On August 20 2012 15:51 AmbitioNsc2 wrote: Just faced a guy who went roach aggression into roach turtling with mass spine into mass mass brood lord. He skipped infestors. This is probably fairly limited information but what is the best way to react to this?
It was also on Shakuras so defensive spines and brood lord push was really strong and made it impossible to counter.
I've never played vs someone who goes mass spine into mass broodlord. Mainly I will attack if I see them trying to spine up. at worst you can just doom drop him since all his spines won't be in his main when you see such heavy spine play.
But the fact he skipped infestors means you should have just attacked once ultras popped (your ultras should be out before hand) or you could have just done a mass roach/ling/infestor attack and won the game. Spines are good, but you would have been able to crush him since he had no infestors, went only roaches and teched to broodlords.
He played greedy and you let him get away with it which would be why you lost unfortunately.
I keep coming close to beating this style with an odd Mutalisk based style of my own. As if you open mutalisks, he will get ultras out before I can even finish my hive. Ofcourse his upgrades will be better as well, so going for Ultralisk of your own to counter him seems waay too out there. Aside from Ultralisks of your own, nothing on the ground really beats them for cost efficiency.
So what I do is during the time my spire is building ( when I already know that he is going for +1/+1 lings and probably infestors ) I put down my evo chamber and get +1 melee of my own. That'll make my banelings one-shot zerglings again until they finally reach +3/+3, which is way past the time that the usual counter attacks go on. I take my bases and stay defensive while getting drops. The strangest thing against this build is that you have to stay really defensive, even with your Mutalisks, because counter attacks on your bases are just so strong.
Once drop tech finishes, I load up about 6 overlords worth of banelings and spread them out. Infestors are actually really terrible against both overlords and any air unit spread out, so I can easily put them around his fourth base if he took it and snipe it out with mutalisks and zerglings. Once he moves in with lings of his own, you start dropping banes from the overlords that are closest, whiping his army out if he gets too close. Then, when his infestors move in, spread your mutalisks out like mad and start sniping them. The goal is basically to make each fungal so ineffective that he either has to deplete his infestors with infested terran eggs or lose his infestors trying to fungal each of them. If all went well, and he decides to go for a huge attack with Ultras, you should be able to atleast take out the first wave if you can delay the ultras from wrecking your econ too much.
It's pretty tough to do, but since you will almost always take your third and fourth before the ultra-player, you will be ahead economically even if he decides to techswitch into roaches or hydras, while spines are generally really good against those units regardless.
I have some failed attempts of the muta-banedrop play thus far. My actual attack works out really really well, but beforehand I kept getting bases sniped forcing me to stay on the same econ as my opponent. In which case you're pretty much down and out against this infestor-ultra build anyway. They are the closest games I've been able to produce against this style when opening muta anyway, so it's a step in the right direction.
On August 20 2012 15:51 AmbitioNsc2 wrote: Just faced a guy who went roach aggression into roach turtling with mass spine into mass mass brood lord. He skipped infestors. This is probably fairly limited information but what is the best way to react to this?
It was also on Shakuras so defensive spines and brood lord push was really strong and made it impossible to counter.
As soon as you see someone going broodlords, you should have added a spire. Ultra/infestor/corruptor is insanely supply efficient. Then you can add your own broods to siege his spines.
As long as you don't get caught not knowing he has broods until he has them, you should be fine. If he goes broods like this he can't take his fourth base and you just take every base on the map. On most maps, with ultras vs broods, you just go kill his other bases and go around. On shakuras, just get nydus or drops.
These two games show the power of the counter attack. Zerglings just shred a base up in seconds so it is absolutely essential to keep up on the defence. This is also why you pretty much need +1 melee so your banelings kill the counter attacks more easily again. There's not really much to talk about in these two replays, mostly just examples of 'defend with your units, any attack is greedy'.
This replay shows what I feel you have to do with your army. Make sure you split the mutalisks and overlords out and just set up a perimeter around the opponents fourth with the overlords. Move in with your mutalisks and take care of that hatch. Incase he comes to attack, drop the banelings to ward him off. If his infestors move out too far, you can easily snipe them out with a big magic box.
What I consider to be my first true win against this style due to similar skill in my opponent. The big points here are the fact that I walled off the third with evo chambers and just spammed spinecrawlers like there was no tomorrow. Defending any counter attacks with banelings was rather easy, but you have to stay on top with the defense otherwise you will lose your advantage.
Again, the focus of this style is to make sure you deny his fourth for a long time. Overlords with baneligns are essential not because of their damage, but because spread out overlords simply aren't cost effective to fungal. On top of that, if you really want to kill of the overlord, you will have to drop infested terrans out first and then fungal, but you can't move in and the banelings will still kill off the infested terrans once they hatch. Even if the opponent decides to fungal the dropping banes, they would have to do that a ton, wasting energy on cheap units. If you ahve a large enough flock of mutalisks, seconds is all you need to snipe off a hatch, and thats exactly what the overlords give you.
If he decides to counter attack with ultralisks, your insane mutacount should be enough to clean him up. The trick here is to delay his ultras from doing damage to your econ and hatches, that's why you just spam out spinecrawlers when you get your fourth up.
I'll be honest though, this style isn't that easy to execute. You have to constantly babysit your mutalisks and overlords so they don't clump up. The one way you can get absolutely and utterly destroyed is by having your deathflock fungalled in one go. Think of an archon toilet, but much, much sadder to watch.
These replays are all at around 2050-2000 MMR. So take them with a grain of salt if you will.
If your opponent goes muta and follows up with double evo roach, whats the best way to scout it and it turn deal with it. Assuming mutas do 'normal damage' and you both keep your 3rds.
^ Your double evo should have been way ahead of his, or, if you went single evo, you should have sufficient tech/army size to make up for it? If mutas don't do any damage, you basically win the game by steamrolling the opponent with a 2/0 roach/hydra/infestor army or roach/infestor army. Even if you have no upgrades, you steamroll the opponent with a huge roach/infestor or roach/hydra/infestor army over his tiny, upgraded army, whatever.
by the way, 2/0 roaches own 1/1 roaches, so you should strive to get +2 first. I think what most people do is get +1, and time it so when lair is done, they start 2/1 as they throw down a later 2nd evo. Or they don't make a 2nd evo until after they get +2 and +1 armor, it's whatever. No carapace upgrade, way more roaches and hydras, etc... Upgrades are important in zvz but missile is really much more dominant than carapace. 2/0, 3/1 vs 2/2, etc.
On August 21 2012 09:39 Belial88 wrote: ^ Your double evo should have been way ahead of his, or, if you went single evo, you should have sufficient tech/army size to make up for it? If mutas don't do any damage, you basically win the game by steamrolling the opponent with a 2/0 roach/hydra/infestor army or roach/infestor army. Even if you have no upgrades, you steamroll the opponent with a huge roach/infestor or roach/hydra/infestor army over his tiny, upgraded army, whatever.
by the way, 2/0 roaches own 1/1 roaches, so you should strive to get +2 first. I think what most people do is get +1, and time it so when lair is done, they start 2/1 as they throw down a later 2nd evo. Or they don't make a 2nd evo until after they get +2 and +1 armor, it's whatever. No carapace upgrade, way more roaches and hydras, etc... Upgrades are important in zvz but missile is really much more dominant than carapace. 2/0, 3/1 vs 2/2, etc.
Whilst using ling festor tho...so I can't scout the roach warren/evo's unless i get a lucky scout, and I cant see the roaches until their at my 3rd. So yea sure I have 4-6 infestors out, but the attack hits just as hive finishes so no ultras, and blindly making roaches when going ling festor is kind of meh.
These two games show the power of the counter attack. Zerglings just shred a base up in seconds so it is absolutely essential to keep up on the defence. This is also why you pretty much need +1 melee so your banelings kill the counter attacks more easily again. There's not really much to talk about in these two replays, mostly just examples of 'defend with your units, any attack is greedy'.
This replay shows what I feel you have to do with your army. Make sure you split the mutalisks and overlords out and just set up a perimeter around the opponents fourth with the overlords. Move in with your mutalisks and take care of that hatch. Incase he comes to attack, drop the banelings to ward him off. If his infestors move out too far, you can easily snipe them out with a big magic box.
What I consider to be my first true win against this style due to similar skill in my opponent. The big points here are the fact that I walled off the third with evo chambers and just spammed spinecrawlers like there was no tomorrow. Defending any counter attacks with banelings was rather easy, but you have to stay on top with the defense otherwise you will lose your advantage.
Again, the focus of this style is to make sure you deny his fourth for a long time. Overlords with baneligns are essential not because of their damage, but because spread out overlords simply aren't cost effective to fungal. On top of that, if you really want to kill of the overlord, you will have to drop infested terrans out first and then fungal, but you can't move in and the banelings will still kill off the infested terrans once they hatch. Even if the opponent decides to fungal the dropping banes, they would have to do that a ton, wasting energy on cheap units. If you ahve a large enough flock of mutalisks, seconds is all you need to snipe off a hatch, and thats exactly what the overlords give you.
If he decides to counter attack with ultralisks, your insane mutacount should be enough to clean him up. The trick here is to delay his ultras from doing damage to your econ and hatches, that's why you just spam out spinecrawlers when you get your fourth up.
I'll be honest though, this style isn't that easy to execute. You have to constantly babysit your mutalisks and overlords so they don't clump up. The one way you can get absolutely and utterly destroyed is by having your deathflock fungalled in one go. Think of an archon toilet, but much, much sadder to watch.
These replays are all at around 2050-2000 MMR. So take them with a grain of salt if you will.
Wow that's great innovation! I found your post really inspiring. I have been a very devout muta player from platinum all the way to masters in ZvZ. I question how useful the bane drops are in the way you describe them but I will be watching your replays when I get home. I think it's great however that you have found such a great use for drops versus this style(to cover your mutas) because I feel like drop play is the biggest answer to punishing someone using this style. Dropping a large amount of zerglings into the main with spread mutas and banerain support sounds like a real nightmare for someone who only has upgraded lings and infestors and a spine wall at the front. If they skimp on the spine wall at the front in favor of more army then you will defiantly be able to creat opportunities to attack by using the bane bombs and mutas to waste the enemy Infestor energy before engaging. I imagine if you get enough mutas they won't be able to do anything if you engage correctly(bane bombs killing infested terrains). This style sounds very challenging but very rewarding and I will be trying it should I face ling Infestor.
On August 21 2012 09:39 Belial88 wrote: ^ Your double evo should have been way ahead of his, or, if you went single evo, you should have sufficient tech/army size to make up for it? If mutas don't do any damage, you basically win the game by steamrolling the opponent with a 2/0 roach/hydra/infestor army or roach/infestor army. Even if you have no upgrades, you steamroll the opponent with a huge roach/infestor or roach/hydra/infestor army over his tiny, upgraded army, whatever.
by the way, 2/0 roaches own 1/1 roaches, so you should strive to get +2 first. I think what most people do is get +1, and time it so when lair is done, they start 2/1 as they throw down a later 2nd evo. Or they don't make a 2nd evo until after they get +2 and +1 armor, it's whatever. No carapace upgrade, way more roaches and hydras, etc... Upgrades are important in zvz but missile is really much more dominant than carapace. 2/0, 3/1 vs 2/2, etc.
Whilst using ling festor tho...so I can't scout the roach warren/evo's unless i get a lucky scout, and I cant see the roaches until their at my 3rd. So yea sure I have 4-6 infestors out, but the attack hits just as hive finishes so no ultras, and blindly making roaches when going ling festor is kind of meh.
You won't do it blindly. You should have vision of a lot of the map whether with overlords or lings. You should always keep tabs on his army with changelings and overseer scouting so that you don't do anything blindly.
On August 21 2012 09:39 Belial88 wrote: ^ Your double evo should have been way ahead of his, or, if you went single evo, you should have sufficient tech/army size to make up for it? If mutas don't do any damage, you basically win the game by steamrolling the opponent with a 2/0 roach/hydra/infestor army or roach/infestor army. Even if you have no upgrades, you steamroll the opponent with a huge roach/infestor or roach/hydra/infestor army over his tiny, upgraded army, whatever.
by the way, 2/0 roaches own 1/1 roaches, so you should strive to get +2 first. I think what most people do is get +1, and time it so when lair is done, they start 2/1 as they throw down a later 2nd evo. Or they don't make a 2nd evo until after they get +2 and +1 armor, it's whatever. No carapace upgrade, way more roaches and hydras, etc... Upgrades are important in zvz but missile is really much more dominant than carapace. 2/0, 3/1 vs 2/2, etc.
Whilst using ling festor tho...so I can't scout the roach warren/evo's unless i get a lucky scout, and I cant see the roaches until their at my 3rd. So yea sure I have 4-6 infestors out, but the attack hits just as hive finishes so no ultras, and blindly making roaches when going ling festor is kind of meh.
You won't do it blindly. You should have vision of a lot of the map whether with overlords or lings. You should always keep tabs on his army with changelings and overseer scouting so that you don't do anything blindly.
but his mutas have map control, and generally will have killed all my overlords on the map, overseer scouting could work i suppose, with changelings obviously.
Edit: this was my post that belial initially responded too "If your opponent goes muta and follows up with double evo roach, whats the best way to scout it and it turn deal with it. Assuming mutas do 'normal damage' and you both keep your 3rds."
On August 21 2012 09:39 Belial88 wrote: ^ Your double evo should have been way ahead of his, or, if you went single evo, you should have sufficient tech/army size to make up for it? If mutas don't do any damage, you basically win the game by steamrolling the opponent with a 2/0 roach/hydra/infestor army or roach/infestor army. Even if you have no upgrades, you steamroll the opponent with a huge roach/infestor or roach/hydra/infestor army over his tiny, upgraded army, whatever.
by the way, 2/0 roaches own 1/1 roaches, so you should strive to get +2 first. I think what most people do is get +1, and time it so when lair is done, they start 2/1 as they throw down a later 2nd evo. Or they don't make a 2nd evo until after they get +2 and +1 armor, it's whatever. No carapace upgrade, way more roaches and hydras, etc... Upgrades are important in zvz but missile is really much more dominant than carapace. 2/0, 3/1 vs 2/2, etc.
Whilst using ling festor tho...so I can't scout the roach warren/evo's unless i get a lucky scout, and I cant see the roaches until their at my 3rd. So yea sure I have 4-6 infestors out, but the attack hits just as hive finishes so no ultras, and blindly making roaches when going ling festor is kind of meh.
Sorry, I thought your post was in the zerg help me thread, I got a little confused there. Hence why I was thinking you were playing standard.
If the opponent goes roaches, you need to get spines and infestors (enough of them) (or with blade's approach, your hive, ultras should be out in time, so if he goes mutas, you should be starting hive immediately pretty much, as in the muta player made 10 mutas, you get out like 6 infestors and then go hive before the even throws down his roach warren).
Like Chaos does (going muta first), you should scout after the mutas to see what the opponent's transition is, either roaches or quick hive (less common, but damn imo so much deadlier). Sometimes people will go like mutas, and just do a roach all-in follow-up and not drone their third at all. I always get overlord speed and burrow vs muta play, so, you know, just make sure you spot the roach follow-up and start massing spines because you know he won't have hive anytime soon.
It is definitely a pain in the ass when the muta guy literally denies any overlord from getting by. Totally worth it for overlord speed imo.
On August 21 2012 09:39 Belial88 wrote: ^ Your double evo should have been way ahead of his, or, if you went single evo, you should have sufficient tech/army size to make up for it? If mutas don't do any damage, you basically win the game by steamrolling the opponent with a 2/0 roach/hydra/infestor army or roach/infestor army. Even if you have no upgrades, you steamroll the opponent with a huge roach/infestor or roach/hydra/infestor army over his tiny, upgraded army, whatever.
by the way, 2/0 roaches own 1/1 roaches, so you should strive to get +2 first. I think what most people do is get +1, and time it so when lair is done, they start 2/1 as they throw down a later 2nd evo. Or they don't make a 2nd evo until after they get +2 and +1 armor, it's whatever. No carapace upgrade, way more roaches and hydras, etc... Upgrades are important in zvz but missile is really much more dominant than carapace. 2/0, 3/1 vs 2/2, etc.
Whilst using ling festor tho...so I can't scout the roach warren/evo's unless i get a lucky scout, and I cant see the roaches until their at my 3rd. So yea sure I have 4-6 infestors out, but the attack hits just as hive finishes so no ultras, and blindly making roaches when going ling festor is kind of meh.
Sorry, I thought your post was in the zerg help me thread, I got a little confused there. Hence why I was thinking you were playing standard.
If the opponent goes roaches, you need to get spines and infestors (enough of them) (or with blade's approach, your hive, ultras should be out in time, so if he goes mutas, you should be starting hive immediately pretty much, as in the muta player made 10 mutas, you get out like 6 infestors and then go hive before the even throws down his roach warren).
Like Chaos does (going muta first), you should scout after the mutas to see what the opponent's transition is, either roaches or quick hive (less common, but damn imo so much deadlier). Sometimes people will go like mutas, and just do a roach all-in follow-up and not drone their third at all. I always get overlord speed and burrow vs muta play, so, you know, just make sure you spot the roach follow-up and start massing spines because you know he won't have hive anytime soon.
It is definitely a pain in the ass when the muta guy literally denies any overlord from getting by. Totally worth it for overlord speed imo.
So I actually need to be teching to hive sooner =0, I've always just cancelled my hive if I see mutas to get more gas for infestors but I guess having ultras out in time would crush it.
On August 21 2012 11:03 MrBitter wrote: This is my take on ling/infestor. It's a bit different from Blade's, but I like the way the timings line up in my build a little more.
At the end of the day, its just a slight variation on how he plays it:
Thanks for posting your video. I'm curious how you would fare against more aggressive play like baneling all-ins that hit off 2 base. Your build in the video doesn't even get speed until very late and you rely on assumptions based on scouting their natural's drone count, but these all-ins hit after 2 base saturation, so that's useless. I find I can hold these only with defensive banes. Even ~4 spines and ~4 queens don't hold when the opponent runs waves of 10 banelings and a lot of lings at you. Have you had to deal with these and what was your approach? Also, obviously the way you are doing it works fine if there is no such all-in coming, but how are you scouting to be safe against it?
I've had similar problems with the roach/ling all-in. My only scouting information is gas timings on the natural and possibly some oddities like very late ling speed and no third base coming up by ~7 minutes. For these you need many spine crawlers and a lot of lings, as well as often a number of banes especially if they mix in any banelings.
Personally I'm just building a baneling nest after speed every game now and keeping 6 lings to morph into banelings in case of certain timings. I don't have any problems at all when an opponent either techs to lair or takes a third, I don't really lose in those situations, but the early timings expose some weaknesses and force you to play safer than what I see in MrBitter's video.
On August 21 2012 09:39 Belial88 wrote: ^ Your double evo should have been way ahead of his, or, if you went single evo, you should have sufficient tech/army size to make up for it? If mutas don't do any damage, you basically win the game by steamrolling the opponent with a 2/0 roach/hydra/infestor army or roach/infestor army. Even if you have no upgrades, you steamroll the opponent with a huge roach/infestor or roach/hydra/infestor army over his tiny, upgraded army, whatever.
by the way, 2/0 roaches own 1/1 roaches, so you should strive to get +2 first. I think what most people do is get +1, and time it so when lair is done, they start 2/1 as they throw down a later 2nd evo. Or they don't make a 2nd evo until after they get +2 and +1 armor, it's whatever. No carapace upgrade, way more roaches and hydras, etc... Upgrades are important in zvz but missile is really much more dominant than carapace. 2/0, 3/1 vs 2/2, etc.
Whilst using ling festor tho...so I can't scout the roach warren/evo's unless i get a lucky scout, and I cant see the roaches until their at my 3rd. So yea sure I have 4-6 infestors out, but the attack hits just as hive finishes so no ultras, and blindly making roaches when going ling festor is kind of meh.
Sorry, I thought your post was in the zerg help me thread, I got a little confused there. Hence why I was thinking you were playing standard.
If the opponent goes roaches, you need to get spines and infestors (enough of them) (or with blade's approach, your hive, ultras should be out in time, so if he goes mutas, you should be starting hive immediately pretty much, as in the muta player made 10 mutas, you get out like 6 infestors and then go hive before the even throws down his roach warren).
Like Chaos does (going muta first), you should scout after the mutas to see what the opponent's transition is, either roaches or quick hive (less common, but damn imo so much deadlier). Sometimes people will go like mutas, and just do a roach all-in follow-up and not drone their third at all. I always get overlord speed and burrow vs muta play, so, you know, just make sure you spot the roach follow-up and start massing spines because you know he won't have hive anytime soon.
It is definitely a pain in the ass when the muta guy literally denies any overlord from getting by. Totally worth it for overlord speed imo.
So I actually need to be teching to hive sooner =0, I've always just cancelled my hive if I see mutas to get more gas for infestors but I guess having ultras out in time would crush it.
I mean it's up to you.
Mutas, and whatever the opponent does after, are 2 totally different things. That would be like saying "How do I deal with FFE cannon rush into double stargate?" when the real question(s) is more like "how do I deal with a cannon rush" and "how do I deal with double stargate?".
If someone makes mutas, get spores, queens, and infestors, very straightforward. If they go roaches afterwards, and by all means you need to scout what a muta player is doing next, make spines and infestors. My personal preference, if I see roaches, I will make like 3-4 spines at the natural choke and then just a ton of them at the third (I find that if you lose your spines, you lose the game, so keep the spines alive by making enough of them), like 5-10, and delay hive by getting more infestors and spines.
From watching blade's reps, he seems to play the game way differently, and maybe just his macro is way better, I don't know, but I'd gather his answer (again, I can't presume to speak for him, but this is just my inference from what I've seen of his play) would be get a quicker hive, and more lings.
He goes hive way quicker than I do, he literally starts hive when infestation pit is done (which is a great response to mutas, imo, actually, i think against mutas this would be the better play), so when the roach switch comes he's got a couple ultras coming out. The difference I think is he relies on a couple ultras to survive, and he is okay with losing them to hold, while I rely on spines/infestors - i get my ultras way later and thus the game goes on longer, but I think I stay safer to hold roach aggression (then again, is massing spines really 'safe' if you die in the macro game? but if someone maxes out on roaches, and you have hive eventually, you win basically).
On August 21 2012 11:03 MrBitter wrote: This is my take on ling/infestor. It's a bit different from Blade's, but I like the way the timings line up in my build a little more.
I will say don't like the no baneling next from what I read you don't but always glad to see other people showing their way as some other players may like yours better thanks!
On August 21 2012 11:03 MrBitter wrote: This is my take on ling/infestor. It's a bit different from Blade's, but I like the way the timings line up in my build a little more.
I will say don't like the no baneling next from what I read you don't but always glad to see other people showing their way as some other players may like yours better thanks!
Yes, no baneling definitely has some vulnerabilities, but I think you can always play around it with good scouting and control.
These two games show the power of the counter attack. Zerglings just shred a base up in seconds so it is absolutely essential to keep up on the defence. This is also why you pretty much need +1 melee so your banelings kill the counter attacks more easily again. There's not really much to talk about in these two replays, mostly just examples of 'defend with your units, any attack is greedy'.
This replay shows what I feel you have to do with your army. Make sure you split the mutalisks and overlords out and just set up a perimeter around the opponents fourth with the overlords. Move in with your mutalisks and take care of that hatch. Incase he comes to attack, drop the banelings to ward him off. If his infestors move out too far, you can easily snipe them out with a big magic box.
What I consider to be my first true win against this style due to similar skill in my opponent. The big points here are the fact that I walled off the third with evo chambers and just spammed spinecrawlers like there was no tomorrow. Defending any counter attacks with banelings was rather easy, but you have to stay on top with the defense otherwise you will lose your advantage.
Again, the focus of this style is to make sure you deny his fourth for a long time. Overlords with baneligns are essential not because of their damage, but because spread out overlords simply aren't cost effective to fungal. On top of that, if you really want to kill of the overlord, you will have to drop infested terrans out first and then fungal, but you can't move in and the banelings will still kill off the infested terrans once they hatch. Even if the opponent decides to fungal the dropping banes, they would have to do that a ton, wasting energy on cheap units. If you ahve a large enough flock of mutalisks, seconds is all you need to snipe off a hatch, and thats exactly what the overlords give you.
If he decides to counter attack with ultralisks, your insane mutacount should be enough to clean him up. The trick here is to delay his ultras from doing damage to your econ and hatches, that's why you just spam out spinecrawlers when you get your fourth up.
I'll be honest though, this style isn't that easy to execute. You have to constantly babysit your mutalisks and overlords so they don't clump up. The one way you can get absolutely and utterly destroyed is by having your deathflock fungalled in one go. Think of an archon toilet, but much, much sadder to watch.
These replays are all at around 2050-2000 MMR. So take them with a grain of salt if you will.
Wow that's great innovation! I found your post really inspiring. I have been a very devout muta player from platinum all the way to masters in ZvZ. I question how useful the bane drops are in the way you describe them but I will be watching your replays when I get home. I think it's great however that you have found such a great use for drops versus this style(to cover your mutas) because I feel like drop play is the biggest answer to punishing someone using this style. Dropping a large amount of zerglings into the main with spread mutas and banerain support sounds like a real nightmare for someone who only has upgraded lings and infestors and a spine wall at the front. If they skimp on the spine wall at the front in favor of more army then you will defiantly be able to creat opportunities to attack by using the bane bombs and mutas to waste the enemy Infestor energy before engaging. I imagine if you get enough mutas they won't be able to do anything if you engage correctly(bane bombs killing infested terrains). This style sounds very challenging but very rewarding and I will be trying it should I face ling Infestor.
The baneling bombs are there mostly because infestors just kill banelings so cost-effectively. Having them in overlords helps by not having them oneshot by a fungal, which this style has plenty. I really only need the +1 melee banelings to hit, but without ferrying them around fungal will always take them out before they can do any significant damage. They are mostly to take out huge groups of zerglings, but having them harass infestors is a nice bonus.
The other part about infestors is that they really aren't killers for anything flying. Sure they deal great damage against roach-hydra balls and zerglings, but their damage isn't fast enough to actually kill off a mutalisk without having a huge backing of queens or other anti-air. A mutalisk dies in 5 fungals, that's 20 ingame seconds that the infestor has to chain together. If you have a large enough group of mutas, the infestors shouldn't be able to fungal a whole group of 25+ mutas with one or two fungals. Which means you can force the infestors back or milk out a metric ton of fungals. Once you're over the infestors it actually won't matter because they will all die before having enough fungals thrown down. Which you can see in the last two replays. Especially in the last one, where he desperately tries to throw down as many infested terrans as possible, but the mutalisks still kill off the eggs before they hatch.
Any other transition I have played around with has failed. If you transition back into roaches, his zerglings will be superiorly upgraded, and you will need a huge group to even be effective. But by that time, he will have infestors out to fungal. Not only that, if you don't kill him right then and there, the Ultralisks will simply move out and kill everything. Going hydra's wont work either, because the ling-infestor player can just take more bases and focus on counter attacks. You can't have map control with hydras against zerglings anyway. Then there's the infestor transition, he will have more infestors out and once ultralisks are out, you can't actually win against the attack. Finally, you can mirror his build, but every tech will be behind, upgrades, infestor tech and hive tech. And broodlords are just terrible in ZvZ unless you have like 15 corruptors to back them up because any corruptor transition from the ultralisk player will outright kill that advantage off. None other than staying on mutalisks actually gives you any map presence without being vulnerable so you can't rely on a better economy as well.
I'd like to say that this build is amazing!!!! It catches my roach/Infestor opponents off guard and crush them with absurd ease in the later stages of the game. But its quite a turtlish build but you really need to constantly harass with lings so you can buy time for infestors and LOTS of spines on the nat and your 3rd. I can't seem to afford an extra queen for creep spread. But lategame is just fungal and A-move.