• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:42
CEST 19:42
KST 02:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy2GSL CK: More events planned pending crowdfunding3Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage4Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info
Tourneys
GSL CK: More events planned pending crowdfunding $5,000 WardiTV TLMC tournament - Presented by Monster Energy Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion so ive been playing broodwar for a week straight. BW General Discussion Gypsy to Korea Pros React To: JaeDong vs Queen
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group F [BSL22] RO32 Group B - Sunday 21:00 CEST
Strategy
Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread European Politico-economics QA Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2210 users

PvP 1 base archives/cannons

Forum Index > Brood War Strategy
Post a Reply
1 2 3 Next All
kyari_
Profile Blog Joined November 2006
Romania558 Posts
January 16 2007 09:04 GMT
#1
lately i've seen this weird strategy of going fast citadel into cannons and expo and DT and i just don't understand it. doesn't the robo tech beat it in every way? cannons suck vs ranged goons and dt's die due to obs detection and reavers outrange cannons and in general expanding early gets raped by unit pump and then attack during your maynard i don't get it, what's the appeal of teching toward archives? are there any recent maps it's been good for and people just start using it on other maps for no reason?
http://www.myspace.com/kyarikicksass
KwarK
Profile Blog Joined July 2006
United States43866 Posts
January 16 2007 09:12 GMT
#2
Define "seen this strategy". I see all sorts of strategies used in public games. And you're right, if someone tried that shit vs me they'd get flattened. When you start losing to a build it's time to consider using it. If he does a lame build and you destroy it with a perfectly executed counter build then don't bother. You obviously know this build sucks, unless Nal_rA is doing it then no worries. And if Nal_rA is doing it then watch how he deals your counter build and it'll answer your question.
ModeratorThe angels have the phone box
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
January 16 2007 09:24 GMT
#3
Hm, I think fast DT -> turbo expo is just one of those garbage gamble builds. If the response is say, 3 gate ranged goon before robo or even a slower DT opening (that the cannons would stop), the one doing the fast DT build probably gains a decent advantage. I'd imagine this being used (along with anti-scouting measures and a prayer or two) to try to gain a lucky advantage against a superior opponent that would be unbeatable in a straight-up game. It's the same for PvT.

Or are you talking about something else?
Detonate
Profile Blog Joined September 2006
Iceland578 Posts
January 16 2007 10:07 GMT
#4
this isnt a gamble build at all. I do this on maps that have a safe expansion aka luna, arcadia, etc(ramped maps) aka not azalea.

its a 1 gate constant zealot pump and on the 4/5 unit you build a dt, add forge make 1-3 cannons depending on your opponents build and FE. they have to wait for an ob to attack and the 6th unit you make is HT with storm tech. Put a single cannon at main and eventually youll have storm protection in both bases with a 5-7 gate pump to there 3-4. if you make a single mistake, such as losing your dt though, its tough. Just leave dt to the side and as soon as they attack go into base for probe kills.

if anyone thinks this build is garbage, ill pvp you sometime
inept @ west always up for TMM and 1vs1. TLT3 goGOgOG
kyari_
Profile Blog Joined November 2006
Romania558 Posts
January 16 2007 10:07 GMT
#5
no you're right myrmidon. i wouldn't have made this thread because i think this sucks, if i didn't see it every day, but i do, and it just weirds me out. they try to rush DT's but if i have obs they retreat, i just dont get it do they think dt's will stall them enough time to benefit from macro on 2 bases? it confuses me...
http://www.myspace.com/kyarikicksass
Detonate
Profile Blog Joined September 2006
Iceland578 Posts
January 16 2007 10:10 GMT
#6
thats why the build is fun, it confuses most tosses and they have no idea what the hell to do :p

another variation of this build is sending first zealot to harass probes, as well as manner pylon them. stalls a big further
inept @ west always up for TMM and 1vs1. TLT3 goGOgOG
kyari_
Profile Blog Joined November 2006
Romania558 Posts
January 16 2007 10:28 GMT
#7
eh, manner pylon doesn't really affect me as much as i would think people liked to. i usually go 12 pylon, and for some reason i get a probe advantage doing this and only delay my tech a little bit, although ive noticed people that go gas first still have less gas than i do and thus equal or later tech, and im not sure if its because they suck and can't optimize their build order to use the gas as soon as they get it, or if its related to some weird quirk of going 12 pylon... or what

anyway, i dont see what's so hard about countering DT's and expansions. if you went ob tech, youll have an early enough ob to see the early archives, and then you can just make two more obs, leave one at home, add a gate (so you have 4) and attack... if you went reavers you can probably do even better by just raping cannons and killing any units that come at your reavershuttle with your early game goon mass. of course if you end up confusing the toss and they do something stupid it works really easily, but vs solid play i don't see how it measures up, really.
http://www.myspace.com/kyarikicksass
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
January 16 2007 10:32 GMT
#8
It doesn't work. It dies. The topic could've stopped after Kwark's post, except for some reason I wanted to contribute because I've seen the build before too. Don't think too much about every pub build order, or you'll fry your brains.
EmilyJieunChoi
Profile Joined March 2006
China246 Posts
January 16 2007 10:35 GMT
#9
On January 16 2007 18:04 kyari_ wrote:
lately i've seen this weird strategy of going fast citadel into cannons and expo and DT and i just don't understand it. doesn't the robo tech beat it in every way? cannons suck vs ranged goons and dt's die due to obs detection and reavers outrange cannons and in general expanding early gets raped by unit pump and then attack during your maynard i don't get it, what's the appeal of teching toward archives? are there any recent maps it's been good for and people just start using it on other maps for no reason?


I've used this build many times. It works on many maps and works very well. You don't DT you fast expo into storm + cannons. Early game that is very sufficient to hold off many attacks. Also, for the very mistake you said, I will take advantage of this. While you build up your detection i'll already have had myself an expo that is well defended. Obviously this strat has it's drawbacks but it can be effective in situations
Bisu[Shield]
kyari_
Profile Blog Joined November 2006
Romania558 Posts
January 16 2007 10:40 GMT
#10
i think if you expo before you can get forge, cannons, and tech, etc, its early enough to where i'll just be like "okay bitch, time to show you what equal unit theory means" and kill you from straight 3 gate goon mass.
http://www.myspace.com/kyarikicksass
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
January 16 2007 12:11 GMT
#11
Nvr hurt to try
Looks like a correct counter maybe fast cannon expo.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
January 16 2007 15:34 GMT
#12
Looks like a "nerve strat". Nerve strats are strategies that rely on making your opponent nervous. FE in PvP looks like a perfect example, the point for the non-FE'ing toss is not to screw up by attacking too early. This one also seems to work this way.
You want 20 good men, but you need a bad pussy.
KwarK
Profile Blog Joined July 2006
United States43866 Posts
January 16 2007 19:08 GMT
#13
On January 16 2007 19:35 EmilyJieunChoi wrote:
Show nested quote +
On January 16 2007 18:04 kyari_ wrote:
lately i've seen this weird strategy of going fast citadel into cannons and expo and DT and i just don't understand it. doesn't the robo tech beat it in every way? cannons suck vs ranged goons and dt's die due to obs detection and reavers outrange cannons and in general expanding early gets raped by unit pump and then attack during your maynard i don't get it, what's the appeal of teching toward archives? are there any recent maps it's been good for and people just start using it on other maps for no reason?


I've used this build many times. It works on many maps and works very well. You don't DT you fast expo into storm + cannons. Early game that is very sufficient to hold off many attacks. Also, for the very mistake you said, I will take advantage of this. While you build up your detection i'll already have had myself an expo that is well defended. Obviously this strat has it's drawbacks but it can be effective in situations


Are we to assume that your opponent did not have a probe at your expo which promptly sees the pylon and nexus go down. And therefore did not immediately head to reaver and 3 gate if he wasn't already. He'll wait 'til nexus is done then smash it before you get any benefit at all. Most you'll possibly have is 2 storms, and thats if reaver doesn't take out a stormer, which is remarkably easy. You'll get flattened by any decent player unless you're as good as Reach. This is a build that relies upon bad scouting by your enemy or him panicking and counter expoing with a much slower one himself. That it works is merely indicative of the level of public gamers, not of the effectiveness of the build.
ModeratorThe angels have the phone box
Detonate
Profile Blog Joined September 2006
Iceland578 Posts
January 17 2007 00:18 GMT
#14
kwark/myrmidon PvP? whoever loses has to edit out all there garbage.
inept @ west always up for TMM and 1vs1. TLT3 goGOgOG
MyLostTemple *
Profile Blog Joined November 2004
United States2921 Posts
January 17 2007 01:49 GMT
#15
im supprised this build is getting so trashed, i think it's actually quite good, but it does require alot of practice.

obviously you only do it when they can't scout you or if your faking a tech (like pretending to get dragoon range by upgrading air weapons at cybercore and then canceling after you've killed the scouting probe and instead following a fast DT tech.) or if you've put them behind with manner pylons + zealot rush.

after rushing the 1st time with DTs make sure u keep an extra DT outside his base, wait for him to leave when he gets his 1st obs (he's going to rush ur expansion). At this time u should send the Hidden DT back into his main and start killing probes, he'll usually have to pull his army back, if he waits and gets 2 obs before attacking like an expert player would, then it's possible to muster the defenses necessary to hold off his attack.

the simplest counter is to simply switch to DT tech yourself after you find out he's going DTs and drop his main.
Follow me on twitter: CallMeTasteless
kyari_
Profile Blog Joined November 2006
Romania558 Posts
Last Edited: 2007-01-17 05:22:27
January 17 2007 05:21 GMT
#16
On January 17 2007 10:49 MyLostTemple wrote:
obviously you only do it when they can't scout you or if your faking a tech (like pretending to get dragoon range by upgrading air weapons at cybercore and then canceling after you've killed the scouting probe and instead following a fast DT tech.) or if you've put them behind with manner pylons + zealot rush.

under what circumstances would someone simply be "unable" to scout you? also, the upgrade cancel thing might work, but what if they still decide to go observer tech? a straight tech to observers will come sooner than a DT will unless they go 2 gate goon pump, even if they do get range first (think of it similar to PvT timing).

and manner pylon is really stupid, i think. unless you trap like 5/6 probes i'm pretty sure it puts you both back if he reacted properly.

On January 17 2007 10:49 MyLostTemple wrote:
after rushing the 1st time with DTs make sure u keep an extra DT outside his base, wait for him to leave when he gets his 1st obs (he's going to rush ur expansion). At this time u should send the Hidden DT back into his main and start killing probes, he'll usually have to pull his army back, if he waits and gets 2 obs before attacking like an expert player would, then it's possible to muster the defenses necessary to hold off his attack.

i disagree that waiting for a 2nd obs will give you enough time to hold off his attack. i don't know the exact time, but i'm pretty sure they build about as fast as zealots do, and only half the control. what are you going to do, muster up an extra half a zealot? and i'm confused by "after rushing the 1st time". are you referring to a previous game or are you referring to an earlier part of the same game? i don't think you understand this, but a straight to obs tech will come earlier than a DT tech. it takes 25 more gas and 20 more game seconds, not to mention the required walking distance.

On January 17 2007 10:49 MyLostTemple wrote:
the simplest counter is to simply switch to DT tech yourself after you find out he's going DTs and drop his main.

um why would the counter to DT/cannon be DT? he's definitely going to cannon his nexus up, everybody that i've seen use this build does.

i'm sorry but i really don't see how this beats a straight observer tech. maybe a dual gate, constant goon pump slow tech to obs, but even that requires them not knowing you're teching toward DT. =\\
http://www.myspace.com/kyarikicksass
KwarK
Profile Blog Joined July 2006
United States43866 Posts
January 17 2007 05:37 GMT
#17
Detonate, I accept. KwarK.cF- at Europe. Name your time, aka and map.
ModeratorThe angels have the phone box
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
January 17 2007 06:48 GMT
#18
Horrible BO for PvP. Not viable at all unless you play a retarded P who goes 3 gate goon with no obs (Cypressman sometimes!! hah).

To name a few, 2 gate obs, 2 gate into reaver, 2 gate obs into expand, straight reaver, 3 gate obs etc etc.. basically all the mainstream PvP builds rape this. There is no justifiable arguement for why this should ever be a real bo.
Detonate
Profile Blog Joined September 2006
Iceland578 Posts
January 17 2007 10:32 GMT
#19
tomorrow, anyone your on just give me a pm here or on europe, my name is inept

map doesnt really matter, but as i said i would only do this on a map with a safe nat like luna/arcadia/etc.
inept @ west always up for TMM and 1vs1. TLT3 goGOgOG
KwarK
Profile Blog Joined July 2006
United States43866 Posts
January 17 2007 11:10 GMT
#20
You realise we should probably do a bo9 or so to let you slip the build order in. If you just up front do the build I'll be able to counter it with maphack-esque efficiency. However if we have many games I'll both be able to emphasise the quality of my advice regarding pvp over yours and remove any doubt that the game was unfair.
ModeratorThe angels have the phone box
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 16h 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 258
UpATreeSC 116
MindelVK 20
StarCraft: Brood War
Britney 29882
Mini 1331
EffOrt 714
Shuttle 266
ggaemo 182
Soulkey 181
Zeus 164
Sharp 94
Dewaltoss 80
Hyun 38
[ Show more ]
Hm[arnc] 35
Noble 23
scan(afreeca) 16
soO 12
yabsab 10
Sexy 8
Dota 2
Gorgc6724
qojqva1677
420jenkins236
Fuzer 174
Counter-Strike
fl0m3988
Heroes of the Storm
Liquid`Hasu189
Other Games
Grubby2426
FrodaN1542
Beastyqt559
B2W.Neo422
ArmadaUGS150
RotterdaM137
C9.Mang0135
QueenE77
Trikslyr55
Mew2King26
Organizations
Counter-Strike
PGL34216
Other Games
BasetradeTV931
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Shameless 37
• Adnapsc2 2
• intothetv
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• HerbMon 38
• blackmanpl 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1823
• WagamamaTV460
League of Legends
• Nemesis3050
• TFBlade972
Other Games
• imaqtpie621
• Shiphtur264
Upcoming Events
CranKy Ducklings
16h 18m
WardiTV Team League
17h 18m
uThermal 2v2 Circuit
21h 18m
IPSL
22h 18m
Hawk vs TBD
StRyKeR vs TBD
BSL
1d 1h
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
Sparkling Tuna Cup
1d 16h
WardiTV Team League
1d 17h
OSC
1d 19h
BSL
2 days
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
IPSL
2 days
Artosis vs TBD
Napoleon vs TBD
[ Show More ]
Replay Cast
2 days
Replay Cast
2 days
Wardi Open
2 days
Afreeca Starleague
2 days
Soma vs YSC
Sharp vs sSak
Afreeca Starleague
3 days
Snow vs PianO
hero vs Rain
GSL
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
Escore
6 days
Liquipedia Results

Completed

Proleague 2026-04-09
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.