• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:13
CEST 08:13
KST 15:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Chinese SC2 server to reopen; live all-star event in Hangzhou12Weekly Cups (Oct 13-19): Clem Goes for Four0BSL Team A vs Koreans - Sat-Sun 16:00 CET6Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (March 17-23): Clem Bounces Back DreamHack Open 2013 revealed The New Patch Killed Mech!
Tourneys
$1,200 WardiTV October (Oct 21st-31st) SC2's Safe House 2 - October 18 & 19 INu's Battles #13 - ByuN vs Zoun Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
Is there anyway to get a private coach? BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL Season 21 OGN to release AI-upscaled StarLeague from Feb 24
Tourneys
300$ 3D!Community Brood War Super Cup #4 [ASL20] Semifinal B Azhi's Colosseum - Anonymous Tournament [Megathread] Daily Proleagues
Strategy
Current Meta Roaring Currents ASL final [I] Funny Protoss Builds/Strategies BW - ajfirecracker Strategy & Training
Other Games
General Games
Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread The Chess Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Men's Fashion Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
The Heroism of Pepe the Fro…
Peanutsc
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1245 users

[M] (2) Inclement

Forum Index > SC2 Maps & Custom Games
Post a Reply
Aircooled
Profile Joined July 2012
United States79 Posts
February 16 2013 08:37 GMT
#1
I wanted to try and make a good standard map but change it up a bit with the third/fourth. Also messed around with the XWT positioning and finally decided on none and I think it works pretty well here. The highground about the fifth is undroppable, is that clear enough?

Not currently uploaded
Bounds: 152x112
Expansions: 6 8m2g, 2 6m1g

Overview: [image loading]

Closeups: + Show Spoiler +
[image loading][image loading][image loading][image loading][image loading][image loading]
The aesthetics still need some work, possible update in the future


Feedback is welcome as always.
Visage814
Profile Joined April 2012
United States109 Posts
February 16 2013 09:14 GMT
#2
undroppable...? that's a thing?
KingCorwin
Profile Joined February 2013
United States134 Posts
February 16 2013 15:32 GMT
#3
map looks fantastic! A+ on the texturing. A little sparse on doodads but the texturing compensates for that pretty well.
Corwin#12780
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
February 16 2013 15:33 GMT
#4
The texturing seriously screws with my eyes but other than that it looks cool, not sure what you mean by undroppable though.
11/5/14 CATACLYSM | The South West's worst Falco main
algue
Profile Joined July 2011
France1436 Posts
February 16 2013 16:01 GMT
#5
Isn't the main too small ?
rly ?
Kmatt
Profile Joined July 2011
United States1019 Posts
Last Edited: 2013-02-16 16:36:13
February 16 2013 16:35 GMT
#6
On February 16 2013 18:14 Visage814 wrote:
undroppable...? that's a thing?


On February 17 2013 00:33 Targe wrote:
The texturing seriously screws with my eyes but other than that it looks cool, not sure what you mean by undroppable though.


It means there's no unit pathing on the ground there, so a dropship given a drop command there will move to the low ground to unload or give an error message.

To make this more clear, you may want to stick some doodads up there so it doesn't look like pathable terrain.
We CAN have nice things
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
February 16 2013 17:51 GMT
#7
The 5/6/11/12 bases are too close together and unnecessary imo. I think this map would be much stronger, and would leave this problem behind, if you removed the 6/12 bases and resituated the 1/7 bases towards the average of the two (where there is currently airspace). This would force players to take the lefthand 3rd if they want a full base, which really plays up the middle of the map and the narrow entrances to that base. Standing on your ridge you defend the 3rd except for the small ramp, and you can watch the middle in case they try to move to the large high ground to attack your natural. It becomes a much more dynamic and positional game. But, a conservative player can still take the small 3rd and defend form outside the natural. By moving the 1/7 bases further away, it puts a much more proportional map control / position cost on having 7.5 geysers.

Those should be high yield geysers btw, or is there a reason you don't want hyg?
Comprehensive strategic intention: DNE
WniO
Profile Blog Joined April 2010
United States2706 Posts
February 16 2013 17:55 GMT
#8
get rid of the orange sand. its too much contrast. i like the variety of the textures but, i would make each cliff level only a few or 1 basic texture instead of the overlap since its hard to tell where one starts and the other ends.
Timetwister22
Profile Joined March 2011
United States538 Posts
February 16 2013 19:34 GMT
#9
On February 17 2013 02:51 EatThePath wrote:
The 5/6/11/12 bases are too close together and unnecessary imo. I think this map would be much stronger, and would leave this problem behind, if you removed the 6/12 bases and resituated the 1/7 bases towards the average of the two (where there is currently airspace). This would force players to take the lefthand 3rd if they want a full base, which really plays up the middle of the map and the narrow entrances to that base. Standing on your ridge you defend the 3rd except for the small ramp, and you can watch the middle in case they try to move to the large high ground to attack your natural. It becomes a much more dynamic and positional game. But, a conservative player can still take the small 3rd and defend form outside the natural. By moving the 1/7 bases further away, it puts a much more proportional map control / position cost on having 7.5 geysers.

Those should be high yield geysers btw, or is there a reason you don't want hyg?


I would have to disagree with just about everything here except for the hyg comment. Where I am not a fan of half base thirds, I will say that the design of the fourth/full third needs to stay as is for any sort of chance of the half base third concept to work. Additionally, having those two bases close together are just fine since they are late game bases. Since the half base third promotes a longer midgame, having lategame bases that close to one another is fine here. Normally it would be bad because it makes for slow and turtley late game situations, but with the lategame hopefully being delayed with third design, this should not be the case.

As for the map, it is a very creative design and take on the half base third concept. Hopefully it turns out well, though I have my doubts. The aesthetics are way too busy, and I really don't like them. That might be painful to hear considering just how much work it took to cut everything out, but we all come across that time when we have to entirely redo aesthetics on a map. I would certainly recommend such here.
Former ESV Mapmaker | @Timetwister22
Aircooled
Profile Joined July 2012
United States79 Posts
February 16 2013 22:24 GMT
#10
Ill stick some some doodads up there then I just got lazy with them. The main might be a little cramped with 11 rax but I think it's fine, I'll double check though. As for aesthetics, as said in closeups, I was aware they might be a problem and will change the ridge, Timetwister said it best, I just didn't want to change it after a certain point. I'm split between EatThePath's point and Time's: while I definetley agree with Time in the sense that the third/fourth need to stay how they are, as that's the point of the map (midgame is def the most exiting to me), I agree that the expansion progression should lean a bit more vertically to make better use of the attack paths. I just think there might be a better way to do that than change the third/fourth. Yea the geyser should be hyg, thanks.
KingCorwin
Profile Joined February 2013
United States134 Posts
April 08 2013 12:58 GMT
#11
can you release a small pic of the textures you used in this? I love them so much
Corwin#12780
Callynn
Profile Joined December 2010
Netherlands917 Posts
Last Edited: 2013-04-08 13:59:04
April 08 2013 13:58 GMT
#12
On February 17 2013 07:24 Aircooled wrote:
The main might be a little cramped with 11 rax but I think it's fine, I'll double check though.


You could just make the low ground deser into additional main area and make it pathable again to allow for a little more room for buildings. Perfect spot for artillery unit position to defend the nat as well
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
Please log in or register to reply.
Live Events Refresh
PiGosaur Monday
00:00
#54
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Shuttle 867
Aegong 43
Noble 26
Purpose 10
NotJumperer 5
League of Legends
JimRising 775
Counter-Strike
Stewie2K638
Coldzera 252
Other Games
summit1g7868
WinterStarcraft410
C9.Mang0346
Tasteless159
Mew2King96
Trikslyr16
Organizations
Other Games
gamesdonequick890
Counter-Strike
PGL263
Other Games
BasetradeTV100
StarCraft: Brood War
UltimateBattle 18
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV323
League of Legends
• Lourlo1505
• Stunt467
Upcoming Events
Replay Cast
3h 47m
OSC
9h 47m
Tenacious Turtle Tussle
16h 47m
The PondCast
1d 3h
OSC
1d 5h
WardiTV Invitational
2 days
Online Event
2 days
RSL Revival
2 days
RSL Revival
3 days
WardiTV Invitational
3 days
[ Show More ]
Afreeca Starleague
4 days
Snow vs Soma
Sparkling Tuna Cup
4 days
WardiTV Invitational
4 days
CrankTV Team League
4 days
RSL Revival
4 days
Wardi Open
5 days
CrankTV Team League
5 days
Replay Cast
6 days
WardiTV Invitational
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.