• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:33
CEST 16:33
KST 23:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL24Code S RO12 Preview: Cure, Zoun, Solar, Creator4[ASL19] Finals Preview: Daunting Task30[ASL19] Ro4 Recap : The Peak15
Community News
Code S RO12 Results + RO8 Groups (2025 Season 2)1Weekly Cups (May 19-25): Hindsight is 20/20?0DreamHack Dallas 2025 - Official Replay Pack8[BSL20] RO20 Group Stage2EWC 2025 Regional Qualifiers (May 28-June 1)24
StarCraft 2
General
Code S RO12 Results + RO8 Groups (2025 Season 2) CN community: Firefly accused of suspicious activities The Memories We Share - Facing the Final(?) GSL Karma, Domino Effect, and how it relates to SC2. How does the number of casters affect your enjoyment of esports?
Tourneys
EWC 2025 Regional Qualifiers (May 28-June 1) DreamHack Dallas 2025 Last Chance Qualifiers for OlimoLeague 2024 Winter [GSL 2025] Code S:Season 2 - RO12 - Group B [GSL 2025] Code S:Season 2 - RO12 - Group A
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 475 Hard Target Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void Mutation # 472 Dead Heat
Brood War
General
Battle.net is not working Will foreigners ever be able to challenge Koreans? BW General Discussion Which player typ excels at which race or match up? Practice Partners (Official)
Tourneys
[ASL19] Grand Finals [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET [BSL20] RO20 Group D - Sunday 20:00 CET [BSL20] RO20 Group B - Saturday 20:00 CET
Strategy
[G] How to get started on ladder as a new Z player I am doing this better than progamers do.
Other Games
General Games
Monster Hunter Wilds Path of Exile Nintendo Switch Thread Beyond All Reason Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread All you football fans (soccer)! European Politico-economics QA Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NHL Playoffs 2024 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Yes Sir! How Commanding Impr…
TrAiDoS
Poker
Nebuchad
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 15187 users

[M] "Mulgur" (14 Player, FFA, Epic, Simplistic)

Forum Index > SC2 Maps & Custom Games
Post a Reply
mogoh
Profile Joined August 2011
Germany109 Posts
Last Edited: 2013-01-10 19:14:04
January 05 2013 23:03 GMT
#1
Hey TL.



I have created an epic (in size) but simplistic 14 Player map and think, it would be fun to play. I know, it is not the most beautiful map, it is more a fun map. If you know a better 14 Player FFA map, let me know.

There are two versions of the Map. A FFA and a team version. The Versions are completly the same, with the Difference that in the Team version two bases share an entrence.

Murgul FFA
Server: EU / NA
Recommendet modes: FFA, 7v7, 6v6, 5v5, 4v4v4, 3v3v3v3
Exact name: Mulgur FFA by mogoh
Download: https://www.dropbox.com/s/6kq2azkemf4cpsr/Murgul FFA.SC2Map

+ Show Spoiler +

imgur.com/IUZQM
[image loading]



Murgul Team
Server: EU
Recommendet modes: 7v7, 6v6, 5v5, 4v4v4, 3v3v3v3, 2v2v2v2v2v2v2
Exact name: Mulgur Team by mogoh
Download: https://www.dropbox.com/s/c5ppkde52oqwbgz/Murgul Team.SC2Map

+ Show Spoiler +

http://imgur.com/8ZdLp
[image loading]



What do you think? If you like it, join the Channel "FFA" or "MeleeMapTesting", if you like to play. =)
Fatam
Profile Joined June 2012
1986 Posts
January 05 2013 23:19 GMT
#2
Cool. I count 16 spots, I guess even with 14 players you would have 2 places that wouldn't have a player :-P

I can't imagine the insanity of a 14 player FFA or any of the other formats you listed lol
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
mogoh
Profile Joined August 2011
Germany109 Posts
January 05 2013 23:33 GMT
#3
On January 06 2013 08:19 Fatam wrote:
I can't imagine the insanity of a 14 player FFA or any of the other formats you listed lol


there is only one way, to find out.
Quakecomm
Profile Joined April 2012
United States344 Posts
January 06 2013 01:34 GMT
#4
Cool idea! Would it be possible to publish on NA/put up the map file for download?
gorkey island is the only good map
Farmer Poopy
Profile Joined October 2011
258 Posts
January 06 2013 02:46 GMT
#5
Looks like it could be fun to play with 10+ people, is it in arcade or custom games? Also I think it might be cool to have an option to observe the game after you die. If you're playing with friends and you get eliminated first it may not be so fun to have to wait 30+ minutes for the game to finish.

Then again if your playing a pub then some people may be sore losers and start giving information to certain players, so you would have to incorporate something in so players still in couldn't see their chat. Sorry if this sounds too complicated to do, just an idea I had to improve it.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
January 06 2013 03:23 GMT
#6
I really like the middle of the map and the towers on the high ground, but I don't like the ones on the low ground that see the extra expansions outside your ramp. I also dislike how close the distance is between adjacent spawns. With 14 players (forced close spawns) you are required to play a completely degenerate opening like 6pool/forge/8depot. Also, why are there 16 spots if you only use 14 start locations? I know it's a simple map. But you might as well take out 3 and 9 or 12 and 6, and this way you could redraw the base outlines to make ramps farther away...

Anyway cool idea, we need more of these. ^^

Have you seen thunderdome btw?
Comprehensive strategic intention: DNE
mogoh
Profile Joined August 2011
Germany109 Posts
Last Edited: 2013-01-06 04:02:20
January 06 2013 03:42 GMT
#7
On January 06 2013 10:34 Quakecomm wrote:
Cool idea! Would it be possible to publish on NA/put up the map file for download?

Thx. I don't have an NA-Account, but here is the map. Have Fun

https://www.dropbox.com/s/6kq2azkemf4cpsr/Murgul FFA.SC2Map

On January 06 2013 11:46 Farmer Poopy wrote:
Looks like it could be fun to play with 10+ people, is it in arcade or custom games? Also I think it might be cool to have an option to observe the game after you die. If you're playing with friends and you get eliminated first it may not be so fun to have to wait 30+ minutes for the game to finish.

Then again if your playing a pub then some people may be sore losers and start giving information to certain players, so you would have to incorporate something in so players still in couldn't see their chat. Sorry if this sounds too complicated to do, just an idea I had to improve it.


The Idear sounds good, but i don't think, i can accomplish that, sry.


On January 06 2013 12:23 EatThePath wrote:
I really like the middle of the map and the towers on the high ground, but I don't like the ones on the low ground that see the extra expansions outside your ramp.

Thx, i'll think about that.

On January 06 2013 12:23 EatThePath wrote:
I also dislike how close the distance is between adjacent spawns. With 14 players (forced close spawns) you are required to play a completely degenerate opening like 6pool/forge/8depot.

The ditance is not that close. Also, I can't make it wider. The map has maximum size (inclusive cutting the borders).

On January 06 2013 12:23 EatThePath wrote:
Also, why are there 16 spots if you only use 14 start locations? I know it's a simple map. But you might as well take out 3 and 9 or 12 and 6, and this way you could redraw the base outlines to make ramps farther away...

I've created 16 bases for symmetrie. I have tried to make it with 14 start locations, but it did not solve the problem. Let's say, i remove 3 and 9. Than i have a bit more space for the vertical column of start locations. But the horizontal still suffer from the problem. :/ So i don't see improvement.

On January 06 2013 12:23 EatThePath wrote:
Anyway cool idea, we need more of these. ^^

Have you seen thunderdome btw?

Thanks, i did not knew this map, and i like it. =)
Quakecomm
Profile Joined April 2012
United States344 Posts
January 06 2013 05:23 GMT
#8
On January 06 2013 12:42 mogoh wrote:
Show nested quote +
On January 06 2013 10:34 Quakecomm wrote:
Cool idea! Would it be possible to publish on NA/put up the map file for download?

Thx. I don't have an NA-Account, but here is the map. Have Fun

https://www.dropbox.com/s/6kq2azkemf4cpsr/Murgul FFA.SC2Map


I plan to. Thanks!
p.s. do you mind if I publish on NA with all credit to you?
gorkey island is the only good map
Semmo
Profile Joined June 2011
Korea (South)627 Posts
January 06 2013 05:32 GMT
#9
This looks extremely fun for 7v7!! O_o

The distances are so far away that you won't be able to defend the ally that's off the far side, should be fun.

But please work on aesthetics xD
Mapmaker of Frost, Fruitland and Bridgehead
Insomni7
Profile Joined June 2011
667 Posts
January 06 2013 07:45 GMT
#10
I'm sorry but that is the ugliest thing I have ever seen. Like, almost as bad as Bifrost. Can you please at least texture it a little bit?
Never Forget.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
January 06 2013 09:16 GMT
#11
Hunh. It actually seems like it would be pretty fun to play on, esp. if you have 13 opponents!

Your mineral lines are non-standard. Also, I'm not against simple aesthetics but at least use more than 1 texture.
~ ~ <°)))><~ ~ ~
Callynn
Profile Joined December 2010
Netherlands917 Posts
Last Edited: 2013-01-06 11:22:17
January 06 2013 11:20 GMT
#12
Tanks can be placed on a main to cover the flank of an opposing player, making this fun map kind of imbalanced. Colossi can do the same, I don't see this working out in that direction. On the other hand if this means agressive expansion is the only real strat to go, then that mid field gives zerg quite a big advantage.

Also, the corner entrances are too close together, that's kind of unfair for the people spawning there. And what do you do about the missing 2 player's spots? They are taken too easily as expansions for a lucky player, making this map more like a casino than a good FFA.

It's a lot harder than it looks to make something epic like Big Game Hunters
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
ArcticRaven
Profile Joined August 2011
France1406 Posts
January 06 2013 12:29 GMT
#13
I think it'd be better as 32 player FFA. You have to worker rush the guy in you base aww yeah :D
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
mogoh
Profile Joined August 2011
Germany109 Posts
January 06 2013 14:46 GMT
#14
On January 06 2013 14:23 Quakecomm wrote:
p.s. do you mind if I publish on NA with all credit to you?

Of curse you can publish it. Also edit if you like to. =)

On January 06 2013 14:32 Semmo wrote:
The distances are so far away that you won't be able to defend the ally that's off the far side, should be fun.


Allied Players spwan adjacent, to each other.

On January 06 2013 20:20 Callynn wrote:
Tanks can be placed on a main to cover the flank of an opposing player, making this fun map kind of imbalanced. Colossi can do the same, I don't see this working out in that direction. On the other hand if this means agressive expansion is the only real strat to go, then that mid field gives zerg quite a big advantage.

Also, the corner entrances are too close together, that's kind of unfair for the people spawning there. And what do you do about the missing 2 player's spots? They are taken too easily as expansions for a lucky player, making this map more like a casino than a good FFA.

It's a lot harder than it looks to make something epic like Big Game Hunters

I don't think, any of it will be a big deal. Keep in mind, that every FFA is luck. As I remember BGH was imbalanced as hell, but it wasn't a problem.

mogoh
Profile Joined August 2011
Germany109 Posts
January 10 2013 19:13 GMT
#15
I have update the original post, so I am giving the thread a bump.

There are now two versions of the map: A FFA and a Team version.

Also I want to note, that the channel "FFA" becomes slightly populated. We already played the map once, but with only 10 players. I would like to play it once again with 14 players and a caster, that I have a demo of the gameplay.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
January 10 2013 19:16 GMT
#16
On January 06 2013 21:29 ArcticRaven wrote:
I think it'd be better as 32 player FFA. You have to worker rush the guy in you base aww yeah :D

Or form an unofficial alliance. >=]
Comprehensive strategic intention: DNE
mogoh
Profile Joined August 2011
Germany109 Posts
January 10 2013 19:19 GMT
#17
On January 11 2013 04:16 EatThePath wrote:
Show nested quote +
On January 06 2013 21:29 ArcticRaven wrote:
I think it'd be better as 32 player FFA. You have to worker rush the guy in you base aww yeah :D

Or form an unofficial alliance. >=]

And than backstep allied. =)
Please log in or register to reply.
Live Events Refresh
Next event in 1h 27m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 514
Hui .278
StarCraft: Brood War
Britney 46608
Calm 8610
Rain 3402
firebathero 1681
actioN 1349
EffOrt 864
Mini 675
hero 229
Last 217
ggaemo 168
[ Show more ]
sSak 80
Dewaltoss 79
Barracks 77
Hyun 45
Killer 40
Nal_rA 40
Movie 37
soO 35
Sacsri 34
Shinee 30
ToSsGirL 25
Backho 24
GoRush 18
zelot 17
Noble 15
IntoTheRainbow 14
Rock 12
Terrorterran 12
SilentControl 5
Bale 4
yabsab 3
Dota 2
Gorgc6722
Dendi2570
qojqva2053
XcaliburYe360
LuMiX1
League of Legends
JimRising 438
Heroes of the Storm
Khaldor416
Other Games
singsing2901
B2W.Neo2174
DeMusliM537
Fuzer 311
XaKoH 187
Has8
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Adnapsc2 12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV520
League of Legends
• Jankos4437
Upcoming Events
Road to EWC
1h 27m
BSL Season 20
3h 27m
Sziky vs Razz
Sziky vs StRyKeR
Sziky vs DragOn
Sziky vs Tech
Razz vs StRyKeR
Razz vs DragOn
Razz vs Tech
DragOn vs Tech
Online Event
13h 27m
Clem vs ShoWTimE
herO vs MaxPax
Road to EWC
18h 27m
Road to EWC
1d 1h
BSL Season 20
1d 3h
Bonyth vs Doodle
Bonyth vs izu
Bonyth vs MadiNho
Bonyth vs TerrOr
MadiNho vs TerrOr
Doodle vs izu
Doodle vs MadiNho
Doodle vs TerrOr
Replay Cast
2 days
Replay Cast
2 days
Bellum Gens Elite
3 days
The PondCast
4 days
[ Show More ]
Bellum Gens Elite
4 days
Replay Cast
5 days
Bellum Gens Elite
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
SC Evo League
6 days
Bellum Gens Elite
6 days
Liquipedia Results

Completed

Proleague 2025-05-28
DreamHack Dallas 2025
Calamity Stars S2

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL Season 17: Qualifier 1
2025 GSL S2
Heroes 10 EU
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025

Upcoming

CSL Season 17: Qualifier 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.