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Never been a fan of Magic Online ...tought it was lacking compared to the real game. But this game has potential. I checked it out and the people working on it seem to have decent experience (some of them worked on WoW at Blizzard) Anyhow, i pledged a bit and we'll see how it goes. Hopefully, they'll add more gameplay videos
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Cryptozoic is actually the company that currently runs all of the WoWTCG related things, after UDE went under.. I've met most of them, and they're all pretty cool. Not sure abut this though.
Edit: It seems like they're actually recycling the art from some older cards.
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Wow, I don't think they could copy any more of MTG if they tried, lol. Seems fun though, I always thought that MTG Planeswalker titles would be awesome as mmo's. I hope they make it.
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Might and Magic Duel of champions is an awesome digital card game if you guys want to try a new online card game.
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Instant red flag for me as a competitive player is the "equipment" that you can attach to and upgrade the cards, and is the reason I'm not putting $ in to the kickstarter. As a casual game this looks really good and I'll probably try it out when its released.
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On May 24 2013 06:00 Acrofales wrote: So what's mmo about it?
There are "Raids", PvE content in the style of an MMO, etc. Imagine a WoW mmo but with card battles instead of regular combat.
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There certainly isn't a shortage of online card games these days that's for sure.
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They're getting money so fast, their stretch goals can't keep up lol. Wouldn't be surprised to see this break 1.5+ million.
As for the game, yeah, blatant MtG ripoff. Still not sure if I actually want to play it.
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United States2822 Posts
They're in charge of the WoW TCG, which, despite it's lack of popularity, is in my opinion one of the better TCGs out there.
And saying card games "rip off MtG" is like saying fantasy games "rip off DnD" these days.
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On May 24 2013 06:33 scintilliaSD wrote: They're in charge of the WoW TCG, which, despite it's lack of popularity, is in my opinion one of the better TCGs out there.
And saying card games "rip off MtG" is like saying fantasy games "rip off DnD" these days. No, in this case it's actually true. They have taken the MtG rules and replaced some key words. The only change I've noticed is that Enchantments aren't permanents anymore.
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On May 24 2013 06:00 BlueBird. wrote: Instant red flag for me as a competitive player is the "equipment" that you can attach to and upgrade the cards, and is the reason I'm not putting $ in to the kickstarter. As a casual game this looks really good and I'll probably try it out when its released.
It would benefit you to read more. The "equipment" and "socketing" etc are for PvE purposes only. The actual competitive side of the game where you play against other players doesn't have any of that. The stuff like that is to add flavour and fun to the "PVE" parts of the game. If you're looking to play competitively, none of those are relevant in multiplayer, it's just the "base" card of each card.
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Pledged for a Pro Player incentive. I want to try out a TCG, and getting in on the ground floor of a brand-new game is a more interesting use of my money than trying to get up to speed in Magic or another existing TCG. Even if I absolutely hate the game (not likely given what's out there so far, but you never know I guess), I can probably break even or take a slight loss with the rewards from Pro Player. A free draft per week for life pays for it in less than a year.
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On May 24 2013 09:50 IMABUNNEH wrote:Show nested quote +On May 24 2013 06:00 BlueBird. wrote: Instant red flag for me as a competitive player is the "equipment" that you can attach to and upgrade the cards, and is the reason I'm not putting $ in to the kickstarter. As a casual game this looks really good and I'll probably try it out when its released. It would benefit you to read more. The "equipment" and "socketing" etc are for PvE purposes only. The actual competitive side of the game where you play against other players doesn't have any of that. The stuff like that is to add flavour and fun to the "PVE" parts of the game. If you're looking to play competitively, none of those are relevant in multiplayer, it's just the "base" card of each card.
I read the whole thing just misunderstood that part, feel the same way though, it's about where the resources are going. I'm not saying it's going to be a bad game, but I have a ton of digital and physical ccg/lcg/dcg games to choose from so you have to really grab me to get my $.
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PvE Raids remind me of Sword girls online (not that it's a bad thing :3). Actual gameplay is strongly reminiscent of MTG but I got bored of MTG games like Duels pretty quickly so maybe this will be different.
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On May 24 2013 09:58 BlueBird. wrote:Show nested quote +On May 24 2013 09:50 IMABUNNEH wrote:On May 24 2013 06:00 BlueBird. wrote: Instant red flag for me as a competitive player is the "equipment" that you can attach to and upgrade the cards, and is the reason I'm not putting $ in to the kickstarter. As a casual game this looks really good and I'll probably try it out when its released. It would benefit you to read more. The "equipment" and "socketing" etc are for PvE purposes only. The actual competitive side of the game where you play against other players doesn't have any of that. The stuff like that is to add flavour and fun to the "PVE" parts of the game. If you're looking to play competitively, none of those are relevant in multiplayer, it's just the "base" card of each card. I read the whole thing just misunderstood that part, feel the same way though, it's about where the resources are going. I'm not saying it's going to be a bad game, but I have a ton of digital and physical ccg/lcg/dcg games to choose from so you have to really grab me to get my $.
That's fair enough. It's probably something definitely worth trying for free I think. I tend to try everything a little bit even if I don't think I'll like it. But since I moved away from any nearby card gaming group I'm stuck with online. Hopefully see you around release and hope it grabs you!
They have talked about potential future cash tournaments if it takes off and whatnot, so I'm optimistic (naively so? ) that they're looking to garner a genuine competitive scene.
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So, we have this, Magic Online and Hearthstone.
Magic fans are probably going to stick with Magic and Hearthstone has BlizzActivision's marketing power behind it. This and Hearthstone are both F2P at least, which is one advantage they got, and both look very polished.
My big worry is using land-type resource systems. Seems archaic and eurgh to me, it's no fun in Magic losing a game because you cannot draw a land and it'll not be fun here.
+ It's Free-to-Play + Well, at least you can't complain too hard about the mechanics. MtG has been around ages and still loved. + Overfunded dev team somewhat guarantees long-term support. - Competition is stiff - I'd still be afraid of a lawsuit if I were them. When the guy said "And the card is turned sideways, we call this exhausted" all I could think is him reciting a mantra of "Don't say tapped! Don't say tapped!" because fuck me its literally MtG with a coat of paint. - Land-based mana, especially after them developing systems that don't even use it, seems a step back - Indie is Indie, they're going up against two big companies - WotC and Blizzard.
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Just wondering, how much did you guys pledge? Correct me if I'm wrong, but the most value for money seems to be the... Pro player tier?
*free draft/week fer lyfeeeeeeee.*
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On May 31 2013 13:32 kaykaykay wrote: Just wondering, how much did you guys pledge? Correct me if I'm wrong, but the most value for money seems to be the... Pro player tier?
*free draft/week fer lyfeeeeeeee.*
Well Grand King is the best overall value I think, but both that and Pro Player have been sold out for a while. I'm in at collector, the same monetary entrance as Pro Player, but we only get the free draft a week for 1 year instead of for life. If you go Guild Master, you get an extra 90 set 1 boosters to start with, but I think in the long term, the exclusive alt art cards (especially as there aren't that many Collector Tiers yet) will provide a lot of value if I choose to sell/trade them.
There's people camping/scripting for the Pro Player and Grand King Tiers though, so even when one opens up it's almost impossible to grab it. If you're not sure how long the game will last, probably Guild Master for the extra $180 worth of boosters is best (Since you get about $490 worth of boosters before any of the other rewards).
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