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Hex: New digital CCG from Cryptozoic - Page 2

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CrimsonLotus
Profile Blog Joined June 2008
Colombia1123 Posts
May 31 2013 13:25 GMT
#21
The question is, how much pay to win will it be?

Of course developers have to make money but if is the good old "you can only get these cards if you pay" or "you can get everything for free if you play 16 hours a day for 25 years or pay" then it's just another worthless PTW game.
444 444 444 444
ZenithM
Profile Joined February 2011
France15952 Posts
May 31 2013 13:46 GMT
#22
It's a rip-off of MTG indeed, but that's probably not a bad thing :D
I pledged 45$ for this, and I'm happy the tablet version was unlocked. Looking forward to playing this in the train on my Nexus 7 :D
IMABUNNEH
Profile Joined March 2011
United Kingdom1062 Posts
Last Edited: 2013-05-31 14:58:41
May 31 2013 14:57 GMT
#23
On May 31 2013 22:25 CrimsonLotus wrote:
The question is, how much pay to win will it be?

Of course developers have to make money but if is the good old "you can only get these cards if you pay" or "you can get everything for free if you play 16 hours a day for 25 years or pay" then it's just another worthless PTW game.



They haven't said what ways of unlocking cards/boosters there are for people who only play without ever paying. Starting an account is free, and you get 1 free starter deck.

As far as "how much pay to win", it's really best to think of the PVP side as just a normal CCG, but online. They've said they'll be charging $2 for a 15 card booster. It's unlikely that if you play purely free you'll get anywhere in the PVP side of things, but you should still be able to work through the PVE side.

I can't provide a source on this, but I remember them saying you should be able to get every card you would need purely through boosters. Since they intend to grow this as a competitive CCG (and have plans for World Championships etc already), I seriously doubt they will have any of those "Buy this specific card from us or you suck" kind of things. Cards will be released in sets, and you acquire them by buying boosters. Most of the other stuff SHOULD be things like alt-art promos etc.

It looks like they'll be an (albeit cheaper) MTG style sales point. Buy boosters for your cards, buy or trade with other players for anything you're missing. Bare in mind MTGO sells boosters for full physical retail value, Hex will be a LOT cheaper for people who want a high quality competitive CCG in a digital space.



EDIT: And the idea that people keep using the words "Pay to Win" when talking about a CCG is pretty funny. CCGs are buy their very nature "pay to win". But not in the same way the words are used about things like MMOs. I fully expect to have to spend money on this to remain competitive though (which I intend to be).
"I think...now? No rival. Me world champion. Yeah. None rival." - oGsMC
kaykaykay
Profile Joined July 2012
Singapore637 Posts
June 01 2013 03:04 GMT
#24
On May 31 2013 22:13 IMABUNNEH wrote:
Show nested quote +
On May 31 2013 13:32 kaykaykay wrote:
Just wondering, how much did you guys pledge?
Correct me if I'm wrong, but the most value for money seems to be the... Pro player tier?

*free draft/week fer lyfeeeeeeee.*


Well Grand King is the best overall value I think, but both that and Pro Player have been sold out for a while. I'm in at collector, the same monetary entrance as Pro Player, but we only get the free draft a week for 1 year instead of for life. If you go Guild Master, you get an extra 90 set 1 boosters to start with, but I think in the long term, the exclusive alt art cards (especially as there aren't that many Collector Tiers yet) will provide a lot of value if I choose to sell/trade them.

There's people camping/scripting for the Pro Player and Grand King Tiers though, so even when one opens up it's almost impossible to grab it. If you're not sure how long the game will last, probably Guild Master for the extra $180 worth of boosters is best (Since you get about $490 worth of boosters before any of the other rewards).


Then we can make plans for a TL guild haha.
How important is the draft for life anyway? It seems like the best one to go for if you wanna remain competitive, with them releasing new sets every 4 months.
Starve the ego, feed the soul.
IMABUNNEH
Profile Joined March 2011
United Kingdom1062 Posts
June 01 2013 21:28 GMT
#25
Important? Depends if you like drafting or not. Real competition will probably focus around constructed, not sealed. But it DOES mean 3 free boosters a week, or about $28 a month. Everyone else at 250 gets it for 1 year, so it depends how much longer past the first year it lasts
"I think...now? No rival. Me world champion. Yeah. None rival." - oGsMC
Lyter
Profile Blog Joined February 2010
United Kingdom2145 Posts
June 01 2013 23:38 GMT
#26
Well limited is a very competitive format in magic and that appears to be the system they are going for roughly, I'd imagine both constructed and limited will be important if you want to be a complete player
IMABUNNEH
Profile Joined March 2011
United Kingdom1062 Posts
June 03 2013 00:32 GMT
#27
Updated the OP with the interview Cory did with Angry Joe. He covers the questions of "pay to win", what you can earn through playing without spending anything, a bit more about PVE, and some more good points (it's 45 minutes). Worth a watch if you're interested/skeptical.
"I think...now? No rival. Me world champion. Yeah. None rival." - oGsMC
karazax
Profile Joined May 2010
United States3737 Posts
June 06 2013 13:18 GMT
#28
It's interesting and the funding has passed the $2 million mark. It seems that the "MMO" features are kind of a stretch as a description though. It sounds like "dungeons" are just maps with "location" icons that you click on and fight ai decks single player, while "raids" are 3 player. It doesn't seem like there is an actual 3d world to explore as one would typically think of when you hear MMO these days. Could still be alot of fun, but of course it is also risky investing in a game when you don't know what the balance or long term life of it will be. At least with $2 million in funding there should be a decent player base. It's just that with CCG's if you intend to play competitive you pretty much have to go all in, or don't bother, so it's an expensive investment.
karazax
Profile Joined May 2010
United States3737 Posts
June 07 2013 15:28 GMT
#29
2 hours left and they are pushing $2.5 million in funding.
Frolossus
Profile Joined February 2010
United States4779 Posts
June 07 2013 16:21 GMT
#30
On June 08 2013 00:28 karazax wrote:
2 hours left and they are pushing $2.5 million in funding.

thanks for stating this, just made a donation with 1.5 hours? to spare :D
TheYango
Profile Joined September 2008
United States47024 Posts
June 07 2013 16:22 GMT
#31
On May 31 2013 22:25 CrimsonLotus wrote:
The question is, how much pay to win will it be?

Of course developers have to make money but if is the good old "you can only get these cards if you pay" or "you can get everything for free if you play 16 hours a day for 25 years or pay" then it's just another worthless PTW game.

From their website it appears that the single-player portion of the game will unlock from a base set of 300 cards, and "Set 1" will have 350 cards that can only be unlocked via tournament play, buying boosters, or auction house. How the business model will evolve as new sets are added to the game remains to be seen.
Moderator
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
June 07 2013 17:03 GMT
#32
Pardon me, but why the fuck would I play this game? It is MtG with a new mechanic to restrain power cards to land drops and not just available mana (threshold), and really weak planeswalker abilities on your avatar. These don't really change the formula. That leaves playing creatures against an AI controlled board/hand of creatures and spells that theoretically doesn't follow normal game rules. And apparently their idea of a good game is shitty power level weenie deck vs shitty power level red deck. Like, really really basic creature combat and spell interaction. Wow that sounds like a blast.

This is making me vomit in my mouth. Watered down MtG sold to casuals. Thanks a lot, guys.
Comprehensive strategic intention: DNE
Incognitodies
Profile Joined April 2008
United Kingdom184 Posts
Last Edited: 2013-06-07 17:43:06
June 07 2013 17:42 GMT
#33
Yeah I have to agree, I read the comments that this was a magic ripoff before I watched the video but I was still surprised about how little new ideas they brought to the table. I mean they don't even bother to try and fix any of Mtg's design flaws, something that virtually every other CCG made recently has done.

And why the hell would I want to play Magic against a computer? The whole fun about these games is you have your deck and you are playing someone else who also has their own deck. So instead people are going to go into dungeons and fight prebuild AI decks and solve puzzles? How is that fun?

Somebody should tell Fantasy Flight to get their LCGs online as apparently its free money and every one they have published is 100x better than this.
IMABUNNEH
Profile Joined March 2011
United Kingdom1062 Posts
June 08 2013 00:34 GMT
#34
Well for the very first set it's not exactly plausible to stray TOO far from established CCG mechanics. There IS clearly a huge magic influence in the game, but that doesn't mean in future sets they're not going to move further away from the MTG mechanics and into more unique things. You don't want to scare off core CCG players with weird mechanics really early.

This is making me vomit in my mouth. Watered down MtG sold to casuals.


That's a fucking stupid statement though. If it's the SAME as MTG, the only thing "watered down" is the fact that it doesn't have 20 odd years of development having happened and therefore has a lot less cards initially.


And why the hell would I want to play Magic against a computer? The whole fun about these games is you have your deck and you are playing someone else who also has their own deck. So instead people are going to go into dungeons and fight prebuild AI decks and solve puzzles? How is that fun?


I dunno, I have no intention of doing more than use the PVE as a side distraction. It's a CCG, and they're pushing the tournament side of it, I plan on playing vs other players, not playing against an AI. That doesn't mean it can't be fun though. WoW raid decks were a lot of fun and extremely successful/popular.

And apparently their idea of a good game is shitty power level weenie deck vs shitty power level red deck.


I mean, you're clearly only here to troll the thread. There are other games showcased that are much more interesting. Of course 2 aggro decks in an early pre-alpha build are not going to be a particularly interesting game. The most recent stream showcased some slightly more complex decks.



All your vitriol aside, which really has no place here anyway, even if it IS just Magic reskinned, it's still worth playing if it's something you find interesting. Because not everyone can play cards IRL. And the MTGO platform is fucking atrocious. The fact that the game is digital only also opens up some more interesting/fun interactions that you can't do in real games, such as Booby Trap: http://hex.potion-of-wit.com/card.php?c=81 -> http://hex.potion-of-wit.com/card.php?c=99
When looking at cards, also remember this is SET 1. This is a base set. Think about Magic's core sets. They don't have piss all exciting in them either.
I know this post won't change the view of the two posters above me since they're clearly already decided having read about one paragraph and watched like 10 minutes of footage, making them complete experts. I hope it helps the rest of you who may be put off by those posts though.


And as a side note, if FFG brought any of their LCGs online I would buy the shit out of that.
"I think...now? No rival. Me world champion. Yeah. None rival." - oGsMC
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
June 08 2013 02:10 GMT
#35
Apologies, I don't mean personal offense and I'm sure some people will have fun playing this. But I stand by what I said. I looked up more info right after I wrote my comment and didn't find any reason to change it.

I am admittedly elitist and picky about game design. Hex appears to wholesale lift the mechanics and core design space of magic, add a few things that will provide the illusion of "more options" and attract people who feel good when they combine two game pieces, and ride the possibilities opened by virtuality away from the core design mistakes. Including "everyone can use them" mix-and-match features like gems will narrow the options for balance/power level in card design. I'm sure they'll get a lot of mileage out of format design and other mechanics you can't do on paper. I doubt it will help lead them out of the confined space called "how many ways can you avoid being exactly like magic". It's not even that I dislike that they're copying. I just think it's a premature product that does not iterate / depart enough from its model and starting point. Hence my complaint that they are selling a knockoff brand to casuals with gewgaws and f2p because they won't know any better. Maybe I'm wrong; I hope so; we'll see.
Comprehensive strategic intention: DNE
IMABUNNEH
Profile Joined March 2011
United Kingdom1062 Posts
June 08 2013 02:35 GMT
#36
Why do you think it's aimed solely at "casuals"? I've been playing a couple various CCGs competitively and successfully for years, and myself and others in similar situations are looking to pick this up. The stuff like gems aren't used at all in PVP matches/tournaments, only in the PVE aspects, where card power or balance really doesn't matter IMO. They've stated intent for cash tournaments further down the line (Soon tm I'm sure ), the client has a similar system to MTGO with constant pick up tournaments... there's a market there for serious players as well as the more casual side of the game.

I don't think offering multiple options is a bad thing, it draws more players in. The $250 tier that offers free drafts for life was on of the first tiers to sell out, so there's clear intent to play within the competitive area.

Every CCG has to start "casual", there isn't a franchise that has ever successfully had a fully fledged and involved tournament scene from the very get go. But the PVE side, with the equipment, gems, etc doesn't impact the PVP side. Everything Cryptozoic has said about that has made me excited for a digital CCG that has learned to seperate "progression" vs AI from the player vs player interactions that are the very core of a CCG. I anticipate the PVE to be a fun distraction, not much more.
"I think...now? No rival. Me world champion. Yeah. None rival." - oGsMC
TheYango
Profile Joined September 2008
United States47024 Posts
June 08 2013 03:21 GMT
#37
Honestly, WotC really missed the boat not making MtGO use an F2P business model in the first place.
Moderator
Wetty
Profile Joined November 2010
Australia419 Posts
June 08 2013 03:46 GMT
#38
On June 08 2013 12:21 TheYango wrote:
Honestly, WotC really missed the boat not making MtGO use an F2P business model in the first place.


To be fair, when MtGO first came about, F2P wasn't a well established business model. At that point in time many people would have laughed at the idea. I do think they could have changed their business model and released a new platform though...

Honestly, the thing that excites me most about Hex is that it's free (mostly, given I've backed it, not exactly ) and that it has, what appears to be, a very good playing surface for the card game. The fact that it is basically a reharsh of magic isn't a bad thing to me - because it means it has potential to be great, on a platform that is convenient to me. I stopped playing magic for 2 reasons, the first was because the people I played with started to drift apart and we couldn't play as regularly and the second was cost. I was willing to take the cost to play with friends, but as it became harder, the cost of keeping up with MtG became evident. It's really expensive! So for me, Hex offers an interesting opportunity to play something I know that I like, but it's new enough that I don't have to feel like I missed out or would have trouble getting back into it (like magic after years of not playing) and it's convenient and cheap. Ticks all the boxes for me, and I can see why some people may disapprove of it BECAUSE of how similar it is to magic... Yet they fail to look at it from the other side of the coin.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
June 08 2013 03:54 GMT
#39
Well, then there's even less to separate it from magic? It looks like right now it has three things going for it: 1) good UI and online play, 2) different way of doing color requirements, 3) design space you get from being digital. They're really competing on convenience and possibly the strength of the set design, but I suppose they'll be grabbing a lot of casual/mobile market (if they get their tablet version working). So on the one hand, they're just making "other" magic cards, fragmenting the player base, but on the other hand, they might feed people into the scene. Or wizards might transition to fully virtual, lol.

Maybe people with have their cardboard game and their ipad game and everyone will be happy.


I don't see how they can have competitive f2p indefinitely.
Comprehensive strategic intention: DNE
BlueBird.
Profile Joined August 2008
United States3889 Posts
June 08 2013 04:01 GMT
#40
On June 08 2013 12:46 Wetty wrote:
Show nested quote +
On June 08 2013 12:21 TheYango wrote:
Honestly, WotC really missed the boat not making MtGO use an F2P business model in the first place.


To be fair, when MtGO first came about, F2P wasn't a well established business model. At that point in time many people would have laughed at the idea. I do think they could have changed their business model and released a new platform though...

Honestly, the thing that excites me most about Hex is that it's free (mostly, given I've backed it, not exactly ) and that it has, what appears to be, a very good playing surface for the card game. The fact that it is basically a reharsh of magic isn't a bad thing to me - because it means it has potential to be great, on a platform that is convenient to me. I stopped playing magic for 2 reasons, the first was because the people I played with started to drift apart and we couldn't play as regularly and the second was cost. I was willing to take the cost to play with friends, but as it became harder, the cost of keeping up with MtG became evident. It's really expensive! So for me, Hex offers an interesting opportunity to play something I know that I like, but it's new enough that I don't have to feel like I missed out or would have trouble getting back into it (like magic after years of not playing) and it's convenient and cheap. Ticks all the boxes for me, and I can see why some people may disapprove of it BECAUSE of how similar it is to magic... Yet they fail to look at it from the other side of the coin.


MTGO is extremely profitable, and last time I heard It's doing extremely well. I don't have specific numbers or anything, but their business model works and a new platform/business model would be a nightmare considering the thousands of dollars individuals have tied up in MTGO cards.

Don't expect MTGO to change, and I honestly hope it doesn't, although we could see Duels of the Planeswalkers grow and expand(especially hopefully add deckbuilding some day) and then move in to compete with some of these other DCGs.
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
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