• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:19
CET 00:19
KST 08:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
The Games Industry And ATVI US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1696 users

[M] (2) DF Outback

Forum Index > SC2 Maps & Custom Games
Post a Reply
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2013-05-07 14:49:53
April 30 2013 07:22 GMT
#1
[image loading]



Overview

Officially uploaded to [SEA] [NA] [EU] [KR]

[image loading]

Officially uploaded to [SEA] [NA] [EU] [KR]



Map Details

                  Name DF Outback
                  Version 1.1 (01-05-2013)
                  Bounds 124x138
                  Bases 10 Normal Yield
                  Rush Distances 56 in-game seconds (CK is 58sec).



Eye Candy

+ Show Spoiler [Click for images] +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]






Change Log


+ Show Spoiler [V 2.0 (01-05-2013)] +

GENERAL
Some minor texture refinement.
Some minor doodad refinement.
Added pathing blockers to various bound areas.
Added pathing blockers to various highground pods.

MAINS
Size increased.
Unbuildable rocks added.
Choke/ramp reoriented.

NATURAL
Slightly relocated.
Minerals reoriented.
Pathing blockers added to highground pods.

THIRD
Fixed pathing behind mineral lines (cliff walker only).
Retired Mapmaker™
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2013-04-30 07:34:45
April 30 2013 07:25 GMT
#2
Clearly Cloud Kingdom is 2 seconds better. And we all know that 2 [insert unit here] makes all the difference.
Also, looks like this with a gold base plopped into the middle for no reason.

badmap
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2013-04-30 07:47:43
April 30 2013 07:46 GMT
#3
Cute map. I like some of the features. Main seems a little on the small side but that might be me eyes playin' tricks.

btw an aussie making a map called outback? brb making Galaxy - 'Murica
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
eTcetRa
Profile Joined November 2010
Australia822 Posts
April 30 2013 08:04 GMT
#4
On April 30 2013 16:46 Fatam wrote:
brb making Galaxy - 'Murica


I'd vote for you.

Mains are a little small but it is manageable for a 2-base economy. If players are on three to four base economy they can get a job and move outta home!
Retired Mapmaker™
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 30 2013 08:33 GMT
#5
Small main, next door 3rd, chokepoints everywhere, easy center gold, cramped watchtower. Ugh.

This is like, I keep looking seeing promises that this map is gonna be good but my eyes circle around and can't find something they like. Like it's not horrible but I don't really like any of it except the center concept and the rocks at the natural leading sort of to another base. Those are cool but it needs better spacing and proportions. Or was all this intentional?
Comprehensive strategic intention: DNE
eTcetRa
Profile Joined November 2010
Australia822 Posts
April 30 2013 13:46 GMT
#6
On April 30 2013 17:33 EatThePath wrote:
Small main, next door 3rd, chokepoints everywhere, easy center gold, cramped watchtower. Ugh.

This is like, I keep looking seeing promises that this map is gonna be good but my eyes circle around and can't find something they like. Like it's not horrible but I don't really like any of it except the center concept and the rocks at the natural leading sort of to another base. Those are cool but it needs better spacing and proportions. Or was all this intentional?


Thanks for the feedback mate, I'll try and address it a bit and see what I can come up with.


I personally like small mains, but no one else seems to so I moved the natural across and increased the main size.

As a result of this there is less air space between the natural and the pathable area horizontal from it and that created a little warp-in position which I may keep or remove. On the one hand its very easy to spot and deny, on the other hand it could cause an absolute pain with blink. Picture for reference, thoughts?

[image loading]

The thirds I don't mind, there is a distinct level of open and choke, though at the moment it may lean towards being too open there. But that is an easy fix if that is the case. I'll have to mull it over.

As with the thirds I tried to create some extreme choked paths and some very open spaces. At the moment I think there is a decent balance between the two but in my internal test version I've opened up some of the areas even further to create a larger distinction between them.

I am contemplating removing the golds completely and turning it into a 10-base map. The map is certainly small enough for it and it changes the expansion pattern in a good way. Though I am not ready to make the change yet.

Originally there was no watch tower and it was just a split in the middle, my current test version has reverted back to that stage and it looks quite nice.

Thanks again. Will post an update soon.
Retired Mapmaker™
lorestarcraft
Profile Joined April 2011
United States1049 Posts
April 30 2013 15:36 GMT
#7
I agree with removing the gold bases. I think Z will just take it as a third a lot.
SC2 Mapmaker
eTcetRa
Profile Joined November 2010
Australia822 Posts
May 01 2013 12:10 GMT
#8
Some reasonable changes, hopefully for the better. Thoughts? <3

Version 1.1

[image loading]

Change log:

- GENERAL
- Some minor texture refinement.
- Some minor doodad refinement.
- Added pathing blockers to various bound areas.
- Added pathing blockers to various highground pods.

- MAINS
- Size increased.
- Unbuildable rocks added.
- Choke/ramp reoriented.

- NATURAL
- Slightly relocated.
- Minerals reoriented.
- Pathing blockers added to highground pods.

- THIRD
- Fixed pathing behind mineral lines (cliff walker only).
- Chokes adjusted.

- GOLD BASE
- Removed. Bye.

- FOURTH
- Path from middle widened slightly.

- MIDDLE
- Tower removed. Pathable are in it's place removed.
Retired Mapmaker™
Superouman
Profile Blog Joined August 2007
France2195 Posts
May 01 2013 16:52 GMT
#9
oh no you removed the middle tower
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Fatam
Profile Joined June 2012
1986 Posts
May 01 2013 18:18 GMT
#10
dat superouman lurking

right around TLMC2 too hmMm
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Gfire
Profile Joined March 2011
United States1699 Posts
May 02 2013 22:49 GMT
#11
How are you measuring distance? With what unit and from where? Those numbers are really weird to me.
all's fair in love and melodies
eTcetRa
Profile Joined November 2010
Australia822 Posts
May 03 2013 00:31 GMT
#12
On May 03 2013 07:49 Gfire wrote:
How are you measuring distance? With what unit and from where? Those numbers are really weird to me.


Plexa wrote:
Main to Main distance: (in game seconds using a worker from town hall to town hall)


Just following the TLMC format
Retired Mapmaker™
Please log in or register to reply.
Live Events Refresh
Next event in 9h 41m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 369
ProTech147
elazer 83
CosmosSc2 73
BRAT_OK 71
StarCraft: Brood War
Artosis 297
Shuttle 180
Dota 2
Dendi1533
syndereN586
NeuroSwarm85
Counter-Strike
fl0m1225
Heroes of the Storm
Khaldor266
Other Games
Grubby4936
FrodaN2748
XaKoH 92
Maynarde76
Mew2King32
PiLiPiLi25
Organizations
Other Games
gamesdonequick1461
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• RyuSc2 53
• davetesta34
• Adnapsc2 10
• Reevou 9
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21809
League of Legends
• Doublelift3395
Other Games
• imaqtpie2005
• Scarra1137
• Shiphtur197
Upcoming Events
Replay Cast
9h 41m
Wardi Open
12h 41m
Monday Night Weeklies
17h 41m
WardiTV Invitational
2 days
Replay Cast
3 days
WardiTV Invitational
3 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.