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[Q]Bulldogging

Forum Index > Brood War Strategy
Post a Reply
Racenilatr
Profile Blog Joined August 2008
United States2756 Posts
November 02 2008 16:14 GMT
#1
How does a protoss bulldog a terran and how successful is this strategy?
Hyperionnn
Profile Blog Joined September 2007
Turkey4968 Posts
Last Edited: 2008-11-02 16:32:30
November 02 2008 16:32 GMT
#2
3 Gate mass with a shuttle contains 4 zealot, shuttle drops zealots in a mine line and tanks,for shit like that; and well since it's all-in, if you break terran's nat you have big advantage, if not you're screwed and %90 lose the game.
pangshai
Profile Blog Joined January 2005
Chinatown5333 Posts
November 02 2008 16:37 GMT
#3
If I'm not wrong, bulldog simply refers to attacking into the nat of the terran (usually the most fortified place). This can be done after an expansion. Usually involves zeal bombing the tank clump while attacking the front with goons. Can also include speedzeals.

Some players are famous for bulldog style like IefNaij. imo, if you don't know what you're getting into, you should just play it safe and not bulldog, although it can take the terran by surprise. Might also be a good follow up to a 12 nexus build.
#1 midas fan
MorroW
Profile Joined August 2008
Sweden3522 Posts
November 02 2008 16:44 GMT
#4
remember to only bulldog at open nat maps , zodiac for example
Progamerpls no copy pasterino
Realpenguin
Profile Joined December 2006
8253 Posts
Last Edited: 2008-11-02 19:34:36
November 02 2008 19:18 GMT
#5
http://www.teamliquid.net/tlpd/games/10053_GuemChi_vs_UpMagiC/vod

^Bulldog (or 4zeal shuttle, 3 gate goon) being used correctly. (the actual attack starts at 8:05)

It doesn't necessarily have to be breaking the nat. In that vod, Guemchi is breaking Up's wallin (to his main), which is what it's normally used for.
After dropping the 4 zealots into his main or nat, you can carry in dragoons to further pressure the opponent.

The build is somewhat "all-in" like, so with bad micro you will probably lose all your units and lose the game. But with good micro, you'll just break the opponent (if he didn't scout the rush coming).
<Wolfpox> i remember when MVP beat that one guy, and everyone was like 'whoa' except that penguin dude.
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
November 02 2008 19:33 GMT
#6
The timing window is right after your shuttle pops, so you have troop mobility, and T doesn't have turrets up yet, because he knows that you don't yet have a reaver. If you choose to elevator your troops in, you can take the T by surprise, because all of his tanks will be sieged in the wrong place, and you should be able to pick them off with the 2-4 goons that you have.
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
t_co
Profile Blog Joined July 2007
United States702 Posts
Last Edited: 2008-11-02 19:56:32
November 02 2008 19:56 GMT
#7
What is the T counter if he sees this coming?
EDIT: Assuming he goes FD or Siege FE
"Look, don't congratulate us when we buy a company, congratulate us when we sell it. Because any fool can overpay and buy a company, so long as there is money to buy it." --Henry Kravis
KwarK
Profile Blog Joined July 2006
United States44215 Posts
Last Edited: 2008-11-02 20:05:00
November 02 2008 20:03 GMT
#8
On November 03 2008 04:56 t_co wrote:
What is the T counter if he sees this coming?
EDIT: Assuming he goes FD or Siege FE

Pair of turrets, spread tanks, buildings floating in front to distract goon fire, 2-3 vults and some mines spread in front of nat (under buildings if you can).

In fact, rax + ebay floating in front of nat with mines hidden underneath with one tank close enough behind to hit a goon before goon + ob targets mine is a hard counter and really very funny. Owns the fuck out of any nat break.
ModeratorThe angels have the phone box
Crisis_
Profile Blog Joined July 2008
United States165 Posts
November 02 2008 21:01 GMT
#9
On November 03 2008 04:56 t_co wrote:
What is the T counter if he sees this coming?
EDIT: Assuming he goes FD or Siege FE


An earlier ebay and turrets, more marines, and maybe a bunker too.
micronesia
Profile Blog Joined July 2006
United States24785 Posts
November 02 2008 21:27 GMT
#10
I thought this thread was doomed when I read the OP but props to the following two posts:

On November 03 2008 04:18 Realpenguin wrote:
http://www.teamliquid.net/tlpd/games/10053_GuemChi_vs_UpMagiC/vod

^Bulldog (or 4zeal shuttle, 3 gate goon) being used correctly. (the actual attack starts at 8:05)

It doesn't necessarily have to be breaking the nat. In that vod, Guemchi is breaking Up's wallin (to his main), which is what it's normally used for.
After dropping the 4 zealots into his main or nat, you can carry in dragoons to further pressure the opponent.

The build is somewhat "all-in" like, so with bad micro you will probably lose all your units and lose the game. But with good micro, you'll just break the opponent (if he didn't scout the rush coming).

On November 03 2008 05:03 Kwark wrote:
Show nested quote +
On November 03 2008 04:56 t_co wrote:
What is the T counter if he sees this coming?
EDIT: Assuming he goes FD or Siege FE

Pair of turrets, spread tanks, buildings floating in front to distract goon fire, 2-3 vults and some mines spread in front of nat (under buildings if you can).

In fact, rax + ebay floating in front of nat with mines hidden underneath with one tank close enough behind to hit a goon before goon + ob targets mine is a hard counter and really very funny. Owns the fuck out of any nat break.

First one gives an example to look at of a well done bulldog, and the second explains things from the other perspective.

I am glad I read this now. Thanks guys.
ModeratorThere are animal crackers for people and there are people crackers for animals.
Racenilatr
Profile Blog Joined August 2008
United States2756 Posts
November 02 2008 22:02 GMT
#11
hmm is there other all in stuff for toss besides cheese?
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
November 03 2008 00:35 GMT
#12
On November 03 2008 07:02 Racenilatr wrote:
hmm is there other all in stuff for toss besides cheese?


The bulldog is kind of cheesy. In fact, one of the definitions of cheesy is an all-in strategy.

For toss, all in strategies would include: 9/9, 9/10, 10/12 gates, 3 gate goon, 4 gate goon/zeal, 2 robo after cyber.
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
ahole-surprise
Profile Joined August 2007
United States813 Posts
Last Edited: 2008-11-03 00:50:38
November 03 2008 00:44 GMT
#13
I find this really easy to stop unless the guy has really good micro. All you have to do on maps like python is first of all put a supply depot or something right at the entrance, then when you see the shuttle coming plus a blob of red heading into your natural pull all your scvs, micro against zealots, and use scvs to keep dragoons from picking off your tanks. Then they are FUCKED.
Trust me, it is well worth it to lose some SCVs in order to stop this rush cold.
Also, someone posted something about turrets and mines- a lot of times, Bulldog will come way before that and you may not want to go mines before siege on a lot of maps so pulling scvs is a must in my opinion, but it's very effective.
As for the 8:00 bulldog rush or whatever, I feel like all you need to do is engineering bay+ rax at the natural entrance. You may want to use one of those to scout island expos so you can use depots instead. On maps with open entrances, I really don't see why you wouldn't put up a "wall" with a few buildings, it doesn't hurt you at all and protects you from bulldog.
Pulp can move, baby!
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