A Glimpse at the Other Side:
There’s no two ways about it, Star Craft is the most widely publicized e-sport currently running in South Korea. With three main leagues (Proleague, MSL and OSL.) plus the additional GOM TV tournaments that use English language casters and other resources to appeal to a wider global audience Star Craft has the firmest foundation in terms of longevity and popularity.
However, it is far from the only e-sport regularly played at the two main venues of cyber athleticism (if you enjoy calling it that.) OGN’s Yongsan based studios and the MBC Hero Centre at LOOX Mall in Murae-dong host an impressive amount of other events to fill their air time. Genres vary from MMORPGS and FPS games to beat em’ up titles that are almost exclusively Korean in their origin and user base. Some have experienced success overseas or were imported and adapted to suit the Korean gaming community and some you will most likely never have heard of. Each has a unique draw for players at pc bangs and in homes across the country as well as those supporters of the pro-scene who attend live events.
Some of the tournaments are short-lived and serve added purposes such as the recent Batoo ‘Art of Brain’ tournament that showcased an older generation of players who demonstrated their skills in a game based upon the traditional East Asian tactical board game ‘Go.’ Here in South Korea there are television channels devoted to the study of potential strategies for this long revered past time so it was only a matter of years before it was immortalized in electronic form as well. Batoo sponsors the current OSL so a timely introduction to one of OGN’s sister games concluded a few weeks before the OSL itself is set to round up.
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Special Force League ~ the most visible face of FPS events in Korea.
Currently the most prominent e-sports with leagues running at OGN or MBC are Special Force and the impending Special Force Proleague for which several of the main Star Craft teams will adopt parallel Special Force groups to battle it out. MBC Heroes and eSTRO are amongst those who have chosen to participate. With eSTRO’s background in FPS (their Counter Strike team was, until recently when they transferred to We Made and partially disbanded to allow new members from Seoul Jeonhwa and Lunatic Hai to join, considered the most well known and admired outside of Korea itself.) Special Force, run by the company Dragonfly hosts the largest FPS league in Korea. The youthful teams such as ITBANK Teenager Razer and Achieve bring passion and frenetic energy to the FPS scene.
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One of the players at 'Again Special Force.' earlier this month.
The live events for the Special Force Master League that ended its run a few weeks ago and inspired the new ‘Again Special Force’ live events that will lead into the new SF Proleague were run in two different styles to entice fans to join in the live shows. The main league was set up like a casino where fans could use real casino chips to bet on the matches’ outcome and win themselves prizes. Free food was offered to anyone banking with Shinhan Bank who sponsored the league. There was even free pizza for a few of the events courtesy of their generous benefactors.
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OGN's Sparkyz Special Force all-girl team gearing up for action.
Special Force also provided fans with a chance to see female gamers in action. Previously a ladies league existed for Star Craft, but due to a lack of players it was discontinued. The only pro-gaming women currently active are in the capacity of commentators or television presenters (for example Jongmi from OGN Sparkyz.) aside from STX Soul’s Seo Jisoo who remains a marginally used player except when it comes to publicity and non-gaming events.
Special Force teams for the last league required one female member as a standard formation of any team. The OGN Sparkyz team was comprised completely of lady gamers who made it to second place in one of the former leagues.
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Fans of the Special Force team, Achieve.
The Korean FPS leagues tend to attract a different range of fans compared to the regular Star Craft events. The fan base is almost exclusively composed of young people between fifteen and twenty five. Often players from other teams will attend the events and the air of the whole experience resonates more casually than some of the higher profile e-sporting lives. Korea has several different FPS games to choose from which run leagues between once and twice a year.
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The fresh and colorful Kart Rider stage.
FPS might be the second most prevalent genre in terms of live events; however, it draws a smaller crowd than the only racing game which currently holds its own regular live leagues. Kart Rider is the Korean answer to the Mario Kart craze and it has caught on with a surprisingly diverse spectrum of the indigenous Korean population. The leagues have a massive turn over rate with many sponsors including the online messaging service Buddy Buddy. The average age of Kart Rider pro-gamers is lower than that of their Star Crafting peers. The youngest champion Moon Hojoon is a prime example of a young gamer who has already won major titles and set himself up as a name which will forever be synonymous with the game itself.
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Kart Rider's Kang Jinwoo.
Kart Rider live events are a casual affair which have grown in status over the past three leagues. Whereas once the crowd consisted of a scattering of the gamers’ friends and some devoted fans they have now swelled to include casual gaming enthusiasts and those who come to appreciate the expanded complexity of the live events themselves.
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A Race Queen watches the races unfold.
A welcome addition to the Kart Riding league was that of the eponymous ‘Race Queens’ – these scantily clad young women greeted fans watching on television with cute expressions, flag waving and some hilarious interviews that show-cased the awkwardness of some of the youthful players such as Kang Jinwoo. This clever strategy has helped to increase the exposure (in more ways than one.) of an e-sport that is now attracting the attention of gamers of all ages who want something stress-free and refreshingly bright to play in their spare time.
There is another side to the mainstream e-sporting scene in Seoul. Aside from the temporary leagues established to showcase new games such as Batoo, Keroro Fighter and SD Gundam there is also one more established type of game that holds both fleeting and long-standing tournaments at both venues.
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The definition of fighting e-sports in Seoul.
Fighting games, or beat-em-ups are not as popular as RTS or FPS in South Korea given the domination of Star Craft, Special Force, Counter Strike and their brethren. However, there is a wide market within the casual gaming sector for this genre. On almost every street you can find a tiny stationary store packed from floor to ceiling with everything a student needs and invariably a beat-em-up console will be sitting outside slowly rusting and worn from over-use.
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The most well established of these fighting game leagues is the Shinhan Bank sponsored ‘Dungeon and Fighter’ league. It is now in its’ fifth incarnation and the fan base is both shockingly loyal beyond the basic level of attending events and diverse. All ages, both genders and even foreign fans who often fail to make it to any leagues except for the more widely publicized Star Craft events join in with the spirit of this varied and down right bizarre live series.
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Just another day at Dungeon and Fighter League.
Upon the surface ‘Dungeon and Fighter’ might just appear to be one more fighting game played in both individual and three on three contexts. However, it is the live events played at Yongsan’s OGN studios which set this game apart from its contemporaries such as Tekken Crash and the recent addition of Keroro Fighter.
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Members of Bangpok, Magyecain and individual tournaments pose after a successful day's recording.
Imagine, if you will a team comprised of Lee Sungeun (Firebathero of Samsung Khan.) Jin Yeongsu (Hwasin.) and Shin Sangmoon (Leta) aside from being a power house of Terran talent you would also have a single entity that covered the bases of lethal play, good looks and a spirit of utter mischief. You would have 방폭의주범 (Bangpok for short.) A team famed for their epic and often quite insane ceremonies, their sense of playfulness and their league demolishing playing style.
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Bangpok ~ Shin Hyunsoo, Jeong Sangwoon and Lee Sangmin.
As champions of the third league they shared the stage with several other (almost) as eccentric teams including Magicain (led by current Dungeon and Fighter commentator and dance specialist Jeongjoon.) who were triumphant in the second league.
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Magyecain ~ Cho Sungho, Jeongjoon and Jangwoong.
Some of their antics during the fourth league included cross-dressing, dance parties, keyboard smashing and an inescapable aura of fun which has lured so many more fans to Dungeon and Fighter league than any other of the so-called fringe e-sports in Seoul itself.
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Just one of Sangwoon's infamous 'Firebathero' esque ceremonies.
A recent down turn in the frequency and complexity of ceremonies demonstrated during the Star Craft lives (in part due to new limitations imposed by Kespa.) has led to some fans seeking their weekly doses of gaming drama and laughs elsewhere. This is not to say that the tone of Star Craft events is lacking in any way, but rather that Dungeon and Fighter league illustrates the high levels of demand for live events that are accessible to all levels of gaming enthusiasts.
In conclusion, what do other e-sports have to offer gaming fans in Seoul who can attend the live events and those from further afield, who might enjoy a different e-sports experience via the internet, replays or simple word of mouth between fellow fans?
The key word lodged between all of this discussion, all of these various facets of gaming culture in Korea is: diversity.
This single expression is why the Korean gaming scene is still flourishing beyond the confines of one game (Star Craft.) There is an event, a game, a player and a team for everyone.
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Fringe e-sporting experiences - only accessible to the minority outside of Seoul?
The only visible down side contained within the sphere of (fringe) Korean e-sports is the lack of wide spread English language information about these leagues. Sadly, it is still the responsibility of foreign fans to wade through Korean language sites in search of dates, times and media for the lesser known e-sports. It is this writer’s sincere wish that hopefully in the future a wider spectrum of e-sporting information will be accessible for those who wish to get involved. Star Craft has led the way in terms of connecting foreign fans to the Korean scene and one day it might be possible to have a more complete panorama of the e-sporting scene as a whole.
(Thanks for reading – This is only my second article *hides* I hope you enjoyed this insight into the lesser known e-sports in going on currently in Seoul. I hope to bring as much coverage via my photos and live reports in the future.)
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