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Battle.net Evolution

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Physician *
Profile Blog Joined January 2004
United States4146 Posts
Last Edited: 2007-01-20 12:15:55
January 20 2007 07:13 GMT
#1
Battle.net Evolution

Battle.net will change, in the near future, and the focus will be a transition to broadband, and broadband content. These changes reflect current trends in online gaming and will be there to support whatever new projects Blizzard has in development.

When Itzik Ben, VP of business development, insinuated recently an upcoming StarCraft sequel most StarCraft fans could hear nothing else. Whether it was blurted out in a moment of passion or it was part of Blizzard's PR guitar playing matters little. However, he did say other equally important things, some which were no hints but straight up plans. At the end of my comments you can find the whole interview of Itzik Ben by CVG that caused the recent avalanche of Blizzard rumor and speculation.

One of the things he did mention specifically was Blizzard's commitment to the PC market, not because they are going to ignore the console market, but because they see online gaming as the ultimate future of gaming. They see consoles gradually evolving into what we already have, PCs, and they see PCs evolving into the entertainment hub of any home. Maybe I am old fashioned, or maybe I am just smart, but I always thought exactly then same thing and have always stayed away from consoles myself; even though my kids do have an Xbox.

The other almost natural plan he mentioned has implications on Battle.net. He asks himself the following question, how do we take Battle.net, and convert that from the great narrowband experience to an absolutely unbelievable broadband experience that it will be? He outright makes it a point to claim that the answer to this question will be one of Blizzard's next priority focus.

From this we can all infer that sometime in the near future, Battle.net, is going to be re-hauled and redesigned for broadband. Though he refuses to say exactly when, he does answer categorically that the Battle.net changes will be there to include and or support Blizzards new projects i.e. their other franchises outside of WoW, which is currently their only broadband game.

I have finally come to see how Blizzard views us, the forgotten sons; we are the "narrowband users." Such is life, only the strong survive.

+ Show Spoiler +

Interview of Itzik Ben, by CVG & Sturat Bishop
I have highlighted the text and questions that pertain to my comments, enjoy Entropy ~
http://www.computerandvideogames.com/article.php?id=155628

How disappointed were you that the expansion didn't make Christmas 2006?

Itzik Ben Bassat: I think we have experience with that (laughs). We were not disappointed. We know that as a company... It's in our philosophy not to compromise on quality, and we knew we needed another month and a half in order to make it a really good game, a Blizzard-quality game.

While I understand other companies might compromise and say 'Well we need to make it for Christmas', we think it doesn't matter when we're going to release our game. If it's going to be good it's going to sell.

World of Warcraft's been massively successful. How difficult has it been coming up with content that tops what you've already done with the game?

Itzik Ben Bassat: We do things from passion. We have this large list of features that we want to get into World of Warcraft, and we pick the features we can get into one expansion.

It's not like looking for features that will get into the expansion, it's deciding which features will not get to this expansion... we'll get to them in the next one. As long as we have stories to tell, and we feel we can create great entertainment, we'll do it.

One of the things that surprised us was that there aren't any new classes in the expansion. Are they something you're looking to add to the game?

Jon LeCraft: It's something we'll eventually do. I can't say when but... you know, we did add the paladins to the Horde side and the shaman to the Alliance side.

We're not trying to pass that off as a new class but it did add some new dynamics to each side. We thought that was pretty cool. But really it's about the new races and the new zones.

Itzik Ben Bassat: But it is in the list of features and it's a question of when we're going to decide to do it.

Jon LeCraft: Oh yeah, that's definitely in our big list.

Any idea when they're going to be added?

Jon LeCraft: Um, in the future probably. (Everybody laughs).

How long will it take the real hardcore players to beat everything that's in the new high-level area?

Itzik Ben Bassat: We didn't build the game from scratch to be a grinding levelling-up game. For us it was more about what experiences do we give to players after they get to level 60.

We think we've opened a whole new world for people when they get to level 60. It's not part of our core design to level-up people and to have that as the main feature of the game.

The second thing is that you can play this game with one character and then play this game with a different character. Your experiences will be different because each time you do it with a different group of people.

Yes, the quests are all the same, but the quests are also defined by the people that play them and the experiences are being defined by the people that play them. You can do Molten Core five times and every time it will be a different experience.

The original game's very good in that you can drop in for an hour and drop out again or play for ages. Have you taken this design route with TBC, particularly with the high-level content?

Jon LeCraft: Absolutely. That's a core design philosophy of Blizzard. We wouldn't ever step away from that. In fact we've embraced it a bit more because we've gone with more of the winged dungeons, so you'll do this wing and complete everything there is to do - you know, it's a third of a dungeon, or a fourth or whatever. Very accessible.

What's going to happen to patch updates once Burning Crusade is out? Are you going to take an extended breather, or continue as you have been doing with those?

Jon LeCraft: We're already working on the next patch. We're going to be releasing content for The Burning Crusade and for the rest of the game too, more global stuff.

Can you say what's in the next content update?

Jon LeCraft: No, I can't. Not if I want to keep my job.

Towards the end of last year there was talk from Blizzard about releasing a WoW expansion every year. Is that still the plan?

Itzik Ben Bassat: Absolutely. This one took us a bit longer because we had to stabilise a lot of things. World of Warcraft is a massive game. The infrastructure and operation behind World of Warcraft is enormous, so it took us time to get back into the groove and release the first expansion.

But we think we definitely put ourselves in the situation where we're going to put a goal to ourselves to release an expansion every year.

If you asked me to commit to you that the next expansion will come next January, I probably won't do it.

What about the Caverns of Time. What percentage of the expansion does that constitute?

Jon LeCraft: I don't know what percentage. Actually that's unfortunately one of the aspects of the game that I'm not super familiar with. I know part of it you go back to Durnholde when it's still intact, and you have to rescue Thrall. And then of course there's another part with Mount Hyjal. But I'm not sure of the total scope of that. I know they're very detailed, very...

Itzik Ben Bassat: Challenging.

Jon LeCraft: Challenging events, yeah.

At what level can players access the Caverns of Time?

Jon LeCraft: I want to say 67.

There's a number of big MMORPGs releasing this year - such as Lord of the Rings Online. Are you looking at ways to 'protect' World of Warcraft from those competitors?

Itzik Ben Bassat: I think as a company we position ourselves as a unique experience, a unique offering. So what we're focusing on is continuing to provide great entertainment to users.

If our players think they can get better entertainment in some other place, then that's fine but we hope we'll be able to meet our expectations and continue providing them the best experience and the best entertainment experience so they'll stay.

Has World of Warcraft's success encouraged Blizzard to expand it's MMORPG portfolio?

Itzik Ben Bassat: We're an online game company, we've been an online company since the mid-90s - it's not something new to us since we launched Battle.net - and MMORPG is one section of online gaming.

In addition to that, if you look at the history of our company, you'll see that we launched Battle.net in the mid-90s because it was meant to give us a solution for narrowband users, an exciting entertainment experience to narrowband users.

World of Warcraft came to give an exciting experience to broadband users, but since then broadband became huge. There are so many opportunities and possibilities that we see in online gaming and that's what we're going to focus on - how do we take Battle.net, and convert that from the great narrowband experience to an absolutely unbelievable broadband experience that it will be?


So that's something you're looking to incorporate into your next project?

Itzik Ben Bassat: Absolutely.

Last year it was mentioned you guys has a big announcement to make this year...?

Itzik Ben Bassat: We'll make an announcement when we're ready to make announcements. But the main thing to remember is that we have two other franchises, Diablo and StarCraft, and there's a lot of people at Blizzard who really like these franchises and are very passionate about them.

As long as we're passionate about a certain franchise, we will not desert it, we will continue developing that. It's been a while since we released the last Diablo game and even more since the last StarCraft game.

StarCraft is my favourite Blizzard game - I really hope it wouldn't go a decade from the time that we released StarCraft until we see the next one.


So you're saying that's something we might see announced this year?

Itzik Ben Bassat: I say that when we have something to announce we're going to announce it, but as a player I hope that it'll be as soon as possible.

Is class-balancing in WoW still an ongoing issue?

Jon LeCraft: Oh yeah. Absolutely. We don't have a lot of issues with it right now but it's always something we always keep our eye on. It's very important to keep those classes where they're supposed to be - in DPS and survivability and all that.

Our internal benchmarks we try to keep track of... But there's a lot of intangibles, you know. It's not always pen and paper balance. We just have to watch people play and play ourselves sometimes to get to the point we want to get to.

Do you see that getting to a stage where they're perfectly balanced and you don't have to fiddle with those any more?

Jon LeCraft: We can add new content then, all of a sudden, 'Oh this one class ability makes this trivial'. Or you have to have this class or whatever, or a new type of Battleground. For example, when we added Warsong Gulch it was 'Oh look Druids are really powerful in this area' and they weren't really looked at as a powerful class outside that Battleground.

Is Battlegrounds something you're looking to build on or add to in the future?

Jon LeCraft: Yeah, as we come up with new, innovative, cool designs for other Battlegrounds we'll try to add them. Right now we've got a good set of different ones. We won't necessarily add another Battleground with a different map that's the same gameplay.

As a game designer, do you see the PC as being the only platform where you can play MMORPGs, or do you think they're viable on console?

Itzik Ben Bassat: I think we see a few things happening. We see online becoming more and more predominant, and we're lucky to be in the situation where we've been doing online games since the mid-90s and have the experience and the leadership in this market, and our goal there is maintain our leadership. We see consoles becoming more and more like PCs - Xbox 360 is a sophisticated computer.

The third trend that we see is that your PC is becoming your entertainment hub, so you play music from your computer, you play movies from your computer, you watch TV from your computer - and therefore it becomes a more natural selection for you as an entertainment device and device to play games on.

So a) I think the PC market is going to continue growing - for Blizzard it never stopped growing - and the online market is going to continue growing. So those are two areas that we're going to focus on.
If there would be a console opportunity combined into that, if online will develop enough on console and it will be connected easily enough to PC, then there is definitely an opportunity there.
"I have beheld the births of negative-suns and borne witness to the entropy of entire realities...."
zdd
Profile Blog Joined October 2004
1463 Posts
Last Edited: 2007-01-20 07:22:42
January 20 2007 07:22 GMT
#2
I wouldn't like a broadband-only battle.net. One of the main reasons why battle.net is so popular is its accessibility from anywhere in the world regardless of internet speed.
All you need in life is a strong will to succeed and unrelenting determination. If you meet these prerequisites, you can become anything you want with absolutely no luck, fortune or natural ability.
Physician *
Profile Blog Joined January 2004
United States4146 Posts
Last Edited: 2007-01-20 07:24:01
January 20 2007 07:23 GMT
#3
# zdd offering a broadband does not exclude narrowband support of all its (old) franchises. They think ahead, far ahead, my friend.
"I have beheld the births of negative-suns and borne witness to the entropy of entire realities...."
KwarK
Profile Blog Joined July 2006
United States43674 Posts
January 20 2007 07:24 GMT
#4
Heh. I don't know when SC2 will come out and I don't know if it'll be a change for better or for worse. But what I am now convinced of is that Blizzard will continue making awesome games. Thanks for finding this gem.
ModeratorThe angels have the phone box
PanoRaMa
Profile Blog Joined June 2003
United States5070 Posts
January 20 2007 07:25 GMT
#5
Wow, very enlightening interview. Great find man
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
January 20 2007 07:28 GMT
#6
Nooooooooo omg omg it better not require that fast internet because I already have some problems with lag sometimes when my broadband shits out T_T
Seraphim
Profile Blog Joined March 2006
United States4467 Posts
January 20 2007 07:47 GMT
#7
On January 20 2007 16:25 PanoRaMa wrote:
Wow, very enlightening interview. Great find man
Hermes | Bisu[Shield] Fighting~!
red.venom
Profile Joined October 2002
United States4651 Posts
Last Edited: 2007-01-20 07:54:53
January 20 2007 07:53 GMT
#8
On January 20 2007 16:22 zdd wrote:
I wouldn't like a broadband-only battle.net. One of the main reasons why battle.net is so popular is its accessibility from anywhere in the world regardless of internet speed.


Oh come on. Yeah lets just stick with making sure things work for 56k forever.

Im pretty sure the amount of gamers who have adopted broadband globally is a very high ratio to those who still use dialup. Time to face that while 56k is fine for email and mostly text based sites, it is not suffecient for powering flash, video, music or gaming.

Sorry but im pissed off that Starcraft via Battle.net is forever going to add an extra couple hundred ms latency to compensate for the narrowbanders. But I dont need more of that, especially in this day and age where we have lan over IP programs that work just about as good as a real lan setup.

Also this is good news from Blizzard. After reading the "What do you want in an RTS" thread the other day I was thinking about how most of the things I want in new RTS's have nothing to do with the gameplay and everything to do with the match making interface.
Broom
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
January 20 2007 08:38 GMT
#9
Yeah, it would be really nice if bnet could get a facelift and some fixes done with the blackscreen of death and latency messages when there really is no problem.
ㅋㄲㅈㅁ
TKO
Profile Joined January 2007
United States2 Posts
January 20 2007 08:42 GMT
#10
Hmm High speed only wouldn't that exclude a lot of people? Not like everyone even has the option of cable.
azndsh
Profile Blog Joined August 2006
United States4447 Posts
January 20 2007 08:49 GMT
#11
2008. I can always dream. =D
pheer
Profile Blog Joined July 2004
5398 Posts
January 20 2007 09:03 GMT
#12
There is so much community potential in online environments. If anyone has ever ventured over to facepunch studios forums, they would witness a revolution in a forum community. Each person's post can be given a rating, like "funny", "helpful", "I agree" and so on.

Based on someone's overall commitment to posting a certain way, users gain an online personality. Physician would be considered "helpful" and "smart" underneath his name. This creates what we already live in - a social atmosphere. Your mind already picks up on clues in the way you communicate in real life, and these online tags let you realize what qualities a person has based on their reputation in the online community.

What does this have to do with Battle.net? Perhaps Blizzard is gearing up to bring us a new experience where you don't just play games online, but the atmosphere is such that you can actually meet people through their service, like you would do by spending time on a forum. I can only hope this is the path they are working towards - and realize the potential in fusing community with gaming.

Too bad VALVe got it all wrong and created Steam. I think they were just 2 years ahead of what they envisioned ("friends" feature didn't even work until a year after imlementation!).
Moderator
Locked
Profile Joined September 2004
United States4182 Posts
January 20 2007 12:00 GMT
#13
On January 20 2007 18:03 pheer wrote:
There is so much community potential in online environments. If anyone has ever ventured over to facepunch studios forums, they would witness a revolution in a forum community. Each person's post can be given a rating, like "funny", "helpful", "I agree" and so on.

Based on someone's overall commitment to posting a certain way, users gain an online personality. Physician would be considered "helpful" and "smart" underneath his name. This creates what we already live in - a social atmosphere. Your mind already picks up on clues in the way you communicate in real life, and these online tags let you realize what qualities a person has based on their reputation in the online community.


lol was it just the threads i looked through or did every single user have "smart" and nothing else haha
UMS map pack http://teamliquid.net/forum/viewmessage.php?topic_id=50442
Aphelion
Profile Blog Joined December 2005
United States2720 Posts
January 20 2007 12:42 GMT
#14
I think that idea isn't good. Then ppl will be trying to artificially maintain these fake personas that are simply not true. Zia anyone?
But Garimto was always more than just a Protoss...
GoOdJo
Profile Blog Joined November 2006
United States205 Posts
January 20 2007 12:48 GMT
#15
starcraft 2 could really fuck up an increase in e-sports. Starcraft is just now getting big in places like vietnam and china, to make sc2 would probably bring e-sports to a halt, unless everyone just kept playing BW

hopefully blizzard takes into account the progamers lives that they will ruin, so ya dont ufck up blizzard.
macro ftw
ShcShc
Profile Joined October 2006
Canada912 Posts
Last Edited: 2007-01-20 14:10:22
January 20 2007 14:06 GMT
#16
^^ Unless if Blizzard royally fucks up, there might be a good chance for a global e-sport to emerge with the release of Starcraft 2.
God DAJNFBGHSfIDSHUKLFHSGUIO! -Jinro
Physician *
Profile Blog Joined January 2004
United States4146 Posts
January 20 2007 23:09 GMT
#17
#ShcShc I think global e-sport is happening and will continue to happen with our without StaCraft, Blizzard etc.. StarCraft has played a huge roll though, it has showed the corporate world that it is just as viable as Basketball and soccer, if there is the interest, and can exist as a profitable professional sport; still it has been Counterstrike the leader in the pack when you talk global.
"I have beheld the births of negative-suns and borne witness to the entropy of entire realities...."
bearnet2001
Profile Blog Joined November 2004
Argentina335 Posts
January 20 2007 23:14 GMT
#18
Summary: We are going to make battle.net pay-to-play but pretend it's actually new by changing the background scheme.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
January 21 2007 00:27 GMT
#19


StarCraft is my favourite Blizzard game - I really hope it wouldn't go a decade from the time that we released StarCraft until we see the next one.


hot
What fun is it being cool if you can’t wear a sombrero?
Physician *
Profile Blog Joined January 2004
United States4146 Posts
January 21 2007 01:15 GMT
#20
On January 21 2007 08:14 bearnet2001 wrote: Summary: We are going to make battle.net pay-to-play but pretend it's actually new by changing the background scheme.


Lolol.. I really hope you are not right.
"I have beheld the births of negative-suns and borne witness to the entropy of entire realities...."
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