• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:25
CEST 09:25
KST 16:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed17Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
Esports World Cup 2025 - Brackets Revealed The Memories We Share - Facing the Final(?) GSL RSL Revival patreon money discussion thread Who will win EWC 2025? The GOAT ranking of GOAT rankings
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
Flash Announces (and Retracts) Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Soulkey Muta Micro Map? [ASL19] Finals Recap: Standing Tall
Tourneys
[Megathread] Daily Proleagues CSL Xiamen International Invitational 2025 ACS Season 2 Qualifier Cosmonarchy Pro Showmatches
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Korean Music Discussion Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 678 users

[M] (2) Inclement

Forum Index > SC2 Maps & Custom Games
Post a Reply
Aircooled
Profile Joined July 2012
United States79 Posts
February 16 2013 08:37 GMT
#1
I wanted to try and make a good standard map but change it up a bit with the third/fourth. Also messed around with the XWT positioning and finally decided on none and I think it works pretty well here. The highground about the fifth is undroppable, is that clear enough?

Not currently uploaded
Bounds: 152x112
Expansions: 6 8m2g, 2 6m1g

Overview: [image loading]

Closeups: + Show Spoiler +
[image loading][image loading][image loading][image loading][image loading][image loading]
The aesthetics still need some work, possible update in the future


Feedback is welcome as always.
Visage814
Profile Joined April 2012
United States109 Posts
February 16 2013 09:14 GMT
#2
undroppable...? that's a thing?
KingCorwin
Profile Joined February 2013
United States134 Posts
February 16 2013 15:32 GMT
#3
map looks fantastic! A+ on the texturing. A little sparse on doodads but the texturing compensates for that pretty well.
Corwin#12780
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
February 16 2013 15:33 GMT
#4
The texturing seriously screws with my eyes but other than that it looks cool, not sure what you mean by undroppable though.
11/5/14 CATACLYSM | The South West's worst Falco main
algue
Profile Joined July 2011
France1436 Posts
February 16 2013 16:01 GMT
#5
Isn't the main too small ?
rly ?
Kmatt
Profile Joined July 2011
United States1019 Posts
Last Edited: 2013-02-16 16:36:13
February 16 2013 16:35 GMT
#6
On February 16 2013 18:14 Visage814 wrote:
undroppable...? that's a thing?


On February 17 2013 00:33 Targe wrote:
The texturing seriously screws with my eyes but other than that it looks cool, not sure what you mean by undroppable though.


It means there's no unit pathing on the ground there, so a dropship given a drop command there will move to the low ground to unload or give an error message.

To make this more clear, you may want to stick some doodads up there so it doesn't look like pathable terrain.
We CAN have nice things
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
February 16 2013 17:51 GMT
#7
The 5/6/11/12 bases are too close together and unnecessary imo. I think this map would be much stronger, and would leave this problem behind, if you removed the 6/12 bases and resituated the 1/7 bases towards the average of the two (where there is currently airspace). This would force players to take the lefthand 3rd if they want a full base, which really plays up the middle of the map and the narrow entrances to that base. Standing on your ridge you defend the 3rd except for the small ramp, and you can watch the middle in case they try to move to the large high ground to attack your natural. It becomes a much more dynamic and positional game. But, a conservative player can still take the small 3rd and defend form outside the natural. By moving the 1/7 bases further away, it puts a much more proportional map control / position cost on having 7.5 geysers.

Those should be high yield geysers btw, or is there a reason you don't want hyg?
Comprehensive strategic intention: DNE
WniO
Profile Blog Joined April 2010
United States2706 Posts
February 16 2013 17:55 GMT
#8
get rid of the orange sand. its too much contrast. i like the variety of the textures but, i would make each cliff level only a few or 1 basic texture instead of the overlap since its hard to tell where one starts and the other ends.
Timetwister22
Profile Joined March 2011
United States538 Posts
February 16 2013 19:34 GMT
#9
On February 17 2013 02:51 EatThePath wrote:
The 5/6/11/12 bases are too close together and unnecessary imo. I think this map would be much stronger, and would leave this problem behind, if you removed the 6/12 bases and resituated the 1/7 bases towards the average of the two (where there is currently airspace). This would force players to take the lefthand 3rd if they want a full base, which really plays up the middle of the map and the narrow entrances to that base. Standing on your ridge you defend the 3rd except for the small ramp, and you can watch the middle in case they try to move to the large high ground to attack your natural. It becomes a much more dynamic and positional game. But, a conservative player can still take the small 3rd and defend form outside the natural. By moving the 1/7 bases further away, it puts a much more proportional map control / position cost on having 7.5 geysers.

Those should be high yield geysers btw, or is there a reason you don't want hyg?


I would have to disagree with just about everything here except for the hyg comment. Where I am not a fan of half base thirds, I will say that the design of the fourth/full third needs to stay as is for any sort of chance of the half base third concept to work. Additionally, having those two bases close together are just fine since they are late game bases. Since the half base third promotes a longer midgame, having lategame bases that close to one another is fine here. Normally it would be bad because it makes for slow and turtley late game situations, but with the lategame hopefully being delayed with third design, this should not be the case.

As for the map, it is a very creative design and take on the half base third concept. Hopefully it turns out well, though I have my doubts. The aesthetics are way too busy, and I really don't like them. That might be painful to hear considering just how much work it took to cut everything out, but we all come across that time when we have to entirely redo aesthetics on a map. I would certainly recommend such here.
Former ESV Mapmaker | @Timetwister22
Aircooled
Profile Joined July 2012
United States79 Posts
February 16 2013 22:24 GMT
#10
Ill stick some some doodads up there then I just got lazy with them. The main might be a little cramped with 11 rax but I think it's fine, I'll double check though. As for aesthetics, as said in closeups, I was aware they might be a problem and will change the ridge, Timetwister said it best, I just didn't want to change it after a certain point. I'm split between EatThePath's point and Time's: while I definetley agree with Time in the sense that the third/fourth need to stay how they are, as that's the point of the map (midgame is def the most exiting to me), I agree that the expansion progression should lean a bit more vertically to make better use of the attack paths. I just think there might be a better way to do that than change the third/fourth. Yea the geyser should be hyg, thanks.
KingCorwin
Profile Joined February 2013
United States134 Posts
April 08 2013 12:58 GMT
#11
can you release a small pic of the textures you used in this? I love them so much
Corwin#12780
Callynn
Profile Joined December 2010
Netherlands917 Posts
Last Edited: 2013-04-08 13:59:04
April 08 2013 13:58 GMT
#12
On February 17 2013 07:24 Aircooled wrote:
The main might be a little cramped with 11 rax but I think it's fine, I'll double check though.


You could just make the low ground deser into additional main area and make it pathable again to allow for a little more room for buildings. Perfect spot for artillery unit position to defend the nat as well
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
Please log in or register to reply.
Live Events Refresh
Next event in 2h 35m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 296
StarCraft: Brood War
Backho 142
Dewaltoss 124
sorry 50
ajuk12(nOOB) 26
Shine 14
Dota 2
ODPixel484
XcaliburYe222
Fuzer 57
League of Legends
JimRising 734
Heroes of the Storm
Khaldor159
Other Games
summit1g6818
ROOTCatZ87
SortOf36
Trikslyr22
Organizations
Other Games
gamesdonequick2741
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH282
• practicex 32
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2142
League of Legends
• Lourlo1571
• Stunt590
Upcoming Events
CranKy Ducklings
2h 35m
Epic.LAN
4h 35m
CSO Contender
9h 35m
Sparkling Tuna Cup
1d 2h
Online Event
1d 8h
Esports World Cup
3 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
4 days
Esports World Cup
5 days
Esports World Cup
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational: ShowMatche
RSL Revival: Season 1
Murky Cup #2

Ongoing

BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CSL Xiamen Invitational
2025 ACS Season 2
Championship of Russia 2025
Underdog Cup #2
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.