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PvP 1 base archives/cannons

Forum Index > Brood War Strategy
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1 2 3 Next All
kyari_
Profile Blog Joined November 2006
Romania558 Posts
January 16 2007 09:04 GMT
#1
lately i've seen this weird strategy of going fast citadel into cannons and expo and DT and i just don't understand it. doesn't the robo tech beat it in every way? cannons suck vs ranged goons and dt's die due to obs detection and reavers outrange cannons and in general expanding early gets raped by unit pump and then attack during your maynard i don't get it, what's the appeal of teching toward archives? are there any recent maps it's been good for and people just start using it on other maps for no reason?
http://www.myspace.com/kyarikicksass
KwarK
Profile Blog Joined July 2006
United States44352 Posts
January 16 2007 09:12 GMT
#2
Define "seen this strategy". I see all sorts of strategies used in public games. And you're right, if someone tried that shit vs me they'd get flattened. When you start losing to a build it's time to consider using it. If he does a lame build and you destroy it with a perfectly executed counter build then don't bother. You obviously know this build sucks, unless Nal_rA is doing it then no worries. And if Nal_rA is doing it then watch how he deals your counter build and it'll answer your question.
ModeratorThe angels have the phone box
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
January 16 2007 09:24 GMT
#3
Hm, I think fast DT -> turbo expo is just one of those garbage gamble builds. If the response is say, 3 gate ranged goon before robo or even a slower DT opening (that the cannons would stop), the one doing the fast DT build probably gains a decent advantage. I'd imagine this being used (along with anti-scouting measures and a prayer or two) to try to gain a lucky advantage against a superior opponent that would be unbeatable in a straight-up game. It's the same for PvT.

Or are you talking about something else?
Detonate
Profile Blog Joined September 2006
Iceland578 Posts
January 16 2007 10:07 GMT
#4
this isnt a gamble build at all. I do this on maps that have a safe expansion aka luna, arcadia, etc(ramped maps) aka not azalea.

its a 1 gate constant zealot pump and on the 4/5 unit you build a dt, add forge make 1-3 cannons depending on your opponents build and FE. they have to wait for an ob to attack and the 6th unit you make is HT with storm tech. Put a single cannon at main and eventually youll have storm protection in both bases with a 5-7 gate pump to there 3-4. if you make a single mistake, such as losing your dt though, its tough. Just leave dt to the side and as soon as they attack go into base for probe kills.

if anyone thinks this build is garbage, ill pvp you sometime
inept @ west always up for TMM and 1vs1. TLT3 goGOgOG
kyari_
Profile Blog Joined November 2006
Romania558 Posts
January 16 2007 10:07 GMT
#5
no you're right myrmidon. i wouldn't have made this thread because i think this sucks, if i didn't see it every day, but i do, and it just weirds me out. they try to rush DT's but if i have obs they retreat, i just dont get it do they think dt's will stall them enough time to benefit from macro on 2 bases? it confuses me...
http://www.myspace.com/kyarikicksass
Detonate
Profile Blog Joined September 2006
Iceland578 Posts
January 16 2007 10:10 GMT
#6
thats why the build is fun, it confuses most tosses and they have no idea what the hell to do :p

another variation of this build is sending first zealot to harass probes, as well as manner pylon them. stalls a big further
inept @ west always up for TMM and 1vs1. TLT3 goGOgOG
kyari_
Profile Blog Joined November 2006
Romania558 Posts
January 16 2007 10:28 GMT
#7
eh, manner pylon doesn't really affect me as much as i would think people liked to. i usually go 12 pylon, and for some reason i get a probe advantage doing this and only delay my tech a little bit, although ive noticed people that go gas first still have less gas than i do and thus equal or later tech, and im not sure if its because they suck and can't optimize their build order to use the gas as soon as they get it, or if its related to some weird quirk of going 12 pylon... or what

anyway, i dont see what's so hard about countering DT's and expansions. if you went ob tech, youll have an early enough ob to see the early archives, and then you can just make two more obs, leave one at home, add a gate (so you have 4) and attack... if you went reavers you can probably do even better by just raping cannons and killing any units that come at your reavershuttle with your early game goon mass. of course if you end up confusing the toss and they do something stupid it works really easily, but vs solid play i don't see how it measures up, really.
http://www.myspace.com/kyarikicksass
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
January 16 2007 10:32 GMT
#8
It doesn't work. It dies. The topic could've stopped after Kwark's post, except for some reason I wanted to contribute because I've seen the build before too. Don't think too much about every pub build order, or you'll fry your brains.
EmilyJieunChoi
Profile Joined March 2006
China246 Posts
January 16 2007 10:35 GMT
#9
On January 16 2007 18:04 kyari_ wrote:
lately i've seen this weird strategy of going fast citadel into cannons and expo and DT and i just don't understand it. doesn't the robo tech beat it in every way? cannons suck vs ranged goons and dt's die due to obs detection and reavers outrange cannons and in general expanding early gets raped by unit pump and then attack during your maynard i don't get it, what's the appeal of teching toward archives? are there any recent maps it's been good for and people just start using it on other maps for no reason?


I've used this build many times. It works on many maps and works very well. You don't DT you fast expo into storm + cannons. Early game that is very sufficient to hold off many attacks. Also, for the very mistake you said, I will take advantage of this. While you build up your detection i'll already have had myself an expo that is well defended. Obviously this strat has it's drawbacks but it can be effective in situations
Bisu[Shield]
kyari_
Profile Blog Joined November 2006
Romania558 Posts
January 16 2007 10:40 GMT
#10
i think if you expo before you can get forge, cannons, and tech, etc, its early enough to where i'll just be like "okay bitch, time to show you what equal unit theory means" and kill you from straight 3 gate goon mass.
http://www.myspace.com/kyarikicksass
evanthebouncy!
Profile Blog Joined June 2006
United States12816 Posts
January 16 2007 12:11 GMT
#11
Nvr hurt to try
Looks like a correct counter maybe fast cannon expo.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
January 16 2007 15:34 GMT
#12
Looks like a "nerve strat". Nerve strats are strategies that rely on making your opponent nervous. FE in PvP looks like a perfect example, the point for the non-FE'ing toss is not to screw up by attacking too early. This one also seems to work this way.
You want 20 good men, but you need a bad pussy.
KwarK
Profile Blog Joined July 2006
United States44352 Posts
January 16 2007 19:08 GMT
#13
On January 16 2007 19:35 EmilyJieunChoi wrote:
Show nested quote +
On January 16 2007 18:04 kyari_ wrote:
lately i've seen this weird strategy of going fast citadel into cannons and expo and DT and i just don't understand it. doesn't the robo tech beat it in every way? cannons suck vs ranged goons and dt's die due to obs detection and reavers outrange cannons and in general expanding early gets raped by unit pump and then attack during your maynard i don't get it, what's the appeal of teching toward archives? are there any recent maps it's been good for and people just start using it on other maps for no reason?


I've used this build many times. It works on many maps and works very well. You don't DT you fast expo into storm + cannons. Early game that is very sufficient to hold off many attacks. Also, for the very mistake you said, I will take advantage of this. While you build up your detection i'll already have had myself an expo that is well defended. Obviously this strat has it's drawbacks but it can be effective in situations


Are we to assume that your opponent did not have a probe at your expo which promptly sees the pylon and nexus go down. And therefore did not immediately head to reaver and 3 gate if he wasn't already. He'll wait 'til nexus is done then smash it before you get any benefit at all. Most you'll possibly have is 2 storms, and thats if reaver doesn't take out a stormer, which is remarkably easy. You'll get flattened by any decent player unless you're as good as Reach. This is a build that relies upon bad scouting by your enemy or him panicking and counter expoing with a much slower one himself. That it works is merely indicative of the level of public gamers, not of the effectiveness of the build.
ModeratorThe angels have the phone box
Detonate
Profile Blog Joined September 2006
Iceland578 Posts
January 17 2007 00:18 GMT
#14
kwark/myrmidon PvP? whoever loses has to edit out all there garbage.
inept @ west always up for TMM and 1vs1. TLT3 goGOgOG
MyLostTemple *
Profile Blog Joined November 2004
United States2921 Posts
January 17 2007 01:49 GMT
#15
im supprised this build is getting so trashed, i think it's actually quite good, but it does require alot of practice.

obviously you only do it when they can't scout you or if your faking a tech (like pretending to get dragoon range by upgrading air weapons at cybercore and then canceling after you've killed the scouting probe and instead following a fast DT tech.) or if you've put them behind with manner pylons + zealot rush.

after rushing the 1st time with DTs make sure u keep an extra DT outside his base, wait for him to leave when he gets his 1st obs (he's going to rush ur expansion). At this time u should send the Hidden DT back into his main and start killing probes, he'll usually have to pull his army back, if he waits and gets 2 obs before attacking like an expert player would, then it's possible to muster the defenses necessary to hold off his attack.

the simplest counter is to simply switch to DT tech yourself after you find out he's going DTs and drop his main.
Follow me on twitter: CallMeTasteless
kyari_
Profile Blog Joined November 2006
Romania558 Posts
Last Edited: 2007-01-17 05:22:27
January 17 2007 05:21 GMT
#16
On January 17 2007 10:49 MyLostTemple wrote:
obviously you only do it when they can't scout you or if your faking a tech (like pretending to get dragoon range by upgrading air weapons at cybercore and then canceling after you've killed the scouting probe and instead following a fast DT tech.) or if you've put them behind with manner pylons + zealot rush.

under what circumstances would someone simply be "unable" to scout you? also, the upgrade cancel thing might work, but what if they still decide to go observer tech? a straight tech to observers will come sooner than a DT will unless they go 2 gate goon pump, even if they do get range first (think of it similar to PvT timing).

and manner pylon is really stupid, i think. unless you trap like 5/6 probes i'm pretty sure it puts you both back if he reacted properly.

On January 17 2007 10:49 MyLostTemple wrote:
after rushing the 1st time with DTs make sure u keep an extra DT outside his base, wait for him to leave when he gets his 1st obs (he's going to rush ur expansion). At this time u should send the Hidden DT back into his main and start killing probes, he'll usually have to pull his army back, if he waits and gets 2 obs before attacking like an expert player would, then it's possible to muster the defenses necessary to hold off his attack.

i disagree that waiting for a 2nd obs will give you enough time to hold off his attack. i don't know the exact time, but i'm pretty sure they build about as fast as zealots do, and only half the control. what are you going to do, muster up an extra half a zealot? and i'm confused by "after rushing the 1st time". are you referring to a previous game or are you referring to an earlier part of the same game? i don't think you understand this, but a straight to obs tech will come earlier than a DT tech. it takes 25 more gas and 20 more game seconds, not to mention the required walking distance.

On January 17 2007 10:49 MyLostTemple wrote:
the simplest counter is to simply switch to DT tech yourself after you find out he's going DTs and drop his main.

um why would the counter to DT/cannon be DT? he's definitely going to cannon his nexus up, everybody that i've seen use this build does.

i'm sorry but i really don't see how this beats a straight observer tech. maybe a dual gate, constant goon pump slow tech to obs, but even that requires them not knowing you're teching toward DT. =\\
http://www.myspace.com/kyarikicksass
KwarK
Profile Blog Joined July 2006
United States44352 Posts
January 17 2007 05:37 GMT
#17
Detonate, I accept. KwarK.cF- at Europe. Name your time, aka and map.
ModeratorThe angels have the phone box
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
January 17 2007 06:48 GMT
#18
Horrible BO for PvP. Not viable at all unless you play a retarded P who goes 3 gate goon with no obs (Cypressman sometimes!! hah).

To name a few, 2 gate obs, 2 gate into reaver, 2 gate obs into expand, straight reaver, 3 gate obs etc etc.. basically all the mainstream PvP builds rape this. There is no justifiable arguement for why this should ever be a real bo.
Detonate
Profile Blog Joined September 2006
Iceland578 Posts
January 17 2007 10:32 GMT
#19
tomorrow, anyone your on just give me a pm here or on europe, my name is inept

map doesnt really matter, but as i said i would only do this on a map with a safe nat like luna/arcadia/etc.
inept @ west always up for TMM and 1vs1. TLT3 goGOgOG
KwarK
Profile Blog Joined July 2006
United States44352 Posts
January 17 2007 11:10 GMT
#20
You realise we should probably do a bo9 or so to let you slip the build order in. If you just up front do the build I'll be able to counter it with maphack-esque efficiency. However if we have many games I'll both be able to emphasise the quality of my advice regarding pvp over yours and remove any doubt that the game was unfair.
ModeratorThe angels have the phone box
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