• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:51
CET 20:51
KST 04:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book13Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
LiuLi Cup: 2025 Grand Finals (Feb 10-16)4Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker7PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)11Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2
StarCraft 2
General
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Rongyi Cup S3 - Preview & Info Behind the Blue - Team Liquid History Book Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
LiuLi Cup: 2025 Grand Finals (Feb 10-16) Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Season 4 announced for March-April WardiTV Mondays
Strategy
Custom Maps
Modalert 200 for Focus and Alertness Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 512 Overclocked The PondCast: SC2 News & Results Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
[ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion StarCraft player reflex TE scores Gypsy to Korea
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Diablo 2 thread ZeroSpace Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Ask and answer stupid questions here! US Politics Mega-thread Russo-Ukrainian War Thread Sex and weight loss YouTube Thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1472 users

Catch me! New worker AI

Forum Index > BW General
Post a Reply
1 2 Next All
Physician *
Profile Blog Joined January 2004
United States4146 Posts
Last Edited: 2006-12-16 05:00:01
December 16 2006 04:36 GMT
#1
Catch Me! New worker AI

A small development at the the BW AI Project: A new combination between UMS triggers and new AI script can create an new AI worker behavior, that is uncanny and annoying to human opponents, i.e. us.

Imagine a computer that sends a worker out to scout, and while at it, it starts to harass you by hitting your workers or buildings. Imagine then you try and get that annoying worker, and to your amazement, the worker runs away while you chase it, but what is worse, its reaction time is that of a machine, flawless, you never get to kill it and what is worse if you hurt it it enough, it will go back to mining and send a replacement.
Imagine you quit chasing and back does the computer worker come almost like he had a brain of his own. Imagine too that you ignore it, and instead of harassing you it opts to build a refinery on your dam gas geyser.

Stuff of dreams? It is a reality. Soon to come from the Brood War AI Project. The rise of the machines, slowly but surely, until a new class of computer AI is forged, like none of you have ever seen. Deathknight, has brought some of his UMS and modding skills and joined the Brood War AI project. The result the above computer worker AI. This is of course the very start of behavior modification of our favorite units so that they act more human like and of course improve the computers over all AI strength.

If you are interested in joining or learning more about StarCraft AI, come visit this very humble forum (temporary). You might just be surprised at what is going on in there. Some screen shots and short movie to follow.

Source
http://z8.invisionfree.com/BroodWarAi/index.php?showforum=17

Pics & Screen Shots
+ Show Spoiler +
Comp worker vs building
[image loading]


Comp worker scouting
[image loading]


Comp worker vs probe
[image loading]


Comp worker damaged switch
[image loading]


Comp worker runs
[image loading]


Comp worker comes back
[image loading]


Comp worker runs again
[image loading]


Comp worker comes back for more
[image loading]


And it runs again..
[image loading]


Close call
[image loading]


Drawing you out
[image loading]


Steals your geyser!
[image loading]
"I have beheld the births of negative-suns and borne witness to the entropy of entire realities...."
NubainMuscle
Profile Joined June 2005
South Africa423 Posts
December 16 2006 04:40 GMT
#2
Will the computer probe know how to manner pylon Entropy?
or how about a pylon block on a Terran factory-addon, forcing them to lift in which case the probe can try to interfere with the factory's new landing.

Very interesting development nonetheless! Thank you for the update.
http://sc.gosugamers.net/bilder/members/9801.jpg
Physician *
Profile Blog Joined January 2004
United States4146 Posts
December 16 2006 04:47 GMT
#3
If this can be done.. the sky is the limit ~ the technique requires a lot of work, but it is a nice solution to the crappy computer micro, that is until we figure out how to tweak the unit AI's directly. The draw back of this technique is that it is map dependent (i.e. it not only needs tweaking of the ai script, but it needs a specially tailored ums map). There is another approach being tested, without having to modify the AI directly, which works like those "macro" command programs.
"I have beheld the births of negative-suns and borne witness to the entropy of entire realities...."
Zeto
Profile Joined January 2005
United States2290 Posts
December 16 2006 04:48 GMT
#4
This is exactly what I was hoping BW AI scripting would evolve to in time. Maybe some day you'll find a way to do this same thing for every unit (I know it's not possible now but hey maybe you'll find a way to hack into the bw files). I just keep imagining the possibilities of the computer macroing perfectly while also microing units as perfectly as the coder can design them.

Keep up the good work!
hay hay mayé, todos los negros tomamos maté!
Locked
Profile Joined September 2004
United States4182 Posts
December 16 2006 04:58 GMT
#5
i would rather have them just DEFEND from harassment haha -_-

it's a very cool development though
UMS map pack http://teamliquid.net/forum/viewmessage.php?topic_id=50442
AmorVincitOmnia
Profile Joined March 2005
Kenya3846 Posts
December 16 2006 05:02 GMT
#6
this will make train rides alot more enjoyable me thinks.
r.i.p. Bud Shank May 27, 1926 - April 2, 2009
Pressure
Profile Blog Joined October 2006
7326 Posts
December 16 2006 05:06 GMT
#7
i think human control would be better
jkillashark
Profile Blog Joined November 2005
United States5262 Posts
December 16 2006 05:06 GMT
#8
OMG that would be sexy Entropy. Pure sexy.
Do your best, God will do the rest.
Vin{MBL}
Profile Blog Joined September 2006
5185 Posts
December 16 2006 05:14 GMT
#9
this seems nice ^_^
Empyrean
Profile Blog Joined September 2004
17046 Posts
December 16 2006 05:20 GMT
#10
Very very nice development in the AI!

Looking forward to more
Moderator
We Are Here
Profile Blog Joined October 2006
Australia1810 Posts
December 16 2006 05:29 GMT
#11
cool new smart AI
He who turns those around him into allies, possesses the most terrifying ability in the world.
sOnagi[3.33]
Profile Joined November 2006
Korea (South)886 Posts
December 16 2006 05:35 GMT
#12
it would be good for early game practice, i think
서지훈, XellOs[yG]: the Perfect Terran...이성은, FireBatHero: braQ Terran.
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
December 16 2006 05:44 GMT
#13
I wonder if there is any way it can control whether to build a refinery/extractor/assim based on the targets race?

I dont think it would be a good idea for an ai probe to steal zerg gas....

maybe detect if buildings are present (if player 1 brings one barracks to anywhere), and decide to steal gas based on that build?
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
SCNewb
Profile Joined June 2006
Canada2210 Posts
Last Edited: 2006-12-16 05:46:22
December 16 2006 05:46 GMT
#14
seems pretty nice......cool stuff
Huge iloveOov fan
davidgurt
Profile Joined September 2006
United States1355 Posts
December 16 2006 05:47 GMT
#15
As much as they've developed the program, I still don't like it. I have trouble running it with the latest patch, and the builds just aren't up to par. I liked the original patch (about half a year ago) since it was a lot better in my opinion.
There's crashing?
nitram
Profile Blog Joined September 2004
Canada5412 Posts
December 16 2006 05:52 GMT
#16
Sounds pretty good. It might provide good build order and early development training for a normal player.
These sites might be of more use than a StarCraft site, where the majority of posters look on WCIII as the dense misformed fetus produced during Blizzards latest miscarrige.
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
December 16 2006 06:14 GMT
#17
6-scout though? it seems a bit early :o
ㅋㄲㅈㅁ
DarK]N[exuS
Profile Joined April 2006
China1441 Posts
December 16 2006 06:25 GMT
#18
Make it so that when you attack one of their mining workers with one of your scout scvs they don't pull all their workers off and chase you around forever
Where joy exists despair will always beckon.
jtan
Profile Blog Joined April 2003
Sweden5891 Posts
December 16 2006 07:32 GMT
#19
I made a simple AI once, that basicly performed a 2 gate goon build.

Then by triggering the map I got it to perform decent goon micro, like when scvs or marines are close to goons they back off, then attack again, so it looks like a human is doing it. When tanks were close they tried to move towards it and then attack; it was pretty cool.

So basicly if you have enough time, I think it won't be to hard to get an AI to perform some different micro-tasks too:D

Good luck-.-
Enter a Uh
mK.))
Profile Joined October 2006
United States80 Posts
December 16 2006 07:33 GMT
#20
cool, looking foward to it.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 9m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 446
OGKoka 333
IndyStarCraft 197
UpATreeSC 123
JuggernautJason96
BRAT_OK 75
MindelVK 17
StarCraft: Brood War
Britney 18291
JulyZerg 17
NaDa 13
Dota 2
Gorgc5190
BananaSlamJamma193
canceldota55
LuMiX1
League of Legends
C9.Mang0108
Counter-Strike
pashabiceps2346
fl0m1700
byalli431
Foxcn344
adren_tv66
Heroes of the Storm
Liquid`Hasu365
Other Games
Grubby2736
ToD158
ArmadaUGS113
Mew2King67
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Berry_CruncH292
• davetesta29
• Reevou 2
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• FirePhoenix14
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV567
League of Legends
• imaqtpie2199
• TFBlade1601
• Shiphtur441
Upcoming Events
Replay Cast
4h 9m
The PondCast
14h 9m
KCM Race Survival
14h 9m
LiuLi Cup
15h 9m
Scarlett vs TriGGeR
ByuN vs herO
Replay Cast
1d 4h
Online Event
1d 14h
LiuLi Cup
1d 15h
Serral vs Zoun
Cure vs Classic
Big Brain Bouts
1d 21h
Serral vs TBD
RSL Revival
2 days
RSL Revival
2 days
[ Show More ]
LiuLi Cup
2 days
uThermal 2v2 Circuit
2 days
RSL Revival
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
LiuLi Cup
3 days
Replay Cast
4 days
Replay Cast
4 days
LiuLi Cup
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
OSC
5 days
WardiTV Winter Champion…
5 days
Replay Cast
6 days
WardiTV Winter Champion…
6 days
Liquipedia Results

Completed

Proleague 2026-02-10
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.