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Active: 570 users

1.5 Client Relocalization

Forum Index > SC2 General
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raVensc2
Profile Joined April 2011
116 Posts
Last Edited: 2012-09-04 08:03:38
August 04 2012 00:24 GMT
#1
[image loading]

Current Version: 1.0.2.4


Hihi again!

I know I'm a bit late to the party, but I wanted to post my relocalizer up for those of you who don't frequent the Tech Support area. Yesterday, R1CH, lhr0909 and I were in a miniature race to create a 1.5 relocalizer, and we've all completed our relocalizers, but one may lack the other's features, or vice versa.

I'm aiming to improve on that - I've supported all regions, and I've used my design skills to make the program as minimalistic as possible.

So what does this program offer more than lhr0909's relocalizer, which also has all of the regions? At this point, it doesn't do much more, but I'm the minimalistic design type of user, and I don't like to be clouded by controls everywhere on the form. That's why, at any one point, there's a maximum of 3 controls to look at.

What's so unique about my support for this program? I work closer with Tazerenix to figure stuff out. For example, the locales on the main thread were created by me, likewise for the server list, which was extracted from one of my upcoming programs.

After relocalizing the client to a new locale for the first time, you will need to download a ~1.5gb patch. This will only happen once per new locale - for example - if you've already relocalized to koKR before, you won't need to download a 1.5gb patch for koKR.

FAQ:

+ Show Spoiler +

Q: Will this change the language and audio of the Starcraft II client?
A: XRelocalizer will change the audio of the Starcraft II client based on what asset you use. The program will ask you to select the asset to use. The language cannot be changed, as it would result in an invalid language pack error.

Q: If I relocalize to a new region, do I need an account on that region to be able to play?
A: Yes

Q: Can you be banned for using this program?
A: This program does not change any files in a way which would promote hacking, therefore it is unlikely for you to get banned. Relocalizing is completed by the game by re-patching your client to the target locale.

Q: In the other post, R1CH said that the program sends emails, and to be wary of it.
A: The emails that were being sent were nothing more than non intrusive error messages which I've used in the past with STCI. However I've taken the email sender out since many people have used the relocalizer without fail. You can assure yourself of this by downloading my source code below.


Download: http://xplora.biz/XRelocalizer.zip
In an effort to clean up the updating process, as well as unify all of my programs (upcoming ones too) together, I've taken a different approach to updating. If you're having problems with the program not working after download, please both PM me and try the old relocalizer from http://xplora.biz/XRelocalizer_Old.zip

Source Code: http://xplora.biz/XRelocalizerSource.zip

Original Thread (Thanks Tazerenix): http://www.teamliquid.net/forum/viewmessage.php?topic_id=357817

Changelog:

+ Show Spoiler +

1.0.2.6 (4/09/2012 - 18:02AEST) - No version change, I've just changed the updater/launcher back to a windows form to accomodate for new programs.

1.0.2.6 (1/09/2012 - 17:25AEST) - First stage of the fixes, slight change to the products.

1.0.2.5 (31/08/2012 - 20:15AEST) - I've changed the updater slightly, and I'm now researching into improving the stability of the relocalization.

1.0.2.4 (7/08/2012 - 8:00AEST) - Title bar will now display "Restart to Update" on update available.

1.0.2.3 (6/08/2012 - 20:38AEST) - Updater has been migrated to .NET 3.0 for greater compatibility.

1.0.2.1/2 (6/08/2012 - 18:45AEST) - Minor ping fix, double assets item fix and finishing up message change

1.0.2.0 (6/08/2012 - 18:28AEST) - Massive patch - thread fix, ping tester improved, UI overhaul

1.0.1.5 (5/08/2012 - 12:30AEST) - Fixed "Ping" text

1.0.1.4 (5/08/2012 - 12:04AEST) - Added an auto updater

1.0.1.3 (4/08/2012 - 22:52AEST) - Increased ping timeout from 2s to 4s

1.0.1.2 (4/08/2012 - 22:48AEST) - Fixed a memory leak with the ping system and improved speed

1.0.1.1 (4/08/2012 - 21:48AEST) - Changed latency bounds to <200=g (400< <200=y) >400=r

1.0.1.0 (4/08/2012 - 21:42AEST) - Added a latency system by request, fixed a few errors

1.0.0.3 (4/08/2012 - 12:38AEST) - Removed maximize box and icon, bumped version

1.0.0.2 (4/08/2012 - 11:02AEST) - Changed English | Australia to English | South East Asia for Singaporean client

1.0.0.1 (4/08/2012 - 10:43AEST) - Added some minimalistic graphic effects

1.0.0.0 (4/08/2012 - 10:23AEST) - Initial release - Changed to .NET 3.0 profile for greater compatibility


Post in this thread or PM me if you have any problems

Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 04 2012 00:28 GMT
#2
Why we need 3 relocalizers now? Especially if they all do same function
Immutant
Profile Joined November 2010
Singapore201 Posts
August 04 2012 00:44 GMT
#3
Why don't u guys just work together??? The workload in maintaining your program will also be lighter.
raVensc2
Profile Joined April 2011
116 Posts
Last Edited: 2012-08-04 00:57:32
August 04 2012 00:46 GMT
#4
On August 04 2012 09:28 Existor wrote:
Why we need 3 relocalizers now? Especially if they all do same function


They're not all the same functions, and I pointed this out in the OP, because I knew someone was going to ask this.

lhr0909's relocalizer uses separate files for each locale and does not allow for different assets, and if I want to relocalize to more regions, I can't use R1CH's relocalizer. This fixes on that

On August 04 2012 09:44 Immutant wrote:
Why don't u guys just work together??? The workload in maintaining your program will also be lighter.


I'd work together, but I'm too shy to talk to them In all honesty, we all use different languages, and having a competition is pretty fun!

I believe until the next patch comes, we'll have it easier. Next patch, Blizzard will most likely change the process like they did with STC every patch.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-08-04 01:06:40
August 04 2012 01:05 GMT
#5
lhr0909's relocalizer uses separate files for each locale and does not allow for different assets, and if I want to relocalize to more regions, I can't use R1CH's relocalizer

What you mean under "different assets"? Are you saying about having 2+ languages in one game client? But lhr0909's relocalizer already allows that, just change server, start launcher and it downloads any language, then change back and edit one line in variables.txt (localeidassets)

So what does this program offer more than lhr0909's relocalizer, which also has all of the regions? Firstly, his relocalizer doesn't let you change the assets, so you cannot use different sounds on a locale.
Secondly, I've also made the program a single file

It's just not have automatized part where it changes variables.txt line - localeidassets
raVensc2
Profile Joined April 2011
116 Posts
Last Edited: 2012-08-04 01:19:33
August 04 2012 01:15 GMT
#6
On August 04 2012 10:05 Existor wrote:
Show nested quote +
lhr0909's relocalizer uses separate files for each locale and does not allow for different assets, and if I want to relocalize to more regions, I can't use R1CH's relocalizer

What you mean under "different assets"? Are you saying about having 2+ languages in one game client? But lhr0909's relocalizer already allows that, just change server, start launcher and it downloads any language, then change back and edit one line in variables.txt (localeidassets)

Show nested quote +
So what does this program offer more than lhr0909's relocalizer, which also has all of the regions? Firstly, his relocalizer doesn't let you change the assets, so you cannot use different sounds on a locale.
Secondly, I've also made the program a single file

It's just not have automatized part where it changes variables.txt line - localeidassets


I mean the sounds, which are part of the assets. There is a surprising amount of people on TL who wouldn't know how to edit that one line in the Variables.txt file, or even know about that.
HexSCII
Profile Blog Joined October 2011
Canada115 Posts
August 04 2012 01:22 GMT
#7
I am sorry, but what exactly does this let you do? Just from reading the other comments, I am taking a guess and saying that it allows you to change the region that you play in? Like if I am on the NA server, I can play on the EU or KR server?
Nexus first or die trying. partinG/MC/oz/Squirtle/Nani/ HerO
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 04 2012 01:22 GMT
#8
lhr0909 said, that he will add option to customize it
raVensc2
Profile Joined April 2011
116 Posts
Last Edited: 2012-08-04 01:31:36
August 04 2012 01:26 GMT
#9
On August 04 2012 10:22 HexSCII wrote:
I am sorry, but what exactly does this let you do? Just from reading the other comments, I am taking a guess and saying that it allows you to change the region that you play in? Like if I am on the NA server, I can play on the EU or KR server?


Yep, providing you have an account on those servers!

On August 04 2012 10:22 Existor wrote:
lhr0909 said, that he will add option to customize it


Yes, I know, but it's not in the program currently, I already have it in my program, and I've already made my program look better. Not only that, but I frequently release updates to my program. I'm not telling you to use it, I'm telling you it's better overall, at least currently.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 04 2012 01:28 GMT
#10
As starter edition of course. If you have not bought license on that server.

Later there will be Global Play
raVensc2
Profile Joined April 2011
116 Posts
Last Edited: 2012-08-04 07:24:35
August 04 2012 07:19 GMT
#11
If anyone has a zhCN SC2 Client, please PM me

Edit: The zhCN client is still on patch 1.4, so you cannot relocalize to it.
L1ghty
Profile Joined August 2011
Belgium51 Posts
August 04 2012 09:14 GMT
#12
Before I used Bigfoot to relocalize. It also showed latency. Would it be possible to add that to your program?
<3 PsY
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-08-04 09:26:41
August 04 2012 09:25 GMT
#13
Okay, you and lhr0909 have updated relocalizators. What the difference now? lhr0909 have more voice assets
raVensc2
Profile Joined April 2011
116 Posts
Last Edited: 2012-08-04 11:50:03
August 04 2012 09:37 GMT
#14
On August 04 2012 18:14 L1ghty wrote:
Before I used Bigfoot to relocalize. It also showed latency. Would it be possible to add that to your program?


Latency to each server? Sure!

Edit: Done!

On August 04 2012 18:25 Existor wrote:
Okay, you and lhr0909 have updated relocalizators. What the difference now? lhr0909 have more voice assets


Does there really need to be a massive difference? It now comes down to support, I aim to support my programs on a day to day basis and add features which people request ASAP. Besides, I probably stated this before, but I love competition between programmers. Also I like using my own programs because I know what they're doing and I'm assured that they'll work every time, and I want to be able to assure other people of the same thing.
luiztfc
Profile Joined August 2012
Brazil3 Posts
August 04 2012 13:44 GMT
#15
So, I bought the game in PtBr but I want to play it in English (voices, text) and with English Hotkeys.

So I downloaded the game files in English, installed them and ran your relocalizer. Now, I can play the game with audio in English, but the text (and hotkeys) is still in English. I realized this may be caused by the way the new patch works, but is there a way I can play the game in English?

Thanks!
Can we go now?
Chargelot
Profile Blog Joined December 2010
2275 Posts
Last Edited: 2012-08-04 13:55:36
August 04 2012 13:55 GMT
#16
On August 04 2012 22:44 luiztfc wrote:
So, I bought the game in PtBr but I want to play it in English (voices, text) and with English Hotkeys.

So I downloaded the game files in English, installed them and ran your relocalizer. Now, I can play the game with audio in English, but the text (and hotkeys) is still in English. I realized this may be caused by the way the new patch works, but is there a way I can play the game in English?

Thanks!

I believe it is currently impossible to change the text language with any of these tools. You can manually edit your hotkeys in the SC2 menu.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
IKenshinI
Profile Joined April 2010
United States132 Posts
August 04 2012 15:51 GMT
#17
I used to be able to play on the TW/KR server (with TW client) using korean sounds, without using a localizer. Is this no longer possible? Having trouble searching for other threads with the answer ~_~
A cat is fine too
lhr0909
Profile Blog Joined June 2011
United States562 Posts
Last Edited: 2012-08-04 16:31:42
August 04 2012 16:31 GMT
#18
The ping does not seem super accurate.

[image loading]

July 28 2010 12:04 R1CH wrote:
Ping is not a very reliable way to determine if bnet is working or not as battle.net does not respond to ping. Additionally you are not pinging the actual game servers but the web servers. The bnet status thread stickied at the top of the SC2 forum should be more accurate as it actually tries to login to each realm.


http://www.teamliquid.net/forum/viewmessage.php?topic_id=139218

probably need to use tracert.
No Pain No Gain
CajunMan
Profile Joined July 2010
United States823 Posts
Last Edited: 2012-08-04 16:35:31
August 04 2012 16:35 GMT
#19
So wait your saying provided you have an account there on that server. So if I take my smurf and re localize it to KR from US that actually does nothing because I don't have a KR account? I don't understand the point here am I missing something?
chaostheory_
Profile Joined September 2010
England17 Posts
August 04 2012 16:49 GMT
#20
huge thanks for putting russia in there, best sounds u can have!
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