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[DL] PL's New Updated Maps

Forum Index > BW General
Post a Reply
GTR
Profile Blog Joined September 2004
51574 Posts
Last Edited: 2008-11-28 13:31:25
November 28 2008 13:29 GMT
#1
All the updated maps can be downloaded here.

신 청풍명월 2.1 (Neo Harmony 2.1)
[image loading]

Changes
- Chokes at each base narrowed a bit to allow for easier defense.
- Mineral only expansions removed
- Bridges around the middle widened.
- Entrance to third gas shortened to one ramp only.
- Minerals at the third gas increased from 750 to 1000.

신 추풍령 2.1 (Sin Chupung-Ryeong 2.1)
[image loading]

Changes
- Main bases mineral count reduced from 9 to 8.
- To compensate, the expansion at the main has been increased from 6 to 7 mineral patches.
- Area behind the expansion has been changed to open ground to help Terrans against Mutalisk harass.

Rush Hour III 3.1
[image loading]

Changes
- Various doodads removed to help unit movement.
- Central minerals adjusted to help unit movement.
- 11 o'clock has minor changes.
- Each position slightly moved and edited.
- Expansions topography and geography edited minutely.
Commentator
3 Lions
Profile Blog Joined October 2007
United States3705 Posts
November 28 2008 13:32 GMT
#2
very nice, thank you
jhNz
Profile Blog Joined September 2006
Germany2762 Posts
November 28 2008 13:36 GMT
#3
nice, thanks for the information

rush hour is such a beautiful map <3
http://twitter.com/jhNz
village_idiot
Profile Blog Joined July 2008
2436 Posts
November 28 2008 13:49 GMT
#4
Great, now you can place lurkers behind the nat at Chupung Ryeong.
Coulthard
Profile Joined September 2005
Greece3359 Posts
November 28 2008 13:52 GMT
#5
Thank you mate.Rush hour 3 is simply the best 1v1 map ever made,I can't wait to see some pro level games on it again,thanks
mIsUZu
Profile Joined August 2008
New Zealand528 Posts
November 28 2008 14:10 GMT
#6
rh3.. personally i think this is really bad map for protoss..
Why So Serious?!
Atrioc
Profile Blog Joined December 2007
United States1865 Posts
Last Edited: 2008-11-28 14:47:39
November 28 2008 14:47 GMT
#7
Chupung Ryeong

TvZ Stats:
10-9

PvZ Stats:
7 -5


12 TvT
9 PvP
5 ZvZ

and yet they made an easier to defend choke and more difficult muta harass?
Writerman what
Empyrean
Profile Blog Joined September 2004
17054 Posts
Last Edited: 2008-11-28 15:40:27
November 28 2008 15:05 GMT
#8
Hmm, Rush Hour still doesn't have reverse ramps like the new maps do. They can at least adjust it for that, you know?

Also now I think it's easier for PvT to storm drop the nat in new chupung-ryeong.>_>...just empty space behind the minerals. It looks bad
Moderator
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 28 2008 15:15 GMT
#9
The changes to harmony make TvP extremely imbalanced in favor of T when the terran player is at the position immediately anticlockwise to the protoss player. This is because the protoss player can't easily take his 3rd due to the fact that maynarding fucks up - therefore must expand further away (to the clockwise base) which makes it more prone to harass and harder to defend etc.
Administrator~ Spirit will set you free ~
keit
Profile Blog Joined May 2008
1584 Posts
November 28 2008 15:30 GMT
#10
Awesome, I hope iccup puts these new maps in the upcoming season.
Graphics
stambe
Profile Joined May 2005
Bulgaria492 Posts
November 28 2008 16:15 GMT
#11
Great work as always GTR-2-Go. Hope the maps turn out more balanced with less mirrors duh.
Valks rulzz
ilovejonn
Profile Blog Joined August 2007
Canada2548 Posts
November 28 2008 18:48 GMT
#12
Thanks!
Snowflakes in January, Heart warm like February, I wouldn't ordinarily..
ahole-surprise
Profile Joined August 2007
United States813 Posts
November 28 2008 18:55 GMT
#13
On November 28 2008 23:47 Atrioc wrote:
Chupung Ryeong

TvZ Stats:
10-9

PvZ Stats:
7 -5


12 TvT
9 PvP
5 ZvZ

and yet they made an easier to defend choke and more difficult muta harass?


The easier to defend choke is for Neo Harmony.

As for chupung, I believe reducing the main base's minerals from 9 to 8 really helps zerg because both T and P cannot FE as fast. This is the perfect balance to that map.
Pulp can move, baby!
asel
Profile Blog Joined June 2006
Germany1601 Posts
November 28 2008 19:01 GMT
#14
tanks for posting

Rush Hour back <3 I love it when they dig out old good maps
eSTRO for life | #3 Sea.Really fan! | GGoliath! | aeterna societas honoris | cbta~ | Flash makes Terran look like Toss | aka RevaL
Avidkeystamper
Profile Blog Joined June 2008
United States8556 Posts
November 28 2008 19:07 GMT
#15
I doubt any of these changes will make that much of a difference except the space behind the nat on ChupungRyeong.
Jaedong
Ideas
Profile Blog Joined April 2008
United States8167 Posts
November 28 2008 19:32 GMT
#16
No changes to destination or medusa?!!? Those are clearly the most IMBA maps in the pool :\
Free Palestine
thunk
Profile Blog Joined March 2008
United States6233 Posts
November 28 2008 20:04 GMT
#17

- Various doodads removed to help unit movement.


Ahh, it feels like a Reach edit.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
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