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On March 26 2013 11:19 ThisisRaider wrote: Really nice, I played some games after watching some of your vods. I won most of my games, only one game was less than 30 minutes, (all TvP) where it was close spawns and I decided to do a 1/1 upgrade all in.
I dont mind bio, maybe im bad but, I dont feel good when the game lasts past 25 minutes in a TvP whilst im bio. So gratz and thank you. HotS kicking ass.
I've noticed most of my games are past the 30 minute mark, I must admit it makes for long but epic games once we get there because resource hunting isn't as much of an issue it's all about the fights.
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Wow, won my first "proper" TvP mech game last night! Widow mine/hellbat/thor is one tough composition :D
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What could I do if harassment don't work against Protoss ?
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On March 26 2013 23:06 Porishan wrote: What could I do if harassment don't work against Protoss ?
Your ravens should at least be able to get a few probe kills if you play it well enough, whether with seeker missiles or auto turrets. Widow mine drops and hellbat drops at the correct times can also be effective.
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Mario, I just wanna say that I really appreciate your videos! Even more so because you explain not just what you're doing, but WHY you're doing it. That is awesome. Thanks!!
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Hi there I am Terran player from Taiwan. Can I translate this awesome articles into Chinese? Never use mech in TvP trying to learn from you!
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I don't play Terran, but these mech games are so fun to watch! Hope pro players start trying these compositions in tournaments when HotS is a bit more developed.
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I just got promoted back to diamond (as I was in WOL) after beating a consistent master protoss with mario style mech. I think he could have won, the fights were really close, but he was too eager to end the game / kill me. Maybe he thought I would not remax as fast as him or something.
I still think he was better than me and could have beaten me if he was more patient.
Mr mario, do I want ghosts AND raven, or just one of the two at a time?
Yes this is a semi pride post. xD They should really enable you to upload replays directly on TL.
http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=280233
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On March 27 2013 20:42 allqwdd wrote: Hi there I am Terran player from Taiwan. Can I translate this awesome articles into Chinese? Never use mech in TvP trying to learn from you!
That's fine
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What is good composition when facing army consisting mostly of stalkers, 3 - 4 collosi, 4 - 5 immortals, and 3-4 voidrays? I have faced this composition a few times and lost, i would like to know what comp should i be going for?
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United Kingdom12010 Posts
On March 28 2013 21:52 Mali__Slon wrote: What is good composition when facing army consisting mostly of stalkers, 3 - 4 collosi, 4 - 5 immortals, and 3-4 voidrays? I have faced this composition a few times and lost, i would like to know what comp should i be going for?
I know I'm not Mario, but to me it sounds like you need tank/hellbat/viking/(turrets if you're in a defensive position or going for a slow push) for that situation and if it's later in the game a few ghosts. That's what I usually go for against that sort of comp atleast. Works out for me.
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On March 28 2013 22:09 Qikz wrote:Show nested quote +On March 28 2013 21:52 Mali__Slon wrote: What is good composition when facing army consisting mostly of stalkers, 3 - 4 collosi, 4 - 5 immortals, and 3-4 voidrays? I have faced this composition a few times and lost, i would like to know what comp should i be going for? I know I'm not Mario, but to me it sounds like you need tank/hellbat/viking/(turrets if you're in a defensive position or going for a slow push) for that situation and if it's later in the game a few ghosts. That's what I usually go for against that sort of comp atleast. Works out for me.
Going with hellbat thor raven and vikings would do really well against this, hunter seeker can take out shields on immortals and PDD can stop stalkers attack out right.
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How do you counter tempests when his stalkers are sitting under them and already eats my PDD energy from stalker/tempest shots? I don't want to be too agressive with my Raven because he may get fed back or picked off by a blinked stalker group. I also do not want to advance my mech off the high ground and give up position. So how do I pick him off? I keep having to waste my PDD with tempest play. What else can I incorporate?
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On March 29 2013 01:07 Blamajama wrote: How do you counter tempests when his stalkers are sitting under them and already eats my PDD energy from stalker/tempest shots? I don't want to be too agressive with my Raven because he may get fed back or picked off by a blinked stalker group. I also do not want to advance my mech off the high ground and give up position. So how do I pick him off? I keep having to waste my PDD with tempest play. What else can I incorporate?
Thors are great against stalkers, throw in a few hellbats and go viking / raven with them. This should walk over his army. Be sure to be in high impact mode.
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So Thor is better than tanks against blink stalker? Tank AoE tends to be more effective I thought. Plus more range ground to ground. I definitely have a few Thors mixed in, but I don't think cutting tanks out completely (depending on the map) is good enough. I just think the Tempest composition with Stalker/immortal seems to decimate mech. This guy was going more collossi though I still lost.
Don't get me wrong, mech is still decent. I lost the game I'm talking about because I did not have enough production facilities to remax while the toss insta-warped a near maxed army after the first major exchange, which could have been better on my end.
I still think Toss has an edge against mech play.
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i hate how terran doesn't have any good unit with good anti-air, thor suck, i want my goliath back!
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I personaly think that toss has no more of and advantage against mech than against bio, its harder to out right kill the tosser, but the same goes for him killing you. It sucks that you cant snipe tech with as much ease, but you still kill workers (faster than bio even)
Obviously it will also take quite a while to learn all the basics like it took when you 1st picked up Terran.
Also siege tanks late game are bad against almost everything TvP. Im sure everyone who plays mech loves siege tanks, Siege tanks are great defencive units, but it had its place and fullfilled its role, kinda like sentries, maybe even stalkers.
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Do you mind posting your openings for tvz and tvt? I love this style so I'm using it in every matchup to practice as I climb, but as soon as I run into a competent zerg or a 8/8/8 terran I know I'll get destroyed immediately. Thanks.
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Hey Mario, what are the signs of a mass overlord roach drop? How do you hold it? I tried a mech build today, hellion/hellbat thor tank and had turrets all over but the zerg went ahead and roach dropped anyway.
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On March 29 2013 05:50 Snoodles wrote: Hey Mario, what are the signs of a mass overlord roach drop? How do you hold it?
Lot's of overlords in the one spot, with good map control it should be relatively easy to spot something like this and prepare. As for defending it, widow mines should be able to shot down several of the overlords before they even get the chance to drop their units, or you can hold them back for when the drop happens then burrow them to hit the roaches. Other than that, I am not sure. The times I have held it it's because I used a little medivac/tank micro to save some and get the tanks onto high ground to siege up and be protected by turrets.
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