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Ardesia XIV
Map created by: IeZaeL Version 0.2 Uploaded to: [EU] - [NA]only - for now This is my first official Melee map !
A Prison Ship , recently turned into a Hybrid Laboratory after the Skygeirr's fall.
![[image loading]](http://i.imgur.com/Q3bGO0j.jpg)
Map Info: Size: 170x160 Base Number : 12 Xel Naga : 2 Lighting :: Hybrid Lab Inner - No change Textures used :
- Moros Tiles Large
- Moros Panels Medium
- Skygeirr Lab Inner Plates
- Moros Panels Large
- Skygeirr Lab Inner Grid Small
- Skygeirr Lab Inner Grid Medium
- Moros Tiles Small
- Skygeirr Lab Inner Panels Dark
Aesthetics:
+ Show Spoiler +
Feel free to ask for anything ! Gl & Hf !!
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China6326 Posts
I love the way the middle part span out, is the top left base 8m1hyg?
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don't like the gold expansions, just remove them and modify the highground to be used to attack the outer expansions and then add a normal base.
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those mineral formations are kinda strange. I think the mains probably needs to be a little bigger as well. I'm not really someone who likes big mains, but these are too small. I like the theme though.
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3rd's are a bit far no? Also the gold bases seems quite easy to take, you should add a cliff behind them or something if you want to keep them as gold. Another thing, although its personal, I think the map needs a bit more bases fro such a size, 1 or 2 more bases per player would do good.
The theme is awesome though, and it looks simply fabulous, really well done about it.
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You'll need to increase the main size. And also, it is not completely symmetrical - look at those unpathable spots outside the nat. The map size is also really big. Other than that, it looks pretty good. I like the aesthetics.
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i like the design, unfortunatly the third to fourth transition is kinda meh
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Pretty far distance from nat to third, and the map in general is reeeally big for a 2p as well. Still some reasonably interesting stuff going on and the aesthetics are pretty sick especially considering it's your first map. ![](/mirror/smilies/smile.gif)
I think if the main was slightly bigger and everything except the nat was shrunk down to ~80% of the current size, it would probably improve the map a good bit.
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The general terrain and map proportions could use some work IMO (way too big for a 2-spawn map), but MAN those are some slick aesthetics. So beautifully done.
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Ok , thank you all for your feedback ! Especially ScorpSC , who created my favourite map Atlas ! ![](/mirror/smilies/smile.gif) So , I fixed Main size , some copy\paste bug and the minerals patches. Tomorrow I'll try to remake the Gold bases ![](/mirror/smilies/wink.gif)
Thx again guys ! You are fantastic.
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Great aesthetic work, I love the texturing especially. The main and natural are shaped in a way thats pretty neat to look at, while still offering enough space for buildings, defensive postures, and even sneaky drop play. Not sure if I really like the placement of the third, but the gold bases are the real gem of bases on this map; positioned very well and look awesome!
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Ok so , just updated the map.
Remaked the entire Gold Base , making it more harassable and open. Also , changed them to normal base.
![[image loading]](http://i.imgur.com/Q3bGO0j.jpg)
Updated to EU & NA !
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United Kingdom12022 Posts
On April 16 2013 03:52 Fatam wrote:Pretty far distance from nat to third, and the map in general is reeeally big for a 2p as well. Still some reasonably interesting stuff going on and the aesthetics are pretty sick especially considering it's your first map. ![](/mirror/smilies/smile.gif) I think if the main was slightly bigger and everything except the nat was shrunk down to ~80% of the current size, it would probably improve the map a good bit.
That's pretty fine, if you look at where the ramp to the second goes down and the fact there's a choke the other end of the third, you can defend it from just that middle area.
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