His views of game balance reflected his own matchup weaknesses and sometimes it might be the fact that the matchup is imbalanced. Sometimes you may be better at ZvP and weaker at ZvT or the other way around and that may be the way it is. Really though the ceiling limit in my mind had not been hit, it's always theoretically higher than any human could possibly be, and in my mind while top tier pros like Jaedong, Flash, jangbi, Fantasy, etc. were all high performing players far above their human peers they were nowhere near the top of the skill ceiling. When I thought about the concept of the highest skill ceiling player possible I was thinking about how a computer AI could improve on everything that progamers couldn't do perfectly.
Just imagine the possibilities. For example, the Probe has the ability to outrange an SCV while still being able to take it since its attack has slightly farther range. You do this by clicking away from the scv, use the attack command, and quickly move away. A computer AI could be programmed to do this consistently without fail harassing workers while moving away when it's in danger. On different spawning points you will have mineral patches that yield different mining efficiency rates. Computers can determine which mineral patches should be mined from first to optimize income. I remember a BW AI that had top tier Mutalisk control that could take apart 2 full control groups of marines even when stimmed with medics. The destination from point A to point B would be even more efficient, like when a Zerg opens with 12 Hatch a drone will be sent at the exact time it needs to be sent to make that hatchery. The hypothetical highest skill ceiling player would probably take into account hundreds of trivial factors, if not billions that progamers never thought were important that a normal person would disregard as unimportant yet it all matters. I can't think of any because I'm just a human.
There's a thought I have that trying to comprehend a game of the highest skill play cannot be fully grasped. I'd like to allude this to Carl Sagan and his video about the 4th dimension, something just as foreign as the highest skill ceiling player that is in the video below.
.
In the video he talks about the concept of the 4th dimension. He first sets up the scenario of a 2D world called "Flatland" filled with 2D geometric shapes like a triangle or a square. Once a human from the 3D dimension interacts with them the 2D shapes of Flatland become bewildered not able to see the human, only hearing its voice. The human puts down an apple in their land, yet the only thing they see is the very bottom of it in a 2D shape unaware of where it came from. Much like how foreign and uncomprehensible the third dimension must be to a world in the 2nd dimension, in our three dimensional world we cannot fully comprehend the 4th dimension, but we can conceptualize it.
Just like the highest skill ceiling player, a player that would literally make Jaedong and Flash look like D- scrubs, or even hundreds of times lower, we cannot fully comprehend this player, but we can conceptualize it. While marine medic micro may look overpowered in a high level TvZ game what would a high level game look like between two masterful AI's? Maybe there is a threshold that pro level Zerg against Terran has not been able to cross that the highest skill ceiling player has, something without reach with new ways to micro and new ways to deal with mech, a completely different way of thinking and strategizing that top Zergs like Jaedong and Savior were never close to that hasn't been a part of the current Zerg mentality. No one can solidly say which race has the greatest advantage over another in a particular matchup until they've seen the greatest player possible, the imaginary highest skill ceiling player. I wouldn't say games between BW pro amateurs is a fair projection of what players at the highest ceiling would be like. We can only......conceptualize..