• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:10
CET 05:10
KST 13:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)8Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns6[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Starcraft 2 Zerg Coach
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026 OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
Potential ASL qualifier breakthroughs? BGH Auto Balance -> http://bghmmr.eu/ I would like to say something about StarCraft BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Mechabellum Beyond All Reason Stormgate/Frost Giant Megathread Awesome Games Done Quick 2026! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1841 users

SSB-64 Mafia

Forum Index > TL Mafia
Post a Reply
1 2 3 4 Next All
kingdedede
Profile Joined June 2012
Kazakhstan80 Posts
June 28 2012 16:53 GMT
#58
/in

And policy lynch Kirby

kingdedede
Profile Joined June 2012
Kazakhstan80 Posts
June 28 2012 20:59 GMT
#61
Policy Lynch all Hydra's that aren't characters in Super Smash Bros.
kingdedede
Profile Joined June 2012
Kazakhstan80 Posts
July 01 2012 23:10 GMT
#81
iGrok, how do you know all those things? I understand how you can know that there's at least 2 pikachu's by picking it as one of your picks and not getting it, but how do you know there's no luigi's and that Cephiro is Kirby?
kingdedede
Profile Joined June 2012
Kazakhstan80 Posts
July 01 2012 23:14 GMT
#85
Ah, okay then.
Also, I got my first pick.
kingdedede
Profile Joined June 2012
Kazakhstan80 Posts
July 02 2012 08:53 GMT
#104
Hi fellow Nintendo-citizens!

We are Yoshi! We talked it over and it seemed best to just come straight out and roleclaim, because bus drivers can be pretty damned destructive and chaotic if used badly. However, they can also be awesome. We will use it as an interesting twisted medic, meaning we will drive from someone we read as town to someone we read as scum! This obviously works better when scum doesn't know beforehand who is being protected and targeted, so we won't announce our actions beforehand, but after the night is over we will say exactly what we did, and why.

We feel a mass claim would be a pretty good idea now in any case. That way scum roleblockers can't hide (or can be caught if scum lies about their role/target) and everybody can be held accountable for their actions.

More advantages of mass claim: it makes it so that if there's a Mario we can have them be randomized separately, then randomize everybody else: sucks if you get stuck with a Mario, but at least you don't take damage AND lose the item as you would using Hiro's completely random generation (which I think is a good idea). Ensures optimal item distribution and minimizes random damage!

/Artanis and Acro
kingdedede
Profile Joined June 2012
Kazakhstan80 Posts
July 02 2012 09:20 GMT
#105
I (Acro) am completely new to SSB-mafia. Am I correct in saying the stage we have (Hyrule) is a random 1 in 3 chance of taking damage? If that's the case I suggest we do a similar thing as HiroPro suggested for items: I see no reason why random damage is good for town. Lets distribute ourselvelves randomly with 3 to the left, 3 in the middle and 2 on the right of the stage. We can use the same script as for random item positions: first 3 go left, second 3 go middle, last 2 go right.

/Acro
kingdedede
Profile Joined June 2012
Kazakhstan80 Posts
July 02 2012 12:34 GMT
#107
So how do you propose to avoid random damage? If we all pile onto one field, we have a 1/3 chance of everybody taking damage (and 2/3 of everybody avoiding it, I did think of that before proposing the uniform distribution). If we distribute evenly then yes, some people will always take damage, but we don't run the risk of everybody taking a 0.5 stock blast.

And yes, random damage is random, so you can't make any sense of it or avoid it by clever play. All we can do is try to mitigate the damage it does to town. How do you propose to "avoid unnecessary damage" when the damage is random?

Also, we're town, so however Toad distributed alignments, it didn't include making us scum. Trying to find scum by wifoming about the mod's method of role distribution is a pretty bad way of scumhunting in any case.

On the mass claim: sure, it gives scum information, but it also means they can't hide behind their role and can be caught out on lies. It means they are forced to use their powers in a pro-town way. We know everybody has powers, so scum knows that too. They also already know 3 out of the 5 roles (I see no reason for grush to be lying about something that can be caught out that easily, so Cephiro and Saturn seem to be Samus). They know their own roles. So far in all the weird setup games I've played (holy roman, bastard 2 for sure, space station and DFM2 to a certain extent), mass claims have worked well for town. It severely restricts scum's options on how to use their powers and makes them accountable.

As it is, if one of the samuses shoots someone (or a captain falcon) who flips town, we don't know who shot, whether it was a bus drive or what the hell happened. If all roles are claimed and something doesn't add up, we can lynch that person.
kingdedede
Profile Joined June 2012
Kazakhstan80 Posts
July 02 2012 12:37 GMT
#108
^^ Acro btw.

I also propose all hydras have to sign their posts. Gets pretty chaotic otherwise. Shiao, Hiro and I have already started, so I presume we're all on-board with that
kingdedede
Profile Joined June 2012
Kazakhstan80 Posts
July 02 2012 15:03 GMT
#114
On July 02 2012 23:53 Mister Saturn wrote:
Oh wait, that's not the way iGrok suggested it. He was the guy who suggested having one person pick for everyone else. Well I like this way better. So let me know what you think. The deadline for those actions is not that far away, so we need everyone to decide on the plan quickly.

- Hiro


Talked to Artanis: we're fine with that way of doing item placement (at least for D1). I still prefer it if Marios claim and we don't risk damage for stupid reasons, but I can't force anybody else to claim.

What do you think of splitting in a similar way for tornados? Or do you think we should all pile onto a single tile and risk everybody taking .5 damage?

Also gonna play devil's advocate on the item placement distribution: if we allow everybody to choose their own spot there's the possibility of making connections between scum (hard, of course, if scum plays it smart, but at least it's theoretically possible). If we use randomized lists, or the initial ordering by Toad, then that connection is out the window.
kingdedede
Profile Joined June 2012
Kazakhstan80 Posts
July 02 2012 17:35 GMT
#127
On July 03 2012 02:26 iGrok wrote:
Oh, ceph, you cheeky bastard.

I think my idea of having players choose other's zones would be best. We can gai na lot of info based on who they pair/decide to sit out.

Oh, that was about STAGE position. That makes a lot more sense then. I like this plan! Have to do it fast.

Also, yes, Yoshi was our first choice.

I didn't know we could actually sit out an item choice, can we actually do that without taking damage?
kingdedede
Profile Joined June 2012
Kazakhstan80 Posts
July 02 2012 17:36 GMT
#129
/sigh... this signing is hard. That was Acro speaking. In fact, I reckon you can assume it's me if it's not signed. I tend to discuss things with Artanis, though.
kingdedede
Profile Joined June 2012
Kazakhstan80 Posts
July 02 2012 18:29 GMT
#138
We're willing to sit out for the item as well if neccesary.
/Artanis+Acro
kingdedede
Profile Joined June 2012
Kazakhstan80 Posts
July 02 2012 18:45 GMT
#145
Haven't talked this over with Artanis, but I don't really like this plan. There's not enough time for everybody to be king and planet zebes doesn't have that kind of stage, or do you suggest to have the randomly decided king tell everybody who to push?

I don't see how it can do any harm, but I am uneasy about giving power to a random person every day and being forced to follow. I'd like to hear iGrok's plan for the tornados before deciding whether I think it's a good idea.
kingdedede
Profile Joined June 2012
Kazakhstan80 Posts
July 02 2012 18:46 GMT
#146
Ninja'd.
kingdedede
Profile Joined June 2012
Kazakhstan80 Posts
July 02 2012 18:48 GMT
#147
High risk, high reward? I prefer hedging my bets, but I'll talk it over with Artanis. How does this give us any information though?
kingdedede
Profile Joined June 2012
Kazakhstan80 Posts
July 02 2012 18:58 GMT
#151
If someone can explain to me how all sitting on the same spot is pro-town or how not doing so could give scum an advantage, please tell me because I really don't see the benefit of it.
/Art
kingdedede
Profile Joined June 2012
Kazakhstan80 Posts
July 02 2012 19:04 GMT
#159
On July 03 2012 03:49 HomerunBat wrote:
@dedede
If someone does not follow and has a different number of stock than the rest of us, they better have a damn good reason for it


Okay, fine. Tell me why scum benefits from going against this plan. I am not seeing the benefits for scum to go against the plan. Mind explaining?

In fact, I cannot see a good reason for cooperating OR defecting from this plan for either scum or town. It's random damage that will fall on our head.
kingdedede
Profile Joined June 2012
Kazakhstan80 Posts
July 02 2012 19:05 GMT
#161
Damn it, Art made the post above. Getting ninja'd by my other head

/Acro
kingdedede
Profile Joined June 2012
Kazakhstan80 Posts
July 02 2012 19:10 GMT
#164
On July 03 2012 04:05 HomerunBat wrote:
Show nested quote +
On July 03 2012 04:04 Risen wrote:
On July 03 2012 04:02 iGrok wrote:
Item locations may change depending on how the rest of the day goes. If I get some reads I'll switch you in.


Also, I'm confused on this everyone go left thing for position. All of town potentially losing stock is way worse than the potential of mafia losing some stock, right?


I would say that stock for mafia is more valuable as they have less in total compared to town.

We also lose more total stock if we all get hit by a tornado together. I'm not sure how stock is balanced, but if you look at it purely from ratios, then currently stock is 3:1 in our favour and that stays exactly the same if we all get hit by a tornado together (18:6 vs 15:5).
kingdedede
Profile Joined June 2012
Kazakhstan80 Posts
July 02 2012 19:15 GMT
#166
On July 03 2012 04:09 iGrok wrote:
It's all about how difficult it is to lynch them. There are a lot of things that are -1kp in this game. Cutting everyone down from 3 to 2.5 is very nice for us because then it only takes 2 actions to kill them instead of 3 (or two lynches)

Ah, that makes a lot more sense. It's all about the vig shots. While scum kp is also 1, the chance of scum shooting someone who just got lynched is pretty small: why would they bother shooting someone who got lynched (aka: looks scummy)? However, it allows us to vig shoot someone who was lynched and not waste 2 lynches on it. Bringing down everybody's stock sounds like a good idea.
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
AI Arena Tournament
20:00
Swiss - Round 1
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft521
RuFF_SC2 200
NeuroSwarm 150
FoxeR 42
Ketroc 25
StarCraft: Brood War
GuemChi 2097
Shuttle 155
Noble 25
Dota 2
monkeys_forever184
LuMiX1
League of Legends
JimRising 715
Counter-Strike
summit1g8238
fl0m4603
m0e_tv265
minikerr44
Super Smash Bros
Mew2King98
Other Games
tarik_tv5842
ViBE122
PiLiPiLi12
Liquid`Ken6
Organizations
Other Games
gamesdonequick51714
StarCraft: Brood War
UltimateBattle 106
Other Games
BasetradeTV102
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• practicex 19
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV671
League of Legends
• Doublelift7254
• Scarra1962
• Stunt163
Upcoming Events
WardiTV Invitational
8h 50m
ByuN vs Percival
Percival vs Rogue
Percival vs Classic
ByuN vs Classic
ByuN vs Rogue
Classic vs Rogue
IPSL
15h 50m
DragOn vs Sziky
Replay Cast
1d 4h
Wardi Open
1d 7h
Monday Night Weeklies
1d 12h
WardiTV Invitational
2 days
WardiTV Invitational
3 days
The PondCast
4 days
All Star Teams
5 days
INnoVation vs soO
sOs vs Scarlett
uThermal 2v2 Circuit
6 days
[ Show More ]
All Star Teams
6 days
MMA vs DongRaeGu
Rogue vs Oliveira
Liquipedia Results

Completed

Proleague 2026-01-10
Big Gabe Cup #3
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
OSC Championship Season 13
Underdog Cup #3
NA Kuram Kup
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.