And policy lynch Kirby
SSB-64 Mafia
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kingdedede
Kazakhstan80 Posts
And policy lynch Kirby | ||
kingdedede
Kazakhstan80 Posts
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kingdedede
Kazakhstan80 Posts
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kingdedede
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Also, I got my first pick. | ||
kingdedede
Kazakhstan80 Posts
We are Yoshi! We talked it over and it seemed best to just come straight out and roleclaim, because bus drivers can be pretty damned destructive and chaotic if used badly. However, they can also be awesome. We will use it as an interesting twisted medic, meaning we will drive from someone we read as town to someone we read as scum! This obviously works better when scum doesn't know beforehand who is being protected and targeted, so we won't announce our actions beforehand, but after the night is over we will say exactly what we did, and why. We feel a mass claim would be a pretty good idea now in any case. That way scum roleblockers can't hide (or can be caught if scum lies about their role/target) and everybody can be held accountable for their actions. More advantages of mass claim: it makes it so that if there's a Mario we can have them be randomized separately, then randomize everybody else: sucks if you get stuck with a Mario, but at least you don't take damage AND lose the item as you would using Hiro's completely random generation (which I think is a good idea). Ensures optimal item distribution and minimizes random damage! /Artanis and Acro | ||
kingdedede
Kazakhstan80 Posts
/Acro | ||
kingdedede
Kazakhstan80 Posts
And yes, random damage is random, so you can't make any sense of it or avoid it by clever play. All we can do is try to mitigate the damage it does to town. How do you propose to "avoid unnecessary damage" when the damage is random? Also, we're town, so however Toad distributed alignments, it didn't include making us scum. Trying to find scum by wifoming about the mod's method of role distribution is a pretty bad way of scumhunting in any case. On the mass claim: sure, it gives scum information, but it also means they can't hide behind their role and can be caught out on lies. It means they are forced to use their powers in a pro-town way. We know everybody has powers, so scum knows that too. They also already know 3 out of the 5 roles (I see no reason for grush to be lying about something that can be caught out that easily, so Cephiro and Saturn seem to be Samus). They know their own roles. So far in all the weird setup games I've played (holy roman, bastard 2 for sure, space station and DFM2 to a certain extent), mass claims have worked well for town. It severely restricts scum's options on how to use their powers and makes them accountable. As it is, if one of the samuses shoots someone (or a captain falcon) who flips town, we don't know who shot, whether it was a bus drive or what the hell happened. If all roles are claimed and something doesn't add up, we can lynch that person. | ||
kingdedede
Kazakhstan80 Posts
I also propose all hydras have to sign their posts. Gets pretty chaotic otherwise. Shiao, Hiro and I have already started, so I presume we're all on-board with that | ||
kingdedede
Kazakhstan80 Posts
On July 02 2012 23:53 Mister Saturn wrote: Oh wait, that's not the way iGrok suggested it. He was the guy who suggested having one person pick for everyone else. Well I like this way better. So let me know what you think. The deadline for those actions is not that far away, so we need everyone to decide on the plan quickly. - Hiro Talked to Artanis: we're fine with that way of doing item placement (at least for D1). I still prefer it if Marios claim and we don't risk damage for stupid reasons, but I can't force anybody else to claim. What do you think of splitting in a similar way for tornados? Or do you think we should all pile onto a single tile and risk everybody taking .5 damage? Also gonna play devil's advocate on the item placement distribution: if we allow everybody to choose their own spot there's the possibility of making connections between scum (hard, of course, if scum plays it smart, but at least it's theoretically possible). If we use randomized lists, or the initial ordering by Toad, then that connection is out the window. | ||
kingdedede
Kazakhstan80 Posts
On July 03 2012 02:26 iGrok wrote: Oh, ceph, you cheeky bastard. I think my idea of having players choose other's zones would be best. We can gai na lot of info based on who they pair/decide to sit out. Oh, that was about STAGE position. That makes a lot more sense then. I like this plan! Have to do it fast. Also, yes, Yoshi was our first choice. I didn't know we could actually sit out an item choice, can we actually do that without taking damage? | ||
kingdedede
Kazakhstan80 Posts
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kingdedede
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/Artanis+Acro | ||
kingdedede
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I don't see how it can do any harm, but I am uneasy about giving power to a random person every day and being forced to follow. I'd like to hear iGrok's plan for the tornados before deciding whether I think it's a good idea. | ||
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/Art | ||
kingdedede
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On July 03 2012 03:49 HomerunBat wrote: @dedede If someone does not follow and has a different number of stock than the rest of us, they better have a damn good reason for it Okay, fine. Tell me why scum benefits from going against this plan. I am not seeing the benefits for scum to go against the plan. Mind explaining? In fact, I cannot see a good reason for cooperating OR defecting from this plan for either scum or town. It's random damage that will fall on our head. | ||
kingdedede
Kazakhstan80 Posts
/Acro | ||
kingdedede
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On July 03 2012 04:05 HomerunBat wrote: I would say that stock for mafia is more valuable as they have less in total compared to town. We also lose more total stock if we all get hit by a tornado together. I'm not sure how stock is balanced, but if you look at it purely from ratios, then currently stock is 3:1 in our favour and that stays exactly the same if we all get hit by a tornado together (18:6 vs 15:5). | ||
kingdedede
Kazakhstan80 Posts
On July 03 2012 04:09 iGrok wrote: It's all about how difficult it is to lynch them. There are a lot of things that are -1kp in this game. Cutting everyone down from 3 to 2.5 is very nice for us because then it only takes 2 actions to kill them instead of 3 (or two lynches) Ah, that makes a lot more sense. It's all about the vig shots. While scum kp is also 1, the chance of scum shooting someone who just got lynched is pretty small: why would they bother shooting someone who got lynched (aka: looks scummy)? However, it allows us to vig shoot someone who was lynched and not waste 2 lynches on it. Bringing down everybody's stock sounds like a good idea. | ||
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