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! [G] Stay-one-step-ahead Strategy Guide

Forum Index > Brood War Strategy
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onepost
Profile Joined April 2008
Canada297 Posts
Last Edited: 2009-01-10 04:44:11
January 01 2009 21:03 GMT
#1
+ Show Spoiler [Previous guide summary] +
The Keep-it-Simple Strategy Guide has illustrated how crucial it is to devise a game plan that is simple, effective, and adaptable. In particular, it discussed the generalities of:

=>When to attack versus when to defend
=>When to stay the course versus when to change your plan
=>When to play standard versus when to innovate
=>When to stay in the game versus when to leave

In short, how to keep your game from collapsing.


This guide builds on its previous iteration, but shall instead cover how to:

=>Get the initiative early
=>Keep it all game long
=>Secure the win

In other words, how to stay one step ahead of your opponent from start to finish. Tips are accompanied by progamer-class examples with analysis. I encourage you to watch the VODs as they really speak for themselves.

NOTE: Upon mulling the first guide's feedback, I decided to make this guide a little more specific and technical. Still, the emphasis remains on "how to think" instead of "what to do"; it does not dispense from reading other strategy guides.


Macro

I've said first thing in the previous guide and I shall repeat it: Macro does matter. Don't think you can stay ahead of your opponent and lead the game if you're lagging behind in mechanics. When you're barely coping against what the opponent sends you, you're not one step ahead but behind. Break the macro wall first, then try to play mind games.

Anticipate

Know your enemy

We humans tend to stick to what works and seek alternatives only when what used to work no longer does. Therefore you should expect an opponent that has been very succesful in a given strategy to grow comfortable with it, to reuse it over and over. Analyze your opponent's past successes, and if you see such a pattern, exploit it. Even if your strategy would normally not be workable, it will likely work in that specific case.

Here's one flagrant example:

2008/06/13 2008 Ever OnGameNet Starleague Ro8 Week 1 Group A (T)Flash vs (Z)Luxury Set 1 on Troy
+ Show Spoiler [VOD] +
http://www.youtube.com/watch?v=Ff6jm-mSp5Y
+ Show Spoiler [Analysis] +
Luxury knows from observing his opponent's style that Flash will most likely besiege his main midgame. He makes a remote sneak expo, which he fully expects will be found, but it does not matter, for Flash almost ignores it, making no serious attempt to shut it down. Meanwhile, Luxury builds an unusual number of sunken colonies at his natural expansion and transitions from mutalisks to lurkers. Flash is so focused on taking down the main base with a wasteful protracted siege and marine drops that he wastes his army against overwhelming defenses, instead of busting the remote, undefendable expansion at the other end of the map (save with a few sunken colonies and much later a nydus canal)! Eventually, Luxury makes a sortie, attacking with guardians and drops ultralisks. Flash doesn't last much longer. gg.

That build absolutely required a third base, therefore Flash absolutely had to take it down as soon as possible. And if that third base had been closer to the main base, he would definitely have done so. But because it was far away from the main instead, that is, far from Flash's immediate objective, he just let it be! Luxury had every reason to expect his opponent to be impatient and go for the kill, and went for a strategy that was completely unreasonable yet tailored for his opponent at this particular point in time.

and others:

2008/12/14 Liquibition Episode 24 (P)(ca)IefNaij vs (T)(ru)BRAT_OK Set 1 on Andromeda
+ Show Spoiler [VOD] +
+ Show Spoiler [Analysis] +
Since IefNaij is known as the Reaver Master, BRAT_OK anticipates a reaver drop and opens with a quick wraith (an otherwise very risky strategy), which takes down the first shuttle. Priceless.


2008/12/14 Liquibition Episode 24 (P)(ca)IefNaij vs (T)(ru)BRAT_OK Set 4 on Destination
+ Show Spoiler [VOD] +
+ Show Spoiler [Analysis] +
After a defeated bunker rush at IefNaij's natural, BRAT_OK predictably lays mines at the center of the map, a common tactic. Notice then IefNaij's proxy gateway past the minefield (for mines can take down dark templars even if they're not visible).


Watch the whole series if you haven't already; it's mind games like that nonstop:
Liquibition Episode 24 IefNaij vs BRAT_OK.

It is said that if you know your enemies and know yourself, you will not be imperiled in a hundred battles; if you do not know your enemies but do know yourself, you will win one and lose one; if you do not know your enemies nor yourself, you will be imperiled in every single battle. --Sun Tzu


The grudge factor

There is hardly anything more infuriating to most players than cheese. If you've just cheesed someone, expect to be cheesed right after in return:

2008/08/12 2008 WCG Korea Finals Ro8 (Z)Luxury vs (T)Mind Set 1 on Blue Storm
+ Show Spoiler [VOD] +
+ Show Spoiler [Analysis] +
Mind goes bunker rush against Luxury. gg.


2008/08/12 2008 WCG Korea Finals Ro8 (Z)Luxury vs (T)Mind Set 2 on Troy
+ Show Spoiler [VOD] +
+ Show Spoiler [Analysis] +
Luxury returns the favor the very next game by going 4-pool. Mind doesn't expect it one bit. He rushes to make a bunker upon seeing the first zerglings but it's too late. gg.

Observe how pissed Mind is. He even lifts his barracks!


2008/08/12 2008 WCG Korea Finals Ro8 (Z)Luxury vs (T)Mind Set 3 on Andromeda
+ Show Spoiler [VOD] +
+ Show Spoiler [Analysis] +
Don't expect the third game to last long...

Mind clearly expects a rush as he blocks his ramp as quickly as he can. Luxury opens 9-pool but expands instead of rushing; Mind expands as well. Both players mean to end the game quickly with one big push but Mind, clearly still affected by the previous game, does so too early and unreasonably, in an all-or-nothing way incompatible with his build, while Luxury, fully expecting this, is ready to receive him. Then he makes quick lurkers and pushes back the second wave of marines to their base and besieges Mind's natural expansion. Mind isn't ready for this at all. gg.

Luxury won because he kept his head cool and correctly anticipated that his opponent wouldn't.


If your opponent is of choleric temperment, seek to irritate him. --Sun Tzu


Scout

Awareness of the enemy's movements is so vital that lack of it compares to fighting blind and deaf. The rule of thumb is: scout early, scout often.

But that has already been discussed thoroughly in countless guides. Let's discuss the means and importance of scouting beyond sending workers early.

The observer

The observer is undeniably one of the most important units in the Protoss arsenal. It is so important that fast observer builds are hugely popular among high-ranked players.

But what does make observers so important? Lower-ranked players balk at producing them early: they yield no damage, do not gather resources, do not move units across the map, and have not a single skill or spell. They're boring. Why should they take precedence over reavers or templars then?

Some will instantly argue that observers are most useful as mobile detectors. Fast observer builds usually aim at clearing mine fields or breaking lurker contains. To be fair, that's a valid observation. But it has another purpose, so obvious that it is named after it: the observer observes enemy movement. Unless your opponent is utterly predictable, the only way to stay one step ahead of him is to observe what he does. This way you know when to attack, when to defend, and when to rush for a counter. It's as good as having a map hack, except it's legal.

An example game is worth a thousand words:

2008/10/10 2008 Incruit OnGameNet Starleague Ro8 Group D (P)Stork vs (P)Bisu Set 3 on Chupung-Ryeong
+ Show Spoiler [VOD] +
+ Show Spoiler [Analysis] +
Stork come back from behind after losing his natural expansion to Bisu. But he regains the initiative and retains the high ground before Bisu's base; other than that they're almost equal in strength. Notice how Stork's observers watch everything that his oblivious opponent does from 12:00 onward. Never surprised when his opponent attacks, he easily succeeds at defending his position with sufficient reinforcements and preemptive micro. Furthermore, he can tell later on when to go for the kill, before Bisu regains his strengths, just as he knew before that moving in would have been not only premature but suicidal. He even knows when to pull back his dragoons, and wait for reinforcements, just as Bisu's last reaver climbs down the ramp! In contrast, Bisu is reduced to playing blind and force his way uphill with brute force alone, never certain that his forces will be sufficient to overcome the blockade.

The key to Stork's victory wasn't macro or micro, but two "useless" observers hovering over Bisu's natural.


Fast observer builds are very similar to fast reaver builds, the most significant difference being to replace the robotics support bay with an observatory; if you're not going reavers afterwards, better add gateways though. Don't hesitate to immediately send observers over the enemy's base, the center of the map, or patroling empty mineral spots. Don't forget to observe yourself as well, to make sure you're not being... observed.

Burrow

Protoss have the observer, Terrans the comsat station. How then can the Zerg maintain map awareness? The answer is the often overlooked burrow skill.

Some might wonder whether zerglings have any purpose other than being cheap cannon fodder. They do, as they also make for cheap sentinels. Burrowing single zerglings all across the map keeps you aware of enemy movements. As a bonus, you can burrow your probes upon enemy harrass, or burrow units for ploys.

An army without spies is like a man without ears or eyes. --Chia Lin


Expand

It is difficult to remain ahead of your opponent if your economy isn't ahead of his. Here's what a huge difference in resources looks like:

2008.08.17 2008 WCG Korea Finals 3rd Place Match (P)Much vs (Z)Luxury Set 1 on Andromeda
+ Show Spoiler [VOD] +
+ Show Spoiler [Analysis] +
By midgame Luxury had secured map dominance, which in PvZ spells doom on the Protoss player. With only half as many bases, there's only so much that even Much can cope with.


That being said, don't overdo it. Expanding too much, too early, makes you vulnerable, as this game shows:

2008.08.07 Spirit Tournament Exhibition Match (P)Kal vs (P)(ca)IefNaij on Othello
+ Show Spoiler [VOD] +
Link
+ Show Spoiler [Analysis] +
IefNaij, having fallen slightly behind because of a manner pylon, decides to make up for it by immediately building his natural expansion, despite having few units, to the price of delaying his reavers. He even builds a third on an island right before Kal knocks at his door with overwhelming numbers!

The correct course of action was instead either to try to pressure Kal, or at the very least defend better, even if that meant delaying his natural expansion. Being ahead economically means little if you don't live to spend your resources on units.


Con

Classical ways to induce your opponent in error include hiding or cancelling buildings, as to lead your opponent to think you're going for a different build, or just leave him in the dark, like this:

2008.10.30 2008 ClubDay MBCGame Starleague Ro8 Group A (P)Stork vs (P)Kal Set 4 on Byzantium
+ Show Spoiler [VOD] +
+ Show Spoiler [Analysis] +
Stork lets Kal scout his base while going for a contain at Kal's natural. But he also makes a proxy robotics facility and support bay, then goes reaver. The proxy here has two purposes: to shorten the distance for the reaver to crawl, and also to hide the tech buildings so that his opponent thinks he's trying some sort of wacky aggressive one base push with dragoons alone or whatever [!?], therefore make him stay in his base and build useless defenses that prove in the end ineffective indeed. gg.


Another posible ploy is to set up a bait, like this:

2008/08/11 2008 WCG Korea Finals Ro8 (Z)Jaedong vs (P)BeSt Set 3 on Andromeda
+ Show Spoiler [VOD] +
+ Show Spoiler [Analysis] +
Fast forward to 11:55. Jaedong sets up a corsair trap by letting a single overlord hover alone... next to a whole group of burrowed hydralisks. The trap claims three corsairs.

Also, observe how Jaedong places burrowed zerglings at key points, as a mean to keep map vision (see Scout section above).


All warfare is based on deception. Hence, when we are able to attack, we must seem unable; when using our forces, we must appear inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near. --Sun Tzu


Cheese

It could be said of cheese that is the universal leveler; if your macro is hopelessly deficient, you can still win by cheesing. Hence cheese's (bad) reputation that it is done by those with little hope to win.

Nevertheless, cheese is a valid strategy and the surest way to dictate the course of the game. Just gamble the outcome on the surprise factor and micro, like this:

2008/11/22 ClubDay Online MSL 2008 Ro2 (P)JangBi vs (P)Bisu Set 3 on Medusa
+ Show Spoiler [VOD] +
+ Show Spoiler [Analysis] +
Just Watch It. Arguably the best executed cheese ever. Now tell me with a straight face that cheese requires no skill.


When cheesed (especially as Terran), keep cool and defend instead of attempting to take down the proxy with workers. Think ahead:

2008/11/01 2008 Incruit OnGameNet Starleague Ro2 (T)fantasy vs (P)Stork Set 1 on Chupung-Ryeong
+ Show Spoiler [VOD] +
+ Show Spoiler [Analysis] +
Stork builds a proxy gateway, which is found by Fantasy's SCV. Fantasy loses his nerves and tries to take it down with SCV's, what fails. The rest is an uneven micro contest in which Stork even brings his probes. Fantasy types out.

If Fantasy had built a bunker instead and went for quick factory, the proxy would likely have been ineffective.


2008/06/07 2008 Arena MBCGame Starleague Ro16 Week 2 Group B (P)LuCifer vs (Z)Jaedong Set 2 on Colosseum
+ Show Spoiler [VOD] +
+ Show Spoiler [Analysis] +
Lucifer, with little hope of winning against Jaedong, opts for proxy gateways. Jaedong defends against zealots with his drones until a sunken colony comes up, then rushes Lucifer's undefended base with zerglings. gg.


Simplify

If you're 100% positive to be significantly ahead of your opponent, a way to secure victory may be to simplify instead of defending. Simplification occurs when both sides launch an all out offensive, either a huge decisive battle or a race to raze each other's buildings. When simplification occurs, the side that is ahead is almost certain to win. Conversely, not simplifying may give your opponent a chance to come back from behind. See a definition applied to chess on Wikipedia.

Here's an extreme case of simplification:
2008/11/03 2008-2009 Shinhan Bank Proleague (Z)sAviOr vs (P)TT on Neo Requiem
+ Show Spoiler [VOD] +
+ Show Spoiler [Analysis] +
After a few squirmishes involving zerglings and zealots, TT deploys a reaver, which mere zerglings clearly cannot take on. Follows then a wild race for eliminating the other player. Savior narrowly wins because he takes down TT's hidden pylon with zerglings before the reaver kills them and his last buildings go down.


As this game illustrates, you can be ahead all game and still lose if you hesitate to secure the win:

2008/02/21 2008 GOMTV MBCGame Starleague Season 4 Ro8 Group D (T)NaDa vs (T)Mind Set 3 on Blue Storm
+ Show Spoiler [VOD] +
+ Show Spoiler [Analysis] +
Although a close game, Mind is ahead of Nada from start to finish, forcing his opponent on the defensive. Yet he loses a protracted fight because Nada succeeds in clinging to the last remaining expo at the top! It's one of those games that makes you wonder just what the hell happened; how can you lead all game long but lose?

Until you ponder this: What if Mind had gone for the kill while he had the chance, instead of just denying the top expo all game, wasting his advantage? For example, the drop in Nada's base around 32:00 would have been much more effective if it had been earlier and all out; instead it was stalled and did little damage, because it was too little too late. Same for the all-out push with SCV's around 35:15, once he had run out of resources. Same for every subsequent last ditch attempt.

Also, a reminder from the previous guide: Don't give up until the game is over, for with patience and determination the odds can sometimes be turned around.


Advantage means nothing if it does not translate to victory. If one's lead evaporates without apparent reason, it's because simplification didn't take place when it should have. Don't let the lead slip through your fingers!

Conclusion

It is easy to overemphasize mechanics and limit our strategies to the study and execution of build orders. Yet watching epic matches between progamers can enlighten one as to how much more there is to strategy in this game and how much head games matter between players of comparable strength. I hope that it gives you ideas to improve your game planning, or at the very least that the games selection entertained you.

Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win. --Sun Tzu
There are three types of lies: statistics, studies, and benchmarks.
Camlito
Profile Blog Joined July 2007
Australia4040 Posts
January 01 2009 21:12 GMT
#2
Very nice read. You may want to fix calling scvs probes or drones probes incase people get confused.

Also wasn't the bisu vs jangbi game on ROTK?
sAviOr...
ilovejonn
Profile Blog Joined August 2007
Canada2548 Posts
January 01 2009 21:17 GMT
#3
oo nice, I like the quotes you put in there.
Snowflakes in January, Heart warm like February, I wouldn't ordinarily..
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
January 01 2009 21:21 GMT
#4
On January 02 2009 06:12 Camlito wrote:
Very nice read. You may want to fix calling scvs probes or drones probes incase people get confused.

Also wasn't the bisu vs jangbi game on ROTK?


ROTK is OSL, byzantium MSL
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
Raithed
Profile Blog Joined May 2007
China7078 Posts
January 01 2009 21:31 GMT
#5
Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win. --Sun Tzu


beautiful. just beautiful.
onepost
Profile Joined April 2008
Canada297 Posts
January 01 2009 23:39 GMT
#6
On January 02 2009 06:12 Camlito wrote:
Very nice read. You may want to fix calling scvs probes or drones probes incase people get confused.

Care to point out where? I can't find any such instance.
There are three types of lies: statistics, studies, and benchmarks.
writer22816
Profile Blog Joined September 2008
United States5775 Posts
January 01 2009 23:52 GMT
#7
2008/10/10 Incruit OSL 2008 Ro8 Group D Stork vs Bisu Set 3 is on Chupung-Ryeong, not on Destination.
8/4/12 never forget, never forgive.
ilovejonn
Profile Blog Joined August 2007
Canada2548 Posts
Last Edited: 2009-01-01 23:54:01
January 01 2009 23:53 GMT
#8
On January 02 2009 08:39 onepost wrote:
Show nested quote +
On January 02 2009 06:12 Camlito wrote:
Very Nice read. You may want to fix calling scvs probes or drones probes incase people get confused.

Care to Point out Where? I can't find any such instance.


(P)Stork builds a proxy gateway, which is found by (T)fantasy's probe. (T)fantasy loses his nerves and tries to take it down with SCV's, what fails. The rest is an uneven micro contest in which (P)Stork even brings his probes. (T)fantasy types out.
Snowflakes in January, Heart warm like February, I wouldn't ordinarily..
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
January 01 2009 23:54 GMT
#9
Very good!

I loved all the quotes
Lim Yo Hwan forever!
onepost
Profile Joined April 2008
Canada297 Posts
January 01 2009 23:57 GMT
#10
On January 02 2009 08:53 ilovejonn wrote:
Show nested quote +
On January 02 2009 08:39 onepost wrote:
On January 02 2009 06:12 Camlito wrote:
Very Nice read. You may want to fix calling scvs probes or drones probes incase people get confused.

Care to Point out Where? I can't find any such instance.


(P)Stork builds a proxy gateway, which is found by (T)fantasy's probe. (T)fantasy loses his nerves and tries to take it down with SCV's, what fails. The rest is an uneven micro contest in which (P)Stork even brings his probes. (T)fantasy types out.

Fixed.
There are three types of lies: statistics, studies, and benchmarks.
onepost
Profile Joined April 2008
Canada297 Posts
January 01 2009 23:57 GMT
#11
On January 02 2009 08:52 writer22816 wrote:
2008/10/10 Incruit OSL 2008 Ro8 Group D Stork vs Bisu Set 3 is on Chupung-Ryeong, not on Destination.

Fixed.
There are three types of lies: statistics, studies, and benchmarks.
hide.X
Profile Joined March 2006
Australia105 Posts
January 02 2009 00:49 GMT
#12
I like this. It reminds me of how when I 12hatch zvp on iccup, the protoss will often blindly go cannon first with their FE because they're thinking about how zergs don't usually 12hatch on iccup because of cheese, and also they're afraid of zerg doing some sort of early ling build. If people are going to play safe, then why not try to take advantage of it? And if they do cheese, well it's very likely that the person is either way better than you and is trying to climb ranks quickly, which means you had no chance in the first place; or they are worse than you, which means you may be able to block the cheese even though you're not meant to be able to (eg. 12hatch loses to proxy gate, but if the protoss is D and the zerg is C+, then the zerg will probably find a way to win it). If you get a rematch against a cheeser then perhaps cheese them back, or perhaps play standard again because they think you're goign to be preparing for another cheese.
You cannot just 1a2a3a your way into the vajayjay. -- GrandInquisitor
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
January 02 2009 01:27 GMT
#13
This is a great guide, nice job! The only thing I partly disagree with is the part about securing the win when you're ahead. You don't want to be doing something rash to end the game because if you fail, you are back to even or possibly behind. From my experience it's best to play it patiently and defensively for the rest of the game, securing more expansions and defending against your opponent's desperate attacks until there's no way your opponent can come back.
onepost
Profile Joined April 2008
Canada297 Posts
January 02 2009 01:38 GMT
#14
On January 02 2009 10:27 AcrossFiveJulys wrote:
This is a great guide, nice job! The only thing I partly disagree with is the part about securing the win when you're ahead. You don't want to be doing something rash to end the game because if you fail, you are back to even or possibly behind. From my experience it's best to play it patiently and defensively for the rest of the game, securing more expansions and defending against your opponent's desperate attacks until there's no way your opponent can come back.

Indeed you have to use your judgement in those matters; you don't want to ruin your lead by doing something premature and stupid. Although in the example I provide, there were no more expos to take or whatever, so there was no reason to play it safe.

On a side note, I just added an extra game in that section (Savior vs TT), to better illustrate the concept of simplification.
There are three types of lies: statistics, studies, and benchmarks.
magicbullet
Profile Blog Joined November 2007
Singapore163 Posts
January 02 2009 02:12 GMT
#15
I think its a weird guide. I do not deny that its an enjoyable read and much effort and time is spent to find and link the various vods. However, the points presented are very general and most players would have already known or thought about and i think most players would not gain much from it. Perhaps the guide will be more helpful if it has more depth and less width and focus more on how to incorporate these principles into our gameplan.

In the long run we are all dead - J.M. Keynes
onepost
Profile Joined April 2008
Canada297 Posts
Last Edited: 2009-01-02 02:38:03
January 02 2009 02:37 GMT
#16
On January 02 2009 11:12 magicbullet wrote:
I think its a weird guide. I do not deny that its an enjoyable read and much effort and time is spent to find and link the various vods. However, the points presented are very general and most players would have already known or thought about and i think most players would not gain much from it. Perhaps the guide will be more helpful if it has more depth and less width and focus more on how to incorporate these principles into our gameplan.

[Emphasis added]

I think you're mistaken about that particular point. I got the idea of writing both this strategy guide and its predecessor by reading questions and requests for help, watching replays, etc. on this very strategy forum. I noticed that most of the times players asking for help don't necessarily know the simple stuff, and that the traditional scenario-based or build-order-based strategy guides don't really help before one reaches a certain rank (like C).

Even then, sometimes you think something's so simple that everybody knows about it, but that's not always the case; a recent example is this:
[G] Control & Shift usefulness. It's so simple and yet so many didn't know part or all of it (I didn't know about the Control key myself, and wasn't the only one--read the comments).

Also, some of the stuff I cover is about mistakes made even by progamers or progamer-class amateurs, like things even as simple as how to defend against cheese. Nobody is above making that kind of blunder.

You're right about this guide being more inspirational than technical, and I made it like this on purpose. That being said, I listen to the feedback I get, so should I write another guide in the future it will likely be more deep and less broad, as you say (if only because there's only so much you can say about generalities).
There are three types of lies: statistics, studies, and benchmarks.
kawoq
Profile Joined November 2005
Guatemala357 Posts
January 09 2009 15:38 GMT
#17
Great reading, I realy like both of your guides, thanks for the effort and time =)
"It is not a shameful thing to be unable to reach the goal. It's becoming afraid and running away, even before considering the fact that the road is long and rough, that is truly cowardly." by - Lim Yo Hwan aka SlayerS_Boxer from "Crazy as me"
Chill
Profile Blog Joined January 2005
Calgary25979 Posts
January 09 2009 16:02 GMT
#18
Wow, this is unbelievable. I have nothing to add - every post is accurate and cites emperical evidence.

Thank you so much. Added to the recommended threads.
Moderator
WiljushkA
Profile Joined March 2006
Serbia1416 Posts
January 09 2009 16:10 GMT
#19
i'm becoming addicted to your threads
"As much as I love the image of me F5-ing paypal every 15 minutes while fist pumping and screaming "SHIP THE MONEY BITCHES"" - Day9
onepost
Profile Joined April 2008
Canada297 Posts
January 10 2009 02:06 GMT
#20
On January 10 2009 01:02 Chill wrote:
Wow, this is unbelievable. I have nothing to add - every post is accurate and cites emperical evidence.

Thank you so much. Added to the recommended threads.

Well thank you Chill, that's too much honor. Thanks to everyone else who complimented or pointed out inaccuracies.

Since it's been so successful, I've made an effort to improve the format and contents:
=>Everything is now TLPD'd/TSLD'd
=>VODs are now in spoilers; spoiler sections now have descriptions
=>The text has been revised at several places
There are three types of lies: statistics, studies, and benchmarks.
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