• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:55
CEST 15:55
KST 22:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Official StarCraft website teases new content ahead of BlizzCon?76Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over Balance hotfix patch 5.0.16b (July 16) September World Ranking: herO leads, Serral climbs
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9] 2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
ASL22 General Discussion Gypsy to Korea Official StarCraft website teases new content ahead of BlizzCon? [Personal Project Share] Terran Defense v0.60 BW General Discussion
Tourneys
KCM Race Survival 2026 Season 3 Brood War in Budapest ! WORTEX 2026 BW Finals [Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS
Strategy
Odyssey Mineral Stack Saturation Replay Review Process - What do you do? Game Theory for Starcraft Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread UK Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6327 users

Dear Tournaments of 2013: Maps

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 9 10 11 Next All
SidianTheBard
Profile Joined October 2010
United States2475 Posts
Last Edited: 2013-01-03 02:17:25
January 03 2013 00:42 GMT
#1
How many of us are sick of seeing the same maps being picked up tournament after tournament?


I can not bear to see another full year of tournaments playing the same maps constantly. 2013 is bringing us HoTS and with all these balance and unit changes, we should also see map pool changes as well. Most of us are sick of seeing the same maps being played over and over again. Why are Antiga, Daybreak, Shakuras and TalDarim Altar still being played?

IPL
--------------

I was looking forward to 2013, hoping that the bigger tournaments would really spice of their map pools because change is coming. Coming up soon is none other then a sc2 giant, the IPTL! They just posted their premier in the tournament section, niiiice, IPTL is back! I can't wait to see what map changes they might bring into the 2013 season. annnnnnnnd guess what. I got let down. Take a look:

+ Show Spoiler +

IPLMap Atlantis Spaceship
IPLMap Antiga Shipyard
IPLMap Daybreak
IPLMap Whirlwind
IPLMap Cloud Kingdom
IPLMap Metropolis
IPLMap Ohana
IPLMap Entombed Valley
**Abyssal City**


Why do we still have 3/4 of this map pool? These maps have either been around for years or have been proven to be imbalanced. So why are they still in the map pool? Worse case scenario you pick up a new map, something fresh and say it turns out imbalanced. Well, Metro is imbalanced for Zerg? Ohana is WonWonWon map? Entombed is 11/11 map? Players can veto if they absolutely need to. Also, it's your team league, if you bring in a new map that is imbalanced for a certain race then maybe (just like in proleague!) you'll see the teams only use certain races on certain maps.

MLG
--------------

MLG is another huge tournament that can easily force new maps in 2013 for their tournaments to try to spice things up. I hope they don't let us down because if we get another year of Antiga, Daybreak, Entombed, Metropolis, Ohana or TDA I don't know how much more sc2 I will want to watch from MLG. (Did you know I just listed off their entire map pool from the fall championship minus Cloud Kingdom?) Hell, it was just last Summer, MLG was still using Shakuras in their map pool. Yes, the same map that was around when WoL came out. Glad I got to watch the same map get played for 2+ years!

IEM
--------------

At least we can rely on IEM to make some changes right??? Nope, their first tournament of 2013 and it's still the same old map pool. Well, at least they are using whirlwind, that's a little different right? /yawn

+ Show Spoiler +

Antiga Shipyard
Cloud Kingdom
Daybreak
Entombed Valley
Metropolis
Ohana
Whirlwind


Proleague
--------------

I'm a map maker for sc2 and when Proleague released their new maps they were using for their season, my jaw hit the floor. I thought they were trash. Some of the worst imbalanced maps ever. Yet guess what? I, and many others, love watching games played on these maps because they aren't the same maps we've seen for years. They aren't the same strategies used for years. People try out innovated strategies on them. People Cheese, People Macro, People entertain on them. Hell, when TDA, Antiga or Ohana come up next on Proleague I minimize it (unless it's a player I really want to watch) because guess what, who gives a shit about TDA? That map hit it's prime 2 years ago, let it die already. Ohana? Great, WonWonWon incoming! That's only been happening for a year now and at this rate we've got at least another year (maybe 2!) before it will die off.

GSL
--------------

GSL has been the best tournament to watch, not only because it has the highest level of competition but because it actually changes it map pool....slowly....I still believe they need to get rid of Entombed, Antiga and Daybreak and bring in 3 new maps, but at least they bring in something new every season. I'm looking forward to their announcement of their 2013 Season map pool and I hope we're not disappointed with the same maps we've seen for years.

NASL
--------------

NASL was actually fairly good with their map pool imo, they changed it up a good chunk season to season. Just looking from Season 3 to Season 4 for instance the only maps that stayed the same were Cloud Kingdom, Daybreak & Ohana. I'm hoping Season 5 we see more changes to the map pool, maybe get rid of CK, Daybreak and Ohana this time which means they'd completely change their map pool in 2 seasons, which is great. I just hope they keep updating their maps and don't freeze their map pools for the next few seasons because even though they changed up their map pool almost completely, they changed it to maps we've already been seeing for years.

--------------

There are plenty of maps out there and plenty of websites you can use to check out these new maps. That or just PMing the people that make the map threads on TL or Reddit and I'm sure they will be more then happy to help you out. Check out:

http://sc2melee.net/maps/


It's a great website and easily let's you browse through maps and see what people think of them. Hell, a tournament could (and should) randomly take 3 of the top 10 rated maps here and add them to their map pools and think of how much that would spice up your tournament. I hope the bigger organizations this year add some more flavor to their map pools rather then just giving us what works. Viewers and players are getting sick of watching and playing on the same maps, so please, 2013 is here, give us something new.

TLDR
Tournaments, replace your terrible map pools and add some new flavor.

Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
BretZ
Profile Joined May 2011
United States1510 Posts
Last Edited: 2013-01-03 00:48:20
January 03 2013 00:47 GMT
#2
Thank you so damn much for this post. I will continue to bump and upvote every post I see on this topic. The map pool is holding starcraft 2. Because of Kespa's new maps (well, remakes) I actually payed to watch Proleague despite not having much time for it, just to show I support new maps. Though TDA and Ohana are a pain, I suppose they wanted to include one or two ladder maps to add some familiarity.

Also: Small is not bad.
sCCrooked
Profile Blog Joined April 2010
Korea (South)1306 Posts
January 03 2013 00:53 GMT
#3
I do feel that the current map pool is a huge factor in holding back players and the community from finding new ways to play the game and push the meta forward with new ideas and ways to work things.
Enlightened in an age of anti-intellectualism and quotidian repetitiveness of asinine assumptive thinking. Best lycan guide evar --> "Fixing solo queue all pick one game at a time." ~KwarK-
Abstinence
Profile Blog Joined November 2010
United States328 Posts
January 03 2013 00:56 GMT
#4
So true. I really hope tournaments try to phase out a lot of the 3-4base turtle maps.
LiLSighKoh
Profile Blog Joined October 2010
United States588 Posts
January 03 2013 00:58 GMT
#5
A lot of the ladder maps are so outplayed ._. they needa change asap
"Want some? Go get some!"
BathTubNZ
Profile Joined December 2011
New Zealand2556 Posts
January 03 2013 01:00 GMT
#6
Yes, I really would love to see more map variety, it's a running joke at this point.
Tuczniak
Profile Joined September 2010
1561 Posts
January 03 2013 01:00 GMT
#7
They should change maps faster. Maps like Antiga Shipyard or Ohana are just bad for certain matchups. There must be a lot of maps, which are more balanced and new/better for our eyes.
SidianTheBard
Profile Joined October 2010
United States2475 Posts
Last Edited: 2013-01-03 01:02:20
January 03 2013 01:01 GMT
#8
On January 03 2013 09:56 Abstinence wrote:
So true. I really hope tournaments try to phase out a lot of the 3-4base turtle maps.


I don't even really mind if there are 3-4 base turtle maps in the map pool, I'd just like them to be updated constantly. When one of the 3-4 base turtle maps is Metropolis and it's been in map pools since Jan 2012 (exactly 1 year.) it gets extremely boring to watch. Heck, even though Whirlwind is a 3-4 base turtle map, since it was something fresh it was much more enjoyable to watch over Metropolis. Although, even now I believe Whirlwind should slowly get phased out and heck, maybe even replaced with a different 3-4 base turtle map.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
musafischer
Profile Joined November 2012
19 Posts
January 03 2013 01:01 GMT
#9
Yes, we need some fresh blood in the map pool. I trust the map making community more than Blizzard at least.
BretZ
Profile Joined May 2011
United States1510 Posts
January 03 2013 01:02 GMT
#10
On January 03 2013 10:01 SidianTheBard wrote:
Show nested quote +
On January 03 2013 09:56 Abstinence wrote:
So true. I really hope tournaments try to phase out a lot of the 3-4base turtle maps.


I don't even really mind if there are 3-4 base turtle maps in the map pool, I'd just like them to be updated constantly. When one of the 3-4 base turtle maps is Metropolis and it's been in map pools since Jan 2012 (exactly 1 year.) it gets extremely boring to watch. Heck, even though Whirlwind is a 3-4 base turtle map, since it was something fresh it was much more enjoyable to watch then Metropolis. Although, even now I believe Whirlwind should slowly get phased out.


A mix of both would be perfect
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
January 03 2013 01:03 GMT
#11
What would you consider the optimal lifespan for a map supposing that there are no important balance issues? Personally I would say between 4 to 10 months depending on how many differents playstyles are commonly used.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
January 03 2013 01:04 GMT
#12
Before I even opened this I was hoping it would be about maps. Thank you good sir ^^

You see all these "the sky is falling" threads but few really ever try to examine how god awfully stagnant the map pools have become as a reason for declining interest in sc2. I really have to commend Proleague for growing some balls and trying to innovate a bit.

Get it together gsl and everyone else -_-
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
SHOOG
Profile Blog Joined December 2011
United States1639 Posts
January 03 2013 01:04 GMT
#13
Couldn't agree more. Of course, I don't want a ton of different maps for every tournament(to much stress for the players). But a fresh new pool would be great to see. I really like watching Proleague with their new maps.
Vertitto
Profile Joined January 2012
Poland750 Posts
January 03 2013 01:05 GMT
#14
be careful with the wishes couse next season we may have each tournament-league to have a complitely different map pool, which would not be so good for multileague players
FISH MAKE BLUB BLUB
Diamond
Profile Blog Joined May 2009
United States10796 Posts
January 03 2013 01:05 GMT
#15
At this point I think they just don't care. Hundreds of hours have been spent trying to explain to them why their maps suck and all we get is shitty excuses. I have frankly gave up at this point.

Good luck though!
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
SpiritAshura
Profile Joined March 2007
United States1271 Posts
Last Edited: 2013-01-03 01:10:04
January 03 2013 01:09 GMT
#16
I'd imagine the trend among the general public/community would continue as far as wanting new maps. I echo the thoughts on if the new maps are imba, who cares? The old ones have proven to be exploited by now when you give people years on end to play the same maps over and over.

...Only one reason I don't see this being realistic. I think there's little to no chance we get many new maps in the near future. The expansion pack coming...I have a feeling we won't see dramatic change until that comes out. I get the impression map making for WoL is on the decline.
Zenbrez
Profile Joined June 2012
Canada5973 Posts
January 03 2013 01:10 GMT
#17
I remember Day9, Nony, among others, used to comment and ask tournaments (through shows, not directly) to only use a small number, of familiar maps. We get this and we're not happy?

I do agree though, these maps are getting quite boring.
Refer to my post.
Atrbyg
Profile Blog Joined October 2011
United States513 Posts
January 03 2013 01:11 GMT
#18
I feel another aspect of introducing fresh maps into a league, especially a team league, is that players have to make a concerted effort to become familiar with the new maps or else perform badly. In a sense, players have to respect your league more because the familiar grind on the ladder will not work because these maps will not be your regular ladder maps.
SidianTheBard
Profile Joined October 2010
United States2475 Posts
Last Edited: 2013-01-03 01:16:53
January 03 2013 01:11 GMT
#19
On January 03 2013 10:03 BrokenMirage wrote:
What would you consider the optimal lifespan for a map supposing that there are no important balance issues? Personally I would say between 4 to 10 months depending on how many differents playstyles are commonly used.


Yeah, I could see somewhere between 4 and 10 months depending on the map. For instance Cloud Kingdom I'm not complaining about too much because you can see so many different playstyles on this map that it is usually must more enjoyable to watch. Maps like Metropolis though just get extremely boring after a long time, so a shorter time they are in the pool the better.

On January 03 2013 10:05 Vertitto wrote:
be careful with the wishes couse next season we may have each tournament-league to have a complitely different map pool, which would not be so good for multileague players


This could happen, but then maybe certain players would practice harder for certain map pools to hopefully do better at the specific tournaments. Also, practicing on maps isn't as tough as it use to be, especially with pretty much all pro players are on teams to practice if they need it.

On January 03 2013 10:10 Zenbrez wrote:
I remember Day9, Nony, among others, used to comment and ask tournaments (through shows, not directly) to only use a small number, of familiar maps. We get this and we're not happy?

I do agree though, these maps are getting quite boring.


It's fine to get tournaments to use a small number of familiar maps, but when it's the same small number of familiar maps for the past year it gets very dull.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
January 03 2013 01:17 GMT
#20
On January 03 2013 10:10 Zenbrez wrote:
I remember Day9, Nony, among others, used to comment and ask tournaments (through shows, not directly) to only use a small number, of familiar maps. We get this and we're not happy?

I do agree though, these maps are getting quite boring.


I mean there has to be a limit. Daybreak has been in the gsl since August of 2011.....

It was a beautiful map for a long time. Many loved it. I foamed out the mouth when it came to the ladder. But enough is enough. It's now going the way of metalopolis and shakuras.

Antiga and Entombed iirc have been floating around in leagues since the beginning of 2012. Time to refresh.

Tal'darim still rears its head since being introduced in early 2011.

Is the map making scene really so bad we can't find suitable replacements at this point? I think not
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
1 2 3 4 5 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 20h 6m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 398
SHIN 241
StarCraft: Brood War
Britney 59900
Calm 12955
Hyuk 1974
Shuttle 1186
Pusan 749
Horang2 569
actioN 564
firebathero 352
Mini 281
Hyun 237
[ Show more ]
Last 169
910 93
hero 80
Mong 77
ggaemo 72
Barracks 57
Sexy 38
Sharp 33
Shinee 32
HiyA 30
Aegong 28
Free 24
sSak 21
SilentControl 13
scan(afreeca) 11
Noble 9
ajuk12(nOOB) 9
Icarus 8
Rock 6
Dota 2
Gorgc2491
qojqva1382
Dendi1351
LuMiX0
Counter-Strike
byalli1028
dupreeh102
Super Smash Bros
Mew2King143
Heroes of the Storm
Khaldor310
Other Games
B2W.Neo873
DeMusliM284
IndyStarCraft 160
Liquid`VortiX137
Beastyqt119
trigger7
Organizations
StarCraft 2
WardiTV610
Other Games
gamesdonequick439
StarCraft: Brood War
UltimateBattle 20
lovetv 13
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Michael_bg 10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV480
League of Legends
• Jankos1917
Upcoming Events
Sparkling Tuna Cup
20h 6m
OSC
22h 6m
Shopify Rebellion Sundays
1d 1h
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Patches Events
1d 2h
OSC
1d 10h
Afreeca Starleague
1d 20h
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
1d 21h
Monday Night Weeklies
2 days
Afreeca Starleague
2 days
Leta vs ggaemo
Jaedong vs Queen
GSL
2 days
[ Show More ]
PiGosaur Cup
3 days
Kung Fu Cup
3 days
Replay Cast
4 days
The PondCast
4 days
KCM Race Survival
4 days
Escore
5 days
IntoTheTV X SOOP
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.