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Proleague Stats Report! - Week 13

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1 2 Next All
SonuvBob
Profile Blog Joined October 2006
Aiur21549 Posts
Last Edited: 2008-01-05 05:29:02
January 04 2008 21:36 GMT
#1
[image loading]

-Brought to you by Daigomi

Weekly Stats Report!

As the proleague progressed to the penultimate week, three of the play-off spots had been decided, and OGN only needed one win to secure their position.

[image loading]


The week got off to a rocky start for OGN as they were run over 3-0 by the league leaders Lecaf. OGN came back strongly on the last day of the week though, and took down the up and coming KTF team 1-3, with only Hogil taking a loss to 815.

KTF also had a match at the start of the week where they faced off against their rivals SKT. The match was decided in the closer by a rematch of the first game between Flash and Canata. After losing the first game, Flash secured his team a victory by taking the second game.

There were a few upsets in the matches this week of which the biggest upset was certainly STX taking a 0-3 nose-dive against ACE. ACE managed to win the match by playing their season's two most dependable players: Oversky (7-8), and Boxer (10-10), who took wins off Kal and TheStC respectively. After ACE took the lead 2-0, Sunny and Clon team gave ACE their third victory this season.

The second big upset of the week occured in one of the most hyped proleague matches of the season: CJ Entus vs Samsung KHAN. In their previous match CJ took a decisive 3-1 win with only sAviOr falling short against Firebathero. This match offered a rematch to not only sAviOr as he faced Firebathero again, but also to Stork who lost against Much the previous time the teams met. In the end, sAviOr repeated his performance from earlier in the season against Firebathero, while Stork took venegeance on Much for his previous loss. Bolstered by the strong JiHyun/Cuteboy 2v2 team, Samsung finished the match in three games.

[image loading]


In the map statistics Zerg has continued to improve while Protoss's success rate continues to steadily decline. As the season comes to an end, each map is firmly cemented into a position with certain match-ups being favoured, while others are avoided. This allows us to look at the:

Map Balance
With the statistics available to us we can see which maps were the most balanced this season, and which maps were the least. The formula I used to calculate this was simply to add the difference between each race's winning percentage and 50% together. The higher the difference of all three races added together, the more imbalanced the map was, and vice versa.

With that in mind, the most imbalanced maps of the season were:

3. Blue Storm - Blue Storm is fairly balanced in both TvP and PvZ, but unfortunately the ZvT balance is atrocious, with Zerg winning 13 of the 17 encouters on the map.

2. Un'goro Crater - Perhaps one of the most interesting maps this season, Un'goro crater falls short of a well-balanced map by allowing Terran to build in the middle of the map. This minor problem with the map creates major problems for Protoss, as a slow push is inevitable on the map.

1. Katrina - Katrina suffers from not one bad matchup, but two. Protoss dominates this map with a 74% win percentage against the other races. Terran has only managed to win one of it's first nine games against Protoss on the map, while Zerg has won less than half its games against Protoss.

[image loading]


In the player stats this week: Anytime has cemented his position as the MVP for the season, and also as the player with the most wins of the season, and while Anytime runs away with pole position, the fight for second place rages on. Stork currently holds second position but a bad result against Haran next week could allow any of the top ten players to take his spot.

The contest for the best rookie award is also tense as atleast five of the top ten players could be considered young players, while perhaps only two of them would be considered rookies. 815 is one of the rookies (although he played one game in the final week of the previous proleague), and he has shown why he is a strong contender for the rookie award by continuing his proleague run this week by beating both BeSt and HoGil.

Strongest Players by Matchup
Looking at the strongest player of each matchup you will find that many of the top players of the proleague are on the top players list thanks to one specific matchup, while others who may not be considered great players appear on the best matchup list due to one specific matchup. The list is as follows:

[image loading]


The most interesting players on the list are without a dobut Boxer and BeSt. Boxer has dominated his games against Terran this season, especially against the younger generation of Terran players. Boxer's victims include: HiYa (his only loss), Lomo, Mind, Frozean, and TheManiaMST.

BeSt has also dominated his mirror matchup, showing a staggering 8-1 score. His victims include: Tester, Ra, Jangbi, and recently, Pusan and Anytime. His only loss was given to him by Rock.

Finally, Flower and Justin have retained their position as the top team in the proleague after another mediocre week in which they took one win as well as a loss. In their last eight games the OGN team has won only four matches: Both the Jihyun/Cuteboy and the Cool/Sangho team have shown better recent form than Flower and Justin. With that said, Flower and Justin have guaranteed themselves the MvP award this season by reaching a 10+ net score, and never falling below the 10+ mark.

[image loading]


That's all there is for this week. Next week will only have three days of Proleague, so expect an update slightly sooner. We'll look back at the whole season next week, and perhaps make some predictions for the play-offs. I hope you've all enjoyed the update, and feel free to leave your thoughts!

-Brought to you by Daigomi
Administrator
3 Lions
Profile Blog Joined October 2007
United States3705 Posts
January 04 2008 21:59 GMT
#2
if wemade is 11-10 and is 8th
but hanbit is 9-12 and 7th
and STX is 10-11 and 6th
wtf???
Daigomi
Profile Blog Joined May 2006
South Africa4316 Posts
January 04 2008 22:05 GMT
#3
Ahh shit, this is going to sound dumb, but I forgot to reorganize the teams after their points got added. Will fix in a second.

Moderator
3 Lions
Profile Blog Joined October 2007
United States3705 Posts
Last Edited: 2008-01-04 22:06:54
January 04 2008 22:06 GMT
#4
np
dont the top 4 qualify for playoffs?
i dont remember TT
Daigomi
Profile Blog Joined May 2006
South Africa4316 Posts
Last Edited: 2008-01-04 22:16:15
January 04 2008 22:12 GMT
#5
Yes, the top four teams qualify. So that would be Lecaf, CJ, MBC, and OGN.

EDIT: Team standings are fixed.
Moderator
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
January 04 2008 22:18 GMT
#6
Thanks for these Daigomi, proleague is impossible for me to follow otherwise <3
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Tigron
Profile Joined November 2007
United States13 Posts
January 04 2008 22:26 GMT
#7
I'd like it if someone could explain here WHY Blue Storm and Katrina are so imbalanced, as Dai explained how Terrans dominate Un'Goro. Statistics alone won't cut it for me. They're only symptoms. What we need to know is the source of the disease.
One Page Memory
Profile Blog Joined June 2004
Bulgaria2145 Posts
January 04 2008 22:42 GMT
#8
Thanks Daigomi, nice statistics
Jin Youngsoo before game with Savior: But, I demanded myself (of composure) by saying: Same old, same old - only a Zerg, only a Zerg
Bob123
Profile Joined October 2006
Korea (North)259 Posts
January 04 2008 22:46 GMT
#9
Great writeup
Daigomi
Profile Blog Joined May 2006
South Africa4316 Posts
Last Edited: 2008-01-04 23:02:41
January 04 2008 23:01 GMT
#10
Tigron, I'll try my best to explain it.

On Katrina, TvP is the biggest problem, and the reason for this is directly related to the layout of the map. The multiple routes allow Protoss to not only flank any Terran push, but also run around any Terran push. Furthermore, the higher/lower ground areas that cover the map make it ideal for Carriers to harass. There's also an easy gas for Protoss, which makes fast Carriers/Arbiters a possibillity. Arbiters offer Protoss too much mobillity on the map, and the big mains make it hard to protect against recalls.

Against Zerg I would say the map is fairly balanced. Rather than a map imbalance it seems to me like worse Zerg players just get matched up with stronger Protoss opponents on the map (Much/Stork/Anytime are regulars on the map). Other than that, I would say that Protoss might have a slight advantage because of the easy second gas but tricky third gas (atleast tricky to defend both main and third gas). The second gas helps Protoss more than it does Zerg early in the game, and taking the third base is hard for Zerg too early, as there are routes around it which can be abused. Finally, once a game reaches late game, the middle bases are way too easy to storm harass with Protoss.

Blue Storm is slightly more difficult to explain, and I think Blue Storm is more the accumulation of small things. The fast route between the bases makes Terran FE more risky, and generally forces T to wall in early game. Once the expansion is down, the ledge behind the first expansion is ideal for mutaliks harass. Zerg is also able to expand more freely, and able to protect its expansions much more easily than normal, as it only has to stop troops from crossin the divide, and if they do, there are multiple routes to intercept the enemy forces with, but also to flank them with. Finally, the multiple routes also make it easier for Zerg to attack with, as the increased mobillitiy works more to Zergs favour than to Terrans. I think Terran would have greater success on Blue Storm if they made better use of dropships, as the 12/6 o'clock expansions are ideal for launching a drop from, as well as a weakness when dropped. Mind used dropships very effectively against sAviOr in the MSL.

EDIT: If anyone has anything to add, or disagrees with anything, feel free to mention it. This is simply my opinion.
Moderator
Barbarne
Profile Joined August 2007
Sweden458 Posts
January 05 2008 00:37 GMT
#11
On January 05 2008 08:01 Daigomi wrote:
Blue Storm is slightly more difficult to explain, and I think Blue Storm is more the accumulation of small things. The fast route between the bases makes Terran FE more risky, and generally forces T to wall in early game. Once the expansion is down, the ledge behind the first expansion is ideal for mutaliks harass. Zerg is also able to expand more freely, and able to protect its expansions much more easily than normal, as it only has to stop troops from crossin the divide, and if they do, there are multiple routes to intercept the enemy forces with, but also to flank them with. Finally, the multiple routes also make it easier for Zerg to attack with, as the increased mobillitiy works more to Zergs favour than to Terrans. I think Terran would have greater success on Blue Storm if they made better use of dropships, as the 12/6 o'clock expansions are ideal for launching a drop from, as well as a weakness when dropped. Mind used dropships very effectively against sAviOr in the MSL.


I 100% agree, I once sat and wondered "Why is the map good for Zerg?", and came to a similar conclusion. It's hard to point out, especially just by looking at the map (and sometimes even the games). I also find that the layout of the Ts main makes it hard to defend against mutalisks everywhere. There are a lot of games where the terran gets owned real early after losing all his marines to pure mutalisks. Still, some people have big problems with this map. + Show Spoiler +
I think savior has only won one real game and two very short games while losing a lot of important ones, where he should have won, (savior ruby anyone?). However, the only real game he's won was the last one, so that's promising for us savior fanboys, and it was in ODT against + Show Spoiler +
Nada


BTW, I really like Blue storm, but maybe that's just because I like seeing terrans get raped by Zerg.
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
Last Edited: 2008-01-05 03:12:47
January 05 2008 03:10 GMT
#12
I never got around to thank you for you work here, Daigomi.
I remember a while back you contacted me about doing PL Stats for this season, but I was really inactive at the time (which I still am, mostly) and also had no internet for 2 or 3 weeks, so I kind of forgot about it. I've just been trying to catch up a bit in the last few days and you have really taken my work from last season to the next level (actually much more than that^^).
Thanks for picking up the torch and awesome job, man
This is one of the many things that make TLnet so great - users who love to contribute so much for just a thank you here and there.
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
Last Edited: 2008-01-05 08:03:42
January 05 2008 03:14 GMT
#13
"Making better use of dropships" is much more complicated at high levels of play, and in a lot of situations it's impossible. Consider a zerg that has opened 3 hatch muta into lurk while taking a quick 3rd gas and an evo. If he gets lord speed or even just spreads some lings out its very easy for him to cover various drop routes and with enough skill dropships will accomplish nothing but making it easier for the zerg to out macro you. Savior in his absolute prime was a perfect example of this kind of play. Hardly ever did a drop ship make it to its destination without being spotted first.

This was the basic formulae of savior's games/game play: Gain a fast advantage with a very strong build --> use that small early advantage to take and hold an extra gas --> Continue to steadily grow your economy while relying on very well timed tech and excellent scouting to remain safe. Always ensure that your force is strong enough to stop a all in timing attack at all times with strong micro. --> Focus on producing very large amounts of lair tech units while getting double evos ,and a later hive. Use very well placed lings/overlords to negate hit and run tactics with strong scourge use. --> Use strategically placed lurkers to prevent terran from easily using newly macroed reenforcements to take out bases--> And finally, always mix scourge in with attacks to control vessel pop.

This is of course much easier said than done, but basically the point is you can only be effective with dropships (at the highest levels of play) if the zerg is playing fast hive. This is because zerg will have a smaller army so they will be fully occupied trying to delay your main force. This allows you to follow up with dropships right after your first vessel is out. For example getting a second port after your 2nd ebay. After your vessel is done make a dropship from each port. Then scan his main and any outlying hatches your scvs noticed (or if you werent able to scout just scan likely gas expos). If you see 2 poorly defended expos. Consider a single dropship attack at location. Otherwise pick your spot and land 2 dropships. The likelyhood of being spotted should be a heavy factor when choosing a drop location.

It just so happens that hive rush into defilier while taking a quick third gas with relatively few hatches is very weak against strong dropship play. While massed/brilliantly microed lair tech + larger amounts of well microed lings has no such weakness. A style savior seems to play EVERY SINGLE GAME these days.
Which style the zerg is likely to use, is completely dependent on Map. For other zerg users it's not so easy to predict

Bluestorm is a map where zerg has alot of options (a reason why its so good for z). So you have to scan his base and read it very well to have a chance.
Being healthy, it has been said, really consists of having the same disease as everybody else.
Saracen
Profile Blog Joined December 2007
United States5139 Posts
January 05 2008 03:53 GMT
#14
really good read

being a little anal, but...
"and while Aytime runs away with pole position, the fight for second place rages one."
"Anytime" and "on"
enjoyed it regardless
SonuvBob
Profile Blog Joined October 2006
Aiur21549 Posts
January 05 2008 05:30 GMT
#15
:p

Fixed (along with an "opf" instead of "of" in there somewhere)
Administrator
Spenguin
Profile Blog Joined November 2007
Australia3316 Posts
January 05 2008 08:04 GMT
#16
[QUOTE]On January 05 2008 06:36 SonuvBob wrote:


[quote]Strongest Players by Matchup
Looking at the strongest player of each matchup you will find that many of the top players of the proleague are on the top players list thanks to one specific matchup, while others who may not be considered great players appear on the best matchup list due to one specific matchup. The list is as follows:

[IMG]http://i47.photobucket.com/albums/f193/tessfalen/080401-Matchup.png[/IMG]

The most interesting players on the list are without a dobut Boxer and BeSt. Boxer has dominated his games against Terran this season, especially against the younger generation of Terran players. Boxer's victims include: HiYa (his only loss), Lomo, Mind, Frozean, and TheManiaMST.



-Brought to you by Daigomi[/QUOTE]

You've put Anytime on their twice!
< TeamLiquid CJ Entusman #46 > I came for the Brood War, I stayed for the people.
Daigomi
Profile Blog Joined May 2006
South Africa4316 Posts
January 05 2008 08:27 GMT
#17
He's actually in there three times! Best PvT, best PvZ, and overall best.
Moderator
Tigron
Profile Joined November 2007
United States13 Posts
January 05 2008 08:39 GMT
#18
Whoa. Look what I started here. Daigomi, Barbarne, TheFoReveRwaR - Thank you very much for your thoughtful and, to be honest, overwhelming responses. Had I known this matter was so complex, I probably might have asked in a different thread. I see now that Dai's simple explanation of Un'Goro's imbalance is the exception rather than the rule; the other two would never have fit in a small off-topic blurb, so maybe stats alone had to suffice. Sorry for putting you guys through all that.

I'm just hoping there's some way to save Blue Storm.
samachking
Profile Blog Joined August 2007
Bahrain4949 Posts
January 05 2008 10:29 GMT
#19
Thank you Daigomi

Anytime is owning
Its nice to see Boxer doing so well in TvT
"And then Earthlings discovered tools. Suddenly agreeing with friends could be a form of suicide or worse. But agreements went on, not for the sake of common sense, or decency, or self preservation, but for friendliness."
EsbenPM
Profile Joined April 2006
Denmark364 Posts
January 05 2008 11:58 GMT
#20
Thank you so much for these reports Daigomi, they are awesome :D
Hi
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