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juicyjames
United States3815 Posts
http://us.battle.net/sc2/en/blog/13117929/starcraft-ii-211-patch-notes-3-4-2014
StarCraft II Patch 2.1.1 is being distributed to all regions throughout the week, and may not be live in your region yet. Please read on to check out the full patch notes.
StarCraft II 2.1.1 Patch Notes
Bug Fixes- The Follow Unit shortcut (CTRL + SHIFT + F) is now working properly.
- The game should no longer return an error when you create a lobby with Extension Mods under certain conditions.
- Games created with private Extension Mods can no longer be opened to the public.
- A Viper can no longer be prevented from Abducting a unit by another Viper queuing Abduct on the target unit.
- Custom icons for Groups and Clans should now update properly after they are changed.
- Fixed a bug that caused a discrepancy in the displayed number of members in a Group.
- Fixed a bug preventing player and map attributes from publishing properly in multiple regions.
- Fixed a bug causing the game to crash when Take Command was activated on a replay.
- The UI overlay can no longer be activated while a new or saved campaign mission is being loaded.
- Fixed a bug preventing some achievements from correctly counting certain actions.
- Achievements are now being properly awarded on StarCraft Master.
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Not that these changes matter too much, but they fix errors here and there
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they shoulda fixed the hellion / hell bat grouping
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On March 05 2014 09:59 DreamOen wrote: Not that these changes matter too much, but they fix errors here and there are you for real? i've wanted the follow unit command to work forever!
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On March 05 2014 10:11 seak99 wrote: they shoulda fixed the hellion / hell bat grouping
I agree with this. It makes organizing between combat / harassing units very annoying.
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On March 05 2014 10:22 ElhayM wrote:Show nested quote +On March 05 2014 10:11 seak99 wrote: they shoulda fixed the hellion / hell bat grouping
I agree with this. It makes organizing between combat / harassing units very annoying. I agree. BUt didn't blizzard do this on purpose? That was my understanding anyways that it was intentional
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Bug fixes! I was worried about another mid-season ninja patch. Relief
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Norway839 Posts
The Viper Lock is gone...
It was one of the only ways to utilize Brood Lords by making them immune to enemy abducts... So that you could actually break SH/spore/viper turtle in ZvZ ...
Instead we get the siege tank bug and the brood lord sucking even more. Buff Brood Lords vs Swarm Host plz, or nerf spores vs broods? I guess there's no place for the brood lord T_T
Besides that, great to see bug fixes. Hoping for a fix to the Fullscreen alt-tab crash bug soon, it's been around for months
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Does this mean Alt-Tab bug is fixed? I have lost like 10 games to that >_>.
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Where are the huge balance changes so we can cry more?
On March 05 2014 23:51 Daimai wrote: Does this mean Alt-Tab bug is fixed? I have lost like 10 games to that >_>. Doesn't sound like it?
On March 05 2014 10:24 Liquid`Snute wrote: Besides that, great to see bug fixes. Hoping for a fix to the Fullscreen alt-tab crash bug soon, it's been around for months
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On March 05 2014 10:24 Liquid`Snute wrote:The Viper Lock is gone... It was one of the only ways to utilize Brood Lords by making them immune to enemy abducts... So that you could actually break SH/spore/viper turtle in ZvZ ... Instead we get the siege tank bug and the brood lord sucking even more. Buff Brood Lords vs Swarm Host plz, or nerf spores vs broods? I guess there's no place for the brood lord T_T Besides that, great to see bug fixes. Hoping for a fix to the Fullscreen alt-tab crash bug soon, it's been around for months
It's okay Snute, just make Swarm Hosts
We Protoss still have random Widow Mines detonating on Stalkers. I know it's "deceleration" related, but it's just so inconsistent. And it only happens when it's really important like you're getting cheesed or widow mine dropped -___-;
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On March 05 2014 10:24 Liquid`Snute wrote:The Viper Lock is gone... It was one of the only ways to utilize Brood Lords by making them immune to enemy abducts... So that you could actually break SH/spore/viper turtle in ZvZ ... Instead we get the siege tank bug and the brood lord sucking even more. Buff Brood Lords vs Swarm Host plz, or nerf spores vs broods? I guess there's no place for the brood lord T_T Besides that, great to see bug fixes. Hoping for a fix to the Fullscreen alt-tab crash bug soon, it's been around for months
Remove both sh and bl?
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Fixed a bug that caused a discrepancy in the displayed number of members in a Group.
This was so annoying, I'm glad it's gone.
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I'm surprised it took such a long time to fix the viper abduct bug, but seeing as almost nobody utilized it, it isnt to surprising.
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On March 05 2014 10:11 Waise wrote:Show nested quote +On March 05 2014 09:59 DreamOen wrote: Not that these changes matter too much, but they fix errors here and there are you for real? i've wanted the follow unit command to work forever!
Yeah, very glad this one will be fixed!
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Kinda confused.. Does this
Games created with private Extension Mods can no longer be opened to the public.
has anything to do with starbow?
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just means you can now abduct vipers too and the free wins against those who had no idea about the bug will stop, had a few games were people really banked on me not knowing about this, so I guess there were alot Blizzard abduct is not working properly reports. Will be interesting to see if they just removed the check if a unit is already being targeted by an abduct, or if they only excluded abducts by other players.
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typical of blizz to remove stuff like abduct-locking because it's not "working as intended"
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On March 06 2014 00:37 Grumbels wrote: typical of blizz to remove stuff like abduct-locking because it's not "working as intended"
Really??
It's a bug... quit hating on Blizzard for apparently no reason at all.
It's important for all spells to work reliably and for the game mechanics to be consistent. You shouldn't be able to cancel an abduct because of some programming glitch.
Maybe if all spells worked that way it would be fine. But as an e-sport SC2 needs to react predictably.
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still no LAN though
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