (with 2k HP).
By comparison, Hinoxes and Moldugas (both of which get a boss bar when engaged) are much much easier.
|
Urbosa's Fury helps tons. Without Fury I usually don't even try lol. Definitely hardest enemy in the game, no idea why they don't count as overworld bosses.
|
Yeah with Urbosa I usually borderline one-shot Hinoxes when combined with sneaking up to them and spin attacking with a 2h weapon with good damage. Hitting the Lynel with Urbosa might be a bit harder though. And they should indeed count as overworld bosses, easily. I'd ignore them altogether if I didn't need their materials for a certain thing or two.
|
Urbosa has massive range, anything in the wide green circle is hit Though you can always start the fight with Stasis+ for a short stun.
After Urbosa they kneel for a bit and you can mount them, while mounted you can hit them 5 times with any weapon and the weapon won't lose durability. I bring out my Savage Lynel Crusher with ~80 damage, when I'm wearing full Barbarian outfit I do 500+ damage while mounted.
I think a headshot makes them kneel too so Urbosa isn't needed, but getting that headshot isn't trivial. Maybe Stasis+ and then an arrow to the face will do the trick, will try that soon.
|
On March 21 2017 21:21 Thezzy wrote: Found Lynels to be the most broken OP monster in the game so far. Yeah they die to an Ancient Arrow but then they drop no materials.
They do so much damage even with high armor and health and have enormous amounts of HP. And they're immune to being frozen/electrocuted so no crowd control either. Their attacks are very fast and they constantly run in circles.
Took me a long while to finally kill the one at Shatterbreak Point and it's the weakest of them all (with 2k HP).
By comparison, Hinoxes and Moldugas (both of which get a boss bar when engaged) are much much easier. I died a couple times to it while I was working out the shield timing for it. After I did that the reds became pretty simple, if not drawn out. Haven't killed a blue yet since I'm either gear checked or need to makes a crapton of food and that just isn't worth it.
Like the Hinox, I just kill them for their weapons and not the materials they drop.
|
On March 21 2017 04:37 maartendq wrote: [...]Reminds me of one of the best aspects of Morrowind (which is to this day still the best open-world game I've ever played). If TES VI does ever come out, I hope Bethesda took a good hard look at The Witcher 3 and Breath of the Wild. I honestly can't think of a single reason why anyone would play skyrim or oblivion when there's gems like those two out there. I remember that fondly in Morrowind. When you got a quest, you had to actually read the description to figure out where (and when) you had to roughly go, then explore the surroundings to find the interesting bit. Now it's all about following an arrow or getting to a blinking checkpoint on your minimap.
Also, Morrowind had fast travel done right. These are two of the multiple reasons why I think TES 4 and 5 never recaptured Morrowind's magic for me.
|
On March 21 2017 23:47 ZenithM wrote:Show nested quote +On March 21 2017 04:37 maartendq wrote: [...]Reminds me of one of the best aspects of Morrowind (which is to this day still the best open-world game I've ever played). If TES VI does ever come out, I hope Bethesda took a good hard look at The Witcher 3 and Breath of the Wild. I honestly can't think of a single reason why anyone would play skyrim or oblivion when there's gems like those two out there. I remember that fondly in Morrowind. When you got a quest, you had to actually read the description to figure out where (and when) you had to roughly go, then explore the surroundings to find the interesting bit. Now it's all about following an arrow or getting to a blinking checkpoint on your minimap. Also, Morrowind had fast travel done right. These are two of the multiple reasons why I think TES 4 and 5 never recaptured Morrowind's magic for me. For me it's the reasons I mentioned before, plus the fact that the main story had you to explore pretty much the entire island of Vvardenfell by the time you finished the game.
Other stuff: 1) you had to choose which house and guild you wanted to become master of. You could not become the master of everything. 2) quests with intertwining quest lines would have you choose one or the other. Not both. Often this would happen without the player being able to find out until he tried finishing the other quest. 3) the atmosphere: Vvardenfell felt alien: silk striders, giant mushrooms, weird creatures inhabiting the island.. 4) world building done right. 5) Most of the world actually didn't give a damn about you or your quest. You were not some kind of celebrity chosen one that was going to save the land. You were just some guy that got sent to the island by the emperor because the circumstances of your birth happened to be in line with those in some ancient prophecy. It could have easily been someone else in your shoes.
If I ever find myself in an abundance of free time, I'd love to jump back into the game.
|
On March 21 2017 16:22 Laurens wrote:It's amazing how many people don't realise you can use Cryonis to break the ice blocks. Game gives you a rune that makes and breaks ice, boss throws ice at you, it's not the biggest leap in logic Before entering the beast you also have to break ice blocks, so the game even trains you at it. Alternatively, freeze the first cube with Stasis, the other cubes will hit that cube and shatter, meanwhile hammer the cube with your sword in the direction of water ganon, end Stasis before he moves. The cube will smash into him and he will take damage + drop to the floor. There are various ways to deal with pretty much any situation/puzzle/boss in this game, that's what makes it so great! I used arrows throughout the "getting onto the elephant"-phase. Since the game told you just 10 minutes earlier to go find electric arrows, it seemed logical that it wanted you to use bow and arrow to proceed.
At least it's nice that the game allows for a large deal of freedom in how to tackle different situations.
|
On March 22 2017 03:17 maartendq wrote:Show nested quote +On March 21 2017 16:22 Laurens wrote:It's amazing how many people don't realise you can use Cryonis to break the ice blocks. Game gives you a rune that makes and breaks ice, boss throws ice at you, it's not the biggest leap in logic Before entering the beast you also have to break ice blocks, so the game even trains you at it. Alternatively, freeze the first cube with Stasis, the other cubes will hit that cube and shatter, meanwhile hammer the cube with your sword in the direction of water ganon, end Stasis before he moves. The cube will smash into him and he will take damage + drop to the floor. There are various ways to deal with pretty much any situation/puzzle/boss in this game, that's what makes it so great! I used arrows throughout the "getting onto the elephant"-phase. Since the game told you just 10 minutes earlier to go find electric arrows, it seemed logical that it wanted you to use bow and arrow to proceed. At least it's nice that the game allows for a large deal of freedom in how to tackle different situations. To be fair, the only reason I knew you could Slate em was because I knew you could destroy your own Cryonis creations and they had similar designs on them.
|
On March 21 2017 21:21 Thezzy wrote: Found Lynels to be the most broken OP monster in the game so far. Yeah they die to an Ancient Arrow but then they drop no materials.
They do so much damage even with high armor and health and have enormous amounts of HP. And they're immune to being frozen/electrocuted so no crowd control either. Their attacks are very fast and they constantly run in circles. For the weakest two types, you can easily perfect dodge their default attack and get a free combo. When that ends, wait a bit and shoot them in the face, then you can mount them for another combo (that doesn't use weapon durability). Obviously, lvl 3 attack elixir/meal helps a lot (and save precious weapons), and you can safely equip your highest attack weapon for the mount, as you get 5 attacks with any weapon anyway.
For the hardest two, it's mostly about shooting them in the face into mount when they stop to shout/fireball, then play defensive until you can do it again. You can also stasis + get a few hits in to cancel their attack, then shoot in the face after they recover for another mount. But these timings are tricky to learn, as they are often immune to the headshot stun when they're recovering from something or during certain attacks.
That said, highest tier Lynels drop some of the best gear in the game, and they're pretty fun fights. It's certainly possible to kill them flawlessly if you think of them more as Punch Out encounters than Zelda bosses.
|
What the hell, there's no physical release for Isaac Afterbirth in Europe? Oh well, at least there's no more region lock.
|
On March 22 2017 05:51 rotta wrote: What the hell, there's no physical release for Isaac Afterbirth in Europe? Oh well, at least there's no more region lock. Might be a result of the shitpoor printing numbers for the first run.
|
It's a shame too, opening the Zelda case and noticing the wasted space was a bit disappointing. Here we have a really nice release and hey, speaking of Zelda:
|
|
|
|