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PvP 1 base archives/cannons - Page 2

Forum Index > Brood War Strategy
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evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
January 17 2007 15:03 GMT
#21
OOOOOOOO ITS ON!! Post reps here!
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
SkelA
Profile Blog Joined January 2007
Macedonia13046 Posts
January 17 2007 20:22 GMT
#22
fast dt drop in main works everytime for me usualy they dont build robo so early when they do that strat
Stork and KHAN fan till 2012 ...
CuddlyCuteKitten
Profile Joined January 2004
Sweden2636 Posts
January 17 2007 21:15 GMT
#23
1 gate --> 1 reaver/shuttle drop in your main --> 1 obs --> 3 gate --> shuttle comes home with reaver and picks up second reaver (doesn't have to have done any damage but with that BO it probably has) --> attack and build own exp --> kill yours and contain at ramp --> gg.

Don't know the exact timing anymore, 2nd gate timing depends on what you scout (before or after robo respectivly) as do observers (before or after 1st reaver respectivly).
I think I usually graded range pretty late too since the objective with the build wasn't really to attack with goons early on.
waaaaaaaaaaaooooow - Felicia, SPF2:T
tfeign
Profile Joined June 2004
United States2980 Posts
January 18 2007 00:10 GMT
#24
I believe nal_ra did this strat vs fisheye during one of the blizzard tournaments and won with it.

Check here though not too sure if these are the right replays [no sc atm].
Knickknack
Profile Joined February 2004
United States1187 Posts
January 18 2007 02:01 GMT
#25
^you might be talking about the proxy dt build on into the darkness from WWI. Forget how it went exactly though.

Anyway, not a godawful build like some make it out to be, but not all that awesome either.

oG)Stormtoss had a dt guide on the og site which i commented on, but it seems dead.
| www.ArtofProtoss.vze.com |
KwarK
Profile Blog Joined July 2006
United States42906 Posts
January 18 2007 03:04 GMT
#26
Online and ready to duel.
ModeratorThe angels have the phone box
EmilyJieunChoi
Profile Joined March 2006
China246 Posts
Last Edited: 2007-01-18 03:32:32
January 18 2007 03:29 GMT
#27
On January 16 2007 19:28 kyari_ wrote:
eh, manner pylon doesn't really affect me as much as i would think people liked to. i usually go 12 pylon, and for some reason i get a probe advantage doing this and only delay my tech a little bit, although ive noticed people that go gas first still have less gas than i do and thus equal or later tech, and im not sure if its because they suck and can't optimize their build order to use the gas as soon as they get it, or if its related to some weird quirk of going 12 pylon... or what

anyway, i dont see what's so hard about countering DT's and expansions. if you went ob tech, youll have an early enough ob to see the early archives, and then you can just make two more obs, leave one at home, add a gate (so you have 4) and attack... if you went reavers you can probably do even better by just raping cannons and killing any units that come at your reavershuttle with your early game goon mass. of course if you end up confusing the toss and they do something stupid it works really easily, but vs solid play i don't see how it measures up, really.


wrong on so many levels

the manner pylon will slow you down. raping cannons is not so easy when your opponent has MULTIPLE storms. how exactly would "solid play go?" 3 Gate reaver? 5 gate reaver?
Bisu[Shield]
Detonate
Profile Blog Joined September 2006
Iceland578 Posts
January 18 2007 04:03 GMT
#28
i said hi and you logged off, so i guess another time then?
inept @ west always up for TMM and 1vs1. TLT3 goGOgOG
KwarK
Profile Blog Joined July 2006
United States42906 Posts
January 18 2007 04:04 GMT
#29
Online again.
ModeratorThe angels have the phone box
KwarK
Profile Blog Joined July 2006
United States42906 Posts
January 18 2007 04:09 GMT
#30
And you're offline now. I just had to restart my brood war to deal with lag, whats your excuse?
ModeratorThe angels have the phone box
kyari_
Profile Blog Joined November 2006
Romania558 Posts
January 18 2007 05:19 GMT
#31
On January 18 2007 12:29 EmilyJieunChoi wrote:
Show nested quote +
On January 16 2007 19:28 kyari_ wrote:
eh, manner pylon doesn't really affect me as much as i would think people liked to. i usually go 12 pylon, and for some reason i get a probe advantage doing this and only delay my tech a little bit, although ive noticed people that go gas first still have less gas than i do and thus equal or later tech, and im not sure if its because they suck and can't optimize their build order to use the gas as soon as they get it, or if its related to some weird quirk of going 12 pylon... or what

anyway, i dont see what's so hard about countering DT's and expansions. if you went ob tech, youll have an early enough ob to see the early archives, and then you can just make two more obs, leave one at home, add a gate (so you have 4) and attack... if you went reavers you can probably do even better by just raping cannons and killing any units that come at your reavershuttle with your early game goon mass. of course if you end up confusing the toss and they do something stupid it works really easily, but vs solid play i don't see how it measures up, really.


wrong on so many levels

the manner pylon will slow you down. raping cannons is not so easy when your opponent has MULTIPLE storms. how exactly would "solid play go?" 3 Gate reaver? 5 gate reaver?


we're assuming they don't have very many dragoons, if i have 2 reavers/shuttle and twice the number of dragoons you have i dont think storms are going to matter that much. do you think i am going to allow all of my dragoons to remain in storm? yes i will take damage but i will see the HT before you get to storm me, and i will move my dragoons back until the storms end. yes, ill take damage, but it isn't enough damage to equalize the battlefield. if you have 3 storms that's either a third HT or i let you sit there with 2 HT for a lot longer than i should have; either way i attacked too late to let you have 3 storms..2 storms is about the most i see you getting off, especially if you decided to go DT first which this strategy describes.

solid play depends on what they're doing exactly, but it basically means good scouting, good decisions based on your scouting, good macro and good micro.
http://www.myspace.com/kyarikicksass
KwarK
Profile Blog Joined July 2006
United States42906 Posts
January 18 2007 05:24 GMT
#32
My internet is fast again. If you're still up want to give it another shot?
ModeratorThe angels have the phone box
DaZe
Profile Joined November 2003
Sweden2111 Posts
January 18 2007 16:17 GMT
#33
fast archive -> storm
cannon -> exp
robo -> early ht drop

art strat^^!
micronesia
Profile Blog Joined July 2006
United States24700 Posts
January 22 2007 10:40 GMT
#34
Honestly, I don't need to see the replay to know if that build is good or not. It's painfully obvious.
ModeratorThere are animal crackers for people and there are people crackers for animals.
NuKeke
Profile Joined January 2007
6 Posts
January 23 2007 05:26 GMT
#35
Its sort of risky, but with proper timing/macro etc it could be a very well balanced strat
JulyZerg Looks Like A Pumpkin Wit Hair
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
January 23 2007 06:49 GMT
#36
On January 16 2007 21:11 evanthebouncy~ wrote:
Nvr hurt to try
Looks like a correct counter maybe fast cannon expo.

PLEASE stop posting =/
Being healthy, it has been said, really consists of having the same disease as everybody else.
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
Last Edited: 2007-01-26 17:46:38
January 23 2007 06:53 GMT
#37
On January 17 2007 15:48 {88}iNcontroL wrote:
Horrible BO for PvP. Not viable at all unless you play a retarded P who goes 3 gate goon with no obs (Cypressman sometimes!! hah).

To name a few, 2 gate obs, 2 gate into reaver, 2 gate obs into expand, straight reaver, 3 gate obs etc etc.. basically all the mainstream PvP builds rape this. There is no justifiable arguement for why this should ever be a real bo.

3 gate no obs is viable if you scout robo. If you pressure early with 2 gate zs vs a P that techs and manage to get a z in and see his robo. You can pump from 3 gates and contain/delay his expo while you take yours. Then get a robo after allowing for a safer/slightly faster expo while at the same time making it tough for them to take theres. Doing it blind though is retarded, you're right on that.

To comment on the original topic. 2 gate zealot pressure --> goon pressure --> robo/obs then reaver + 3rd gate --> move out as soon as second reaver is done destroys this.
Being healthy, it has been said, really consists of having the same disease as everybody else.
ZpuX
Profile Blog Joined December 2002
Sweden1230 Posts
Last Edited: 2007-01-23 21:51:12
January 23 2007 21:48 GMT
#38
On January 16 2007 18:04 kyari_ wrote:
lately i've seen this weird strategy of going fast citadel into cannons and expo and DT and i just don't understand it. doesn't the robo tech beat it in every way? cannons suck vs ranged goons and dt's die due to obs detection and reavers outrange cannons and in general expanding early gets raped by unit pump and then attack during your maynard i don't get it, what's the appeal of teching toward archives? are there any recent maps it's been good for and people just start using it on other maps for no reason?


Ahh just a few things you have to take into account.
1. He dont do DT build if he sees your robo
2. He wont show you this Archive build
3. You often do a 1 Gate - Range - 2 Gate - Robo build while building goons etc during that time, If your scout dies, He is able to tech to templar right after his first game, without you seeing anything, thus getting DT faster than your Observer.

And If you DO counter the build with obs, you cant move out instantly, because you are afraid of his dt to sneak into your base, you will have to wait for another observer, and leave few units at home to be safe.

And you are always talking about "my 3 gate mass goon" so you think he wont have anything at home at all?
I used a fast dt build (no, not vs some random pubics, but vs decent ppl) where I got storm up etc in time for his attack and I was able to fend it off in alot of games.
In the games where I lost I was just inferior to my opponent or I made a few misstakes.

That being said does not mean it's the very best build out there in PvP, because imo, there are no ultimate build. DT > 3Gate Goon > 3Gate Goon Observer > DT, you can compare it to ZvZ,
FE > 12 Pool Main > 9 Pool > FE. You just cant say "this sucks" untill you hold all the facts, which you certenly not did.

I DO know that I aruged against my self with the "3Gate Goon Observer > DT" I just want to say that pvp is quite random depending on what strat you chose, and those are not 100% true, as a FE in zvz can beat a 9pool aswell, just taking alot of circumstanses into account.

To Summerize, DT is a hidden build which you do to suprise your enemy, or win early, it is NOT a build to get into a big macro fest.
Really, play for fun!
epidion
Profile Joined November 2004
United States316 Posts
January 24 2007 04:00 GMT
#39
oG)Stormtoss wrote up an article on this build. It isn't completely incompetent. It basically consists of a single dt to stall their army, in addition to many cannons and a few high templars for storm.

And Kwark:

However if we have many games I'll both be able to emphasise the quality of my advice regarding pvp over yours


Be more cocky please.
http://www.proxiteam.net
j0ehoe
Profile Joined September 2006
United States2705 Posts
January 24 2007 04:08 GMT
#40
i dont toss much, but any time ive seen this, its used as like a curveball strat in a bo3 or something. obviously you wouldnt rely on it for a primary build.
Only communists disconnect.
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