• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:12
CEST 18:12
KST 01:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202533Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder8EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced49BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
Serral wins EWC 2025 The GOAT ranking of GOAT rankings Tournament Spotlight: FEL Cracow 2025 Classic: "It's a thick wall to break through to become world champ" Firefly given lifetime ban by ESIC following match-fixing investigation
Tourneys
LiuLi Cup Weeklies and Monthlies Info Sea Duckling Open (Global, Bronze-Diamond) TaeJa vs Creator Bo7 SC Evo Showmatch Sparkling Tuna Cup - Weekly Open Tournament FEL Cracov 2025 (July 27) - $10,000 live event
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
Google Play ASL (Season 20) Announced Which top zerg/toss will fail in qualifiers? BGH Auto Balance -> http://bghmmr.eu/ 2025 Season 2 Ladder map pool Flash Announces (and Retracts) Hiatus From ASL
Tourneys
[ASL20] Online Qualifiers Day 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL] Non-Korean Championship - Final weekend
Strategy
[G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Stop Killing Games - European Citizens Initiative
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 665 users

[Q] JulyZerg ZvP Style ~

Forum Index > Closed
Post a Reply
1 2 Next All
woody_
Profile Joined July 2009
Spain38 Posts
Last Edited: 2009-08-11 23:19:25
August 11 2009 22:39 GMT
#1
I watch a lot of JulyZerg VODS and he don't use standard strategies against Protoss

Random Example:


Protoss goes FE

Zerg goes 3 hat gas (exp x2) - +6/7 hat hydra-lurk (no 4rt exp & only 2 gas)

It's 3hat-5hat variation or its "new" July BO ??

This BO its viable ???
"I was captured by its magic- the powerful and undeniable magic of destiny called Starcraft∙∙∙." Lim Yo Hwan
Athos
Profile Blog Joined February 2008
United States2484 Posts
August 11 2009 23:07 GMT
#2
I can't understand anything you wrote other than Julyzerg....
woody_
Profile Joined July 2009
Spain38 Posts
August 11 2009 23:21 GMT
#3
On August 12 2009 08:07 Athos wrote:
I can't understand anything you wrote other than Julyzerg....

Don't lame. Its serious thread
"I was captured by its magic- the powerful and undeniable magic of destiny called Starcraft∙∙∙." Lim Yo Hwan
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
Last Edited: 2009-08-11 23:24:09
August 11 2009 23:21 GMT
#4
On August 12 2009 08:07 Athos wrote:
I can't understand anything you wrote other than Julyzerg....

He's asking if it's viable to go 6-7 hatch hydra/lurk off 2 gas with 3 bases vs a FE toss.

edit: if it is or not I'm not qualified to say, but part of the reason why Yarnc and July have untouchable matchups (vT and vP respectively) is their willingness to use really weird builds to brutally counter an opponent. Yarnc recently went 12 pool v Flash and didn't use anything but like 4 mutas to kill his new build. They're both really unpredictable and good at mind games in their matchups. Whether someone of a lower skill could use them on a consistent basis is a different question.
woody_
Profile Joined July 2009
Spain38 Posts
August 11 2009 23:23 GMT
#5
On August 12 2009 08:21 Nevuk wrote:
Show nested quote +
On August 12 2009 08:07 Athos wrote:
I can't understand anything you wrote other than Julyzerg....

He's asking if it's viable to go 6-7 hatch hydra/lurk off 2 gas with 3 bases vs a FE toss.


Thx.
"I was captured by its magic- the powerful and undeniable magic of destiny called Starcraft∙∙∙." Lim Yo Hwan
jambonkingcool
Profile Blog Joined August 2007
Canada186 Posts
August 11 2009 23:46 GMT
#6
I think that every build is viable as long as it makes you win.. You should just try it yourself, if you feel confident with this build and you're in control of the game, then go for it. This is how I play starcraft, and it's fun. No I'm not A+
GoAudio
Profile Blog Joined November 2008
Sweden400 Posts
August 12 2009 00:11 GMT
#7
3hat spire 5hat hydra play it right and you win.
EffOrt[fOu] & Hyvaa[S.G] <3 :D
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
August 12 2009 00:39 GMT
#8
It's situational... you can for example drone up enough to support more than 5 hatch from a 3h spire if the opponent is going sair DT at start.. however if he goes for an early timing u obviously cant go 7hatch..
Manifesto7
Profile Blog Joined November 2002
Osaka27149 Posts
August 12 2009 00:46 GMT
#9
On August 12 2009 08:46 jambonkingcool wrote:
I think that every build is viable as long as it makes you win.. You should just try it yourself, if you feel confident with this build and you're in control of the game, then go for it. This is how I play starcraft, and it's fun. No I'm not A+


This.

On August 12 2009 09:11 RoSe. wrote:
3hat spire 5hat hydra play it right and you win.


Not this.
ModeratorGodfather
Saracen
Profile Blog Joined December 2007
United States5139 Posts
August 12 2009 00:52 GMT
#10
At the progamer level, there really doesn't seem to be a "standard build" atm. There's so much variation between each player, and in each player's games, as well. You see a lot of early lair tech nowadays (lurker or muta openings), and almost no one goes 5 hatch hydra anymore.
sHade]DaLToN
Profile Joined January 2009
United States21 Posts
August 12 2009 01:01 GMT
#11
On August 12 2009 09:52 Saracen wrote:
At the progamer level, there really doesn't seem to be a "standard build" atm. There's so much variation between each player, and in each player's games, as well. You see a lot of early lair tech nowadays (lurker or muta openings), and almost no one goes 5 hatch hydra anymore.


In my opinion, the terran builds in TvP and TvT tend to be pretty standard, but PvZ is so reactive from the protoss perspective that anything "standard" about the build pretty much disappears after the ffe. Zerg usually has the most dynamic play given the nature of hatcheries (which make tech switches fast).
Gogleion
Profile Blog Joined June 2009
United States534 Posts
Last Edited: 2009-08-12 02:42:27
August 12 2009 02:42 GMT
#12
Not really. If you're constantly macroing out of 5 hatch hydra with only 2 gas, you will not have enough gas to produce any gas units from a 6th hatch, which is why 5 hatch hydra is so standard, or a 3 hatch lurk.
EffOrt. That is all.
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
August 12 2009 04:17 GMT
#13
Yes obviously b/c julyzerg did it it's the JulyZerg ZvP build. Hell, let's just name every single variation of a build after a pro gamer....

Best builds 2 gates and a robo after a nexus...BEST BUILD!
Stork builds two stargates...STORK BUILD!
Iris builds...

seriously no

On August 12 2009 08:21 woody_ wrote:
Show nested quote +
On August 12 2009 08:07 Athos wrote:
I can't understand anything you wrote other than Julyzerg....

Don't lame. Its serious thread


And actually I am pretty sure he is being serious b/c I found the op hard to understand too
woody_
Profile Joined July 2009
Spain38 Posts
August 12 2009 08:07 GMT
#14
On August 12 2009 13:17 resonance wrote:
Yes obviously b/c julyzerg did it it's the JulyZerg ZvP build. Hell, let's just name every single variation of a build after a pro gamer....

Best builds 2 gates and a robo after a nexus...BEST BUILD!
Stork builds two stargates...STORK BUILD!
Iris builds...

seriously no

Show nested quote +
On August 12 2009 08:21 woody_ wrote:
On August 12 2009 08:07 Athos wrote:
I can't understand anything you wrote other than Julyzerg....

Don't lame. Its serious thread


And actually I am pretty sure he is being serious b/c I found the op hard to understand too


If you watch others Zerg pros play in ZvP you understand it.. they open in ZvP = 3 hat 5 hat. (Obviously P opens FE)

July have the best win ratio in ZvP and don't use the "infamous" opening 3hat-5hat, goes to 4 hat gas to 7-8 hats or 3 hat gas to 7-8 hats every game.
"I was captured by its magic- the powerful and undeniable magic of destiny called Starcraft∙∙∙." Lim Yo Hwan
woody_
Profile Joined July 2009
Spain38 Posts
August 12 2009 08:09 GMT
#15
On August 12 2009 09:46 Manifesto7 wrote:
Show nested quote +
On August 12 2009 08:46 jambonkingcool wrote:
I think that every build is viable as long as it makes you win.. You should just try it yourself, if you feel confident with this build and you're in control of the game, then go for it. This is how I play starcraft, and it's fun. No I'm not A+


This.

Show nested quote +
On August 12 2009 09:11 RoSe. wrote:
3hat spire 5hat hydra play it right and you win.


Not this.


Thx!. <3
"I was captured by its magic- the powerful and undeniable magic of destiny called Starcraft∙∙∙." Lim Yo Hwan
hawk123
Profile Joined July 2009
United States77 Posts
August 12 2009 09:09 GMT
#16
On August 12 2009 08:07 Athos wrote:
I can't understand anything you wrote other than Julyzerg....


I agree with you..
If you aren't the best, you aren't shit
Failsafe
Profile Blog Joined July 2006
United States1298 Posts
August 12 2009 15:25 GMT
#17
Such a bad group of responses.

woody_, the Julyzerg "Sauron" style is pretty difficult to play compared to "3 hat spire => 5 hat."

It's worth noting that July was using the 6-7 hatchery "Sauron" style before FE Protoss became all the rage. Granted, July has adapted well to the coming of FE Protoss, but I don't see a lot of other pro Zerg players opting for the 6-7 hatchery style against FE.

The reason that July's style is so effective for him, and yet so difficult, at least for others, is that July's style requires a very keen sense of timing and very strong micro. Of course this could be said of every pro game, but July's style in particular is punished when other players attempt it because it doesn't rely on the long strings of lurkers posted on hilltops that are so common among modern zergs (especially on heartbreak).

On the contrary, July's style works very hard to punish the Protoss for every minor error, relying on the relentless Lair-level aggression that July is known for. In order to succeed with Julyzerg's style, you have to be great at identifying weaknesses in the Protoss style and then exploiting them. It is crucial that you be good at dodging storms and sniping HTs. It's also crucial that you identify when and where the Protoss will attempt to expand after he has taken his natural. The final essential ingredient is having strong macro timing so that you can have an army prepared at the moment when the Protoss is vulnerable (when the Protoss strategy is weakest and when he is trying to take new territory for a second expansion).

The danger to July's Lair-oriented style is that storm can fry enormous quantities of zerg army at relatively little cost to the Protoss, so if you make a mistake in your aggression you can easily cost yourself the game. After one mismanaged attack, you'll have only a few lurkers and a lot of production capacity but very few static defensives to fall back on. If the Protoss still has a strong, intact army, he may be able to roll over you before your zerg blob can coalesce.

On the other hand, the more passive, standard midgame ZvP has more of a defensive backbone, relying on lurkers and sunkens as well as scourge play and spore colonies. It's much easier to withstand storm because your lurkers can be positioned prior to the Protoss aggression. You'll also have the benefit of being able to place your army groups well in advance of his army. Thus you can minimize the damage that storm will do to you. This style is a LOT more forgiving and I recommend trying it out if you are new. You'll be playing more to survive with an intact economy until hive tech at which point you'll be able to abuse the great late game ZvP has to offer (and with any luck get the job done before reavers roll out)

I find the July style ZvP to be a lot more entertaining, but I tend to lose with it more often. At around B- level on ICCUP I find the 5 hatchery style to be a lot more forgiving and rarely lose with it against an FE Protoss. On the other hand, it's easy to misplay July's style which requires a great deal of attention to detail throughout the entire game as you have to macro, micro and time most of your strategy with a good deal of accuracy
MrBitter: Phoenixes... They're like flying hellions. Always cost efficient.
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
August 12 2009 15:40 GMT
#18
On August 13 2009 00:25 Failsafe wrote:
Such a bad group of responses.

woody_, the Julyzerg "Sauron" style is pretty difficult to play compared to "3 hat spire => 5 hat."

It's worth noting that July was using the 6-7 hatchery "Sauron" style before FE Protoss became all the rage. Granted, July has adapted well to the coming of FE Protoss, but I don't see a lot of other pro Zerg players opting for the 6-7 hatchery style against FE.

The reason that July's style is so effective for him, and yet so difficult, at least for others, is that July's style requires a very keen sense of timing and very strong micro. Of course this could be said of every pro game, but July's style in particular is punished when other players attempt it because it doesn't rely on the long strings of lurkers posted on hilltops that are so common among modern zergs (especially on heartbreak).

On the contrary, July's style works very hard to punish the Protoss for every minor error, relying on the relentless Lair-level aggression that July is known for. In order to succeed with Julyzerg's style, you have to be great at identifying weaknesses in the Protoss style and then exploiting them. It is crucial that you be good at dodging storms and sniping HTs. It's also crucial that you identify when and where the Protoss will attempt to expand after he has taken his natural. The final essential ingredient is having strong macro timing so that you can have an army prepared at the moment when the Protoss is vulnerable (when the Protoss strategy is weakest and when he is trying to take new territory for a second expansion).

The danger to July's Lair-oriented style is that storm can fry enormous quantities of zerg army at relatively little cost to the Protoss, so if you make a mistake in your aggression you can easily cost yourself the game. After one mismanaged attack, you'll have only a few lurkers and a lot of production capacity but very few static defensives to fall back on. If the Protoss still has a strong, intact army, he may be able to roll over you before your zerg blob can coalesce.

On the other hand, the more passive, standard midgame ZvP has more of a defensive backbone, relying on lurkers and sunkens as well as scourge play and spore colonies. It's much easier to withstand storm because your lurkers can be positioned prior to the Protoss aggression. You'll also have the benefit of being able to place your army groups well in advance of his army. Thus you can minimize the damage that storm will do to you. This style is a LOT more forgiving and I recommend trying it out if you are new. You'll be playing more to survive with an intact economy until hive tech at which point you'll be able to abuse the great late game ZvP has to offer (and with any luck get the job done before reavers roll out)

I find the July style ZvP to be a lot more entertaining, but I tend to lose with it more often. At around B- level on ICCUP I find the 5 hatchery style to be a lot more forgiving and rarely lose with it against an FE Protoss. On the other hand, it's easy to misplay July's style which requires a great deal of attention to detail throughout the entire game as you have to macro, micro and time most of your strategy with a good deal of accuracy

I've noticed from watching some July's recent games, especially his game vs Kal on heartbreak in gom that he holds a huge portion of his army in reserve and relies on p's difficult scouting to transition to endgame. He only brings his entire army to bear when he can get into a good position after the p has moved out. Also, he makes tons of lings in addition to all his hydras - at the end of that game, july had something like 140 lings and hive tech with defilers and ultra tech building up. That might explain the extra 2 hatcheries.

For some reason, I feel like july's zvp style has an even stronger late game than 5 hatch hydra, but that it's a bit harder to get there and requires much finer timing as for the taking of expansions.
StarBrift
Profile Joined January 2008
Sweden1761 Posts
August 12 2009 16:03 GMT
#19
The reason Julyzerg is good in ZvP is just becuase he has such a game sense in ZvP that he can switch his builds up almost freely. The build in itself is weaker and harder to learn but it's certainly useful.
Failsafe
Profile Blog Joined July 2006
United States1298 Posts
August 12 2009 16:10 GMT
#20
To understand July's play in GOM's July vs Kal on Heartbreak it's important recognize that July secured a big advantage by sneaking his initial zerglings through the back path. He killed a good number of probes AND forced a cannon in Kal's main. July followed the zerglings by placing lurkers on Kal's cliff behind his natural, further delaying Kal's economy. At that point the game was virtually over.

July's play following those two initial blows was not spectacular. Don't mistake his contingency plans for his actual game plan. When he sacrificed his expansion at the 6 o'clock mineral only, that was a contingency move, not part of his master plan. His macro had been mistimed slightly so that his army was not as large as it could have been. Additionally, his lurkers and support were out of position due to bad intelligence (caused by Kal's good corsair play) and July didn't want to risk attacking the rather small protoss army.

July slightly overplayed his early advantage by expanding and teching aggressively without bothering to place his army in the appropriate defensive posture. July could afford to sacrifice some units and his 6 o'clock expansion simply because he was already well ahead. But it's important recognize that July's reserve and patience were a consequence of his mistakes rather than a master stroke devised to destroy Kal
MrBitter: Phoenixes... They're like flying hellions. Always cost efficient.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV European League
16:00
Playoffs Day 2
ShoWTimE vs Harstem
Shameless vs MaxPax
HeRoMaRinE vs SKillous
ByuN vs TBD
WardiTV396
LiquipediaDiscussion
PSISTORM Gaming Misc
15:55
FSL TeamLeague week8: IC vs RR
Freeedom31
Liquipedia
BSL20 Non-Korean Champi…
12:00
Playoff - Day 1/2
Mihu vs ZhanhunLIVE!
Fengzi vs Dewalt
ZZZero.O211
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 175
goblin 102
JuggernautJason67
ForJumy 42
MindelVK 39
ProTech19
StarCraft: Brood War
Britney 41933
Jaedong 1630
Mini 860
BeSt 736
ggaemo 548
Larva 538
ToSsGirL 352
firebathero 343
ZZZero.O 211
Rush 104
[ Show more ]
Zeus 97
Mong 72
Rock 26
ajuk12(nOOB) 25
sas.Sziky 21
HiyA 19
Terrorterran 13
Dota 2
Gorgc5614
qojqva3244
420jenkins1073
LuMiX1
League of Legends
Reynor90
Counter-Strike
fl0m3315
ScreaM1379
sgares355
Heroes of the Storm
Khaldor495
Liquid`Hasu424
Other Games
singsing2155
B2W.Neo1468
Hui .375
byalli371
Lowko308
Beastyqt222
Trikslyr54
Rex15
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• sitaska32
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• FirePhoenix9
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3444
• Nemesis1901
• WagamamaTV704
League of Legends
• Jankos1728
Other Games
• Shiphtur0
Upcoming Events
Sparkling Tuna Cup
17h 48m
BSL20 Non-Korean Champi…
21h 48m
Bonyth vs TBD
WardiTV European League
23h 48m
Wardi Open
1d 18h
OSC
2 days
uThermal 2v2 Circuit
3 days
The PondCast
4 days
uThermal 2v2 Circuit
5 days
RSL Revival
6 days
RSL Revival
6 days
[ Show More ]
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

BSL 20 Non-Korean Championship
FEL Cracow 2025
Underdog Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20: Qualifier #1
HCC Europe
CC Div. A S7
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CAC 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.