Yeah... if I FF my whole army with strong micro, at the right time without it spreading due to your units, that there effectively no hole in it (dead units), that my collosus dont walk on FF. Also if I really want to FF myself somehow, and hope zerg dont Fungal this nice very clumped up army.
Yay totally the end of baneling drop. Realisticly, if protoss take all the risks, and that everrything requiring luck is on protoss side, it deserves to counter the baneling drop for this one and probably only time in pro play.
On September 13 2011 02:05 Olsson wrote: Great. Two things viable against protoss deathball:
Fungal: Nerfed but will still be decent.
Baneling Rain: Completely nullified and worthless now.
The fungal nerf was not for protoss army it was specifically for marine medivac healing because lololol 2 fungals bye bye marines and damage exceeded medivac healing was pretty stupid. at least 5 or 6 marines will survive now. Someone did a test that if you chain fungal it takes the same amount of fungal to destroy all toss units..
This post is a total fail. Marines will die as they did before. Get your numbers right. The change is especially for ZvP, and again your nr. are wrong. The reason why Fungal was kinda OP against Toss is that Fungal was effectiv against the big hitters, too. The dmg change doesnt change the nr. of fungals that are needed for their "supposed" targets, only for the big hitters
Fungal still kills most gateway units in the same hits no?
I think they only changes is that fungal now takes an extra Fungal to kill Voids and Vikings IIRC. It was more of a nerf to Broodlord Infestors than anything
It's not untrue that's the nerf is in effect in patch 1.4 What am i missing? I see him not dropping sentries that have been FF in 1.4
Yes banelings drops are nerfed how can you disgree even start to disgree.
I'm not saying "omg nerf wah ahhh" all i'm saying is done lie and say it's not a nerf because it clearly is.
You aren't missing anything, the mods here are.
If you want to try to make Blizzard revert the way they think that "it was an issue and deserved a bugfix", please post in this thread in their official forums:
When has there ever been a case in game where this would ever matter? It's not like I see baneling drops coming and immediately think "Oh god I need to clump up my units!" I spread them out to minimize effect.
It's not untrue that's the nerf is in effect in patch 1.4 What am i missing? I see him not dropping sentries that have been FF in 1.4
Yes banelings drops are nerfed how can you disgree even start to disgree.
I'm not saying "omg nerf wah ahhh" all i'm saying is done lie and say it's not a nerf because it clearly is.
You aren't missing anything, the mods here are.
If you want to try to make Blizzard revert the way they think that "it was an issue and deserved a bugfix", please post in this thread in their official forums:
Thankfully we no longer need to be confused or frustrated by such. TL has made its stance loud and clear and I applaud its courage. (Although I would have hoped them to refrain from personal attacks for the sake of keeping their integrity)
If you haven't noticed that protoss sucks against terran, and has profound cost-efficiency difficulties against zerg, it’s because you're blind.
On September 14 2011 17:40 Uncultured wrote: When has there ever been a case in game where this would ever matter? It's not like I see baneling drops coming and immediately think "Oh god I need to clump up my units!" I spread them out to minimize effect.
It matters to those who value logic and principles, not just results at any cost. And the reason why logic and principles matters is precisely because they will bring out the very results eventually - sometimes unexpected ones. Also, not everyone is possessed by partisan (racial) interests. (I hope)
I do have a suspicion that this "bug fix" is indeed a ninja patch, and I will try to make a post why it's problematic. (Not the baneling bombs, but a ninja patch under the guise of a bug fix) Gotta run for now, though.
I don't like this behaviour of banelings teleporting to the edge of a group of units, or failing to drop. I think it's stupid not because of balance, but because it looks ridiculous and is completely counterintuitive.
Dropping an exploding green blob of slime on a tightly packed cluster of units should do more damage, not less, than on a spread out group.
On September 13 2011 04:32 PenguinWithNuke wrote: I hope Blizzard is trolling.
Why would you ever hope Blizzard is trolling? This anti-Blizzard/pro-chaos attitude adds nothing to the discussion. If you think Blizzard made a mistake, then explain why you think it's a mistake and leave it at that. It's absurd to tell us that you hope that they're making the mistake on purpose so that they can have a laugh about it.
Well not trying to de-rail the thread but I think they're trolling with the Neural Parasite change.
Neural Parasite is an ability intended to control the significant units in an opponent's army. It can be negated by sniping the Infestor that is mind controlling the unit.. If Massive units are crossed off the list which are a vast majority of the units that Zerg would actually want to control then Zerg have very few other options to engage in the ultra-late game when these behemoth units will be most commonly seen.
Basically, Roach Infestor or Ling Infestor will no longer be remotely viable vs a critical mass of Colossus once/if this change goes through to the final 1.4 patch. As long as Colossus are kept in a position where the Zerg can't attack them, they will roast the ground army and not even a load of fungals can stop them.
I'm glad this drop 'nerf' is much harder to replicate than it seems and won't really change real matches where baneling drops occur. Else it would be the final nail in the coffin for Zerg players. You'd see Zerg pros like Destiny, Morrow etc race switch in an instant.
It's not untrue that's the nerf is in effect in patch 1.4 What am i missing? I see him not dropping sentries that have been FF in 1.4
Yes banelings drops are nerfed how can you disgree even start to disgree.
I'm not saying "omg nerf wah ahhh" all i'm saying is done lie and say it's not a nerf because it clearly is.
I just tested this same thing myself and this video is in fact true. Also a stetement by the creator of this video here: http://eu.battle.net/sc2/en/forum/topic/2624788180?page=1#1 I am not sure why why this thread was edited going back and rereading some of the posts, yes even those on 16 stating that the original claims of this are false. This "nerf" or rather bug fix is very real, and it makes baneling drops slightly less effective, while this may not make a huge change to the game as a whole compiled with all the other changes we have seen lately seems a slight bit over the top. Going back on topic however, there should be another edit because while this may have been blown a bit out of proportion, is NOT false... It is a very true claim.
Sounds good to me. As was pointed out, it was very easy to A move bane drops with fungal, which really hurt my Toss brethren. Now it will take more micro with those banes-- seems to me Blizzard made this a purposiveful change
On September 15 2011 11:47 zmansman17 wrote: Sounds good to me. As was pointed out, it was very easy to A move bane drops with fungal, which really hurt my Toss brethren. Now it will take more micro with those banes-- seems to me Blizzard made this a purposiveful change
IMO if you clump your army you deserve that splash damage. Risk Reward for bane drops being sniped.
man, instead of spreading out your army in a skilled way, now you just have to clump them up which the game does automatically with it's AI. I am very displeased.
I'm rather surprised this, now that it has been proven is still being downplayed as unsubstantial. the research done to discover this bug basically has taught every zerg who likes drops simply d click your ovie right before it goes over the clump and you will do a lot of damage. granted the fact that that knowledge seems to have been previously rather unknown you could argue downplays the nerf, but to say it's a minor change now that we have this knowledge confuses me a bit.
man protoss need to learn from zergs how to QQ properly.
When KA was removed from the game we just took it whereas zergs start forming petitions on BNET over tiny nerfs that probably won't affect real game situations.
No wonder the toss winrate in GSL has gone to shit. Half the game has been reduced to lobbying blizzard over patches. Toss needs a QQ hero like Idra, not someone like MC who claims his race is the best.
Honestly from reading the responses in this thread from people claiming pro zergs are gonna race switch over this... are you all insane? Does anyone honestly think a pro like nestea is gonna stop playing zerg if this goes through? Would a single one of his GSL championships not have happened if this had been in the game from day one?
On September 15 2011 12:36 Zelniq wrote: are you referring to the Neural Parasite change? and are posting in the wrong thread? it hardly makes sense for this thread
No, I'm too lazy to find it now, but there were at least 2 posts saying people expected zerg pros to race switch over this change.
EDIT: Having trouble finding the posta about the pros (I think they mentioned morrow by name?) but quickly found several posters who have said they will race change over it throughout the thread, eg
On September 13 2011 02:19 Herculix wrote: no more baneling bombs? i might just switch race
On September 15 2011 12:36 Zelniq wrote: are you referring to the Neural Parasite change? and are posting in the wrong thread? it hardly makes sense for this thread
No, I'm too lazy to find it now, but there were at least 2 posts saying people expected zerg pros to race switch over this change.
EDIT: Having trouble finding the post about the pros (I think it mentioned morrow by name?) but at least several users have said they will race change over it
This is freaking lame.... Blizzard doesn't like to see Z winning ZvPs, they want P to have 100% win rate in PvZ, so they proceed into massive nerf on the Z race. 1st nerfing fungal, then now completely nullifying the bane drops, which is fking important against the deathball. Blizzard wants to c death ball in every PvZ games.... TQ blizzard....