[MSL] Mind vs. Jaedong Semifinals 2/28/08 - Page 13
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Proposal
United States1310 Posts
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Hydrolisko
Vanuatu1659 Posts
On February 28 2008 18:37 bahhh wrote: in before u get butchered http://teamliquid.net/forum/viewmessage.php?topic_id=59029 that first link to the korean gomplayer links to a corrupt file :/ someone help mee | ||
TheTyranid
Russian Federation4333 Posts
On February 28 2008 19:13 bahhh wrote: one of the reasons why i hate jaedong..... his fans here seem to elevate him too much IMO. No one is saying Flash's wins didn't count. A win is a win. Flash isn't even in the picture, this is Mind/JD | ||
FieryBalrog
United States1381 Posts
On February 28 2008 19:12 Soulforged wrote: Yeah, it is true...but I'd like such things to happen not that often, specially when we have a matchup of two great players. Normally what happens when any two great players meet in a series you get a goody bag of the following, a cheese rush game, an epic 30 minute back and forth tussle, a prepared-build-for-the-map, a crazy aggressive strat game, etc. (Just like Flash v JD in MSL, 1 metal, 1 muta harass into guards, 1 epic "straightup", 1 cheese rush). I suspect there will be a slugfest yet, both players still feeling each other out. | ||
Dromar
United States2145 Posts
On February 28 2008 19:12 GeLaar wrote: where were all you rabid jaedong fans while he was getting his ass kicked in two out of the three major events that are currently taking place? he didn't play just a couple of games vs flash, so that you can somehow argue that flash's wins don't count because it was a one-time thing. they played a total of 10 games! so how about we give flash the credit he is due, for defeating jaedong twice when a lot was at stake. the argument that flash didn't "really" defeat jaedong because he used such and such strats (the hidden implication being that he should have used some particular standard strat) has a lot in comon with "5 mins no rush plz!!11!!" I wouldn't say I'm a "rabid JD fan," although I am a Zerg loyalist. But Flash is super sexy right now. I honestly think he should be #2 on the power rank. I was very impressed. edit: yay, I'm a ling. Basically the most important unit in Starcraft. | ||
GeLaar
2421 Posts
On February 28 2008 19:13 bahhh wrote: one of the reasons why i hate jaedong..... his fans here seem to elevate him too much IMO. i have to admit, that's exactly the thing that's happening to me right now. i started watching the match with no preference for either player, but the posts here are starting to turn my opinion, even if just to make this thread a little more ballanced. | ||
0xDEADBEEF
Germany1235 Posts
On February 28 2008 19:10 FieryBalrog wrote: The option and the threat of fakes, rushes, cheeses, proxies, mind games, fast techs, hidden techs, etc. makes the game SO much more interesting. And also so much more risky in some cases. Take the first game here for example (hidden proxy rax, very unlikely to be scouted). Four possibilities how the game will develop: a) Jaedong gets early defense, Mind rushes -> Jaedong has advantage b) Jaedong doesn't get early defense, Mind rushes -> Mind probably wins right away (this is what happened) c) Jaedong gets early defense, Mind doesn't rush -> Mind has economical advantage d) Jaedong doesn't get early defense, Mind doesn't rush -> normal game Some rushes can be cool but some are just really luck-based. Game 1 was no skill, pure luck. I can do exactly the same. | ||
Highways
Australia6098 Posts
On February 28 2008 18:50 TheTyranid wrote: JAEDONG IS THE BEST PLAYER RIGHT NOW BECAUSE NOONE CAN TAKE HIM STRAINGT UP. damn straight | ||
Soulforged
Latvia868 Posts
On February 28 2008 19:15 vnlegend wrote: Rushes are perfectly legit. You don't want to play into the other guy's game plan. You want to exploit his weaknesses and make him react to you, that way you're one step ahead. Likewise, a player doesn't need to beat the Bisu build head on, that's stupid. They can just prevent it from happening in the first place. Also, Jaedong 3 hatched before pool. Yes, but I want to watch someone "to beat the Bisu build head on". Maybe it's stupid for the player to try something like this, but it's not stupid to want to see something that exciting. | ||
bahhh
United States888 Posts
On February 28 2008 19:17 Hydrolisko wrote: that first link to the korean gomplayer links to a corrupt file :/ someone help mee i think its a bit too late to be setting up gomplayer to see this live atm. this is something u do like a day in advance. | ||
Alethios
New Zealand2765 Posts
On February 28 2008 19:17 FieryBalrog wrote: Normally what happens when any two great players meet in a series you get a goody bag of the following, a cheese rush game, an epic 30 minute back and forth tussle, a prepared-build-for-the-map, a crazy aggressive strat game, etc. (Just like Flash v JD in MSL, 1 metal, 1 muta harass into guards, 1 epic "straightup", 1 cheese rush). I suspect there will be a slugfest yet, both players still feeling each other out. Yep... thats how it works (except with say... Savior vs Bisu) | ||
FieryBalrog
United States1381 Posts
On February 28 2008 19:17 0xDEADBEEF wrote: And also so much more risky in some cases. Take the first game here for example (hidden proxy rax, very unlikely to be scouted). Four possibilities how the game will develop: a) Jaedong gets early defense, Mind rushes -> Jaedong has advantage b) Jaedong doesn't get early defense, Mind rushes -> Mind probably wins right away (this is what happened) c) Jaedong gets early defense, Mind doesn't rush -> Mind has economical advantage d) Jaedong doesn't get early defense, Mind doesn't rush -> normal game Some rushes can be cool but some are just really luck-based. Game 1 was no skill, pure luck. I can do exactly the same. Theres a huge element of psychology to it. Its rare to have the balls to open straight off with a hard proxied rush, game 1 is usually the "feel out each others straight up skills" game. The more psychologically ready you are for the possibility of cheese or proxy rush, the weaker it is. Game 1 & 5 tend to be the most "standard" because both players are definitely tied if they're playing that game. Game 3 to a lesser degree. Game 2&4 are usually the least standard because one player has the series advantage. Theres always a series metagame that both players are also playing in addition to the actual game. | ||
Southlight
United States11743 Posts
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Liquid`Ret
Netherlands4511 Posts
pointless discussion | ||
TheFoReveRwaR
United States10657 Posts
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TheTyranid
Russian Federation4333 Posts
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BWdero
Netherlands476 Posts
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nerium
Philippines512 Posts
jd @ 7 mind @ 2 blue storm muta galore! | ||
StylishVODs
Sweden5331 Posts
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GHOSTCLAW
United States17042 Posts
On February 28 2008 19:20 Southlight wrote: Last thing I'll say before class is, a great many of the people lambasting Mind would have, essentially, seen an opposing zerg player three hatch before pool, played straight-up, and probably lost because of the economic deficit, rather than playing to win. that kind of play to win is what seperates mind and jaedong from...stork xD *prepares for flames on me* *cowers* | ||
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